The Business of Paragon City
Forbes Magazine is running an interesting article discussing the business side of the MMOG City of Heroes. It has some interesting background on the backer and some surprisingly detailed technical info about the game. "In the 18 months before the Heroes debut, Cryptic's staff of 35 made the art and story come alive in 480,000 lines of code. The code is separated into 740 computer instruction files that handle everything from dressing up a character in an almost infinite selection of outfits (a total 10 to the 27th power, in fact) to flying through the city, as well as 25,000 graphics files. At peak hours 30,000 automated villains roam each of ten versions of the city. "
>At peak hours 30,000 automated villains roam each of ten versions of the city
That's nuthin.
At peak hours 500,000 slashdotters roam the only version of the slashdot city.
"Piter, too, is dead."
No wonder Paragon City needs so many heroes. Property values there must be terrible, with crime levels like that. I bet the homeowner's organisations are pissed as hell and not taking it anymore.
That many combination of clothes, and my wife will still have nothing to wear :)
Darn lameness filter.
Almost is almost the same word as virtually.
Virtually is almost the same word as almost.
Almost is virtually the same word as virtually.
Virtually is virtually the same word as almost.
We formed the 70's Supergroup Foreigner.
(We smoke as we shoot the bird.)