Molyneux Apology Explained
Thanks to the BBC for a follow-up to an earlier story. Following Peter Molyneux's apology to the Fable community last week, the BBC spoke with the game designer about his decision. "[I] owed a duty to fans to explain why some features did not make it into the finished product."
...in that article is that "B&W2 is completely playable and looking great."
;)
Well, B&W was supposedly completely playable too. Maybe we have different definitions. B&W DID look great though.
Moo.
If there's anything to apologize for, it's that this game is only on XBox.
It's great for Microsoft, since Fable and Halo are pretty much the only reasons for a gamer to own an XBox. I don't understand what exactly Mr. Molyneux gets out of the deal, but I bet it starts with a $.
How different was it really? It's a very much "on rails" RPG (in terms of where you are allowed to walk within the maps), that has obnoxious loading times, tiny maps, and is generally too short. The quest structure, with the retries and 'boasts' also serves to always remind you that you're playing a game, not immersed in a world.
The only innovation was the level of customization and character development. But even that wasn't a revolutionary new idea, it was just dialing up an existing concept.
Granted, the production values were high, and the overall level of polish was good. It's a competent enough RPG, but let's not pretend that it was anything really special.
Frankly, there are several better RPGs out there, both on Xbox and other platforms. Judging by Gamerankings, others agree with me (Fable is currently around 86%, whereas other RPGs have scored far higher).
It is very understandable how the features didn't make it into the game, and in an industry where its standard practice to hype non-existent features and then give no explanation why they're missing, this makes him stand out as an individual who actually cares about the people who play his game unlike some...*cough*Carmack*cough*.
Buy Steampunk Clothing Online!
If we're giving credit for an RPG trying to do something big, Morrowind still has to come out on top in that area. It had a very open map where you could go anywhere in the game that you could see, it was dense with subplots and nonlinear gameplay (you could go a hundred hours of play and barely touch the main storyline) and it was free of traditional load screens (yes, there were pauses but I found them quite tolerable compared to the usual RPG load times). Morrowind's main flaw was it's combat system which was, at various times, either cumbersome and annoying or just boring.
What I hoped for from Fable was a marriage of Morrowind's open-ended nature with more dynamic AI and more interesting interaction with NPCs. What I got instead was, in essence, a pretty standard RPG with time passage - annoyingly fast time passage, by the way, where you can age years just completing one mission if you stop to play with the environment even a little bit.
Now can I have my $50 back?
The difference between stupidity and genius is that genius has its limits.
Honestly, I think Molyneux games are overrated. He starts out with good concepts, but then ruins it with creepingfeaturitis that's not even relevant to the gameplay (Black and White was terrible for this). Compare StarTopia, an obviously Molyneux-inspired game. Tons of variety, excellent gameplay, a wide variety of buildings. Comes out being a far better-feeling strategy than Molyneux games, even though it has the same premises (all your people are totally autonomous, and you are just an administrator).
Take the old "growing trees" example: that's a big PITA to implement, and yet he wanted this to be a major feature. And its nothing - its a minor, unimportant feature of the background.
What I got instead was, in essence, a pretty standard RPG with time passage - annoyingly fast time passage, by the way, where you can age years just completing one mission if you stop to play with the environment even a little bit.
;)
Well, maybe he was just trying to be realistic.
It took me four years to complete the "Acquire Computer Science Degree" quest and I hadn't even stopped to play with the environment all that much!
I mean, I was 18 and fresh out of highschool and POOF! I was 22, trying to remember the names of the people I went to highschool with
Some of my friends who stopped to play with "the environment" still haven't finished yet.
And, some who did, actually hit a bug in the system. They completed the "Acquire Computer Science Degree" quest, but no new quest paths opened up!
Even when the features are there, they are still crippled by hype. Black and White was billed as a deeply philosophical exploration of choosing good and evil. And in the end, the high point of the game revolves around slapping around your ape... Spanking your monkey? Yeah.
"Wow. Now THAT'S a lot of angry Indians." - Lt. Col. George Armstrong Custer
good luck on getting your money back for that one. Real Life(tm) comes as-is. And the EULA is brutal.
Moo.