Samsung to use Sub-Pixel VGA Screens
pdawerks writes "Samsung Electronics has developed a new graphics chip that will allow half VGA screens to produce VGA resolution. The novelty is specially aimed at future mobiles with VGA screens that will be less than 2.4 inches. It generates color using an entirely new driving method called sub-pixel unit driving methodology." Not sure if I think it is exactly new or not, but it's nifty.
More details can be found at Deisgntechnica.
Geekzone also has a similar article.
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It generates color using an entirely new driving method called sub-pixel unit driving methodology
I suppose I got my driver license from the wrong place...
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Is it really as simple as that? because that's been around for at least 25+ years in theory, a bit less in practice.
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the title suggests that "VGA" indicates a default screen size (like 4" by 6"), but my understanding is that VGA says nothing about the size of the display, only the number of pixels (you can display VGA resolution of 640 x 480 on a 10" screen or a 30" screen, and its still VGA).
So isn't the whole term "half VGA screen" kinda dumb? Or is it just me?
Double the resolution, and blend the colors of neighboring pixels together to fit on a lower res. screen. Sounds like a new way of saying "anti-aliasing" ...
And the window washers are now "corporate vision enhancers!"
The article is really short, but it says that the screen will use sub-pixel technology to allow a half-VGA screen to render VGA resolution. MS Cleartype also uses sub-pixel technology, though to make text sharper.
A linkie with information about sub-pixels in general (though it's on grc.com, whatever.) http://grc.com/cleartype.htm
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Subpixel rendering takes into account the physical position of the red, green, and blue subpixels of an LCD display, and can therefore provide up to 3X the horizontal resolution of a typical display (with distortion, of course)
Here's a nice writeup
Sounds basically like cleartype, right? I mean, all THAT is is using the RGB (or CYM) sub-pixels to smoothe out lines and curves, correct? Err, so what's the BFD?
-theGreater Muller.Interlacing does not double lines. It is just a process that brings the lines up in an alternating (odd/even) sequence. This is now being joined by progressive scan which brings the lines on in order from top to bottom.
Progressive or interlaced, can each scale in lines of resolution to HiDef. 1080i and 720p respectively. (i=interlaced p=progressive)
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As usual, Wikipedia has a good article. To quote:
Interlacing is a method of displaying images on a raster-scanned display, such as a cathode ray tube (CRT), that results in less visible flickering than non-interlaced methods. The display draws first the even-numbered lines, then the odd numbered lines of each picture.
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The article suggests that they added "White pixels". Additionally, the problem of dark screen due to the increased pixel density on high resolution panels has been solved using 4-color (R-G-B-W) rendering algorithm, improving the brightness of TFT-LCD panels. That's radicaly different than ClearType. ClearType uses the normalized RVB subpixels arrangement to triple the "perceived" resolution. That's because the humain eye is more sensitive to luminance than to chrominance (try to recognize colors in the dark, you can't, but you can still read B&W text). The problem here is not text aesthetics. It's global luminosity, as your backlight often has to battle with sunlignt. They add more "white pixels" to enhance the luminosity. In percentage, the number of "color" pixels are lower in this system. But the eye won't actually see the difference.
Quote:
By composing a new pixel with the sub-pixel on the adjacent scanning line, 480*640 VGA resolution can be attained from a 240*640 half-VGA panel.
Drop all the "MacOS does this", "ClearType does this", etc. shit please.
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Here is a link to the Samsung website about the technology: http://www.samsung.com/Products/TFTLCD/Technology/ 4colorrandering.htm
I wouldn't complain too hard about the confusion in the details. They couldn't even spell 'rendering' right on their own site (4 color randering???).
It also discusses 'physicail' pixels. I dunno about that.
They seem to have created smaller pixels, which are spatially located across a different area than normal.
They then need fewer wires to connect the given number of pixels. Meaning a higher resolution with fewer interconnects. Maybe I'm completely wrong in this 1 minutes evaluation.
The neat thing is the overlap of their 'logical' pixel arrangements. It would seem they are using traditional dithering with a complicated arrangement of pixels. This should do exactly what they state. Ther weird thing is that their sub-pixel seems to have the wrong number of color sub-elements.
One would expect a ratio of 2:1:1 for green:red:blue emitters. They have 4:2:1. Maybe their red emitters are much brighter than the blue, which would make sense.
They mention replacing some rows with white pixels, but their diagrams don't show anything. Maybe the media-relations people just don't know how the technology works, and are making stuff up until someone corrects them.
... VGA has only 16 colors in 640x480. It could only show 256 colors in the 320x200. Comparing it to what most PDAs do now, it seems that getting 64K colors in 320x200 is already beyound what VGA did!
They seem to be indicating that the RGBW trick is a whole different thing used to increase brightness (similar to CMYK for printers to make dark black colors).
There is a chance the subpixel rendering trick might depend on the new RGBW setup though, but it seems like they're two seperate technologies.
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Because current LCD pixels require six lead lines, and we can't make lead lines small enough to shrink the pixels any further. The article phrases this badly: it's not that pixels can't be made smaller. It's that TFT LCD pixels' lead lines take all of the available current space, and there is no current technique on the horizon to solve this. Other monitor types do not have this particular problem; this is peculiar to LCD and OLED.
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Here's a very good writeup on how subpixel rendering works:
http://grc.com/ctwhat.htm
It goes into detail with pictures and everything, demonstrating how the technology takes advantage of the separate red, green, and blue subpixels to achieve additional smoothing.
I'm not sure how Samsung intends to implement "white subpixels" though.
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Did anyone else notice that the acronym for this technology is "SPUD Methodology"?
I know they are working with other panel folks too, so you will probably see more of these type of sub-pixel displays soon.
For best results set your resolution low, otherwise it has very visible moire patterns. As a side effect of the conversion, the image gets darker. My program also has a colour cast, which the article claims is due to adding the white pixel. The article also says that Samsung has overcome this problem.
It works by setting up the subpixels as a 640x480 square grid, with each pixel consisting of a starting pixel, and the right, lower, and lower right subpixels. Subpixel values are calculated using the average intensity of the corresponding colour value in each of the four pixels the subpixel is a part of.
Visually, aside from the darkness and colour cast which are artifacts of the simulation and wouldn't appear in the real product, it looks decent. It's blurrier than a true 640x480 display, but retains more detail than the 320x240 downsampled version.
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