Interview with The Sims Creator
An anonymous reader writes "ZDNet has just posted an interview with Will Wright, the creator of The Sims, in conjunction with the launch of The Sims 2. In it, Wright explains that users will be able to bond better and get more emotionally attached thanks to a new 3D engine. He also makes special mention of the 7 Deadly Sims as one of his favorite user-created sites."
" that users will be able to bond better and get more emotionally attached thanks to a new 3D engine"
:-)
How to put this... higher resolution anatomically correct feminine models rendered with high resolution photographic tectures, and motion capture data from a lesbian rave.
That sums it up
I like This guy, he is old skool, yet a pioneer in the game industry!
Like those bike dudes at kittyhawk, he will be remembered long after I have bit the daiseys, or kicked the dust, or pushed up the bucket... hang on...
#hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
... it should be. Maybe if we had more paid advertising like this story has to be, we wouldn't need the ad banners.
I must say version 2 of the game is sim-ply marvellous.
[slapwiththebackofthehand]
What the hell were you thinking when you said that? That's the worst pun I've seen in a long time.
Aw comeon, I thought it was alWright.
This is my Sig, this is my Gun. One is for Slashdot and one is for Fun.
Perhaps inadvertently, "The Sims" seemed to me as indictment of materialism. The sims get up, take a shower and go to work to buy things. These things improve their lives. Better stoves provide better meals. Robot maids provide better more time for entertainment. Eventually you reach a point where you're buying things just to buy things.
You have all these simoleans, and you feel like you need to spend them. So you buy a plasma screen for your sims' living room. Then their bedroom. Then their dining room, and kitchen. You stick a home theater system in every room of their house. You create a family of trailer trash next door simply so your sims can make enough friends to get a job promotion, so they can earn more simoleans, so they can buy more things they don't need.
Even in light of lesbian love triangles where two of the participates hate each other so much they can't keep from torturing the other with the voodoo doll; there's something very depressing about the whole game.
Ok, so the game has sold a bizillion copies, yes it's big game. However, it's not considered seriously by the "leet". Why? IMHO, I think it's simply that there's no mad skillz involved. It's simply too shallow. In fact, in some ways, when compared to SimCity, The Sims is even less challenging.
...
It's a shame really because it could be so much more. I'd be interested more if The Sims was more of a character engine than just a single game. It would be cool if we had a way to develop characters that was as evolved as the way we display them in 3D. If Will was as far advanced as John Carmack is in 3D, the inner and interpersonal depth and authenticity would rival a real experience. Think bots as good at interacting socially as they do with a shoddy!
Then Will and the mod community could extend this and enable the engine to plug into other games in order to suport complex characterizations. But why stop with games Will, plug into everything, IM's, desktops, forums, web communities, etc. Let a Sims engine, or some other more Open Standard project, become the Avatar standard. It would be most excellent to create bots which could respond based on certain 'dispositions'. I'd like to have a semi-intelligent reception bot screen my calls for instance. Couldn't a Sim handle that?
Not only that, but let's say you made this psycologically accurate. Could you model a relationship in order to find real solutions? For instance, could you use it to model the arguments you have with your spouse, in order to experiment with how far you could go before they leave you?
Anyways, I digess
By the way, Will, when I can I put my Sims in my SimCity, on my SimPlanet with my SimFarms and SimTowns and then connect them to SimWorld? Oh, and when can I wander around it all in 3D?
Words to men, as air to birds.
Perhaps inadvertently, "The Sims" seemed to me as indictment of materialism.
Quite an intriguing statement, and you're probably right. But I think that Wright's design is open enough that, theoritically, your goal could be to have a happy sim in a small house with a limited number of objects. It could very well be done. Perhaps the game is designed not so much as an indictment but as a reflection. We think that happiness comes from material, so we obviously think that that's the way the Sims works. Maybe Sims 2 doesn't have to be that way. In Sims, you didn't have to either. It was certainly more difficult, but you could depend on other Sims for happiness instead of objects. Not at unlike a modern American society.
Besides, we're back to the whole sand house/doll house things. What kid do you know of spends their time building a shovel instead of a massive dump truck, or how many Barbies buy a reasonably priced used Ford escort instead of a corvette?
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I'd rather be flamed than ignored.
Really.. c'mon, what makes this game so much fun? I tried to play Sims 1 when it came out.. I just couldn't get into it. To much micro-managment and not enough "fun". However. my wife LOVED it. She spent countless hours playing that game... she'd play while talking to her girlfriend on the phone (while her girlfreind was playing) and they'd talk about what was happening with their sims. Jesus... it's pretend life. I finally had to uninstall it so she could get back to her chores :-) (that was a joke) Anyway... I just don't see the entertainment value in this game.
-Guns kill people like spoons made Rosie O'Donnell fat-
Just rename the game Simulated Reality TV and face the fact that you're really just playing a reality game. The only difference is that YOU are in control. Other than that, its the same crap you see on TV which if why the same people who hate reality shows hate this game.
Not so screwed up as it seems. Spending your time watching what your Sim will do when he finds out that his wife is cheating on him isn't entirely different from spending time watching "Friends" to see who will stay with who. The difference is that the Sims is an interactive form of entertainment while TV is not. But they are both entertainment, and both represent ways to escape from your day to day life and to identify with the problems of your day to day life as well. Many people don't make alter ego's of themselves in the sims to go and meet pretend people, but when they do, its the same thing as watching a TV series and identifying with one of the characters.
Anyways, a lot of people who spend time playing the sims, if they didn't have sims, they'd look for other forms of escape, such as TV, etc...
I, for one, sincerely hope the game succeeds in getting (some) players excited about personal hygiene.
Is it possible to let sims to run their lives without or with little of your interactions? I would love see what Sims would do with little or no interaction from me.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Nice to see people thinking about what we are consuming from the media and games.
Look at that 7 Deadly Sims site, with the crazy flashing "free ipod" and the shaking "congratulations you've won" ads. Anyone that likes that site either has a lot of tolerance or appreciates the nature of a sell out.
This whole "it's disturbing that people get addicted to this game" is silly. People get obsessed about any number of games, and not just games either. People here on Slashdot treat Linux like a religion.
There's a really weird phenomenon that psychologists are studing: With books/movies/TV, people do get emotionally invested, but in a fairly passive and removed way (usually). However, in computer games, some people (actually a fairly large percentage of avid gamers) start to feel like tasks they perform matter. People start to think that, if they don't fend off the aliens, somehow this will have negative consequences.
Uh, maybe that's because when reading books and watching television, you're not actually DOING anything but just sitting there and passively receiving information? Of course you feel like your actions have consequences in a game, because they actually do (in the game). You're actively doing something instead of just sitting there letting the story dictate to you. If that very obvious conclusion requires a "study," I guess I'm smarter than I thought!