Doom 3 Demo Available
sanderb writes "The Doom 3 demo is out (on Windows). It does not seem to be linked on the Doom 3 site yet, but is available from e.g. 3D Gamers (includes torrent). Time to see what my FX5200 can do..." Other readers point to Fileaholic.Com and Shacknews.com.
Depends, for god-mode and just looking at the graphics a FX5200 + 1Ghz is enough, as long as no enemies are on the screen it also runs quite well or at least not much worse then the original Doom did on a 386er. Sure, as soon as monsters apear and the action starts the fps will drop down and the game will be almost unplayable, god-mode will help here.
So yes, a FX5200 isn't enough to play the game, but its enough to look at the graphics and walk around a bit.
It's possible to have a much better framerate if you decompress the whole paks file and remove the shadows option. You wont be able to join multiplayer games with that, but anyway the mp mode isnt worth much.
And I'm talking a X2 improvement here, from ~15 to ~30 on my machine.
Try to find all the other available tips that are on every d3 forum and put them in a separate cfg file. Some of them DO work.
All in all, i found i got much more for the same money with ut2004 (2 dvds, a great editor, mapping and modeling video tutorials, mods, mods and mods) but still, d3 is a very good and very intense solo game. They did manage to keep the stress level up. Usually it really slows down after a few levels, here it keeps on being tense.
I agree, but I have to say that id never "promises" dates. Hell, they hardly ever even mention dates. I've been waiting for the Linux port and tracking it very closely for some time. Dates were never mentioned, much less promises.
Uhhmm. I've been playing the game in my GeForce MX400 and it plays well.
Let me explain: This is with all graphic settings at minimum, and then some, lowest resolution and whatever else I could lower in the options screen.
This computer also sports a fast CPU (athlon 2000+).
The game runs ok, rarelly do I notice low framerate, and I get hickups when I open most doors (loading the levels, I believe).
As usual, YMMV, but don't discard the game without trying just because you have a crappy GPU.
You can still leech the file behind nat. Others won't be able to download from you directly, but if you are downloading a chunk from someone, they can download a chunk from you too....
Actually, it's not the economics. It's been mentioned by Carmack that it's basically driver issues that are holding back the release. NVidia's are fine, but ATI's drivers have no chance in hell of running Doom III under linux right now. Similarly, the OSX port is basically done, but the performance just isn't good on most macs.
May I recommend a couple of things?
First, if you haven't used a joystick with Tux racer, you're missing out.
Next, check out Unreal Tournament 2004. The Linux binaries are included on the game DVD (or CDs, if you prefer), and the feel of the Unreal games has improved dramatically (in this ID fanboi's opinion). There is classic deathmatch available, but there are also a whole host of other game types, some including vehicles.
Finally, check out freely downloadable 'Enemy Territory', which is based on Return to Castle Wolfenstein. But this one is strictly multiplayer.
Oh, and of course, I played around with Cedega/Doom3 already, and found it to be a less than satisfactory experience on the one machine where I got the game binary to function, that being a 1.5 Ghz P4. For some reason I haven't yet gotten my Athlon 3000+ XP to give me anything other than an 'Error 21' when launching the game. This despite running a vanilla kernel on this box, but a Fedora Core 2 kernel on the P4. *shrug*
It was a joke! When you give me that look it was a joke.
What is nice is that the 'heated air' effects work really nice because it's a DirectX 9.0 card (I also see no real slowdown there),
Doom3 is based on OpenGL, not DirectX-Anything. Actually, all of Carmack's work is OpenGL based. Hence why Mac and Linux love his games, and there is always a linux/mac port of his games eventually
Sunny Dubey
They are using DX9. They use it for things like DirectSound, DirectMusic, etc. DX9 includes DirectDraw and Direct3D, which iD replaces with OpenGL. DirectX has much more than just Direct3D, which iD does not use. iD uses other, smaller, aspects of DX9, though.
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Doom 3 is coming out for Mac, though there is no word on when.
English is easier said than done.
the heat waves use the shader extension in opengl.... that's why they work in cedega... duh
Doom3 is based on OpenGL, not DirectX-Anything.
Actually, OpenGL is just for graphics rendering. The "GL" stands for Graphics Library, IIRC. The game may still use things like DirectSound, DirectSound 3D, DirectInput, and other DX odds and ends. That's why the installer requests that you have DX9.0b on your rig before running the game.
... the linux installers?
:(
At least UT2004 shipped with linux support out of the box.
I have that nice shiny Doom3 box sitting on my shelf, purchased with the assurance from id that support for linux would be following closely on the heels of the retail release.
Benchmarking is still easy...
timedemo demoname - run a demo for a benchmark
Here's the list of common cheats and here's the list of all the console commands for you uberdoom guys out there.
ID's official minimum system requirements can be found here. The article discusses experiences with min-spec systems as well. :-)
Looks like my ATI 9200 *might* cut it
Believe it or not, at 800x600, medium quality all around my little GeForce 3 plays this just fine. My system isn't the fastest thing around either (P4 1.8 oc'd to 2.4, 1GB RAM, fast WD SE Hard drives) so even with modest hardware the game is still very playable. One of these days I'll do some actual benchmarks (maybe today) and see what kind of framerates I'm getting. In any event it is very playable and very enjoyable.
Cliff
sigs are like a box of chocolates, they all suck remove the underscores to email me
D3's scare factor comes almost entirely from the surprise element. It just doesn't get inside your head like a good horror flick does. After watching a horror movie you're still afraid after it's over. Suddenly the light's on in the wholse house through the night :). In D3 this doesn't happen at all, you just get startled every couple of mins when you open the door and some crap leaps out at you just as your frames drop to 0.5 so you can't shoot or dodge it. It startles you at first, but gets old in a hurry.
I would recommend everyone to go through the hell level though. It is amazing from the art point of view. The coolest level in a 3D game i've ever seen.
Can someone moderate parent "-1 missinformative"?, for anyone that has a clue about 3D graphics knows that mixing D3D and OpenGL makes absolutely nonsense. You can be quite sure that _all_ graphics in Doom3 are done with OpenGL.
As for the other DirectX APIs someone else mentions, it might be, but I doubt they depend on them, they have been releasing cross platforms games for a long time without problems, I don't see why Doom3 should be any different in this respect. (Note: except the editor, that apparently for historical reasons has a lot of windoze-only code, but then you can use GtkRadiant which is very well supported on all platforms)
And I don't like "me too" posts, but I'm also eagerly awaiting the Linux version! And the release of the Quake3 source, thanks John! you rock, and good luck with Armadillo!
here
Hack your mind out of its sandbox.
I have a 5200 128MB on an Athlon XP 2600+ with 1GB of RAM (gaming isn't my big thing on my pc) and it runs well @ 800x600 medium quality. I did a few tweaks like unpacking the compressed files and such. So all you fools saying the 5200 won't play it well would do well to shut up and get informed.
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They probably used DirectSound and DirectInput. No reason not to use the simpler solution to get the cash-cow Windows port out on store shelves THEN work on the devil that is porting to Linux.
Playing sounds is A LOT simpler than graphics. That's why the DirectX SDK is FULL of graphics examples and documentation while audio has only a few that cover nearly everything one would need to know to get sounds playing with positional effects and whatnot.
Ever tried chaning the incomming ports? They can firewall off the default ports, but just find ones that are open and change the ports in your client. bittornado allows you to do so, generally keep it withen 10 port range, say somewhere around 65000. This will also increase your overall throughput from the tracker and your other peers. If they block that, keep changeing that port. Eventually they will have to port block everything, and people will complain enmasse. Remember, even as a student.. you get the IT people to piss off the wrong people, things change. (Hint, find what programs your professor uses, and mimic those port numbers provided you are all on the same network.)
Actually the POS geForce4 MX (440 was the most common one) is just above a GF2MX (and usually below a GF2TI). Also while the GF3TI has some older versions of pixel shader the GF4MX has none. This is Slashdot - the anal factor is off the scale...
Was on August 22nd. Linuxgames.com interviewed Timothee Besset, id's linux client guy. The interview is here: http://www.linuxgames.com/?dataloc=articles/ttimo/
Botton line, as of the 22nd, he said the linuc client was a few weeks away. It was already working, with "surprisingly good performance compared to the windows version", but he doesn't want to release until it's well polished.
you don't buy it until
Getting off topic here but something I will ALWAYS check for first is what copy prevention methods they use. I just got burned with Sims2. It will refuse to load if you have any "CD/DVD emulation applications installed", that means CloneCD, Nero, or Roxio installed on the computer. I am not talking trying to use the virtual CD to run the game, it will refuse to run from the original CD because it detects that software. The FAQ states to unload those applications and then play the game. I have CloneCD and Nero. I could not get the game to work unless I completely uninstalled CloneCD through control panal, not just "disable" it by removing the virtual drive option. The FAQ states there is a compatibility issue between virtual cd software and Sims2 which is COMPLETE BULLSHIT and a complete f**king lie, what they really mean is there is a chance that with those programs installed, you might be able to play the game with out the CD in the drive. I now either have to install/uninstall CloneCD all the time, sit and look at a $50 disc I purchased from EA, or wait until I can get a crack for the game I already bought. I should have just waited for the crack and not even bought the game to begin with. I tried to take the game back but of course, they refused because I opened it. I am still waiting back from EA tech support for what I can do with the game I just bought. I have a feeling I will get a canned response that it conflicts with the game or some other canned response that basically says tough shit sucker, you are out $50. What that means to me is don't buy any more games from EA, just wait for them in alt.binaries.games, you'll have a better chance of them working correctly.
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OpenAL isn't a bad API, but you interface with it differently than DirectSound (which is similar to all the other directwhatevers). I've heard that it rivals DirectSound3D when it comes to 3D sound, but I haven't fully explored 3D sound yet, so take this with a grain of salt. I can only testify to it's non-3D sound capabilities, and it is on par with DirectSound.
Also, OpenAL has difficulty working on some machines.
I don't think they use Direct3d at all. I think what they meant by "DX9 effects such as heat shimmer" is that it is a DX9 level effect requiring a fully DX9 compatible card. That doesn't mean it actually uses Direct3d.
You've never played Commander Keen, have you?
its rather easy to work around this problem:
just create a new user account and play from there... no need to uninstall clonecd or whatnot, you just need to switch user profiles for playing...
or you can still simply download a crack
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Doom 3 doesn't have ambient light for most levels. And it doesn't have atmosphere light scattering or secondary reflections. That means any pixel, which is not lit by some light source directly, is 100% black. This is totally unrealistic, of course. This is also a shortcoming of the Doom 3 engine, because any other game that uses lightmaps can have truly realistic lighting (though not dynamic).
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