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Smaller Networked Sony "PStwo" Officially Announced

Asriel86 writes "Tokyo Game Show has just kicked off, and with quite a bang. Sony just officially announced the PStwociting a stateside release date of November 1st, 2004. The system will be 25% smaller than the current model, will feature a sleeker design, and a built-in Ethernet port (no adapter required). Sony also says that there will be 120 new Playstation 2 games with online compatibility by the end of the year. That equates to thirty games per month or about one game per day for the rest of 2004."

11 of 322 comments (clear)

  1. 75% by paradesign · · Score: 5, Informative

    Thats 75% smaller, not 25%. Its top loading as well. Check Gizmodo.com or engadget.com for better coverage.

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    I want 2D games back.
  2. More than just 25% smaller... by ShadeARG · · Score: 4, Informative

    See a couple of pictures here.

  3. Re:PSone + PStwo = ? by peterprior · · Score: 4, Informative

    This BBC article says that it has been reduced by 75% and has pictures.

    It does look a _lot_thinner. I guess this would reduce manufacturing costs, for sony. It might mean what you bought 3 years ago is old and out of date now, but hey, thats the tech industry for you.

  4. Three words by straybullets · · Score: 3, Informative

    External power supply

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    With that aggravating beauty, Lulu Walls.
  5. Re:But what about the power button? by ZX-3 · · Score: 3, Informative

    You know that you can turn off the PS2 from the front by holding down the green LED button (until it turns red), right? That's what the symbol on the button means (it's in the manual, too). This puts it in a very low-power stand-by state.

    The switch in the back is only for turning off the machine for an extended period, or before you unplug it.

  6. SCEI's official press release by Snowy_loves_you · · Score: 4, Informative

    Here are a official press release(pdf) and some images by SCEI.

    It comes smaller and slimmer: 900g weight(-55%) and 230x28x152mm size(-77% !!). It also have a new feature, a network interface(100BASE-TX/10BASE-T) as standard.

    And still more, SCEI also announced PS3 will adopt blue-ray disc(pdf).

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  7. Re:I may get one by Lispy · · Score: 4, Informative

    They cost the same as the original console.

  8. CONTEXT PEOPLE! by Fr05t · · Score: 5, Informative

    To the 50 - "blah blah blah how will they make 120 new games in 3 months, blah blah blah".

    Here is a copy of the offical press release: http://www.gamegossip.com/pressrelease.php?id=9959

    And if you don't want to RTFA:

    "During the year-end peak-selling season about 80 online game titles are expected to be available in Japan, with 120 titles and 65 titles respectively in North America and Europe. With the launch of the new network-ready(*2) PlayStation 2, the company expects to continually expand the world of online gaming in this generation."

    I almost prefer people just copying other peoples work when submitting a story to reading something out of context and passing it along to the masses.

  9. Re:120 games??? by generic-man · · Score: 3, Informative

    Most PS2 games are free to play online. Only the MMORPGs actually cost money to play.

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  10. Re:Development Kit by tempmpi · · Score: 5, Informative

    A better development kit isn't going to fix that. PS2 developers can code in C++ and a higher level graphic sdk, but that isn't going to get them anywhere near good performance.
    The problem is the very ambitious architecture of the PS2. The GS (graphic synthesizer) got just 4mb of very fast ram. While that enabled Sony to have extremely high theoretical fill rate by embeding the RAM into the GS and connecting it with a 2560-Bit bus, it is also not nearly enough to store all the textures and the framebuffer. That results in the PS2 having to spend a lot of time transfering textures between GS and regular RAM. Because changing out the texture takes a lot of time, you need to order your triangles in a way that minimizes the texture changes, which is a lot of trouble and hurts performance for sure. The PS2 EE (the main CPU) also got just 16kb cache, which is clearly not enough. Memory access to stuff not in the cache is extremely expensive and the Rambus RAM with its high-bandwidth but also high-latency access profile isn't going to help. Because of that a PS2 coder needs to spend a lot of time on optimizing algorithms for ordered local data access and rewriting stuff in assembler to be able to fit the whole routine into the cache.

    A interessting document from Sony about PS2 performance is here: (PDF only sorry)
    http://www.scee.sony.co.uk/sceesite/files/presenta tions/PSP/HowFarHaveWeGot.pdf
    While marketing said 66 million polys/second, even after all these years the fastest real world Sony seems to know about is 125k polys @ 60 Hz, which translates into 7.5 million polys/second while the average recent game seems to do just 3 million polys/s
    Better SDKs aren't able to help here. The problem are hardware limitations. And while the hard-to-optimize-for design will sure enable programmers to squeeze out quite a bit of additional performance, but it will never be able to reach the real-world performance of XBox and Gamecube.
    And Sony even has better DevKits now, but as you can see their feature isn't C++ or something similiar to DirectX but instead tools to analyse how the cpus is stalled by cache misses etc.
    Imho the PS2 is similiar in design to the first Pentium 4, ambitious, marketing-driven design with very high theoretical peak performance but low real world performance.
    BTW: Gamecubes marketing is exactly the opposite, Nintendo claimed 7-12 million polys/second while one of their launch games 'Rogue Leader' was pushing 15 million polys/second in some scenes.

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    Jan
  11. Re:The come out for christmas by jandrese · · Score: 3, Informative

    Uh, no major game company releases their big game _after_ the Christmas rush. The 10 games a day is actually somewhat believeable if you've looked at the release charts from now until Christmas with every developer trying to get their 3/4 finished game out the door and on the shelves before mommies everywhere try to find something for their kids.

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