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User: Deathlok's+Bear

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Comments · 15

  1. Because of the very obvious answer:
    Even in the original manga, Alita was not Japanese.

    You could have a better argument about the change from Daisuke Ido -> Dyson Ido.

  2. The first verdict ever? on 'Memes Have Rights Too': Grumpy Cat Wins $710,000 In Copyright Lawsuit (thewrap.com) · · Score: 1

    Keyboard Cat and Nyan Cat would beg to disagree.

    http://nymag.com/daily/intelli...

    I suppose one could argue that the above was not a "verdict" since both parties "reached an agreement", but I'd still argue that standard copyright/trademark protection isn't anything new in the world of memes.

  3. Only hurting legit sales on DVDFab Has Ignored Court's Shut Down Order, AACS Says (torrentfreak.com) · · Score: 3, Interesting

    Anyone who wants to crack dvd/bluray encryption for piracy is going to do it with or without commercial programs like dvdfab.

    The only reason I still buy movies on disc is so I can rip them to my media server and *store* the physical media.
    No needing to go dig up discs, worry about scratches, etc. If I want to take a movie with me, I just transcode it to my phone.

    Not only is it more convenient, but it gets around a lot of licensing issues with streaming media where companies let the license lapse and it becomes unavailable online.

    As a consumer, I want to consume my media when and how I want. Nuts to anyone who wants to restrict my rights to watch something I've already paid for.

    So, as a legal user of dvdfab, I hope they keep doing what they're doing.

  4. Re:How about just not naming them real names? on How Videogames Help Fund the Arms Industry · · Score: 2

    Well, you know what they say...reality is unrealistic.

    http://en.wikipedia.org/wiki/Audie_Murphy#Battles

    When asked after the war why he had seized the machine gun and taken on an entire company of German infantry, he replied simply, "They were killing my friends."

  5. How do I spot a genius? on How Do You Spot a Genius? · · Score: 5, Funny

    I look in the mirror.

  6. I wonder... on Buy an Elite HP PC, Get Your Own Support Staffer · · Score: 1

    What happens when said support person quits?

  7. Re:News at 11 on Strong Passwords Not As Good As You Think · · Score: 1

    Every 4 months? Must be nice.

    We get the notice to change our password every *15 days*.
    Yes, at my company I have to change my password 24 times per year.

    At this point I've taken to cycling through passwords until I can just reuse one that I actually remember, rather than complying with the hideous length/complexity/frequency requirements.

    Why we haven't moved to Digipass or something significantly less annoying, I don't know.

  8. Seven Days on The Science and Physics of Back To the Future · · Score: 2, Informative

    While it isn't BTTF, exactly, the tv show Seven Days had a similar time traveling premise, however the portion of the machine that traveled back in time wasn't the time machine itself, but rather a pod that had to be guided back to the earth. The intro of the show even shows a lost pod floating out in space with a (dead?) pilot. One of the few, if only, shows I've ever seen that addressed the time/space issue.

  9. Re:I will disagree on Super Monkey Ball Deluxe Announced · · Score: 2, Informative

    Honestly in our house we enjoy SMB1 more than 2. Why? 99 lives in 2 made it too easy.

    We made it through all levels on both games. Master 3 in SMB1 was such a pain.

    I do sort of disagree that you can't be shown what to do on a level. Lots of levels have non-obvious methods of beating them that are easier than the obvious way.

    Incidentally, if you want to be totally emasculated in relation to this game, look up the pack attack monkey ball videos. You will see him do things with a monkey ball that you'd think was impossible.

    Check out Pack Attack A11 SMB1.

    http://server1.vortiginous.com/smb/smb1/A11-packat tack-35980.zip

  10. Re:Umnm on The World of Virus Writers · · Score: 1

    High-level formatting a drive doesn't actually overwrite the information on the drive, just makes it inaccessible (and sets up the basic file structures, etc). In theory it is possible to recover data from the drive.

    If you overwrote every file (with random data or 0's) it'd make recovering the drive impossible.

  11. Re:Just get over it and... on The Guy Game - Adult Console Trivia Nirvana? · · Score: 2, Funny

    Ah, so instead of killing rats and bunnies in the newbie zones new players would instead start by killing kittens?

  12. Re:the problem with F-ZERO.... on Challenge In Games Is Not A Dirty Word · · Score: 1

    I agree that F-zero tends to lack feedback and, even more, even when you do know what to do the game can become frustratingly impossible.

    Don't get me wrong, I enjoy the game, but the difficulty level on some of the missions and courses is just incredible.

    The diamond cup, even on novice, is frustrating because few of the courses have edges so I tend to constantly fall off the sides.

    Trying to unlock anything in story mode is an exercise in insane frustration (you did know that beating a story mode mission on Very Hard unlocks an AX racer, right?). If you think Mission 3 is tough, wait until you try it on hard or very hard. And if you think _that_ is tough, Mission 7 is the same thing (finish a race first) but with more racers, a harder track, and faster opponents. I've been stuck on Mission 7 for over a week, as I cannot even beat it on the lowest difficulty.

    But the one mission that really takes the cake for me is Very Hard mission 5. You must race through a series of doors which are only wide enough to fit your racer. You _must_ boost every second of the race. You _must_ collect every boost capsule along the way. You _cannot_ hit anything or slow down the entire way. Did I mention you have 40 seconds to do it? Even the best players who have bothered to post their videos often take around 39.5-40 seconds to do it...what chance do I have, if a perfect run only has a 0.5 second margin of error?

    So with all the super-hard story missions and the insane difficulty in grand prix, I'm wondering if I'll even see the hidden stuff, such as the AX courses, AX racers, and character endings (that require you to beat _master_ grand prix difficulties to get!)

    At least super monkey ball let you enjoy most of the game (aside from the extra and master levels, of which only expert extra and master were a serious challenge to get. SMB2 was actually easier than SMB1 in this regard, as you could get 99 lives to finish it in, instead of the 3 lives you had in SMB1). My roomate managed to beat even those after literally months of spending his afternoons playing until the _one_ time he managed to beat the whole thing. For me, unless the game is an RPG with an engaging story that lasts the whole time, I'm not going to spend that kind of time.

  13. Is this study fundamentally flawed? on Videogames Affirm Violence Among Kids? · · Score: 1

    I glanced through the other comments and didn't see this brought up directly. I did see a lot of people claiming that we could no longer deny that videogames caused violence in children.

    However, the study only showed a correlation between the levels of violence a child expressed and the amount of videogames s/he played. That does not, however, mean that videogames neccesarily caused the violent behaviour. In fact, given that they said the level of violence and videogame playing was independent of the type of games the child played, I'd be more inclined to suppose that rather than videogames causing violence, the level of violence expressed by the child is in direct proportion to the need to expunge said violence in the form of games.

    Thus, the more violent the child, the more games they'd play. Not the other way around (more games -> more violent).

    Given that this could largely be the result of competitive/aggressive behaviour, I'd like to see this compared to a study of children who willingly play competitive sports. (This may be tricky, as it'd neccesarily need to be children who aren't in the sport because their parents want them to be, rather those who play for fun).

    An even more simple comparison may be that of a child who practices target shooting/archery (specifically not hunting, though, to remove the aspect of hurting another living being) as those are non-harmful sides of weapons designed for violence.

    Of course, in the end videogames may feed their aggressive behaviour and encourage it, which may not be a good thing, but given that the games the people played didn't relate to the length of time/amount of violence displayed I'd wonder if the games didn't serve more as a way for the child to blow off steam.

  14. Re:Another interesting math problem on No Magic In A Knight's Tour · · Score: 4, Insightful

    You're wrong...but don't feel bad. Lots of people make this mistake. Assuming the 'host' always opens one of the remaining doors and the remaining door never has a prize behind it, you should always switch. Why? On your first pick you have a 1 in 3 chance of getting the prize. If you always switch, your chance of getting the prize becomes 2 in 3. Prize -> Goat Goat1 -> Prize Goat2 -> Prize Thus, you win. or, to put it another way... Imagine there are 1000 doors and after picking a single door (1/1000 chance of getting the prize) the host opens all but 1 door. Would you switch? Of course! At that point there's a 9999/1000 chance you will win!

  15. I actually did buy a car from a videogame... on Car Makers Use Games As Virtual Test Drive · · Score: 4, Interesting

    3 years ago my roomate told me about a very cool new car called the Subaru WRX. I was interested, but didn't have the money for it at the time so I didn't give it much thought.

    I pretty much spent the next few years driving around the WRXs and, when they were available, STis in the various racing games that had them. Over time I gained a fairly healthy appreciation of that type of car and eventually did purchase a WRX STi when they became available in the last few months.

    Interestingly, until I went down to sign the papers for my car I had never been in a WRX nor STi and had I actually never seen an STi in person at that point.

    So far the car has lived up to my expectations, although some days I do wish I could take it around the rally courses I've been driving for the last few years... ^_^

    As for how close the simulations are? Well, some more than others but around my house GT3 is still a fan favorite as it's close enough to give a good feeling about a particular car but still retains a certain arcade-quality that doesn't punish the user too hard when they make a mistake. We can't wait for GT4 of course.