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Animated Short - This Wonderful Life

dfluke2 writes "It's been around for awhile, but Lian Kemp's This Wonderful Life is a very impressive animated short. Over at rendernode there is an interview with Lian, where additional background information can be found about the flick, including other plans for more animated movies. The author also features a gallery with photo shoot style images of the female actress from the short."

60 of 254 comments (clear)

  1. Something about that virtual actress... by Anonymous Coward · · Score: 3, Interesting
    Scares me... It's too perfect, it's creepy. And yet even though you can't find imperfection with your eye, somehow it still doesn't seem human.

    Where's the full length feature though?? Am I the only one that could only find short demos that were about 5 seconds long?

    1. Re:Something about that virtual actress... by edrams · · Score: 3, Informative

      There's a link at the top of the download page to cgchannel.com. I couldn't get that one to load though - just the previews on the homepage.

    2. Re:Something about that virtual actress... by Profane+MuthaFucka · · Score: 5, Insightful

      1) She needs to have some pores in the skin. The closeups of the face and nose don't show any pores at all.
      2) Tiny jaw. Nobody has a jaw that small.
      3) Real tatties sag just a little.
      4) A nice touch was the subtle camel toe. Problem with that is the contours of the bathing suit fabric overlying the camel toe. Not enough wrinkles in the right places. I'm an expert.
      5) Hair - too perfect.
      6) Skin on chest - some effort went into that to make it look like a real chest, but the freckles just had the appearance of being placed on a chest in an effort to look natural.

      So it's a very nice attempt, but really too perfect. Lt. Commander Data would be able to pick her out of a crowd as artificial because her blinking pattern was exactly the same as the Fibbonachi sequence.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    3. Re:Something about that virtual actress... by sTalking_Goat · · Score: 3, Interesting
      I was impressed with the little imperfections in her skin tone. Its the kind of thing magazines will touch up to erase but this guy puts in here, you don't even really notice it, but it makes it not plastic somehow, and subtle shadowing, Man I've spent hours trying to get that look with a film camera and natural light...and the tiny covering of body hair.

      I've never seen CG like this, it is a little creepy how real/unreal it feels. Its very surreal stuff.

      --

      My days of not taking you seriously are certainly coming to a middle...

    4. Re:Something about that virtual actress... by pchan- · · Score: 4, Interesting

      this is what is called the "zombie" effect. that is, when a cg character goes for total realism, you very often get a case where it does something small and usually not obvious, that makes in not quite human, and gives it a very creepy feeling. you won't get that feeling from an obviously non-human model. i definitely can't put my finger on it, but there is something in her face (when you see the motion, at least), that just seems wrong.

    5. Re:Something about that virtual actress... by Anonymous Coward · · Score: 2, Funny
      A nice touch was the subtle camel toe. Problem with that is the contours of the bathing suit fabric overlying the camel toe. Not enough wrinkles in the right places. I'm an expert.

      Slashdot. News for gyneacologists. Stuff that matters?

    6. Re:Something about that virtual actress... by arose · · Score: 3, Insightful

      It looks like a mask when in motion. I guess there is some small movement that we don't notice in human faces, but notice that this model lacks it.

      --
      Analogies don't equal equalities, they are merely somewhat analogous.
    7. Re:Something about that virtual actress... by AJWM · · Score: 4, Interesting

      It's creepy because although the rendering and small scale motions are well done, there are enough motion (or lack thereof) clues to tell you it's not real -- the motion is reminiscent the characters in the Final Fantasy movie or of Princess Fiona in Shrek (in human form -- the ogre form and the other characters are sufficiently inhuman we don't expect real motion, so don't find it's lack "creepy"). (In the stills you can look at detail long enough to pick out that it's rendered, not real.)

      Take a look at Sample 1, where she raises her head. Well done: the blink, the hair movement, the way the eyes track. The giveaway: she manages to raise her head without moving her shoulders or (apparently) using any neck muscles. That's an unnatural motion.

      In Sample 2, the hair is a bit odd -- it sways a little with head movement and ambient breeze, but should swing through nearly 90 degrees as she bends over (styling gel, maybe?). More significantly, the skin on the hands is far too smooth (no wrinkles on the knuckles), and the motion of the hand to the mouth (as in surprise) seems to have the wrong speed profile -- it's too slow and smooth, it should be faster and just a little jerky.

      That latter tends to be the giveaway -- live creature motion is either fast and relatively smooth (a "preprogrammed" muscle sequence, as with eg. a gymnast or other athlete), or slow(er) with many minor "course corrections" through the feedback loop. It takes a lot of practise, coordination and concentration to move both slowly and smoothly -- people don't normally move like that, but androids and animations do.

      --
      -- Alastair
    8. Re:Something about that virtual actress... by lukewarmfusion · · Score: 2, Funny

      A conversation about "looking too perfect" and you pick Tommy Lee Jones?!

    9. Re:Something about that virtual actress... by glwtta · · Score: 2, Funny
      people don't normally move like that, but androids and animations do

      Oh good, now I'll be able to pick out all those androids that are running around!

      --
      sic transit gloria mundi
    10. Re:Something about that virtual actress... by sahonen · · Score: 2, Insightful

      Looks to me like the skin doesn't reayll have depth... Real skin is slightly translucent and refracts light through it... The skin here is just a surface that reflects light.

      --
      Make me a friend and I'll mod you up
    11. Re:Something about that virtual actress... by jemecki · · Score: 2, Informative
      In robotics, its known as "the Uncanny Valley effect."

      http://en.wikipedia.org/wiki/Uncanny_Valley

    12. Re:Something about that virtual actress... by j1m+5n0w · · Score: 2, Informative

      They do have good algorithms for that sort of thing. Too bad they're not more widely used.

      -jim

    13. Re:Something about that virtual actress... by FauxPasIII · · Score: 2, Funny

      Isn't their a statute of limitations on spoilers? For instance, if I were to say "ROSEBUD IS A SLED",
      surely you couldn't hold that against me at this late date. ;)

      --
      25% Funny, 25% Insightful, 25% Informative, 25% Troll
    14. Re:Something about that virtual actress... by MidnightBrewer · · Score: 5, Insightful

      1) She needs to have some pores in the skin. The closeups of the face and nose don't show any pores at all.

      Pores are usually not necessary for 95% of character animation work and would mean some major memory usage. The textures were damn good, but yeah, could use some work. (The goose bumps on the thighs were a bit overdone in the knee close-up, but that's just me.)

      2) Tiny jaw. Nobody has a jaw that small.

      Plenty of people do. With 6 billion people on the planet, can you really claim that with any sort of authority? For example, living in Japan, I see women with jaws like that every day.

      3) Real tatties sag just a little.

      Again, living in Japan, I have been blessed by the company of a woman whose "tatties" don't sag. Asian women tend to have perky breasts, and they're not as tiny as people would have you think.

      4) A nice touch was the subtle camel toe. Problem with that is the contours of the bathing suit fabric overlying the camel toe. Not enough wrinkles in the right places. I'm an expert.

      Depends on the material the bathing suit is made out of. I agree that the wrinkles aren't correct for your typical bathing suit spandex; this suit would appear to be made out of a thicker, velveteen fabric. A lot of the responsibility for this would be on the cloth-body dynamics software included in the animation package, not necessarily the animator himself. Fabric is hard to do. He did a good job in terms of getting it to flex believably over the model (note the strap over the collar bone.)

      5) Hair - too perfect.

      Hair is hard to do. Actually, my complaint would be that the hair is not perfect enough. :) However, it is masterful, considering how often most people botch it.

      6) Skin on chest - some effort went into that to make it look like a real chest, but the freckles just had the appearance of being placed on a chest in an effort to look natural.

      This comment is so subjective there's not much to say. Damn fine skin-texturing, attention to detail and believable bump-mapping and specularity. Also seems to have used some good environment maps to render the lighting (radiosity, perhaps), and possibly some sub-surface scattering (if not, then some very sophisticated light rigs.)

      As the saying goes, come back when you can do better. This is very high-end stuff.

      --
      "Give a man fire, and he'll be warm for a day; set a man on fire, and he'll be warm for the rest of his life
    15. Re:Something about that virtual actress... by CommanderData · · Score: 3, Funny

      Data is dead you insensitive clod !

      I am not dead. I may not have posted much recently, but I am very much alive.

      --
      Urge to post... fading... fading... RISING!... fading... fading... gone.
  2. Nothing particularly *advanced* by reality-bytes · · Score: 4, Interesting

    Okay, its fair to say that all CGI animation in this class is advanced but this doesn't really further the technology much beyond what we have seen before.

    Certainly, plenty of render-farm time has been devoted to this character's hair just as Aki Ross's hair was in Final Fantasy.

    The trouble is, the hair, while obeying *some* of the laws of physics, still doesn't 'feel' right because there are so many more factors involved. (like did she wash it this morning / static attraction etc).

    In fact, the whole motion of CGI characters is still too 'soft' to be believable, they sort of wave-around like marionettes whereas real human movement has a certain sharpness about it.

    It looks like they've done some good development work with the skin textures but thats about the height of it, nothing really that new or exciting to see.

    --
    Ripping an new rectum in the fabric of spacetime.
    1. Re:Nothing particularly *advanced* by PolyDwarf · · Score: 3, Funny

      I don't know about you, but I'm plenty excited seeing the pictures.

    2. Re:Nothing particularly *advanced* by Anonymous Coward · · Score: 3, Informative

      What do you mean "they"?

      his is one guy, who spent most of his professional life doing models for Games where they do not have to ba accurate at all.

      Liam did all the work on his own with no "they" at all to help him.

      Cripes, he used photoshop to make his own textures for her!

  3. Victory! by daishin · · Score: 5, Funny

    Now everyone on slashdot can have a girlfriend!

    --
    (\_/)
    (O.o) This is Bunny. Add Bunny to your signature
    (> <) to help him achieve world domination.
    1. Re:Victory! by mingrassia · · Score: 3, Funny

      Now everyone on slashdot can have a girlfriend!

      That's okay, I already have all I can afford.

      --
      OS X, Linux, Tivo, Amiga, my fascination with cult-like technologies would intrigue any psychiatrist.
  4. Yow, Slashdotted already by The+I+Shing · · Score: 3, Funny

    Putting the word "female" into a Slashdot post is like pointing a loaded gun at this poor guy's server and pulling the trigger.

    --
    You are in error. No-one is screaming. Thank you for your cooperation.
  5. Sheesh by JoeShmoe · · Score: 3, Funny

    You'd think with all the time they spend putting little tiny hairs all over her body, they would have found some time to give her some "down there".

    Or am I the only one seeing "virtual camel toe"?

    http://www.this-wonderful-life.com/various01.htm

    - JoeShmoe
    .

    --
    -- I wonder which will go down in history as the bigger failure: the War on Drugs or the War on Filesharing
    1. Re:Sheesh by musicon · · Score: 5, Informative

      Um, given that I had to really screw around with the contrast and brightness to see what you're talking about, you've either got a seriously messed up monitor (I guess you never complained about DOOM3 being too dark?) or a really twisted need to look for those types of things.

      Of course, given that I felt compelled to verify doesn't say a lot about me either :) And besides, I thought you were really talking about this one.

  6. physics is still lacking by Doppler00 · · Score: 3, Interesting

    Everytime I see one of these CG rendered figures, the lack of accurate physics really stands out. While many advances have been made in the quality of the 3D graphics, the polygon count, and the texture detail; to me they still look like hollow shells (which they essentially are).

    In Sample1.avi for example, her eyes move much too mechanically and instantly. While individual hairs on her head move with the wind, it still doesn't look quite natural. I'm not complaining, it's just it will take quite some time before mathematical models are created that can accurately represent real world physics and not crude approximations thereof.

  7. Torrent of CG Channel file / Whole Movie by augustz · · Score: 2, Insightful

    Anyone have a torrent of the whole movie up. Happy to stick a few mbs behind it as well.

  8. UHF reference? by j1m+5n0w · · Score: 3, Funny
    What's in the box?!

    Kuni: Ahhh, a red snapper! Mmmmm, very tasty! Okay, Weaver, you can either hold onto you red snapper... or you can go for what's in the box that Hiro-San is bringing down the aisle right now!

    [Hiro-San emerges, carrying a table with a box]

    Kuni: What's it going to be, Weaver?

    Phyllis Weaver: I'll take the box! The box!

    [Applause]

    Kuni: You took the box! Let's see what in the box!

    [box is opened]

    Nothing! Absolutely nothing!! Stupid!! You're so stupid!!!

    -jim

    1. Re:UHF reference? by Deliveranc3 · · Score: 2, Funny

      "Turtles are also natures suction cup!"

      *Splat*

      "See look it sticks!!!!"

    2. Re:UHF reference? by Farrside · · Score: 2, Funny

      "Are you ready, Fifi? Are you psyched?"

      "ARF Arf arf THUD!"

  9. Re:CGI is improving, but not there yet by kbahey · · Score: 3, Informative

    You are right. Here is the second image which looks fake.

  10. Coral cache to vid by TheRealFreakish · · Score: 2, Informative

    Here's the vid..yay coral cache. http://media01.cgchannel.com.nyud.net:8090/images/ news/2003_10_liamkemp/TWL360x208.mov

    1. Re:Coral cache to vid by _Shorty-dammit · · Score: 2, Informative

      up to a point. doesn't even respond here now.

  11. Re:All I can say.... by Chuqmystr · · Score: 2, Funny
    Yup, works for me....

    fap fap fap fap fap fap...

    Hey! shut the door damnit!

  12. it's still too perfect... by SuperBanana · · Score: 4, Interesting
    Still doesn't 'feel' right because there are so many more factors involved

    It's because it's still too perfect. Even if he did randomly texture/color it, he didn't randomly change the reflectivity and such.

    Several of the poses are also very unnatural, and the expressions just don't seem right.

    Special F/X people will tell you that the brain is astoundingly good at picking up when something's wrong. You may not always know what it is- like that the car leaping over the bus didn't have a shadow, or the sun was at the wrong angle for the story- but your brain is on a somewhat subconscious level saying, "What the heck?" and the scene 'bothers' you.

    It is a little similar to what I call Stump the Baby. Babies shown a box where two cars go in and two come out will loose interest quick. Show them two going in and only one coming out- or the opposite- and they'll stare at it for much longer...

    1. Re:it's still too perfect... by EricTheMad · · Score: 5, Funny

      It is a little similar to what I call Stump the Baby. Babies shown a box where two cars go in and two come out will loose interest quick. Show them two going in and only one coming out- or the opposite- and they'll stare at it for much longer...

      Actually, most babies will just pick up the box and use it as a hat.

      --
      -- Remember, we're not happy until you're not happy. -- Local FAA Inspector --
  13. What does a geek do if he wants a chick? by melted · · Score: 4, Funny

    That's right, he creates a virtual one. This guy REALLY needs to get laid.

  14. Hair on chest? WT* by GQuon · · Score: 3, Funny

    5) Hair - too perfect.
    6) Skin on chest


    Dude! I read that as "Hair on chest".
    Read slashdot while drowsy, be creeped out.

    Seriously, though, tiny see-through hairs are natural, but not thick hair. If you're a seriously underweight girl, you risk getting more body hair growth to compensate for the loss of body heat.

    --
    Irene KHAAAAAAN!
  15. it's a total waste of render-time, really by n3k5 · · Score: 4, Informative
    This Wonderful Life is a very impressive animated short
    No, it isn't. It was schown at the Ars Electronica Festival, along with other animations nominated for the Prix Ars Electronica, and totally paled in comparison. Some of the shorts were full of artistic originality, showing off ideas and techniques most hadn't seen before, some were very funny, some were decent executions of some 'high concept', some were ambitious student films showing a fair share of talent; this one was just annoying. So they made two models (a woman and a baby) and scripted a couple of facial expressions for them. Decent craftsmanship, but standard 3DS Max fare, nothing you wouldn't also see in a high-budget Hollywood production with CGI actors.

    What made this annoying was the way they showed off their achivement (two models with facial expressions): They artificially constructed a 'storyline' in which the woman got to show as many emotions as possible, and due to the lack of a talented writer they ended up with nonsense and kitsch galore. The animation process doesn't use motion capturing or a physics engine or anything else that would further realism; it's old-school keyframe animation, which looks (in scenes like the one in which she jumps from one stone in the water to another) artificial and very out of place with these partly near-photorealistic images (she looks like a marionette draged along on wires). They're stuck deep in the uncanny valley (if you haven't heard that term before, google it; /. has also reported on this); most characters in Finding Nemo looked more human than this woman.

    This short looks like one painfully long commercial for the product they made; it's just a demo of the 3D models, and not a very impressive one. Also shown were the very humorous New Balls Please and the hilarious Pfffirate, which made the giggling audience gasp for air, but This Wonderful Life definitely got the most laughs -- they just weren't intended.

    But don't take my word for it; if you want to see a recent animated short that's very impressive, check out the documentary Ryan: "The audience hears the voices of real people who accompanied Ryan as he made his way through life. In the world of computer-animated film, these people speak through strange, distorted, broken, disembodied beings, humans whose exterior appearance comes across as bizarre, humorous or irritating." The author calls this style psycholrealism.
    --
    but what do i know, i'm just a model.
    1. Re:it's a total waste of render-time, really by Leikhim · · Score: 4, Insightful

      um, They = 1 guy, so perfection isn't garunteed...

    2. Re:it's a total waste of render-time, really by QuantumG · · Score: 2, Funny

      Your reference to uncanny valley combined with his "photoshoot gallery" totally suggests what this guy should be doing: making porn. Sure, it's cheaper to get a DV cam and some chicks who wanna make a few bucks together than it is to make a CGI short but uncanny valley suggests to us that the experience of watching porn vs the experience of watching rendered porn would be two very different things. Different reaction == different market, and as there's no-one in the business of making rendered porn (at least that I know of) that's a market that this guy could own. Of course, that assumes there someone out there who wants to watch rendered porn, but I think it's a given that the range of human perversen is infinite.

      --
      How we know is more important than what we know.
    3. Re:it's a total waste of render-time, really by QuantumG · · Score: 2, Insightful

      If you believe watching porn is immoral because it makes you regard women as sex objects then clearly creating virtual models of women and creating virtual porn is even more likely to do so.

      --
      How we know is more important than what we know.
  16. if you just save a dollar every day ... by n3k5 · · Score: 2, Funny
    [...] they would have found some time to give her some [hair] "down there". Or am I the only one seeing "virtual camel toe"?
    There is a dark line in the crotch that makes it look like a camel toe, but this would be caused by too tight a panty; no normal amount of pubic hair would counteract this. But don't wore Joe, one day you too will get to check out the anatomy of a vulva. Just follow these simple rules: Be nice and respectful, shower and brush your teeth, and bring cash; that slot is not for credit cards.
    --
    but what do i know, i'm just a model.
  17. Flaws don't make the model by nhavar · · Score: 3, Insightful

    I've seen this I think a little over done lately where the artists insert what might be considered natural human flaws like freckles and other blemishes into the skin, etc. The problem is that it's seems stretched. Sometimes there are too many freckles, too large, too frequent, or the translucency is just off.

    Then there's hair. It's not all the same thickness or texture. Real hair even on a persons scalp has a variety of shades, textures, lengths, colors, etc. The hair put on all the models I've seen so far are generated to the same exacting specification (i.e. equal to the average human hair). When faced with things like arm hair or eyebrow hair it's all the same. To create an eyebrow it seems they just pile more hair into the same amount of space instead of starting out at the edges with really fine hair and then as you go down the brow it becomes more course.

    It's the same with skin. Skin comes in a variety of options but for the most part these models always have the same skin from head to toe. Pores are missing, veins, scars, wrinkles are more like smooth ridges than real wrinkles (i.e. there's an indentation there but the indendation is smooth).

    I think what I really miss with a lot of the character renders is sublety. Too many things are done to say "HEY LOOK I'M A REAL BOY!" and they look forced. Like some of the character renders in games where the character fidgets a little too much or breaths really really deep as they stand waiting for you to get out of their way. Or when the characters blinking is such a major focus of the action of their face. I like to be romanced a little - give me a pulse and some soft breathing and a little sublety and it will take me a long way.

    --
    "Do not be swept up in the momentum of mediocrity." - anon
  18. doh! by wattersa · · Score: 3, Informative

    sorry folks, they deleted the torrent from the public tracker (theppn.com) for whatever reason and I'm sorry to say my home webserver isn't up for a slashdotting ;-)

  19. Re:Real time ? by Alwin+Henseler · · Score: 2, Informative
    I always wondered if tech like this could be used as a movie compression method. As in, not store rendered picture data, but store textures, maps of an environment, data about how characters move, what they say, that sort of thing. And then render the whole shebang on-the-fly when you view it.

    That's mostly like the sort of tech used in today's 3D games. It would be real easy to make such a 'movie' interactive. Walk around in a scene, or choose a character to follow in the story, and tag along with another character when you view the movie next time.

    The first time I ran it, I was very impressed with the intro of the game Half-Life. You sit in a rail vehicle, can't get out, so the story is very linear, but you can move, look around, all sorts of things happening around you. If you know the game, you'll know what I mean.

    If you see that some skilled coders can cram incredible demo's, or even a FPS in a 100 KB., it's clear that the amount of data to process is do-able. It's really just computing power that's needed. Today's home PC's aren't yet powerful enough to pull this off, but we're getting there real quick.

  20. Let's get this out of the way. by Anonymous Coward · · Score: 3, Funny

    Yup, those are definitely fake.

    -ShadeOfBlue

  21. Working Mirror! by MichaelMarch · · Score: 2, Informative

    Here we go laides! A working download link.

  22. BitTorrent by placatedmayhem · · Score: 4, Informative

    Alright, kiddies... you asked for it, so it's been done.
    http://torrent.youceff.com/torrents/TWL360x208.mov .torrent

    Ya'll enjoy now, ya hear?

  23. for all the whiners... by maxpublic · · Score: 4, Insightful

    ...who're bitching about the flaws in the movie, please provide a link to a short that you think is more impressively realistic. That is, instead of just moaning about the flaws in the piece, do us all a favor and give us a link to something better.

    I swear to god, Slashdot is home to more nasty, jealous pricks than any other open forum on the net. Even Spaceship One had a horde of vile little losers trying to cut down Rutan and Melville's achievement seconds after the craft put down in the desert after an historic first.

    No doubt y'all think you're cool in some pseudo-intellectual fashion when you rave on as some self-appointed not-so-expert critic, but here's a newsflash: You aren't! Blasting the achievements of others doesn't make you look cool or chicly rebellious, it just shows you up as a pathetic, common, unaccomplished little man green with envy and burning with vitriol.

    And in case you haven't figured it out, I thought the stuff was very nicely done. It's certainly better than anything I could ever do, even if I spent my entire life working at it. The artist deserves kudos, and he's getting them, at least from me.

    Max

    --
    My god carries a hammer. Your god died nailed to a tree. Any questions?
  24. Here Is Your Torrent by ephemeraleuphoria · · Score: 3, Informative

    I have a torrent of both this and the animated short pfffirate up at http://147.126.53.117:6969/ Enjoy :)

  25. A .torrent THAT ACTUALLY WORKS by Anonymous Coward · · Score: 5, Informative



    Here's a tracker with the complete 26 mb movie that actually seems to work:

    http://147.126.53.117:6969

    Plus the "Pffirate" animated feature is there too.

  26. Dig those backgrounds! by jkmartin · · Score: 2, Funny

    I liked this better the first time I saw it and it was called "The Sims 3".

  27. In defense of criticizing cute little babies by Zhe+Mappel · · Score: 4, Insightful
    Criticism may or may not indicate envy, Max, but that's all beside the point. The film has its flaws. It's not necessary to make one's own film to see them; in fact, someone with a good eye who points them out may help other filmmakers avoid the same or simply do better. That's one of the benefits of constructive criticism, as opposed to mere ranting.

    My problem with the film, which actually struck me as quite technically accomplished, was its trite sentimentality. It's just unwatchable as a narrative: the syrupy music, all the goo-goo mother-baby stuff, all those lingering gazes and heart-tugging smiles and the itsy-bitsy eyelash-batting. Good bloody lord!!! I had to fast forward, in order not to suffer a whopping violation of Zhe's Rule of Chick Flick Endurance: one minute of wistful gazing at babies is all a man should be required to sit through in a film of any length. I'm glad you were transported to your special place. Me, I needed a shot of whiskey.

    And this is a problem that can't be ignored. Art demands to be seen, understood, even judged, first and foremost, as art--not as mere technical accomplishment. If you, for instance, code AI that can autonomously produce Barry Manilow music, that will be a rather serious, er, accomplishment. But as much as you might want it to write the songs that make the whole world sing, don't get bent out of shape if we'd rather not.

  28. I don't get the plot. by JessLeah · · Score: 2, Interesting

    I am confused as to the plot of "This Wonderful Life".

    This woman's obviously lost her husband; hence the crying and the kissing of the ring. Then she sees the baby, which seems to bring a new hope into her life. But she abandons the baby (placing its fragile head far too close to the stone walls of the bridge where a single jerk could damage it-- she seems intelligent enough, and any intelligent woman wouldn't do that) to jump off the bridge when she loses her ring... and then what? She doesn't die immediately, but what happens? While she's down there lying on the rock (wounded?), someone else comes and takes the baby away-- because she was too afraid to 'let go' of her deceased husband and open a new life with the baby?

    How about an essay on the plot? A review? A synopsis? Anything? Bueller?

  29. Why we find her so inhuman by TwoPumpChump · · Score: 2, Interesting

    To quote the website which discusses Doctor Masahiro Mori's famous theory on why we reject the "nearly human" vs. the "obviously inhuman" - The Uncanny Valley, " This chasm -- the uncanny valley of Doctor Mori's thesis -- represents the point at which a person observing the creature or object in question sees something that is nearly human, but just enough off-kilter to seem eerie or disquieting." - Basically, we tend to "humanize" and accept as human objects which do not appear human at all (Shrek) but outright reject and even feel uncomfortable with objects which try to appear fully human (Final Fantasy Movie and this Wonderful Life animation.) It's actually a facinating read!

  30. Female actress? by Colonel+Cholling · · Score: 2, Funny

    The author also features a gallery with photo shoot style images of the female actress from the short.

    Somebody mod this phrase -1 Redundant.

    --

    I am Sartre of the Borg. Existence is futile.
  31. Arrogance by speedbump · · Score: 2, Insightful

    I had a bet with myself that there would be a majority of self-important smarmy 'this is why the work is inferior' posts. Gosh, I win.

    Let's see the stuff you've done that makes this project worthless. Oh, you haven't done any.

    I am astounded people. This is what Final Fantasy *wanted* to be, but done by one guy and four computers. Wow.

  32. A few points beyond "this looks cool" by jone_stone · · Score: 2, Insightful

    Warning: there will be spoilers below.

    Okay, I know a lot of people have been complaining about it being "too perfect" or something like that, but I'd like to go into it on a slightly different tack.

    When you make a film, there needs to be a point. You have to make a decision about why you're making it and why the audience would want to watch it. Is it as a demo, to show off your technical prowess at modeling and backgrounds and so on? Okay, then the only people who'll watch it are people who want to see pretty pictures.

    A much more common goal for a film is to be entertaining to a wide audience, and this almost always involves a story that fulfils a basic human understanding of what a story should be. Look at any sucessful feature or short and it has this.

    Part of creating a successful whole is to keep focused. It's a disaster if the audience is distracted by anything. If you're deeply involved in the story and then you see a character with a face that doesn't look quite real, you're going to think about that and stop being involved in the story.

    The film progresses as a "look how pretty this all is" demo. Sure, pretty. Very idyllic. Now, why am I watching this again? I want to be fulfilled, not just see pretty pictures.

    Now on to some specific things.

    • The editing is weird. It's all about the closeups. Now, as a technical demo this is understandible -- the most important aspect in something like this is the face. That's what a viewer is most critical of (witness all the complaints in reply to this story). But from a filmmaking standpoint, it needs to be mixed up a bit. Lots of only one kind of shgot is fatiguing, particularly lots of closeups.
    • The baby seems to be on valium. What the hell's up with a baby who never cries? It's only neutral or smiling. In reality a baby's face contorts and expresses like crazy. Not to mention...
    • The baby never freakin' cries! What's up with a baby that's abandoned (twice!) and never cries, over a seemingly long period of time? In all that wandering and viewing of wonderful "life is beautiful" sunsets, did the baby never get tired, hungry, poopy, or pissed at the world? This is extremely distracting because the baby's behavior isn't consistent with its intended nature. The naturalistic rendition should be consistent with naturalistic behavior.
    • Gravity and mass seem to be on hiatus in this world. The woman never has any believable weight in her movement, and that little leap she makes from rock to rock is just ridiculous.
    • Her hair seemed to be under the control of some sort of super-hold gel. It didn't look like the hair of someone who's been crying, sitting in a moderately windy location. The answer to that is probably that it would have been too hard to model hair that behaved realistically. The gelled quality is an okay solution, I suppose, but it doesn't really go along with other aspects of the character's appearance. For instance:
    • She seems to be generally un-made-up, but she has crazy fake eyelashes that really jump out as unnatural, especially in the shots from above. Either that, or they've had mascara applied liberally and sculpted so they have an unnatural shape. Either way, the eyelashes, combined with the lack of other makeup, are kind of incongruent, because if she had taken the time to apply non-subtle mascara, why not any other makeup? For instance, her lips could have used some color for sure. It might have even helped visually, since there were times when I wanted to see more definition on the lips.
    • The whole thing would have been better in live action. Perhaps easier to implement, too....
    • Both characters had really limited expressiveness. I've mentioned the baby already, but also on the woman. She seemed to be able to look morose, look happy, or smile, and nothing else. Very little variation. And one of the most important aspects, the muscles around the eyes, seem to have been completely ignor