Sony Develops TVs That Zoom in for True Close-ups
prakslash writes "Sony has unveiled version 2 of its 'Digital Reality Creation' technology that allows viewers to pan around a TV image and then zoom in. Unlike the current TVs that simply scale the image, Sony's technology does 'true' zooming by digitally enhancing the signal to communicate gloss, depth and texture.
I refuse to accept "digital zoom" as being any better than just putting a magnifying glass next to the same old low res image.
Come on, it's trying to create data that just plain isn't coming from the original source, therefore it's nothing but guess and check logic. Sure it my smooth out what it thinks is a rough edge... but that's still only guessing and making up detail that just wasn't there.
real zoom requires additional information, ie higher resolution than tv is capable of displaying. all attempts at "simulation" of higher resolution will result in digital zoom artifacts, that we all are familiar with.
unless tv has lower resolution than broadcast quality this is as fake as 200X DIGITAL ZOOM.
-- shortcut - the longest distance between two points.
for those of u wondering which one of Sony's model would come out with this technology.. its SONY WEGA series.. check out the official press release
fifteen jugglers, five believers
There's already at least 12 algorithms around for scaling up an image:
e si zer.html
http://www.digitalanarchy.com/toolbox/toolbox_r
I'm guessing that Sony have simply come up with another one. Regardless of what they claim, you can't "zoom in" on an image with a fixed resolution, you're always going to be using some type of interpolation and this will introduce digital artefacts.
Putting syrup in coffee is some form of blasphemy.
Though it's easy enough to decry digital zoom as a gimmick, and in most cases it probably is, there are some (admittedly, highly specialized) implementations that produce really great results. Look at HQ4x ( http://www.hiend3d.com/hq4x.html )and its associated projects. It's primarily for images which don't breach 256 colors, of course, and it works best on simple shapes, but it's realtime, and it looks fantastic.