OpenGL 2.0 Released
berny@work writes "OpenGL has finally released version 2.0. The benefits include Programable Shaders, in particular: Shader Objects, Shader Programs, OpenGL Shading Language and changes to the Shader API. If you are interested take a look at the tutorials and the case studies that are linked to from the OpenGL site."
I can't wait to try out some of these features, in 20 years when ATi implements them properly into their drivers, that is.
I don't need no instructions to know how to rock!!!!
The benefits include Programable Shaders, in particular: Shader Objects, Shader Programs, OpenGL Shading Language and changes to the Shader API.
Look, all I want to know is if I can shade something.
Excuse me, sir, but in order for your Troll Post to be compliant with OpenTroll 2.0 Standards, you will need to implement the spelling of "the" with the standard "teh." Thank You Very Much, the Mgmnt
-end of post.
At this point, DirectX is at least 4.5x better than OpenGL.
APIs are indeed most of the work. Learning a language completely is simple (unless it's perl, and no, that's not a flamebait), but it's the APIs that make you an effective coder. When I first started web-coding, I knew next to nothing. It took me a while to find my way around things in perl (the Camel book helped). I'm pretty sure if tomorrow I need to do a Java Enterprise project, I'll be messing about for a couple of weeks in finding my way. Unfortunatly this is a fact that many managers seem to forget.
When I first read the openGL API I wanted to run to the bookstore and get lots of books on the subject.
When I thought about it for a while, I wanted to run to the bookstore and get lots of math books teaching me the skills I need to do things.
When I got a girlfriend, I gave up on the "running to the bookstore for knowledge" and started thinking about other things.
When said girlfriend and I broke up, I was preparing for endterms.
When I got a job, I thought "I'll have time in the evenings to learn new stuff".
When I was working for 3 months I discovered that I really didn't want to code at home anymore.
When they fired me (yesterday) I thought "I wish I'd spent some time learning openGL."