Slashdot Mirror


First Wave of Project Massive Study Complete

Project Massive, a Carnegie Mellon University study into the habits and tendencies of Massively Multiplayer Gamers, has completed research into their first wave of questions. The results are available on their site, and include some interesting observations (nearly 30% of players spend time in a MMOG to interact with real-life friends). If you're interested in participating, their second wave of questions is available. Similar projects include Nick Yee's The Daedalus Project, the TerraNova Blog, and Constance Steinkuehler's Selected Papers. Thanks to clampe for the submission.

71 comments

  1. Friends? by balaam's+ass · · Score: 4, Funny

    I don't have any friends, you insensitive clod! (Unless you count the robots...)

    1. Re:Friends? by ipstacks · · Score: 0, Offtopic

      How do you post so fast?

      --
      Which distro does Linus use?
  2. Sunday Morning by Anonymous Coward · · Score: 1, Insightful

    I wish the percentages (the actual number value) had been printed somewhere on the graphs.

  3. Slashdot as a multiplayer game by pikine · · Score: 4, Funny

    Someone should conduct a survey on why people keep coming back to Slashdot for mod points, doing meta moderating to get mod points, and post comments that earn mod points. This is beginning to look like a reward system where a success is reflected in the number of mod points you get from your comments.

    --
    I once had a signature.
    1. Re:Slashdot as a multiplayer game by sploo22 · · Score: 0, Redundant

      This is beginning to look like a reward system where a success is reflected in the number of mod points you get from your comments.

      Gee, you think?

      --
      Karma: Segmentation fault (tried to dereference a null post)
    2. Re:Slashdot as a multiplayer game by Anonymous Coward · · Score: 0
      This is beginning to look like a reward system where a success is reflected in the number of mod points you get from your comments.
      YMBNH
    3. Re:Slashdot as a multiplayer game by drinkypoo · · Score: 1

      Beginning to look? You must be new here. Ever since I stopped lurking and started posting on slashdot I have said that it's one of my favorite roleplaying games. Everything2 is the other. Of course, the crap that gets you modded up here would get you flushed down the commode over there - clearly this game is much easier. Consequently I play it more, but when I really want to be rewarded, I go play E2.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    4. Re:Slashdot as a multiplayer game by Zorilla · · Score: 1

      Someone should conduct a survey on why people keep coming back to Slashdot for mod points, doing meta moderating to get mod points, and post comments that earn mod points.

      For me, it's because I'm working long hours being the IT version of the Maytag repairman. It's just one thing to keep me occupied while I ensure systems stay up. Before I worked this job, I couldn't have cared less about getting an account here.

      --

      It would be cool if it didn't suck.
    5. Re:Slashdot as a multiplayer game by Anonymous Coward · · Score: 0

      Anonymous Coward would win.

    6. Re:Slashdot as a multiplayer game by Anonymous Coward · · Score: 1

      Yeah, E2 was fun until the moderaters went nazi on anything discussion-oriented except for the retarded daylogs & co.

    7. Re:Slashdot as a multiplayer game by wormbin · · Score: 1

      I agree. But once you hit the level cap (excellent karma) there's not enough high level content to keep the slashdot game interesting.

    8. Re:Slashdot as a multiplayer game by Anonymous Coward · · Score: 0

      What I can't figure out though is how it says that you will be more likely to get mod points if you metamoderate. Well it's been 5 weeks of daily metamoderating and I haven't gotten a single mod point in that time (where before the metamoderating started I would get mod points every 2 or 3 days).

    9. Re:Slashdot as a multiplayer game by Saige · · Score: 1

      While I still come around E2 some, I decided that if I was going to play a text-based game, I'd really play a text-based game, and found myself playing over on Achaea, where at least they admit it's a game.

      And the level powers on Achaea are a lot more fun.

      --
      "You know your god is man-made when he hates all the same people you do."
    10. Re:Slashdot as a multiplayer game by drinkypoo · · Score: 1

      When there's an experience ladder that grants you "powers" I don't think any formal admission of intent is necessary. Of course you don't have to treat it as a game, but I like to. Besides, the game is not only its own reward, but everyone wins whether you treat it as a game or not, since the game's purpose is to write things that other people want to read.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  4. 156 hours a week? by mestar · · Score: 5, Funny


    I wander about that poor guy that plays 156 hours per week. Poor guy. When does he have time to read slashdot?

    1. Re:156 hours a week? by IvanD · · Score: 5, Funny

      I wonder... Where did he find the time to participate in the study!!!?

    2. Re:156 hours a week? by Hinhule · · Score: 1

      What are you talking about? He had a full 12 hours left to do lots of things!

    3. Re:156 hours a week? by LiquidCoooled · · Score: 1

      Perhaps his mmorg inculdes a virtual terminal where he can read /.

      Summoning up all your geek skills, you purchase an online plot of land, build a house, buy a virtual fridge and console, set your avatar color to "Pasty pale", buy some virtual twinkies and huddle away for months on end posting on virtual slashdot.

      Speaking of mmorgs, my gf just bought Sims 2, so I've said goodbye to her for a few months, and am wondering how I can build a large diamond shaped hat.

      --
      liqbase :: faster than paper
    4. Re:156 hours a week? by zx75 · · Score: 1

      Thats what his other 12 hours were spent doing.

      --
      This is not a sig.
  5. People forget... by Silverlancer · · Score: 5, Insightful

    that the majority of MMOG players play to socialize, not to mindlessly kill monsters. For that purpose there are macros. While in every game there are always a small 1% who simply sit alone and powerlevel, 99% join clans/guilds/corporations and/or socialiize.

    Like, for example, last night, I spent hours chatting with guys on the OOC channel in Anarchy Online. It turned a boring night of leveling into a seriously awesome night. Few non-MMOG-gamers realize how much socializing matters in these types of games. They simply focus on the mindless powergamer who's the first to hit max level.

    But then again, to be fair, plenty of the top level people socialize! I used to know the guy who held the record for a 3-day run to level 150 during the Earth and Beyond beta. He was an awesome guy, loved giving stuff to new players (his entire method of leveling involved this--get a massive amount of easy-to-mine gas from gas clouds, give it to a noob, get levels of trade experience, repeat 1000 times).

    1. Re:People forget... by ricotest · · Score: 1

      Actually the pc of people who play for fun is around 80% (see the results). Wave Two, which I just filled out, features a lot of questions of people's attitude towards 'power-levellers' as well as people who taunt or scam, and a LOT of personal stuff about how you feel in RL and your social life. The results should be really interesting.

    2. Re:People forget... by Anonymous Coward · · Score: 0

      the majority of MMOG players play to socialize, not to mindlessly kill monsters.

      Great theory, but if you RTFA you'll notice that over 60% of participants responded "no" when asked if the social experience was their primary reason for playing. Just because people socialize in a game (that's human nature, after all) does not mean that they play that game to socialize.

    3. Re:People forget... by Silverlancer · · Score: 1

      What I meant is that if the game was single player (i.e. no socializing), it would be boring as hell and they wouldn't play it. By socializing I don't just mean chatting--I mean playing with other people, grouping, trading, just plain having fun. Which is why most MMORPGs out there wouldn't even be worth mentioning if they were SP.

    4. Re:People forget... by ajs · · Score: 2, Interesting

      I've played EQ for about 4 years before stopping this spring. I can assure you that it's not 1% of folks who are there to PL and not socialize. I'd estimate (roughly) that the breakdown is something like this for EQ:

      1/3 -- Socializing with RL friends (as stated)
      1/3 -- Gamers first who have made friendships in-game and continue to play for that
      1/6 -- Obsessive gamers who seek to level/skill up/etc for the pure sake of it.
      1/6 -- misc. Includes people playing after friends quit, new people just exploring the game, plat-farmers, and scammers of all sorts.

  6. read the stats... by AmigaAvenger · · Score: 2, Insightful
    nearly 30% of players spend time in a MMOG to interact with real-life friends

    This also implies that 70% of MMOG players have no real-life friends... Didn't take a study to tell me that fact!

    1. Re:read the stats... by Anonymous Coward · · Score: 0

      Or it implies that they don't spend all their time in the MMOG...

    2. Re:read the stats... by KDR_11k · · Score: 1

      What about those with friends that don't play MMOs? I'm always told I'm supposed to play online games with my friends, but my friends don't play online.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  7. College = MMOG Heaven? by theluckyleper · · Score: 3, Funny

    I love the huge spike at "18 years old" on the "How old are you" graph.

    Looks like that's when people move away from home, get high-speed internet, and play games non-stop. No more mom around to tell you to go play outside!

    --
    Visit the Game Programming Wiki!
    1. Re:College = MMOG Heaven? by Volkov137 · · Score: 1

      I think half of it represents how many people underage thought that they would not be able to be represented in the survey if you said your age was under 18.

  8. 156 Hours?! by th1ckasabr1ck · · Score: 3, Interesting

    156 hours? Maybe someone should have tossed out that response, considering there are only 7 * 24 = 168 hours in a week. Seems impossible to me.

    1. Re:156 Hours?! by Bloodlent · · Score: 0

      If you think that's impossible...You don't know Evercrack!

    2. Re:156 Hours?! by blindpoetx · · Score: 1

      Ah, but maybe he is playing 2 to 3 games at once? Then the total number of "game hours" could far exceed the total number of "real life hours."

  9. Genesis: Netrek from CMU by reporter · · Score: 4, Informative
    CMU is the right university for conducting research into massive multiplayer online games. After all, CMU is the birthplace of the first such game: Netrek. There was once a time when Netrek so permeated the online geek community that Netrek games were running 24x7, and a sort of Netrek olympiad was held annually.

  10. Other Game types by Anonymous Coward · · Score: 0

    It would be interesting to compare this to first person shooters. With the new voice chat capabilities and integration of buddy lists, I know meeting people to try my skillz against is part of the fun. Is it less social beacuse there's more killing of your friends?

    1. Re:Other Game types by Zorilla · · Score: 1

      Even with voice chat, I think it's less social when someone spends too much time looking for "ma bazooka!"

      --

      It would be cool if it didn't suck.
    2. Re:Other Game types by eric_brissette · · Score: 1

      Believe it or not, some people socialize outside of video games, and don't use games for social interaction at all.

      Some people just like to blow shit up, but we also take time to eat, bathe, and look at porn.

    3. Re:Other Game types by Zorilla · · Score: 1

      Well, was posting to provide a link to the infamous C-Note video just to joke about voice chat. Of course, I'd hate to socialize with the guy in the video in real life.

      --

      It would be cool if it didn't suck.
  11. Everquest is a good example. by Zordas · · Score: 4, Interesting

    Being a former Evercrack addict, I know this all to well. I spent almost 6-8 hours a day playing this game. Then after 2 years of playing (And my Wizard acheiving lvl 63) I had to stop. Mostly because I never went outside, neglected my wife and basically became a drone. Now that's it's been 1 1/2 year since I played the game, I'm looking forward to World of Warcraft. (If my wife let's me play)

    1. Re:Everquest is a good example. by RWerp · · Score: 1

      Make her interested in it, then she'll play with you. That's what I do to make my wife let me play my CRPG games.

      --
      "Long run is a misleading guide to current affairs. In the long run we are all dead." (John Maynard Keynes)
    2. Re:Everquest is a good example. by gamgee5273 · · Score: 1
      Hmmm... well, considering my wife and I play FFXI together (Galfridus and Kodamakitty on the Valefor server), perhaps you should try getting your wife interested in the game, too.

      And, yes, that usually means two of everything: two gaming rigs, two accounts (that generate two monthly bills), purchasing two copies of the software, purchasing two copies of any expansion packs, etc.

      I will say this, though: we buy a helluva lot less other games now that we play FFXI. We are, oddly, saving money...

  12. Re:Observations about MMORPG gamers: by Anonymous Coward · · Score: 0

    Do we know each other?

  13. Sleeping = roleplaying? by theluckyleper · · Score: 3, Insightful

    But maybe the 156hour-player leaves the game on and tells his player to sleep while he sleeps (while dreaming nerdly dreams of shapely elves, no doubt).

    That would leave him 12hours/week of non-gaming time wherein he might:

    1. Use the facilities (and no, I'm not suggesting any bathing takes place)
    2. Answer the door to pay the delivery human ("Greetings noble courier! I commend thee on thy speed!")
    3. Participate in online MMOG surveys

    --
    Visit the Game Programming Wiki!
  14. Re:Obvious by Rew190 · · Score: 1

    How is this a troll? I RTFA and agree with parent. The article is interesting just to see how MMOG gamers "perceive" themselves, but doesn't actually provide any interesting facts. IE, most of the players say they play for fun, they play Everquest a lot... there isn't really that much to it.

  15. Skewed Results? by ageofm · · Score: 5, Insightful

    Based on the questionnaire results, it looks like the survey primarily attracted hardcore MMORPG fans, which may skew the results.

    For example, Question 6 asks how long you have played your MMORPG game. The results show somewhere around 65% to 70% (the exact numbers are not given in the article) have been playing a single game for more than a year. It should be no surprise that question 7 shows that approximately 95% find enjoy MMORPG's - if you played a game for over a year without enjoying it, then you have some issues you need to work out!

    I believe that questions like "are MMORPG's enjoyable?" would have different results if the survey attracted more casual gamers, or gamers who quit playing after a few months due to their bad experience. But, those types of individuals are less likely to fill out a questionnaire about MMORPG's.

  16. Wave 2 by kjones692 · · Score: 2, Insightful

    I wish there were a way to see the questions for Wave 2 without taking the survey... and if you click "no, i don't want to take it" it takes you to the last page of the survey... odd.

    Any hoo, I think this just confirms what most of us already knew. Simply killing monsters is only fun to a point... kill an orc, get a bigger sword, kill another orc, get an even bigger sword... there is a limit to the fun to be had from killing monsters, leveling up and getting phat l3wt. Especially because the rate at which you level and get new items is a logarithmic scale, it takes 10 times longer to get from level 11 to level 12 as it does to get from level 1 to level 2.

    So what do people do? They socialize. They form guilds, work together as teams to do stuff, or just hang out. After all, that's the whole point of an MMO, there are other people. If you wanted to go around killing monsters in a huge world, just play Morrowind or something.

    --

    Love the Third Amendment?
  17. Re:Observations about MMORPG gamers: by Anonymous Coward · · Score: 0

    Worst. Troll. Ever.

    Sigh, I remember the days when trolls actually took the time to disguise their insults well enough to actually generate loads of angry responses :/

  18. Re:Genesis: Netrek from CMU by Anonymous Coward · · Score: 1, Insightful

    Netrek was extremely fun.

    Too bad the players that remained playing it were all the assholes & drove all the newbies away. Now you can't even find more than a couple of players trying it out at any given time, when there used to be a dozen servers maxed out most of the time. :/

  19. Serious Problems by Jameth · · Score: 4, Interesting

    For those who don't yet realize it, MMORPGs represent a serious problem. As some evidence, I would point you to the response given to question 15 in that survey:

    15. What is your main reason for ongoing subscription to {game}?

    6% Participation in the Game
    20% To See My Character
    29% Fun
    14% Friendship/Social
    8% Relaxation
    9% Addictive Nature of Game
    9% Other

    In particular, 9% of the people ADMIT they are addicted to the game. We all know that most addicts refuse to be categorized as such, and 9% of these people openly admit it.

    Further, 20% of the PLAY TO SEE THEIR CHARACTERS. These are game characters, which they created and control. These characters are basically figments of their imagination. This is like saying 20% of them enjoy their imaginary friends.

    That's just not right!

    1. Re:Serious Problems by kjones692 · · Score: 2, Interesting

      You're right and wrong. First of all, according to the Daedalus Project, linked to above, about 40% of users consider themselves addicted. (http://www.nickyee.com/daedalus/archives/000818.p hp) The above number is the percentage of people whose primary reason for playing the game is addiction. So I would agree that addiction is a serious consideration for those who would play MMO's, and those who have little willpower (myself included) should strongly consider strictly restricting themselves, perhaps enlisting outside help if necessary.

      However, I don't see anything wrong with a desire to experience what you've created. If you built a house, wouldn't you want to live in it? Same thing here. If you "build" a character, you're going to want to "live in" it. It's not narcissism, which is what you make it out to be.

      --

      Love the Third Amendment?
    2. Re:Serious Problems by Feanturi · · Score: 1

      This is like saying 20% of them enjoy their imaginary friends.

      That's just not right!


      But my imaginary friends have sex with me.

    3. Re:Serious Problems by Jameth · · Score: 1

      "However, I don't see anything wrong with a desire to experience what you've created. If you built a house, wouldn't you want to live in it? Same thing here. If you "build" a character, you're going to want to "live in" it. It's not narcissism, which is what you make it out to be."

      I'm not making it out to be narcissism, which would be wanting to see oneself. I'm making it out to be the same as having an imaginary friend. That's not narcissism.

      And, if I build a house, I want to do things in it, not merely live in it. They replied that they wanted to see their characters. Not to participate in the game, not to have social interactions, not to relax, just to see their character. That isn't the purpose of the character, and it seems a might bit unhealthy.

    4. Re:Serious Problems by Geoff-with-a-G · · Score: 1

      As to the addiction - poll slashdot users (or even normal, healthy, working professionals, for that matter) asking how many think they are addicted to caffeine. I'd wager you get more than 9%. Addiction itself is not that bad. It's what you're addicted to, and the impact is has on your life, that is the problem. In that respect, there are far worse things to be addicted to than video games. Sure, I think these people would be better off if they weren't addicted to an MMORPG, but I wouldn't call it "a serious problem"

      As to the "imaginary friends" bit, characters in fictional TV shows, movies, and novels are all imaginary, too. There's a difference between imaginary friends and characters - the guy who likes the character doesn't imagine that it's talking back to him. I think fascination with a fictional character that you shaped isn't any worse than fascination with fictional characters that someone else created. It's a creative outlet, and if they take pride in that, then good for them.

      That said, I personally don't enjoy MMORPGs, but I would describe them as "tedious", not "a serious problem"

    5. Re:Serious Problems by rhetoric · · Score: 1

      I don't know if the question is written differently in the already completed study, but I just took the survey (wave 2), and it says "to see my character grow," so.... maybe you missed the word, "grow." Now maybe this will make no difference in your judgement, but I chose that answer, and I'll explain why, as it's quite simple: the main reason I keep playing the game, is to keep playing the game, ie make my character more powerful/rich/etc. In any video game where such things are possible, people generally want to do so...

      --

      "where words meet intent, lies rhetoric's lament"
    6. Re:Serious Problems by WankersRevenge · · Score: 1

      Further, 20% of the PLAY TO SEE THEIR CHARACTERS. These are game characters, which they created and control. These characters are basically figments of their imagination. This is like saying 20% of them enjoy their imaginary friends.

      To take your argument to an extreme, it would invalidate fiction. Think of it ... why do you go to the movies? How about watch television? Most forms of entertainment follow the stories of unreal people. And I will even go on a limb to suggest, that some people's live are changed by entirely made-up stories. (off topic, i think it was the movie Matilda .. yeah, that one .. where Danny DeVito narrates the reason we read fiction is to understand that we are not alone .. very insightful, i thought)

      Although I understand your perspective but it's not as scary as it seems. It's an adult playing the childhood game of imagination. It's creepy because it's still new and not socially accepted. Playing make believe is perfectly valid means of escapism. You should only be concerned when the said person cannot distinguish his real life from the imaginary one (i.e. Fred shows up in the office wearing tights and a cape).

  20. Studying games? by null+etc. · · Score: 4, Funny
    Analyzing gamers? This reminds me of when I analyzed the reader response of a typical /. story:
    • 08% interesting, adds a new perspective
    • 17% argues with above
    • 22% psuedo-scientific/legal anlaysis of the article
    • 11% asks question that are answered in the article
    • 19% answers question that have already been answered by other readers
    • 10% spin-off topic that establishes new thread
    • 42% follow ups to spin-off topics
    • 12% the subject being described sucks, here's why
    • 04% response only intelligible to poster
    • 06% this subject proves that Linux is better than Windows
    • 02% this subject proves that any browser is better than IE
    • 02% this subject proves that any language is better than Java
    • 01% spam
    • 01% first post humor
    These numbers exceed 100% because the percentages overlap.

    This is an attempt to be funny. Moderate as such.

    1. Re:Studying games? by Anonymous Coward · · Score: 0
      This is an attempt to be funny. Moderate as such.

      Wow. Who knew that worked?

      This is an attempt to be interesting. Moderate as such.

  21. Re:Genesis: Netrek from CMU by Doctor+Cat · · Score: 1

    Netrek is a good game, but it hardly qualifies for "birthplace". Netrek is directly adapted from the Plato game Empire, which was written in the 1970s. Plato terminals had 512*512 graphics back then, the whole system was way ahead of its time. They also had graphic multi-user dungeon games before MUD was even written. Some people have put together a working version of the old Plato system, complete with Empire, Oubliette, and Moria, at: http://www.cyber1.org - probably worth a look if you're really into the history of computer games. Interesting that they can effectively emulate an old 70s mainframe computer on a dual opteron running Linux these days.

    --

    Furcadia - A free online game with user created content, DragonSpeak scripting, & more.

  22. Sample biased towards hardcore gamers by Doctor+Cat · · Score: 1

    I get the impression this survey had a self-selected sample. In any case, their results show that most of the players participating came from Everquest and Dark Age of Camelot, and that around 90% of the respondents are male. Online gamers as a whole (some 48% of Internet users play at least casual games, according to Gametrust) are around half female, and I'm sure even on more "hardcore" games a much higher percentage are female. On Furcadia more than half of the players are female. I also noticed a heavy bias towards email and web forums for communication outside the game, in preference over instant messengers and voice chat. I think the general population tends more towards IM and voice chat than this sample does - I know our players love both of those.

    --

    Furcadia - A free online game with user created content, DragonSpeak scripting, & more.

    1. Re:Sample biased towards hardcore gamers by Anonymous Coward · · Score: 0

      It's not biased towards hardcore players it's biased towards MMPORG players. I really don't understand what your point is in stating statistics about the general population and how they differ.

      I mean it's like looking at a study on prostate cancer and whinging that there aren't any females represented.

  23. If you're not interacting with friends.... by rsilvergun · · Score: 1

    MMORPGs are boring as sin. That's because most make the basic gameplay automatic and scriptable so you can chat while you're doing it. If you're not chatting you're sitting there watching the kill foozle/mine fuzzle animation for hours on end. I'd like to see a gameplay driven MMORPG that made soloing fun for those first several hours I'm catching up with/making new friends. I guess it's just too tempting to bolt on a crappy dungeon crawler to a chat client and hire an art department to pretty it up.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:If you're not interacting with friends.... by Ronny+Cook · · Score: 1
      MMORPGs are boring as sin. That's because most make the basic gameplay automatic and scriptable so you can chat while you're doing it.

      This is certainly true of some content, but not all by any means. It's very easy to tell the difference between somebody who is paying attention vs. concentrating mainly on chatting, and it's possible to pay attention and still get a certain amount of chatting done.

      For some levels, particularly lower levels, there is a certain amount of "just hit attack then go do something interesting". At higher levels additional skills are added to the game, and it gets riskier. This also depends on the class you're playing.

      My guild was in a raid yesterday which failed twice in rapid succession, in both cases because somebody (in a group of 72) made a fairly small mistake. Later in the day I joined a group in a new zone (there's another reason for playing: to see new content) where the monsters can kill me in about fifteen seconds if I'm so silly as to try to take one on, and can kill even the "tank" players in a minute or so. For some monsters ten seconds is enough for *any* player to die.

      Under such circumstances a team has to get everything right, and be prepared for emergencies - split-second decisions that can save or wipe a group. Do this for four hours straight, with a brief break every hour or so while somebody goes to grab a drink or whatever.

      But even while doing this there's time to chat - in group and outside of it. You do this by using the time when your spell is being cast, by using the time between pulls when there's no monster in camp... multitasking is basically a buzzword, but it really does matter.

      In any case it certainly *can* be boring, and if you try hard you can keep doing boring things and still progress in the game, finding all your excitement in the social side of things. But there's another option to take real risks and confront real challenges in the game... and still have the social side of it for depth and different kinds of fun.

  24. Socializing by Michael+Woodhams · · Score: 1

    I know the feeling. I've got friends who it is impossible to socialize with anymore unless you go onto DAoC.

    --
    Quattuor res in hoc mundo sanctae sunt: libri, liberi, libertas et liberalitas.
  25. High-larious by Illserve · · Score: 1

    50% of players agree or strongly agree that they play MMORPG's to roleplay.

    49% of those players either lied on the survery, or are delusional.

    Apart from the fact questions, these are some of the most loaded questions I could imagine asking on a survery. Seems like a waste of time.

    Number 5a basically boils down to asking MMORPG players if they enjoy playing them.

    What are they going to say to that? no?

    cripes.

    1. Re:High-larious by Comrade64 · · Score: 1

      Agree, but I think alot of people have a misconception of what Role-Play means. People see a stand-alone RPG game and they start thinking that the way they played the game was role-playing. Then they move on to MMORPGS evetually and still think they are role-playing when 99% of every conversation is an OOC (out of character comment) whether it's on the OOC chat channel or not. I've met role-players and found that it's easier to role-play in some games more than others. But no one really has rules about role-playing on a computer. Call the UN!! Get the Gensec on the phone! I want international role-playing rules!!

      --
      If you are reading this, then you are one of those people whom I just can't take seriously.
    2. Re:High-larious by Saige · · Score: 1

      That is one reason I will likely never bother with any of these mass-market graphical MMORPG games for any type of play that involves role-playing. Sure, I played Diablo II for quite a while, but never with any intention or expectation of RP, though I know that's not quite a MMORPG.

      I'm busy MUDding for that, where you can expect RP on a MUD that has no means for OOC chat because they don't want it at all. Where I have no real plans to get to know the person behind any of the characters because I want to keep the RP as honest as possible.

      There just isn't real RP on any game with a large player base, and it just isn't going to happen. Not enough people to police it, to make sure people stick to high standards.

      And if 50% of MMORPG gamers believe they're there to RP, you're right, they have absolutely no clue what it is.

      Until you've had to do something in a game that was not what you wanted to do, but was the appropriate path for a character, then you haven't RPed. (I have had to do so, and even had to contact another player OOC to help create an event to keep my character from doing something I REALLY did not want to happen)

      --
      "You know your god is man-made when he hates all the same people you do."
  26. For lots it's a business.... by rsilvergun · · Score: 1

    Selling virtual junk online. It doesn't pay well, but it's probably at least as good as a fast food joint's wages.

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
  27. Study is inaccurate. by Anonymous Coward · · Score: 0

    I didn't cross-examine the site to find out how many people were actually tested on but it's by far very inaccurate. what about the asian market which is saturated with mmorpgs such as JinYong Online, MU Online, Risk Your Life, Ragnarok Online, Gangster Online etc etc.