3D Realms Buys Physics For Duke Nukem Forever
sp00 writes "In a press release, Meqon announces 3DRealms has purchased the Meqon Game Dynamics SDK engine for the upcoming title Duke Nukem Forever. There are some neat demos of the engine here. Is DNF finally a reality?"
Pigs Fly.
Hell Freezes Over.
I get a date.
is it that bad seein a hot chick again? if i see a hot chick walkin down the hall i dont say "repost"
While not really knowing much about typical game development processes, I imagine that getting the SDK to your basic game engines would be some of the first steps you'd take before development. Wouldn't that imply that development on DNF, er, has yet to start? Or is being restarted again to use yet another new engine? Too funny.
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No.
Laboratree - Scientific collaboration based on OpenSocial.
The real question is how does the new engine interact with vapor?
for the upcoming title Duke Nukem Forever
Upcoming kind of implies that it's actually going to happen some day soon. As opposed to "the upcoming sun going supernova" - which is on about the same timescale as Duke Nukem Forever.
This is the abreviation used in a race to mean DID NOT FINISH
The most awaited game of 1998.....Just picked ANOTHER 3D engine to start the development cycle all over again with!
The engine demos are more fun than Doom 3.
:D)
(well, unless you've bound some keys to spawn projectiles and chaingun ammo
Duct tape, XML, democracy: Not doing the job? Use more.
Check it out! My Favorite bit: The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever's development.
For as long as this game has been in development I figured they'd be breaking the laws of physics instead.
I hate to flog a dead horse, but if, as one poster theorized, DNF is 3-6 months from release, it might actually make it out BEFORE HL2.
Vapor vs. Vapor! It sounds like a bad Japanese monster movie.. >.>
They'll probably make it back before it releases too...
What's that? They aren't supposed to come back?
Oh well, my original comment stands...
Even people that believe in pre-destiny look both ways before crossing the street.
There has to be like 3 people working on this game just laughing their asses off about it. It's going to be their life's work, like the statue of David, or the Sistine chapel. I mean, it's been in production for about a decade!
3DRealms has announced that Duke Nukem: Forever is going to be a launch title...for the Phantom.
(Man...wouldn't that be sweet)
What were you expecting?
[insert witty picture of a half-naked Jehova's witness wearing a sign that sais "ALL IS LOST" with the dnF logo]
A bullet may have your name on it but splash damage is addressed "To whom it may concern."
"We evaluated several physics SDK's"...
So that's what has been taking so long!
be one of the first things you get done in the game? I know, beating a dead horse and all... I gave up on DNF when the big headed morons took the Jetpack out because they didn't want to risk me missing one second of their fantastic level design. Here's a hint idiots, if it's that good, I'll go back and play it with and without the jetpack, like I did for the first Duke Nukem 3D.
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IIRC Havok is underlying FarCry & HL2, both seem amazing does this new contender offer some competition?
-- taking over the world, we are.
In a side note DNF will be the release title for the Phantom
---In a time of Chimpanzees I was a Monkey.
I know, I know, DNF almost certainly isn't going to see the light of day any time this side of 2010. If it does, it will almost certainly be a flop of Daikatana-like proportions.
However...
Wouldn't it just be wonderfully ironic if 3d Realms did actually pull a great game out of the hat. I mean, Duke Nukem 3d *was* good... in many ways better than Quake. I just wonder how the gaming press would feel if DNF were to come out in the next 6 months and blow everybody away? Remember how until last year, everybody thought Valve were just sitting around doing nothing, until the HL2 trailer appeared? Suddenly, Valve were hot again. And now we have... oh...
Wait a moment...
Let's not press that comparison too far, eh?
You're a blob and you roll around the level collecting things in kind of your tradiional platform format.
The different is you're affected by physics, so there is no standard platforming double jumping. If you want to jump higher, you have to bounce up and down a few times. You can cling to ceilings by making yourself more sticky, but gravity and how fast you're moving or changing directions can peel you off.
Anyhow, it's a pretty nifty game where physics actually is more integral into the gameplay than making shotgun blasts to the chest throw bodies around.
"I just saw Gabe Newell up there in first class."
"Oh? What's he doing?"
"Not making HL2."
"With sufficient thrust, pigs fly just fine."
RFC 1925 2.(3)
http://www.faqs.org/rfcs/rfc1925.html
If you look like your passport photo, you're too ill to travel. - Will Kommen
Given what I know about 3D Realms, they saw something they liked and got it. Nothing to do with game being released soon or starting over. More like a "we have money, it is pretty, let us add coolness to this game" type of decision. I wouldn't read too much into this, except that they will likely upgrade things if they feel there are better choices out there, even at the cost of added time.
If I had to predict a release date, given that the basic engine is done and most of their work is on content(or so they claim, although recent hiring of new staff to work on content makes me think its true), I would say a mid to late 2006 release is within the realm of possibility. They totally started over from scratch about 3 years ago, so comparitively it hasn't really been in the works that long for a modern game. Besides, the work on the DNF project only began a year or two before work on HL2 did, and I don't HL2 out yet either
PS: I know I'm a Apogee/3DRealms fanboy, you don't have to tell me!
>> Is DNF finally a reality?
>No.DNF is DNF. Or, can you be DNF if you are DNS?
Some mornings it's hardly worth chewing through the restraints to get out of bed.
The laws of Physics will change before this game comes out.
...and I'm gettin' pissed off, all you nerds makin' fun of me and my game.
Well it's time to kick a** or chew gum, and I'm all out...what, really, oh I didn't know...I've got plleenntty of gum!
Later.
I'm happy playing with this tech demo, never have I had my destructive impulses satisfied so completely without losing in Jenga or wrecking a sand castle. Now if they use this physics engine to create realistic jiggling boobies I'll be happy.
Its like the easter bunny and santa clause. They don't exist! 3dREALMS likes to perpetuate the myth just so they can hold onto a little bit of venture capital every so often. Also probably gives some sort of tax benefits by actually perpetuating that they are a company that does something.
Who makes you Sig?