Improved gameplay
by
rzei
·
· Score: 5, Insightful
I guess it was too much to expect from a press release or what ever, but I still hoped to find something which would had been a hint that id has read some comments of their dull doom 3.
I'm not saying that I won't play it, nor am I not saying that many wont buy the expansion set but I'm saying that many wont enjoy playing it.
I'm hoping they'd come up with something more than:
Enter a room
Kill the first monster
Turn around, kill the second monster
Go through the room, looking for supplies
Kill the third monster in front of the medkit
Jump to 1.
Hoping for everyone's sake, please id use more of the potential of doom3 and concept of scary game.
Re:Improved gameplay
by
T-Ranger
·
· Score: 2, Insightful
Well, this game has cut screens and at least a vague plot. Kinda like porn that way.
I dont understand id. Their game engines rock, no doubt, but the games are kinda sucky. In Doom 3 there is exactly one decision to make (send or dont send the message), but that decision has exactly zero effect on anything else, except for a cut screen. There should be multiple paths, NPCs that actually do something. Choices from level 1 should effect level n, for all values of n.
Beh. Its only a matter of time before someone does a total conversion. ET with the Doom3 engine.. Closer and closer to teledildonics every day.
Re:Improved gameplay
by
Medieval_Gnome
·
· Score: 2, Informative
Actually there is another choice. In the alpha labs, whether to use the E?? (forgot the letters) system or to use the bridge. Very small decision.
Also, there's a point where you see a scientist in a chamber, and you can either kill him or rescue him. If you rescue him, you can follow him into a room with a PDA that has information that lets you get the BFG. So there's a somewhat larger decision.
You should play it and you'll see. They have this amazing graphics engine but every room is dark as a camel's ass and you can't use the flashlight at the same time you shoot.
Essentially, it's a cheap gimmick to get you to be afraid. The engine itself rocks, but the level design sucks incredibly.
RFE: MP Autodownload
by
DrunkenTerror
·
· Score: 4, Insightful
The one feature I wish they'd add is auto-downloading of maps from MP servers. I love id, but the fact that it doesn't even tell you the FILENAME you're missing when you try to connect to a server is really harsh. I'm hoping the next patch will fix this.
Please, id. Please. This is the one thing really holding back MP player-base expansion. We've been playing the same 5 maps for 3 months now, cause it's such a pain in the ass for clients to use new maps.
Move on Carmack.
by
JavaLord
·
· Score: 2, Interesting
I'd really like to see Carmack and the doom team move on to a totally different project. Carmack always wanted to do a "metaverse" type game. I think a MMO from those guys would be interesting at this point.
Re:Move on Carmack.
by
desau
·
· Score: 2, Insightful
beh.. MMO is a waste of time.
I'll never, ever pay a monthly subscription fee to play a game.
Actually, my vote goes to Doom 1. Why? Because nothing has changed significantly since then.
The only game that has gone beyond the basic "run down the hallways and shoot things" is Metroid Prime, but that's an adventure not a shooter so let's not compare apples and oranges.
In fact, most FPS's have taken a step backward since Doom 1. In Doom, the levels were well-architected, had you coming back to areas, and were littered with excellent secret areas. Today, it's "run through area, shoot things, go to next area, repeat". Pretty sad.
--
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
You've never seen Thief: The Dark Project or its sequals then, have you?
-- - chrish
Re:Doom 4
by
Anonymous Coward
·
· Score: 3, Funny
Are there any plans for Doom 4 on horizon? Any screenshots of pre-alpha concept art etc.?
Yep. A preliminary screenshot of Doom 4 can be found here.
Keep in mind, this is just an early rendition.
But will it...
by
MMaestro
·
· Score: 4, Interesting
have online co-op? Based on the original Doom 3, having two people gun down some of the monsters might be too easy, but if the game engine can support large numbers of enemies at a time then I say get it in there.
Re:Oh, look -- the lights went out!
by
reeve
·
· Score: 2
Yeesh, did you *ever* try to get into the game instead of playing it as a mindless shooter? If you actually looked at/listened to all those PDAs and video disks you find, the game has a very detailed story and some damn good voice acting. Not to mention the numerous secret stuff scattered about (which most people apparently didn't find since a lot of people claim it doesn't have any). How sad a world this is when people can't enjoy a well-made game just because they don't feel like actually *trying* to enjoy it.
-- Reeve the cat
Re:Oh, look -- the lights went out!
by
dave-tx
·
· Score: 2, Funny
It's funny, the internet is such a "big place", but I keep running in to the same people everywhere. Once again, I run in to Doug (who I've never actually met, but "hi" anyway from a fellow Austinite.
More of the `the lights went out! I'll bet I'm about to be attacked!' brilliance. Joy.
I'm actually enjoying Doom 3, but I would have hated it if I didn't download the ducttape mod.
You want a creepy FPS? System Shock 2.
Agreed. More than once I cracked my head on the wall trying to dodge something that startled me in SS2. And the creepy audio logs.... wow.
--
>> "What would the robut do? Frame someone!"
Re:Oh, look -- the lights went out!
by
dougmc
·
· Score: 2, Insightful
Yeesh, did you *ever* try to get into the game instead of playing it as a mindless shooter?
Yes, and I found it lacking. I like my games to have a story, and the story in Doom 3 was quite weak.
Deus Ex, Half Life, System Shock 2. Those were much better.
Even the PDAs were predictable. `I hear voices. I had to fix the condensor coils AGAIN thanks to the power surges from Delta lab. We're going to stockpile some weapons just in case. Just to be safe, the new code is 622.'
I heard they're going to take advantage of the amazing dynamic lighting system in the game by adding lights. I can't wait!
--Dan
Re:Oh, look -- the lights went out!
by
reeve
·
· Score: 2, Insightful
You obviously misunderstood me. I'm not referring to just story elements and such, I'm referring to what made Doom and Doom II fun, actually exploring the levels trying to find secrets or "easter eggs". Think about it, when you first played Doom, did you rush through it or did you roam around trying to find items and making sure you found every enemy? That's what people seem to forget to do these days. Of course, it would helped if Doom 3 had the end-of-level splash screens that showed how many enemies/items/secrets you missed. (Anyone care to try making a mod to do that?)
Crap, that means I have to shift it into high gear and actually beat the first one, now. Will the expansion also cost 60$US?
Informatus Technologicus
"DOOM 3 defines first-person cinematic action"
Actually, my vote goes to Half-Life.
Oddly Draconis
Too cynical to live, too stubborn to die.
Will they put an actual game in there this time?
Sorry, cheap shot, couldn't resist.
Overcaffeinated. Angry geeks.
I guess it was too much to expect from a press release or what ever, but I still hoped to find something which would had been a hint that id has read some comments of their dull doom 3.
I'm not saying that I won't play it, nor am I not saying that many wont buy the expansion set but I'm saying that many wont enjoy playing it.
I'm hoping they'd come up with something more than:
Hoping for everyone's sake, please id use more of the potential of doom3 and concept of scary game.
Will this one use light?
There's so little difference between politics and jihad lately...
The one feature I wish they'd add is auto-downloading of maps from MP servers. I love id, but the fact that it doesn't even tell you the FILENAME you're missing when you try to connect to a server is really harsh. I'm hoping the next patch will fix this.
Please, id. Please. This is the one thing really holding back MP player-base expansion. We've been playing the same 5 maps for 3 months now, cause it's such a pain in the ass for clients to use new maps.
I'd really like to see Carmack and the doom team move on to a totally different project. Carmack always wanted to do a "metaverse" type game. I think a MMO from those guys would be interesting at this point.
Actually, my vote goes to Doom 1. Why? Because nothing has changed significantly since then.
The only game that has gone beyond the basic "run down the hallways and shoot things" is Metroid Prime, but that's an adventure not a shooter so let's not compare apples and oranges.
In fact, most FPS's have taken a step backward since Doom 1. In Doom, the levels were well-architected, had you coming back to areas, and were littered with excellent secret areas. Today, it's "run through area, shoot things, go to next area, repeat". Pretty sad.
Don't think of it as a flame---it's more like an argument that does 3d6 fire damage
Are there any plans for Doom 4 on horizon? Any screenshots of pre-alpha concept art etc.?
Yep. A preliminary screenshot of Doom 4 can be found here.
Keep in mind, this is just an early rendition.
have online co-op? Based on the original Doom 3, having two people gun down some of the monsters might be too easy, but if the game engine can support large numbers of enemies at a time then I say get it in there.
Yeesh, did you *ever* try to get into the game instead of playing it as a mindless shooter? If you actually looked at/listened to all those PDAs and video disks you find, the game has a very detailed story and some damn good voice acting. Not to mention the numerous secret stuff scattered about (which most people apparently didn't find since a lot of people claim it doesn't have any). How sad a world this is when people can't enjoy a well-made game just because they don't feel like actually *trying* to enjoy it.
Reeve the cat
More of the `the lights went out! I'll bet I'm about to be attacked!' brilliance. Joy.
I'm actually enjoying Doom 3, but I would have hated it if I didn't download the ducttape mod.
You want a creepy FPS? System Shock 2.
Agreed. More than once I cracked my head on the wall trying to dodge something that startled me in SS2. And the creepy audio logs.... wow.
>> "What would the robut do? Frame someone!"
Deus Ex, Half Life, System Shock 2. Those were much better.
Even the PDAs were predictable. `I hear voices. I had to fix the condensor coils AGAIN thanks to the power surges from Delta lab. We're going to stockpile some weapons just in case. Just to be safe, the new code is 622.'
I heard they're going to take advantage of the amazing dynamic lighting system in the game by adding lights. I can't wait!
--Dan
You obviously misunderstood me. I'm not referring to just story elements and such, I'm referring to what made Doom and Doom II fun, actually exploring the levels trying to find secrets or "easter eggs". Think about it, when you first played Doom, did you rush through it or did you roam around trying to find items and making sure you found every enemy? That's what people seem to forget to do these days. Of course, it would helped if Doom 3 had the end-of-level splash screens that showed how many enemies/items/secrets you missed. (Anyone care to try making a mod to do that?)
Reeve the cat