Sony Develops TVs That Zoom in for True Close-ups
prakslash writes "Sony has unveiled version 2 of its 'Digital Reality Creation' technology that allows viewers to pan around a TV image and then zoom in. Unlike the current TVs that simply scale the image, Sony's technology does 'true' zooming by digitally enhancing the signal to communicate gloss, depth and texture.
I refuse to accept "digital zoom" as being any better than just putting a magnifying glass next to the same old low res image.
Come on, it's trying to create data that just plain isn't coming from the original source, therefore it's nothing but guess and check logic. Sure it my smooth out what it thinks is a rough edge... but that's still only guessing and making up detail that just wasn't there.
real zoom requires additional information, ie higher resolution than tv is capable of displaying. all attempts at "simulation" of higher resolution will result in digital zoom artifacts, that we all are familiar with.
unless tv has lower resolution than broadcast quality this is as fake as 200X DIGITAL ZOOM.
-- shortcut - the longest distance between two points.
Please, there's only so much you can do with "digital enhancement". If you don't have the bits of resolution in the first place, I don't care what technology you are using, you're not going to create something from nothing.
for those of u wondering which one of Sony's model would come out with this technology.. its SONY WEGA series.. check out the official press release
fifteen jugglers, five believers
There's already at least 12 algorithms around for scaling up an image:
e si zer.html
http://www.digitalanarchy.com/toolbox/toolbox_r
I'm guessing that Sony have simply come up with another one. Regardless of what they claim, you can't "zoom in" on an image with a fixed resolution, you're always going to be using some type of interpolation and this will introduce digital artefacts.
Putting syrup in coffee is some form of blasphemy.
Though it's easy enough to decry digital zoom as a gimmick, and in most cases it probably is, there are some (admittedly, highly specialized) implementations that produce really great results. Look at HQ4x ( http://www.hiend3d.com/hq4x.html )and its associated projects. It's primarily for images which don't breach 256 colors, of course, and it works best on simple shapes, but it's realtime, and it looks fantastic.
Reminds me of a Slate article from a while back.
It uses interpolation rather than just pixel duplication / binning.
It's superresolution!
There's actually a whole host of algorithms that go well beyond the junk they throw at us for "digital zoom". The two most applicable algorithms for this particular problem -- increasing the resolution of video above and beyond the source data available in a particular frame -- are temporal integration (collecting data across multiple frames) and superresolution by example (automatically associating and recalling high resolution imagery when a low resolution equivalent is shown). Some example code:
Temporal Integration: ALE
Superresolution by Example: Image Analogies -- not automated, but remains one of the cooler pieces of code ever shown at SIGGRAPH.
From the article, I'm guessing it's another ALE style stacker. They probably needed to write one for their cameras anyway.
--Dan
I mean zooming an image is no rocket science
Yeah, its way harder. At least high quality image interpolation is. Theres been decades of research into it and dozens of different methods have been the topic of phd papers. Lots of high end math and very complex algorithms.
Ever printed a photo on an inkjet printer? You're seeing a pretty strenuous use of interpolation algorithms there. A typical resolution image coming off of a digital camera only prints at maybe 2 or 3 inches across at the resolution a typical printer operates. So if say, you want an 8x10, your printing software does some serious interpolating.
And not all printing software is equal, either. The algorithm makes all the difference. Its why you can get a so-so large image out of photoshop's print facilities (that uses bicubic) and a noticably better one from QImage (at the moment, pyramid)
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NASA introduced a system called VISAR that has similar image extrapolation capabilities. It's secret is that it's examining hints from the frame you're stopped on as well as the ones before and after it. It also can remove zooms and stabilize shaky images in post-production. Also, there's a system called Retinex that they created with other image processing capabilities.
I don't think this is mere trollism on Sony's part, but just an implementation of what others have done.
A typical resolution image coming off of a digital camera only prints at maybe 2 or 3 inches across at the resolution a typical (inkjet) printer operates.
Not true, because inkjet "resolutions" are really dot densities and not resolution (resolution would be how many distinct dots can you print per inch.) That's why laser printers with nominally "lower resolution" output crisper text. Also the dot density is for a single colour - complex hues such as skin tones have to be simulated by digital halftoning (essentially multiple dots forming larger colour pixels) techniques which reduce the effective resolution several fold depending on the colour being simulated and the accuracy desired. That's why continous tone printers such as dye subs with nominally "lower resolution" can give much sharper colour prints.
Software would have a major effect on the quality of colour prints from inkjets but that would mostly be from how the halftoning was done rather than the interpolation per se...
...and digital PVRs simply record the exact MPEG2 stream sent from the TV station, no additional processing is involved. And at high bitrates you would be hard pushed to identify MPEG2 artifacts in any case (try zooming on on a well authored DVD and identify the artifacts).
This argument about "lossy compression" comes up again and again. You could say that everything is "compressed" from the original reality; it's a matter of whether you do stupid compression (drop the sampling rate) or intelligent compression (removing things that can't be heard/seen). It's all about getting the maximum perceived audo/picture quality with a given data rate. So, taking the same data rate, would you prefer "uncompressed" 8-bit video at 320x240 say, or MPEG4 "compressed" HDTV at 1920x1080?