Animated Short - This Wonderful Life
dfluke2 writes "It's been around for awhile, but Lian Kemp's This Wonderful Life is a very impressive animated short. Over at rendernode there is an interview with Lian, where additional background information can be found about the flick, including other plans for more animated movies. The author also features a gallery with photo shoot style images of the female actress from the short."
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1) She needs to have some pores in the skin. The closeups of the face and nose don't show any pores at all.
2) Tiny jaw. Nobody has a jaw that small.
3) Real tatties sag just a little.
4) A nice touch was the subtle camel toe. Problem with that is the contours of the bathing suit fabric overlying the camel toe. Not enough wrinkles in the right places. I'm an expert.
5) Hair - too perfect.
6) Skin on chest - some effort went into that to make it look like a real chest, but the freckles just had the appearance of being placed on a chest in an effort to look natural.
So it's a very nice attempt, but really too perfect. Lt. Commander Data would be able to pick her out of a crowd as artificial because her blinking pattern was exactly the same as the Fibbonachi sequence.
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Um, given that I had to really screw around with the contrast and brightness to see what you're talking about, you've either got a seriously messed up monitor (I guess you never complained about DOOM3 being too dark?) or a really twisted need to look for those types of things.
:) And besides, I thought you were really talking about this one.
Of course, given that I felt compelled to verify doesn't say a lot about me either
It is a little similar to what I call Stump the Baby. Babies shown a box where two cars go in and two come out will loose interest quick. Show them two going in and only one coming out- or the opposite- and they'll stare at it for much longer...
Actually, most babies will just pick up the box and use it as a hat.
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Here's a tracker with the complete 26 mb movie that actually seems to work:
http://147.126.53.117:6969
Plus the "Pffirate" animated feature is there too.
1) She needs to have some pores in the skin. The closeups of the face and nose don't show any pores at all.
:) However, it is masterful, considering how often most people botch it.
Pores are usually not necessary for 95% of character animation work and would mean some major memory usage. The textures were damn good, but yeah, could use some work. (The goose bumps on the thighs were a bit overdone in the knee close-up, but that's just me.)
2) Tiny jaw. Nobody has a jaw that small.
Plenty of people do. With 6 billion people on the planet, can you really claim that with any sort of authority? For example, living in Japan, I see women with jaws like that every day.
3) Real tatties sag just a little.
Again, living in Japan, I have been blessed by the company of a woman whose "tatties" don't sag. Asian women tend to have perky breasts, and they're not as tiny as people would have you think.
4) A nice touch was the subtle camel toe. Problem with that is the contours of the bathing suit fabric overlying the camel toe. Not enough wrinkles in the right places. I'm an expert.
Depends on the material the bathing suit is made out of. I agree that the wrinkles aren't correct for your typical bathing suit spandex; this suit would appear to be made out of a thicker, velveteen fabric. A lot of the responsibility for this would be on the cloth-body dynamics software included in the animation package, not necessarily the animator himself. Fabric is hard to do. He did a good job in terms of getting it to flex believably over the model (note the strap over the collar bone.)
5) Hair - too perfect.
Hair is hard to do. Actually, my complaint would be that the hair is not perfect enough.
6) Skin on chest - some effort went into that to make it look like a real chest, but the freckles just had the appearance of being placed on a chest in an effort to look natural.
This comment is so subjective there's not much to say. Damn fine skin-texturing, attention to detail and believable bump-mapping and specularity. Also seems to have used some good environment maps to render the lighting (radiosity, perhaps), and possibly some sub-surface scattering (if not, then some very sophisticated light rigs.)
As the saying goes, come back when you can do better. This is very high-end stuff.
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