Samsung to use Sub-Pixel VGA Screens
pdawerks writes "Samsung Electronics has developed a new graphics chip that will allow half VGA screens to produce VGA resolution. The novelty is specially aimed at future mobiles with VGA screens that will be less than 2.4 inches. It generates color using an entirely new driving method called sub-pixel unit driving methodology." Not sure if I think it is exactly new or not, but it's nifty.
More details can be found at Deisgntechnica.
Geekzone also has a similar article.
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It generates color using an entirely new driving method called sub-pixel unit driving methodology
I suppose I got my driver license from the wrong place...
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Is it really as simple as that? because that's been around for at least 25+ years in theory, a bit less in practice.
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the title suggests that "VGA" indicates a default screen size (like 4" by 6"), but my understanding is that VGA says nothing about the size of the display, only the number of pixels (you can display VGA resolution of 640 x 480 on a 10" screen or a 30" screen, and its still VGA).
So isn't the whole term "half VGA screen" kinda dumb? Or is it just me?
Double the resolution, and blend the colors of neighboring pixels together to fit on a lower res. screen. Sounds like a new way of saying "anti-aliasing" ...
And the window washers are now "corporate vision enhancers!"
The new driver IC has overcome the physically impossible VGA-class and higher resolution images on small size TFT-LCD panels of less than 2.4 inches
Why is it physically impossible to design VGA displays less than 2.4 inches? Too small pixels?
The article is really short, but it says that the screen will use sub-pixel technology to allow a half-VGA screen to render VGA resolution. MS Cleartype also uses sub-pixel technology, though to make text sharper.
A linkie with information about sub-pixels in general (though it's on grc.com, whatever.) http://grc.com/cleartype.htm
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Subpixel rendering takes into account the physical position of the red, green, and blue subpixels of an LCD display, and can therefore provide up to 3X the horizontal resolution of a typical display (with distortion, of course)
Here's a nice writeup
Sounds basically like cleartype, right? I mean, all THAT is is using the RGB (or CYM) sub-pixels to smoothe out lines and curves, correct? Err, so what's the BFD?
-theGreater Muller.Interlacing does not double lines. It is just a process that brings the lines up in an alternating (odd/even) sequence. This is now being joined by progressive scan which brings the lines on in order from top to bottom.
Progressive or interlaced, can each scale in lines of resolution to HiDef. 1080i and 720p respectively. (i=interlaced p=progressive)
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As usual, Wikipedia has a good article. To quote:
Interlacing is a method of displaying images on a raster-scanned display, such as a cathode ray tube (CRT), that results in less visible flickering than non-interlaced methods. The display draws first the even-numbered lines, then the odd numbered lines of each picture.
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As they say in Germany "ich habe gemüse in das leiderhosen". Which means that it might be looking like new fancy things but it is still the same old clothes.
Kinda like the Swedish "min trusse lugter af tis",, it's new but then again, it's not.
Is it a case of someone applying existing technologies like smoothing to the hardware layer if you look into what's really going on?
The article suggests that they added "White pixels". Additionally, the problem of dark screen due to the increased pixel density on high resolution panels has been solved using 4-color (R-G-B-W) rendering algorithm, improving the brightness of TFT-LCD panels. That's radicaly different than ClearType. ClearType uses the normalized RVB subpixels arrangement to triple the "perceived" resolution. That's because the humain eye is more sensitive to luminance than to chrominance (try to recognize colors in the dark, you can't, but you can still read B&W text). The problem here is not text aesthetics. It's global luminosity, as your backlight often has to battle with sunlignt. They add more "white pixels" to enhance the luminosity. In percentage, the number of "color" pixels are lower in this system. But the eye won't actually see the difference.
Quote:
By composing a new pixel with the sub-pixel on the adjacent scanning line, 480*640 VGA resolution can be attained from a 240*640 half-VGA panel.
Drop all the "MacOS does this", "ClearType does this", etc. shit please.
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Actually its been around a lot longer then you think. The Apple II used a form of sub pixel rendering written by steve wozniak himself.
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My question is, is this something new because its more clear? or because it's a hardware implementation?
Here is a link to the Samsung website about the technology: http://www.samsung.com/Products/TFTLCD/Technology/ 4colorrandering.htm
I wouldn't complain too hard about the confusion in the details. They couldn't even spell 'rendering' right on their own site (4 color randering???).
It also discusses 'physicail' pixels. I dunno about that.
They seem to have created smaller pixels, which are spatially located across a different area than normal.
They then need fewer wires to connect the given number of pixels. Meaning a higher resolution with fewer interconnects. Maybe I'm completely wrong in this 1 minutes evaluation.
The neat thing is the overlap of their 'logical' pixel arrangements. It would seem they are using traditional dithering with a complicated arrangement of pixels. This should do exactly what they state. Ther weird thing is that their sub-pixel seems to have the wrong number of color sub-elements.
One would expect a ratio of 2:1:1 for green:red:blue emitters. They have 4:2:1. Maybe their red emitters are much brighter than the blue, which would make sense.
They mention replacing some rows with white pixels, but their diagrams don't show anything. Maybe the media-relations people just don't know how the technology works, and are making stuff up until someone corrects them.
According to the article, they're generating a white signal from the RGB input and have four color elements for each pixel-- RGBW. I suspect they're arranged in a square, like:
RG
BW
or some such. This would let them apply a system like ClearType or OSX or the old Apple II subpixel rendering in two dimensions, rather than just one as with the typical horizontal RGB subpixel arrangement.
Samsung's press release about "sub-pixel unit driving methodology" is total hype and bull in my opinion. This technique provides better color and smoothing but no higher resolution by any means. They should be honest and call is what it is - color contrast and sharness enhancing technology - and not suggest that it provides a higher resolution for a given and fixed physical resolution.
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They better change the name of the gun/emitter from Sub-Pixel Unit to something else, or it will be "stuck" with the acronym...
S.P.U.G.E.
Maybe Micro-Pixel Unit.
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... VGA has only 16 colors in 640x480. It could only show 256 colors in the 320x200. Comparing it to what most PDAs do now, it seems that getting 64K colors in 320x200 is already beyound what VGA did!
They seem to be indicating that the RGBW trick is a whole different thing used to increase brightness (similar to CMYK for printers to make dark black colors).
There is a chance the subpixel rendering trick might depend on the new RGBW setup though, but it seems like they're two seperate technologies.
retrorocket.o not found, launch anyway?
I'm sure Samsung won't want to cannibalise their own panel business, but if they make some sort of inline attachment that we can connect to existing LCDs to boast their resolution, wow... its gonna be so cool!
I'm sure everyone will buy one!
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Here's a very good writeup on how subpixel rendering works:
http://grc.com/ctwhat.htm
It goes into detail with pictures and everything, demonstrating how the technology takes advantage of the separate red, green, and blue subpixels to achieve additional smoothing.
I'm not sure how Samsung intends to implement "white subpixels" though.
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Did anyone else notice that the acronym for this technology is "SPUD Methodology"?
Whoa, you're not getting it, rewt66. It sounds like you think what's going on is simply sampling of higher resolution data down to a lower resolution and claiming it's as good. (i.e. if a white pixel and a black pixel were next to each other, they would be replaced with a single 50% grey pixel.)
That's not quite the technology here. You see, a normal LCD has 'subpixels' which are really just pixels that can display one of the three additive primary colors (red, green and blue.) These pixels are necessarily not in the same exact space, and are usually arranged into rows This means that you can increase pixel resolution at the cost of color accuracy.
Today this technology is utilized by software to provide sharper text display, although if you squint you can sometimes see strange blue and red artifacts around the edge of fonts. Here's an example: close-up of black text on white background
As far as I can tell, the technology here differs in the arrangement of subpixels and the addition of a white/brightness subpixel.
First, it sounds like they're simply scaling 640x480 down to 320x240 with antialiasing. Big whoop.
Second, if they only do a luma blend (ie, ignore the nonlinearity of human perception of light), then it really won't be quite the same thing. I just don't think they're doing it right, because a proper luminance blend is computationally expensive.
I know they are working with other panel folks too, so you will probably see more of these type of sub-pixel displays soon.
For best results set your resolution low, otherwise it has very visible moire patterns. As a side effect of the conversion, the image gets darker. My program also has a colour cast, which the article claims is due to adding the white pixel. The article also says that Samsung has overcome this problem.
It works by setting up the subpixels as a 640x480 square grid, with each pixel consisting of a starting pixel, and the right, lower, and lower right subpixels. Subpixel values are calculated using the average intensity of the corresponding colour value in each of the four pixels the subpixel is a part of.
Visually, aside from the darkness and colour cast which are artifacts of the simulation and wouldn't appear in the real product, it looks decent. It's blurrier than a true 640x480 display, but retains more detail than the 320x240 downsampled version.
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