C++ In The Linux kernel
An anonymous reader submits "A researcher at Reykjavik University Network Laboratory (netlab.ru.is) has just released a Linux patch allowing for complete kernel-level run-time support for C++ in the Linux kernel, including exceptions, dynamic type checking and global objects (with constructors and destructors) The implementation is based on the C++ ABI in GNU g++, but contains various kernel level optimizations, that reduces the cost of throwing exceptions by an order of magnitude, thus making C++ exceptions viable in several scenarios. Furthermore, the Linux module loader is extended to handle weak symbols in C++, so that dynamic type checking is reduced to a pointer comparison, in contrast to string comparison."
how long until c# is supported?
So what will we say the kernel is written in . . C? C+? CKernelRun?
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Good now I can fire up my good old visual basic and hack the kernal with COM.
I'm sure the kernel developers will LOVE the idea of putting C++ in the kernel.
That's really awesome news, but I just can't imagine it being accepted in the mainline branch. Many figureheads in the linux kernel group are anti-C++ enough to probably veto this effort. (If "anti" is too strong, then at least I'll safely claim they're not "pro C++".)
It'd sure be nice though...
RMS is probably turning over in his grave... oH! wait he's not dead!
Zoeith
Say what you will about C++ being slower and more bloated than C, but I think this is a huge leap forward. I doubt Linus will accept it anytime soon as an official patch, though. If they have succeeded in making exceptions quick, I think C++ has a real place in the kernel. C++ offers the ability to have better type safety and more modular apis and interfaces to the kernel. For example being able to develop a new device driver inheriting from a nice base class is a good idea.
Anyway, this is a neat hack and I look forward to seeing what comes of it.
In fact, in Linux we did try C++ once already, back in 1992.
It sucks. Trust me - writing kernel code in C++ is a BLOODY STUPID IDEA.
The fact is, C++ compilers are not trustworthy. They were even worse in 1992, but some fundamental facts haven't changed:
* the whole C++ exception handling thing is fundamentally broken. It's _especially_ broken for kernels.
* any compiler or language that likes to hide things like memory allocations behind your back just isn't a good choice for a kernel.
* you can write object-oriented code (useful for filesystems etc) in C, _without_ the crap that is C++.
In general, I'd say that anybody who designs his kernel modules for C++ is either
* (a) looking for problems
* (b) a C++ bigot that can't see what he is writing is really just C anyway
* (c) was given an assignment in CS class to do so.
Feel free to make up (d).
what an incredibly awesome idea!!!
... my hats definitely off to this academic you have definitely spent your time wisely!!!!
... a real language will do us all good ...
...
i can't wait to try and debug virtual functions, copy constructors, and polymorphism over JTAG or BDM!!!!
man thats gonna be fun
i always found C causes to much clutter in the linux kernel
keep an eye for this in 3.0
Jim
I'm not sure if many people remember, but there was a short time when the kernel source was compiled with g++, even though the source was plain C.
IIRC (memeory very hazy, though), it lasted about a month in 1992 or 1993, and it had something to do with type-safe linking(?).
(S(SKK)(SKK))(S(SKK)(SKK))
Any kernel project that uses C++ is most likely doomed to be an experimental project and will most likely never be included in the kernel. IMO, there's good reason for that, too. The added complexity just doesn't outweigh the benefits of using C++ over C.
In fact, there was a good post on kerneltrap not to long ago about C++ inside the linux kernel:
http://kerneltrap.org/node/view/2067
Worth a read if you've got a few minutes to burn.
I've only written one linux driver, so I'm no expert, but I can think of situations where exceptions can be helpful for device drivers.
Take, for example, a game controller or other hardware device that can become unplugged at any moment. It's useful to have an elegant way of handling this uncommon occurrence.
Exceptions are a useful way to separate uncommon sanity checks from the rest of your code, so you're not forced to use ugly nested conditionals.
It's not the slowliness, it's the obscuirty and the lack of control over the binary code size it introduces. Something as simple as 'a == b' may easily add few KB to the kernel.
If you think it's OK, you obviously haven't been involved in kernel or embedded development. If you say one should be careful what features of C++ he uses and not to use this and that, I say one should learn proper C skills instead.
3.243F6A8885A308D313
C++ was designed to be the language of choice for modern operating systems, meant to replace C. This is main reason why every decision was made with efficiency in mind (no automatic virtual functions, no garbage collection, and, oh yes!, the infamous: pointers and goto). And of course C++ is fast. Maybe it loses by hair's breadth with C but surely wins with Java by great margin. And don't tell me about JIT, do some homework.
I think trying to incorporate C++ into Linux kernel is a good decision, giving more vitality to Linux and allowing it to differentiate better from the traditional UNIX systems - but that's only my 0.02 Euro.
You can defy gravity... for a short time
Nope. It's a condition that the throwing code couldn't handle. Someone else can handle it.
Classic example: a method calls another that calls another that calls openfile() for a temp file, which fails. the lower two methods don't care, and the toplevel one can give the user a proper error message and clean up.
People wonder why software is so hard to test, does so poorly on error handling, yet complain whenever we add mechanisms to languages to help.
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Oh dear. Another person who thinks that exceptions should never be thrown.
If exceptions were never meant to be thrown, they wouldn't be in the language. Exceptions are an abstraction for dealing with exceptional conditions -- conditions that do not normally occur, but can occur. At the expense of some additional complexity, they make error checking a little simpler and less bug-prone. When (not if -- assuming you are a believer in Murphy's law) those exceptional conditions occur, your program better be able to handle them correctly.
You are right that some people do use exceptions when not appropriate. Exceptions are (generally) not appropriate for exiting loops, for example. But they are more than appropriate for out of memory conditions, out of disk space conditions, etc.
The reason they are not viable performance-wise is not because they are too expensive to throw; it is because they are too expensive when they are never thrown at all. There's generally a 5-10% performance hit just from having code that might possibly throw an exception, depending on your compiler's implementation. The numbers on the netlab page are for throwing exceptions, unfortunately; I would be interested in seeing if they got a performance benefit when exceptions are not thrown. Guess I'll have to dig to find a copy of the paper.
Embedded dev is now often C++ based. It's all about making sure you have devs who have a clue.
Anyone writing a == b should notice that a & b aren't primitive types.
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Now I'm a big fan of C++ and all, being both my language of choice and my favoured (or at least, least detested) language. However, there is the matter of using the right tool for the right job. When I need a quick, disposable tool, I don't fire up a new C++ file and work it into my project. I slap together something in ruby, and use that. Now, C++ in the Linux kernel?
The value of an OO language in larger projects is enormous. Basically there are simply too many things that could go wrong at any point, and the overhead associated with C++ (memory use, exception setup, excess copying, dynamic checking) is a small price to pay for the additional benefits it provides. As you get closer to the metal though, and you have to watch what you are doing more closely. You want to know exactly when memory is being allocated, when something may go wrong, and only want to set up to catch exceptional circumstances if you know they may occur. Resources in kernel-land are expensive. C allows this kind of control, C++ does not.
My former boss would love to see me defending C over C++ like this. The irony.
Having said that, the capability to run C++ code in the kernel would certainly be nice, provided it didn't impact the existing code. I'm not sure how this one could be pulled off though. There'd be too much code that would need to be made aware of exceptions, destructors, so forth.
Sorry, but I think you're missing the point of exceptions. They are supposed to decouple generating the error from reacting to it, because in practice that's often useful.
Exceptions are a systematic way to return control multiple layers up the code, without cluttering the code in between passing information it doesn't need to know or care about. They are best used where the code that directly causes the error can't handle it because it doesn't know how, and the code that handles it doesn't care where it came from, because the code that was trying to run aborted anyway.
You could write at least a good length article on what exceptions are and aren't good for, but in short, if you ever throw exceptions exclusively at one level and catch them exclusively at the next level up, there's a good chance you're using the wrong tool for the wrong job.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
Linux made his view on C++ in the kernel a while ago here
These guys didn't do this with hopes of it being accepted into mainline, they did it to use with their pronto project (some sort of dynamic multicasting project, using the Linux kernel).
:-)
;-)
Personally, I think mixing C++ into the kernel is not a good idea, generally, in my experience certain aspects of C++ are messy to debug, and if you're gonna skip using them, then perhaps you should've stuck to C.
Also these guys used to distribute their pronto project in one tarball, a modified version of the Linux kernel, and the website for downloading it made you have to accept *their* license. When the issue of whether this was possibly in violation of the GPL, and if they should rather distribute a clean patch, came up on the local GLUG mailing list (www.rglug.org) their response was rather shocking, they absolutely refused to acknowledge that they should perhaps distribute their code in another way, and even reverted to speculations about the legitimacy and enforcability of the GPL. To their defense, the original 'article' on the matter was very inflammatory and made some rather derogatory remarks, and IIRC they changed their website some time later.
Multicasting is a cool technology, and dynamic multicasting routers such as RU is researching and developing with the Pronto project, may well be the key to using the internet as a single infrastructure for 95% of our content-delivery and communication needs (digital TV through the internet, without exponentially increasing bandwidth load, etc), so I hope RU keep on, and their work be fruitful
Also, to everyone who refers to the creator of Linux, as 'Linux'... his name is 'Linus', get it through your heads, this is slashdot.org not mouthbreathers.org
I'm an embedded developer. I've done some projects as C only and some as C++. With proper discipline C++ can actually generate smaller, more compact code than straight C. But getting the infrastructure done is a bit harder.
.38 special.
In fact, eCos, a very nice (GPL) embedded operating system has its kernel written in C++. eCos performs well and is cleaner than a competing straight C RTOS which has to build its object system by hand (VxWorks' WIND kernel).
The real difficulty in using C++ for embedded development comes from the toolchains themselvs. Frequently new processor architectures don't have very functional C++ back ends but C is somewhat stable.
In fact, I worked on porting some C++ TV middleware to a specialized "media DSP processor." The GCC back-end for C was rock solid but C++ constructs would give me constant ICEs.
C++ does fix some dumb things in C, but when it comes to shooting yourself in the foot, C++ is like an AK-47 while C is more like a
Clean, but not clean enough. For true conceptual purity, you need lexical closures, call-by-name, monads, lambdas, cooperative microthreads (though of course these could be simulated by call/cc), message passing, introspection and serialization, nongenerative record types, one-shot and partial continuations, maybe a little prototype-based OOP for flavor, and of course if you add prototype-based OOP, you'll need generics that are specializable by object rather than class (as well as consider the case of whether a method specialized for a particular prototype object still applies to its descendents), not to mention considering how that would affect the implementation of a meta-object protocol and multiple inheritance.
Once you've done all this, Linux will truly be ready for the desktop. (Assuming you axiomatize your language definition first, to get rid of unnecessary features like for loops).
> // C++, is this really better?
> Register_set regset(base_address);
> regset.write(SOMEREG_OFFSET , Register_set::BIT_A | Register_set::BIT_B);
Only a complete novice would write code like this. Your code setting *SOMEREG_ptr = BIT_A | BIT_B will work just fine in C++ too. In fact, you could transparently support multiple types of registers by overloading operator= of SOMEREG_ptr, which could be a polymorphic class. And if you think that is going to bloat your code, you obviously have never looked at the output of a good compiler like gcc. A good C++ design is FAR more readable than any C hack you can come up with.
> Typical compilers for DSP's lag the C++ standard by 10 years
That is the problem of your compiler, not the language. Stop bashing C++ when you should be blaming your vendor for not being able to write a decent compiler, or even port gcc to their platform.
First, you're not dumb; you just don't know much about the issue. Which is good: it means you know a lot more than a lot of the people who have been responding so far.
Essentially, C++ offers support for many, many different types of programming. Just like there are some tasks for which object-orientation is better than procedural, there are some projects for which generics are superior, for which functional programming is superior, etc., etc.
C++ is not an object-oriented language and was never intended to be (as reading Stroustrup will tell you); C++ was meant to support a broad variety of programming styles, of which object-oriented programming is just one.
So what do we gain by allowing the kernel to use C++? Mostly, we allow kernel programmers flexibility to solve problems in different ways. However, the trick to this is that while we're giving the programmers additional tools with which to do their jobs, we're giving them more complex tools which sometimes fail in extremely bad ways.
Exceptions are a good example. Up until very recently, code that used exceptions was about 5% slower than code that was exception-free. This five percent penalty was unavoidable overhead. Now, some people got bit by this five percent hit (usually people working in realtime fields) and came to the conclusion of "oh, C++ sucks for RTOS because exceptions give a five percent hit".
The reason why they came to that conclusion is easy to understand: it's easier to blame their tool than their knowledge of the tool. It's easy to say "oh, C++ sucks"; it's harder on the ego to say "well, I didn't know that about C++, and it bit me in the ass."
Many--and maybe most--people who condemn C++ have not used it recently. Linus, for instance, condemns C++ based on his experiences with it from 1992, six years before the C++ language had been standardized and ten years before GNU got a decent C++ compiler.
C++ is a very complex language, as anyone, even C++ aficionados, will tell you. On the other hand, in the hands of someone who's made the (significant) investment to become a skilled C++ programmer, C++ is capable of breathtaking power and elegance.
The conflict is essentially this: one side believes "if we add C++ support to the kernel, we'll have lots of incompetent C++ people doing all manner of incompetent C++ things which are really stupid and killing performance" and the other believes "with C++ support to the kernel, we give programmers different ways to solve approach problems, and I'm not going to deny all programmers the benefit of C++ just because many programmers can't use it effectively."
I sincerely think that adding C++ support to the kernel is a good idea, subject to some strict requirements. For instance, have a C++ Czar for the kernel, someone Linus trusts to have wisdom and understanding of C++; and make sure that all C++ checkins to the kernel go through the C++ Czar to ensure that C++ is being used wisely, and not as an impediment to understanding.
Exceptions in the kernel are inherently a bad idea. An uncaught exception is a kernel panic. By contrast, an unknown error return is still an error, and usually the right thing happens. The risk of allowing exceptions in the kernel far outweighs any possible benefit. That's why nearly every kernel that has ever used C++ at any level has explicitly excluded exceptions. (That and the very nature of exceptions inherently results in worse performance than using error returns. In the kernel, performance is far more important than facilitating programmer laziness. :-)
It would be wise for the Linux community to learn from other OSes that have tried to do kernel exceptions. Even the Windows kernel developers rejected them as a bad idea. Don't do it. Don't accept any patch that allows it.
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Unless I misunderstood when I RTFA, that is exactly what the authors intend to do. And I, too, would like to wish them "Good luck." Linus obviously believes that C++ in the kernel is undesirable, but we'll never find out for sure until somebody like these people have the guts to actually try it, and the persistence to maintain a current patchset (or fork) long enough for the idea to catch on.
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