Nintendo DS Network
Kamalot writes "It looks like Nintendo is preparing a wireless peer-to-peer network of Nintendo DS ' to allow a new way of playing games online. Each Nintendo DS could includes a repeater hub to extend and share an 802.11 signal. A thread on GameCubicle unveils more, including a service called MarioNette and some disturbing marketing pieces with hidden images and messages." As with everything involving the new handhelds, take this one with a grain of salt.
It's still around and has an active development community.
You're thinking of the Cybiko.
I had one of those. It was crap. The keyboard was too small to do anything comfortably, the battery only worked until about a month after I got it, and the AC input port physically broke a month after that.
Several friends had them too, and they all had the same problems.
It's only an insult if it's not true.
Check out the FCC test report. According to the document, it looks like max RF output of the unit is 1.45mW -- not very much power!
Coral P2P link to FCC report
or
Direct FCC link to report
More info on Coral distribution network
Dual Screen, I believe.
It's only an insult if it's not true.
Except there is likely no permanent storage on the device itself, so at most it could get into memory, or possibly the save game area on the cart you are currently using.
Based upon that, I would guess that if there were an exploit, it would be caused by a specific game, and could at most ruin that specific cart. In which case, it serves the developer right...
If the DS's battery is anything like the GBA SP's battery, you can't remove it.
You can remove the SP's battery it's got a small screw holding it in. So anyhow you failed slashdot go to your room!
The problem is as soon as that happens you get corporations to ban the devices outright, just like many do for USB flash drives. On the other hand, you should probably be getting actual work done anyways, so I'd be surprised if they aren't already "frowned upon" (atleast the GBA anyhow).
Ugh, I hate inaccurate submissions.
These are not "marketing pieces" and Nintendo is not planning a p2p Wireless Network.
The story: there's some guy named Chad who is the lead developer on Warp Pipe (a tunnelling system that lets Gamecube owners play LAN games against each other on the internet). There's this other guy Dean from n-sider.com who knows Chad.
A few days ago, it was posted that Warp Pipe got new offices in Chicago. Combined with this, it was also known the Warp Pipe attended E3. Apparently after E3 Warp Pipe became quiet about their future plans.
Fast forward to a couple of days ago, Chad posted the picture with the kid and the dog. After that, Dean posted a pick of the Marionette (which is photoshopped from an original Ragnarok Online piece of art http://www.prontera.net/cards/marionette_l.jpg. Dean claims he needed a Marionette.
The third picture (with the guy missing eyes) is another photoshop job by Dean. Chad said there would be a logo on the box of some games (DS? Gamecube?) that when you bought them, Warp Pipe would receive money. They both also said that this news will not be broken by Nintendo in their upcoming Oct 7 press conference.
Nintendo has never(to my knowledge) made a networkable device before.
The GameCube is network-capable. Five games have been designed to take advantage of this feature (Mario Kart: Double Dash!!, Kirby Air Ride, and 1080 can play LAN games, and Phantasy Star Online Episodes 1-3 can play via Internet).
Thanks a million. Push Start to replay.
The wireless adapter that comes with Pokemon fire/leaf sucks battery like crazy. I plugged it in when I first got the game, thinking it'd be ignored when not in use. It cut battery life by at least half. And it's not even 802.11b!
Hey freaks: now you're ju
Marionette in japanese would be correctly pronounced or written "Marionetto". "Netto" is also the way to write/pronounce "Net". So it could be a very clear hint to something called "Mario Net".
A Nintendo network for the DS would be fairly easy to do. You only need to maintain a matchmaking service. Basically it's the same Xbox Live does (matchmaking and then letting one console be the host to others), but the footprint and requirements for DS games are quite smaller and there's no HDD to download patches to, therefore the service could be very cheap, paid by simple marketing schemes or even free.
By the way, Wi-Fi is not the only wireless protocol the DS has built-in. It also includes a proprietary wireless chipset, probably devoted to game requirements, like using lower frequencies and throughput than 802.11b to maximize range and battery power, and optimized to not include IP to avoid overhead/latency and simplify connectivity between users.
It's also desirable to avoid hotspot authentication when connecting locally since it can really be a nightmare because some hotspots are not configured to allow connectivity between machines on the same network, they only route to the outside and that could mean a lot of headaches for local users.
As much as I like Wi-Fi, it has limitations and can't really be considered "Plug and Play" (imagine typing your credit card number or WEP key on the DS screen in order to access a Boingo hotspot in an airport), so I definitely support the simplicity of another wireless protocol specifically made to run games locally and nothing else.
- Otaku no naka no otaku, otaking da!!!