The Business of Paragon City
Forbes Magazine is running an interesting article discussing the business side of the MMOG City of Heroes. It has some interesting background on the backer and some surprisingly detailed technical info about the game. "In the 18 months before the Heroes debut, Cryptic's staff of 35 made the art and story come alive in 480,000 lines of code. The code is separated into 740 computer instruction files that handle everything from dressing up a character in an almost infinite selection of outfits (a total 10 to the 27th power, in fact) to flying through the city, as well as 25,000 graphics files. At peak hours 30,000 automated villains roam each of ten versions of the city. "
City of Heroes is really fun, but it's nothing special. It's just an MMO.
I played it for a while, a few months back; and once the initial thrill of being a superhero (ie- I get to use fire beams!) wears off (ie- Why am I in tights?), it's just a boring MMO. If you can prove that treadmilling is some how better when you're a superhero, feel free to enlighten me.
Prontab.net - Porn for geeks. (nsfw)