In-Game Advertising Moves Towards Testing
Thanks to HomeLAN for the news that Activision and Nielsen will be testing in-game adverts starting at the end of the year. Though we've mentioned this previously, the press release would seem to indicate things are moving into their final stages. "The two companies announced that they are launching a groundbreaking test using the newly-released Activision video game, Tony Hawk's Underground 2 to determine how long and how often players interact with brands. The test will feature Nielsen's watermarking technology that uses audio encoding to uniquely identify when players are exposed to product placements within the game."
Play EA Sports NCAA football 2005 - after each score, they do a "Pontiac Drive summary" like you'd see on TV - and they don't let you skip it.
A fine is a tax you pay for doing wrong and a tax is a fine you pay for doing all right.
if they force me to watch ads or interact with product placements in a game, I'll make a point not to buy those products or give my business to a competing product.
well, Gran Turismo games excepted.
So the entire game is just a test for a new advertising method? If I bought that game, I'd feel cheated out of my fifty bucks.
How exactly are theyplanning on using this information? Are they hoping that consumers will just go out and buy this stuff?
Maybe they have something insidious in mind, like doing this in online capable games and having some sort of spyware that phones home from your console.
(Good thing I'm posting in the games section, where no one will ever hear about this. I don't have to worry about evil corporations hearing about this idea and implementing it as long as this story doesn't hit the front page.)
Let's see how the kids interact with in game brands and product placements? I can see it now...
Congratulations, your new weapon is the new Colt(TM) M16A3 Assault Rifle featuring a folding stock, 90 round magazine and a 40mm M203 grenade launcher. A fine American product for fine American gamers. Great for mutant Martians or just shootin' up the neighborhood. Click here for a dealer near you!
I thought we were already doing this.
How many ricers went out and bought TRD and NISMO stickers for their Hyundai's because of Gran Turismo?
"Lawyers are for sucks."
- Doug McKenzie
I picked up the PC version the other day and 99% of the time the camera has been facing the front of my character making the game completely unplayable. Now that I read this article, I finally understand this was simply a feature added so that I can continuously view the jeep logo on his t-shirt.
The parts of the level I have seen are pretty heavily covered in advertising. Even the instruction booklet is half ads.
(In case anyone is wondering, I have tried various configurations of keyboard and gamepad with settings for camera control set to [none] or configured properly. Another bug I have is that I can barely hear the skateboard noise, but all other noises in the vicinity are blaringly loud. The game does seem fun--throwing tomatoes at phil in his underwear, whee--so I hope to get this fixed.)
If this was done correctly I think it would greatly enhance the realism of games. Instead of that generic looking soda can on the table it may be a real Pepsi or coke can. bulletin boards would have realistic ads on them rather than just some goofy made up ad. I'll be able to stop at the Circle K on the corner rather than the fast shop or what ever generic named shop is.
Plus in GTA I could blow the crap out of a real Walmart!!!!!
Paying taxes to buy civilization is like paying a hooker to buy love.
This trend is not only frustrating but it's becoming absurd. I'm perfectly willing to accept advertisements for free services (i.e. network television, GMail), but I find it infuriating that my purchases are increasingly subverted into a branding vector.
Perhaps I'm a bit extreme, but I make it a point to not buy products that advertise the brand and if that's impossible I try to purchase products where I can remove the branding as soon as I go home (this can be difficult for things like cars, but surprisingly easy for many clothing items).
I realize I'm a bizarre specimin of an american consumer, but I don't CARE if people know what kind of car I drive as long as it gets me from A to B. I do not find satisfaction and community through my choice of pepsi over coke or vice versa. I am not my Operating System.
Am I the only one that's sick of paying to see a movie and then suffering through "the 20?" I've almost entirely stopped seeing first-run movies just to avoid this advertising, but thanks to product placement they get me anyway.
I bought the product! I've paid your development bills! Shouldn't I be allowed to use it in peace?
Unless the game companies are also going to make their games tightly un-moddable, which presents even more difficulties.
This means the games are going to be free now, right? Since I'm sure as hell not going to pay money to have ads shoved in my face, thank you very much.
I Nielsen is involved it means the games will be phoning home!
They may be placing in-game ads already but there is no live tracking going on as yet. This appears to be a test of the online ad interaction TRACKING service. Which brands get the most attention, what sort of interactivity gets the most attention... how do competing brands fare in-game? Will coke and pepsi see brand loyalty even without a physical product? How about giving out special offers to people who interact with the ads... free music downloads.. or unlocking bonus levels, the possibilities for engaging people and especially kids is 'virtually unlimited'.
A fool throws a stone into a well and a thousand sages can not remove it.
I have noticed that many online servers for CS have in-game ads for server renting and a popular memory brand. They add 3D models of billboards into classic maps (eg. cs_italy, de_dust and de_dust2) via some kind of plugin that integrates with map info already in your game folder. The billboard models are small in filesize so you can download a fresh set of ads if the sponsorship changes. They are non-invasive play-wise but IMAO are rather an eyesore. I won't complain if the ads increase the number of servers already available though....
"Man will never be free until the last king is strangled with the entrails of the last priest." - Denis Diderot
Sorry, it had to be posted.. here
am for MORE ads in Tony Hawks Underground...
As long as I can GRIND ON THEM...
It takes 40+ muscles to frown, but only four to extend your arm and bitchslap the motherfucker
if there is one thing i've learned from playing games is that ea loves selling out.
they have more ads per game then most likely every other company combined.
i just picked up the new def jam game where you keep in contact with your home boys with a t-mobile 2-way. i know that because it says so at the bottom of every message. (you get about 150 messages in the game)
Exactly - not one post yet has mentioned the horrific privacy invasion that this kind of detailed tracking imposes on the players.
When corporations are already trying to break into the underage childrens market through schools, by sponsoring and pushing their products in every way possible to kids at school, now they also get to track little timmys every Grind in the game that their parents just bought for Timmy - thinking, mistakenly that the game was 'family-friendly' enough for him...
Instead we have a new advertising gimmick, with all of the new 'always on' consoles, hand-helds and PC's, suddenly the advertisers can not only track what shows are being played (very passive, they can't actually tell if anyone watches the ads or mutes etc), but now suddenly advertisers can tell exactly how long you play said game a day, not only that, but they track HOW you 'interact with the brand'?
Jeebuz, scary as all hell...where's the tinfoil hats when you need them...
too bad that they chose to destroy what looks like it will be a very cool game with this kind of thing.
i do agree that skateboard competitions are basically fashion shows for the corporations - i was involved with slam city jam here in vancouver and it was a big showboat for the sponsors, basically...but hey, those same sponsors took skateboarding from a blasphemous sport to a prime-time tv sport - and even spawned an olympic sport (snowboarding) as well!!
with that said, giving large corporations this amount of detailed tracking information can NEVER result in anything beneficial for the consumer...beware the spyware
Gekido's Lair
So Jeep is going to have product placements in Tony Hawk's new title?
I don't have a problem as long as it's part of the game's functionality that I can ollie over that Jeep monstrosity, smash its windows, roll it over, and expose the small genitals of the driver in game. Sounds like fun!
I have seen quite a few people unhappy about the idea of ads in videogames (and especially the monitoring of how these ads are viewed). Now obviously low sales are going to send a message, but it is MUCH better to let them know EXPLICITLY that the reason you are not buying or are not satisfied with a game is because of the ads. Let them know it damages your opinion of the brand (Tony Hawk games), and also your opinion of the publisher. It says in the article that Lionhead's next game "The Movies" will be a continuation of Chrysler's ads in Activision games, and Activision apparently did a study that told them that gamers had a positive opinion of ads in games. Go to Activision's and/or Chrysler's website and fire off an e-mail, or if you can manage to find a mailing address, send them a dead tree complaint or two and let them know different.
"But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
I dread the day when there is no more "content", and all entertainment is advertising. It can't be too far off now.
Soylent Green is peoplicious!
My sister had Microsoft's WebTV for a while before finally getting a computer to surf the net. I hated that thing. You were forced to watch unavoidable commercials (full screen ad banners) during the loading of every page. This was at dialup speeds so I'm sure you can immagine how annoying it was. If video games start going down this route, they will lose this regular customer.
DEAD DEAD DEAD DELETE ME
If MMORPG's catch onto this, it'll mean we'll be seeing McDonald billboards every time we venture into a new city.
and play spot the CS loser who points at every gun and goes "is this like the gun in CS"
Remember that salesman in the SCUMM(TM)-bar trying to sell you Loom(TM)? :)
My other account has a 3-digit UID.
Expect to see ad-removal patches in the future. The real shops in Crazy Taxi were okay, but when advertising gets invasive it's time to bypass it (as with AdBlock, TiVO etc).
const int one = 65536; (Silvermoon, Texture.cs)
SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
The 18 - 35 demographic is the most difficult for advertisers to hit. Studies have shown that games are the best way to reach this demographic. Imagine putting a nice juicy steak in front of a starved dog. It's only going to get more and more invasive.
Growing up in this day, I expect to see advertising constantly in the real world. If a game depicts a somewhat realistic world, it's logical to have branding and ads. However, my tastes tend toward RPGs which occur in fantasy worlds, so real-world ads would make no sense at all. Thus, my fear is that a dependence on ads in games will mean the end of original and imaginative fantasy worlds. Games will have to take place in worlds that can support ads, and that is going to place a real constraint on future innovation.