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C++ In The Linux kernel

An anonymous reader submits "A researcher at Reykjavik University Network Laboratory (netlab.ru.is) has just released a Linux patch allowing for complete kernel-level run-time support for C++ in the Linux kernel, including exceptions, dynamic type checking and global objects (with constructors and destructors) The implementation is based on the C++ ABI in GNU g++, but contains various kernel level optimizations, that reduces the cost of throwing exceptions by an order of magnitude, thus making C++ exceptions viable in several scenarios. Furthermore, the Linux module loader is extended to handle weak symbols in C++, so that dynamic type checking is reduced to a pointer comparison, in contrast to string comparison."

82 of 850 comments (clear)

  1. nice by Anonymous Coward · · Score: 5, Funny

    how long until c# is supported?

    1. Re:nice by 12357bd · · Score: 3, Insightful

      The core of Windows in C++? Maybe I am wrong, but If my memory serves me well, it was C and asm.

      --
      What's in a sig?
    2. Re:nice by myg · · Score: 4, Informative

      The core of Windows is written mostly in C. The GDI was written in C++ and the chief Kernel architect of WinNT (David Cutler) continually jabbed the Graphics group on their choice of C++.

      I don't suspect you will be finding C++ in NTOSKRNL any time soon. I think Cutler would beat up anybody who tried.

    3. Re:nice by Scherf · · Score: 4, Interesting

      Probably because a C++ interface is a pain to access from any other language than C++. Or perhaps because the Win32 API is a C library and cluttering it by adding C++ interface would be much more screwy.

      Actually most APIs that need to be used by alot of people have a C interface, no matter in what language they where written in. Has nothing to do with them being "MICROS~1"...

    4. Re:nice by Corngood · · Score: 3, Interesting

      Actually GDI+ has an extremely clean C++ interface. I was actually shocked when I saw it:

      http://msdn.microsoft.com/library/default.asp?url= /library/en-us/gdicpp/GDIPlus/GDIPlusreference.asp ?frame=true

    5. Re:nice by myg · · Score: 3, Interesting
      Because in the late 80's and early 90's (when NT was written) C++ was quite new and the toolchains didn't have stable ABI's (not that we have a stable ABI today). So things like virtual function tables and such had no standard.

      Also, a C++ API is difficult to use if you are programming in C (or Pascal or FORTRAN, etc) where some languages don't have objects. Sure it can be faked, but thats exactly what the GDI API was, a front end for the C++ code underneath.

      So even though the underlaying implementations of pens, regions, patterns and such is in C++ you still deal with them via handles. In fact, technical issues aside a C++ GDI API at the time made no sense for another reason: Windows (16-bit) compatability.

      There was a big push by Microsoft to make the Win16 to Win32 converstion as much of a recompile as possible. Why else would we still have global and local memory? Such horrid things should have been dispatched to the land of the arcane years ago.

  2. More Confusion by OverlordQ · · Score: 4, Funny

    So what will we say the kernel is written in . . C? C+? CKernelRun?

    --
    Your hair look like poop, Bob! - Wanker.
    1. Re:More Confusion by M51DPS · · Score: 5, Funny

      The kernel will be written in Java for more cross-platform compatibility.

    2. Re:More Confusion by Tumbleweed · · Score: 4, Funny

      CKernelRun?

      a) CKernelCrash
      b) CKernelPatchNotGetAcceptedByLinus

      One or the other, I'm sure.

    3. Re:More Confusion by aled · · Score: 3, Funny

      that's an exception:

      throw new ExceptionPatchNotAccepted("Linus");

      --

      "I think this line is mostly filler"
    4. Re:More Confusion by pyrrho · · Score: 3, Insightful

      using C++ as a better C is the first step to enlightenment.

      Note: if you use ALL the techniques of C++ in your programs at the same time, then you are not a good programmer, period.

      --

      -pyrrho

    5. Re:More Confusion by torstenvl · · Score: 3, Insightful

      I struggled really hard with the choice to reply to your post or to use my mod points on this article.

      If your company refuses to hire people who refer to C/C++, then your company must not know what C++ is. If it did, it would a) Know that C++ is essentially a superset of C and therefore it is intelligent to make statements that apply to the dual entity referred to generally as "C/C++"; and b) You would have some kind of concept of class inclusion, and be able to understand that C and C++ are part of the same 'language family' -- it is therefore just as allowable to talk about C/C++ as it is to talk about 'Germanic' or 'Slavic' or 'Romance' or even 'Indo-European'.

      Such an overgeneralizing, bigoted, and asenine criterion is beyond all stupidity.

    6. Re:More Confusion by I_Love_Pocky! · · Score: 5, Insightful
      In fact I can't think of any other reason to use C++ over C aside from classes and the various forms of inheritance.
      • Exception Handling
      • Function Overloading
      • Operator Overloading
      • New/Delete
      • Inline Comments
      • References (and pass by reference)
      • Others I'm sure
      C solves DIFFERENT problems.

      No, C solves problems differently.
    7. Re:More Confusion by I_Love_Pocky! · · Score: 3, Informative

      Your first three are part of OOP [hint: Java has them too]

      Sorry to break it to you pal, but you don't have to have classes to use these constructs, they work perfectly well with primitives and structs. Obviously they become much more useful in an OOP world, but they aren't part of OOP.

      pass-by-reference is not a programming methodlogy either... it's just a function of C++.

      No one said anything about programing methodologies. Your original post said:
      In fact I can't think of any other reasons to use C++ over C aside from classes and the various forms of inheritance.

      I just stated some language features available in C++ that aren't in C that are potential reason to use C++ over C (that aren't related to classes and inheritance).

    8. Re:More Confusion by frostfreek · · Score: 5, Funny

      And why not???

      With the GNU Compiler Collection able to generate machine code for Java, we'd be able to leverage all the things that Java excells at!
      Such as:



      umm....


      well,
      Oh forget it then.

    9. Re:More Confusion by cout · · Score: 4, Insightful

      C++ is not a superset of C. C++, C89, and C99 all share a common subset.

    10. Re:More Confusion by Viol8 · · Score: 4, Insightful

      Ah yes , but you can emulate most of that in C:

      "Exception Handling"

      setjmp(), longjmp()

      "Function Overloading"

      Function pointers

      "Operator overloading"

      Ok , you can't do this in C.

      "New/Delete"

      Its easy to create simple malloc()/free() wrapper functions.

      "Inline Comments"

      Eh? Whats stopping you doing /* waffle */ ?

      "References"

      These are hardly a selling point of C++ in my opinion. Implicit pass by address symantics should NEVER have been put in a modern language. Besides , after compilation they produce the same code as that using pointers.

      "Others I'm sure"

      Inheritance, templates etc. It just depends on how much you way syntatic clarity (C) against functional clarity (C++). Personally I think anyone who sticks religiously to either C or C++ without every using the other probably isn't a very competant programmer.

    11. Re:More Confusion by glyph42 · · Score: 4, Insightful

      "References"
      These are hardly a selling point of C++ in my opinion. Implicit pass by address symantics should NEVER have been put in a modern language.

      Are you joking? References are the ultimate syntactic way to say "don't mess with the pointer, just use the object". The fact that you can't do arithmetic on references, or delete references, or assign references, without casting them in various ways is exactly the kind of friendly reminder that helps prevent a large class of common pointer-related programmer errors.

      Besides, after compilation they produce the same code as that using pointers.

      So does asm.

      Anyhow, C has got issues. C++ added constructs to automate many aspects of modern programming, the point being to help reduce bugs by giving friendly syntactical shortcuts and reminders, and writing some of the code for you. It's not an issue of what can and cannot be done; it's more of a likelihood of programmer error thing. C++ has issues too, mostly because of various odd syntactic decisions that were made, several of which stem from trying to make it backwards-compatible. Some of it is plain ugly :) But it sure as heck puts bread on my table without stressing my brain too much.

      Now I find myself evaluating the new Java, and C#, which both add even more features and little reminders to programmers to avoid common programmer errors. D is not looking too shabby, though it doesn't have anything like the market strength of either new Java or C#. Personally I think they are all getting bloated, adding too many keywords and not simplifying and unifying things enough. Back in my university days me and a buddy started designing a language we called D-, but we stopped after we realized how much time it would take to actually make it happen. I still dabble with the design on my spare cycles. Maybe some day... just maybe...

      --
      Music speeds up when you yawn, but does not change pitch.
  3. C++? by Anonymous Coward · · Score: 5, Funny

    Good now I can fire up my good old visual basic and hack the kernal with COM.

    1. Re:C++? by npietraniec · · Score: 3, Funny

      and I was just thinking... I wonder how long until someone makes a "I want to use visual basic" comment. That didn't take long. hilarious.

  4. Alright!! by 21chrisp · · Score: 5, Funny


    I'm sure the kernel developers will LOVE the idea of putting C++ in the kernel.

    1. Re:Alright!! by Bloater · · Score: 5, Insightful

      Why ever not? C++ allows for much better code, you just need a compiler that's up to the task, and runtime ABI that is predictable. Granted, standard C++ may not be appropriate, but with some features disallowed, it is ideal (better than C).

      All you need is policy that covers use of various features, just like the Linux kernel requires policy on use of C.

      multiple platform support becomes template specialisation, locking rules can actually be enforced by the language (ie, to get member functions to access an object, you can require that you call a member function to return a mutex object which has the members, and when that mutex is destroyed naturally, the lock is freed. fast, safe, secure.

      The question is how customisable is the compiler for how virtual functions, etc, are implemented. Those are the only issues to be concerned about because C++ is plain better than C.

    2. Re:Alright!! by metalogic · · Score: 5, Funny

      I see your ID isn't a coincidence.

    3. Re:Alright!! by Bloater · · Score: 4, Informative

      I think that deserved +1 Funny.

      Although the idea that C++ compiled object code is bloated is incorrect. It's normally either due to inexperience with the language or due to a poor compiler implementation. Part of the problem is that on old compilers, template instatiations were actually included once for every object file that refered to one. More recent compilers can identify and remove duplicates at link time, or can save templates in a separate file and link it in at the end of the build. (For some templates, though, you can actually be better off with one in each file if each file uses inline member functions, and each uses a different one).

      Sure C++ has it's faults, but bloatedness is not one of them - although a standard library may be bloated, but that's not an issue for the kernel.

    4. Re:Alright!! by Bloater · · Score: 3, Insightful

      That's why you have policy. Seriously, what if the locking order for a set of variables changes in C code? Non-deterministic behaviour.

      Any language only goes so far, the thing that determines whether a software development project succeeds or not is policy and attitude.

      For example, you can prevent changes in the apparent behaviour of the language by prohibiting operator overloading, template specialisation, and implicit constructors. Oh yeah, banning macros, which you also have the problem with in C.

      And you don't have to worry about unexpected exceptions, because even if you didn't try-catch, the compiler cleans up *all* your objects in *every* case and tells the function that called you that you failed, and "here's why". The only reason you need to know about exceptions being thrown is to clean up resources and data-structures - and that is done in the destructors for auto class variables, so no problem there.

    5. Re:Alright!! by Bloater · · Score: 3, Interesting

      Yes, I have debugged at the kernel level, written a boot loader, switched to protected mode inluding operating the GDT, IDT, page tables, vga registers. written a VGA terminal, etc... I am familiar with x86 assembler, C and C++.

      When an exception occurs, it must be caught and handled correctly (or propagated if that is appropriate) - just the same as a C error code returned from a function, so no loss there. As an advantage, an exception follows a distinct error path back up the stack frames so an error code is *never* treated like a value - which can spell a horrible death for both your uptime and data.

      Within a syscall in process context, an uncaught exception will propagate up and up and up until it reaches a catchall at the syscall entrypoint, which can return an error to user-space without *any* harm to the kernel (provided the code is structured not to leave inconsistent state - but you have precisely the same issue in C, and C++ exceptions actually make it *easy* to clean up the state as you fall back through the stack frames).

      Within a hardirq handler, the interrupt vector points to a similar catchall - the issue here is that timer interrupts (until the scheduler becomes tickless) and interrupts notifying of readiness by hardware can be missed, but only if you haven't handed off to a softirq or queued data for processing by a kernel thread. The C symptom of incorrect code is again different - the code carries on with incorrect data and balls' everything up in C, in C++ it gives up and leaves everything in a good state - unless the hardware *requires* servicing, but then your code simply has to be correct whatever language it is.

      Within a kernel thread, the entry function will have a catchall that kills the thread and a monitor waiting for it's death can see it, log it and restart. Or you can write the code correctly as you have to with the C version (because if you write incorrect C code, the code carries on with bad data and balls' everything up).

      So C++ can actually make the system *more* robust, not less. In particular - the raising of an exception does not kill the system except for rare cases where the calling function *also* doesn't bother to catch errors - and then some bug in a destructor prevents returning the state to how it was ! Which will kill your system in C too (or worse - corrupt data which is *far* less likely with exceptions).

      C code has the added policy issue of clearing up resources on error. Since you often have at least two return paths, resource release code *must* be put into each and synchronised. This is precisely what exceptions do best - automatically nonetheless.

    6. Re:Alright!! by maxwell+demon · · Score: 3, Insightful
      Because C++ makes your program less deterministic.
      C++ programs are as deterministic as any other computer program. Unless you have undefined behaviour (line uninitialized variables or dereferencing dead pointers), a C++ program always produces the same output for the same input.
      By looking at a piece of code, you can't say what happens where if you use C++.
      Yes, you can. Of course you must know the definitions of the entities used in your code, but that is true in C as well. Example:
      foo (*bar) (baz);
      Now, does this line
      • define bar to be a pointer to function taking type baz and returning type foo, or
      • call function foo on the value you get by dereferencing pointer bar, and then call the function to which the pointer to function returned by foo points on the value baz, or maybe
      • expand the macro foo (*bar), which results in a construct which followed by (baz); gives some valid C code which could do just anything?
      Note that even without macros, there are already two possibilities. Now, C++ adds mode possibilities, but that's only a quantitative change, not a qualitative one.
      During every single instruction, an (unexpected?) exception might take place,
      Nonsense. Exceptions can only take place at well defined places (the only way to get an exception is to write "throw xy", either directly or through called code). And if that exception is unexpected, then either the used library is buggy, or badly documented, or you just didn't read the documentation.
      and every single instruction might be changed from what the author has intended (and tested) when somebody changed the definitions of what those methods were inherited from.

      That's wrong, too. There is no way you can change the meaning of e.g. int i=3+4; in C++. Of course there are things where you can change the meaning, but that's no different to the following statement about C: "every function call might be changed from what the author has intended (and tested) when somebody changed the definitions of what that function calls."

      Clearly if anything you inherit from changes semantics, then this is a break of interface, just as changing semantics of a function is a break of interface. You shouldn't be surprised that if you use a library which does not conform to the specification your program expects then your program breaks. That's independent from language, coding style, programming paradigm, it's even independent from programming (e.g. if you think "moron" is something positive, then telling someone a moron will surely not have the effect you expected).

      --
      The Tao of math: The numbers you can count are not the real numbers.
    7. Re:Alright!! by Bloater · · Score: 4, Interesting

      Macros are not always easily debugged, identifiers can be replaced wholesale by #defining it, but not *before* the define, so the header that defines a static variable parses fine, then you include a header from another part of the kernel, then you use the identifer. In the next version of the kernel somebody #defines the identifier you are using within the second header.

      This breaks, and is very hard to debug by code inspection or by kdb. It is resolved by policy ensuring that the namespace for symbols/types/structs doesn't meet with the namespace for preprocessor macro's except for possibly a few agreed core macro's.

      And it is similar policy that keeps C++ code safe.

      Regarding your comment on the locking order. You make my point very well, in C, you have to manage locking order *at*every*call*point*, in C++ you can manage it where the locks are defined. So you make rules like lock A cannot be taken if lock B is already held. In C you have to make this just policy, in C++ you can do some neat code for these cases )though I'm not going to think it through now) that, depending on situation will BUG at runtime or even flat out refuse to compile. And to the user at the call point, it's just a lock.

      As to memory management, I didn't explain memory management in the kernel, so I don't understand how I could have explained it naively. There is not just a small amount of non-paged memory allocated ahead of time. Anytime you need to be able to handle an error, you ensure (before the error can occur) that you have memory in which you can store intermediate data in the process of handling the error - otherwise you are dead in the water. Other than that, memory can be allocated within the kernel via a number of means, including kmalloc and the slab allocator. As to IRQ levels, I have an old first year OS and hardware architecture design textbook that discusses them (by a different name - so I could be misunderstanding what you mean), but that is in non-monolithic designs. I am not familiar with whether allocation is permitted in hard IRQ context in Linux or, if it is, by which of the available mechanisms, but if it is not permitted the hardirq *must* have the memory available to handle the error - whether it is C or C++. Throwing an exception in C++ does not require using any memory: in throw SomeException(blah), sizeof SomeException can be 0, and it can store it's information in the preallocated memory for that instance of the IRQ handler (which can of course be an object). If the C++ implementation doesn't allocate memory that it needs for trundling up the stack ahead of time then that is a Quality of Implementation issue, and different exception handling code is required but C++ is still acceptable.

      And my notion of an exception is not naive at all. In well written code, when an exception is caught all objects in the try block are destroyed, and the data they represent goes with them so the destructor *does* whatever else is required for the state and change of state that it stands for. In C you have no choice but to try to remember everything in each error case (or use goto's to the one place - but then that's just like a low-feature exception with no compiler support for enforcing policy). Maintaining an understood state for the system is done by encapsulating things in objects and using destructors to handle keeping everything consistent.

      All cleanup due to error occurs in one or both of two places: The destructors and the catch blocks. Mostly in the destructors. And you don't *randomly* clean up everything you can think of in C++, that's what you do in C. In C++ you rigourously clean up everything, whether you could think of it or not, because the compiler knows it's there. In the kernel an unknown error )whether by exception in C++, or error code in C) *must* be understood or passed on up the call stack until either something knows what to do, or the whole operation is abandoned for better or worse. In C, that is a lot of work and checking everything, in C++ it's virtually guaranteed.

  5. Yay! by stonecypher · · Score: 3, Insightful

    It's about fucking time. Now maybe we're on the path to a bullet for killing those shallow arguments about C++ somehow being majorly slower than C, as opposed to people just not knowing the costs of C++ features.

    --
    StoneCypher is Full of BS
    1. Re:Yay! by apankrat · · Score: 5, Informative

      It's not the slowliness, it's the obscuirty and the lack of control over the binary code size it introduces. Something as simple as 'a == b' may easily add few KB to the kernel.

      If you think it's OK, you obviously haven't been involved in kernel or embedded development. If you say one should be careful what features of C++ he uses and not to use this and that, I say one should learn proper C skills instead.

      --
      3.243F6A8885A308D313
    2. Re:Yay! by Lally+Singh · · Score: 5, Insightful

      Embedded dev is now often C++ based. It's all about making sure you have devs who have a clue.

      Anyone writing a == b should notice that a & b aren't primitive types.

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    3. Re:Yay! by Frizzle+Fry · · Score: 3, Insightful
      Something as simple as 'a == b' may easily add few KB to the kernel.

      Only if you've overloaded operator==. But in that case, this is just a function call. A function call in C could just as easily add a few KB. The only difference between the languages here is that C++ gives you the "syntactic sugar" option of creating functions with the same names as operators. You can choose not to do that if you perfer and just use a regular function name, as in C. In no way does the ability to create a function named "==" instead of "Equals" show any more "lack of control" over code size than in C (exceptions might have been a better example).
      --
      I'd rather be lucky than good.
    4. Re:Yay! by myg · · Score: 5, Informative

      I'm an embedded developer. I've done some projects as C only and some as C++. With proper discipline C++ can actually generate smaller, more compact code than straight C. But getting the infrastructure done is a bit harder.

      In fact, eCos, a very nice (GPL) embedded operating system has its kernel written in C++. eCos performs well and is cleaner than a competing straight C RTOS which has to build its object system by hand (VxWorks' WIND kernel).

      The real difficulty in using C++ for embedded development comes from the toolchains themselvs. Frequently new processor architectures don't have very functional C++ back ends but C is somewhat stable.

      In fact, I worked on porting some C++ TV middleware to a specialized "media DSP processor." The GCC back-end for C was rock solid but C++ constructs would give me constant ICEs.

      C++ does fix some dumb things in C, but when it comes to shooting yourself in the foot, C++ is like an AK-47 while C is more like a .38 special.

    5. Re:Yay! by bobv-pillars-net · · Score: 4, Insightful
      Go fork your own kernel then. Good luck.

      Unless I misunderstood when I RTFA, that is exactly what the authors intend to do. And I, too, would like to wish them "Good luck." Linus obviously believes that C++ in the kernel is undesirable, but we'll never find out for sure until somebody like these people have the guts to actually try it, and the persistence to maintain a current patchset (or fork) long enough for the idea to catch on.

      --
      The Web is like Usenet, but
      the elephants are untrained.
  6. Stillborn. Seriously by apankrat · · Score: 3, Funny

    Java on other hand ...

    Or better yet - Brainf*ck, my personal favourite :)

    --
    3.243F6A8885A308D313
  7. Great news, I hop by Anonymous Coward · · Score: 4, Interesting

    That's really awesome news, but I just can't imagine it being accepted in the mainline branch. Many figureheads in the linux kernel group are anti-C++ enough to probably veto this effort. (If "anti" is too strong, then at least I'll safely claim they're not "pro C++".)

    It'd sure be nice though...

  8. RMS by zoeith · · Score: 5, Funny

    RMS is probably turning over in his grave... oH! wait he's not dead!

    --
    Zoeith
    1. Re:RMS by IntergalacticWalrus · · Score: 3, Funny

      ...yet.

  9. Progress by caseih · · Score: 4, Interesting

    Say what you will about C++ being slower and more bloated than C, but I think this is a huge leap forward. I doubt Linus will accept it anytime soon as an official patch, though. If they have succeeded in making exceptions quick, I think C++ has a real place in the kernel. C++ offers the ability to have better type safety and more modular apis and interfaces to the kernel. For example being able to develop a new device driver inheriting from a nice base class is a good idea.

    Anyway, this is a neat hack and I look forward to seeing what comes of it.

    1. Re:Progress by alienw · · Score: 4, Informative

      Nothing will come out of it, for the simple reason that C++ does not belong in any kernel. In a kernel, all the code needs to be transparent, and you definitely don't want to hide implementation and the usual abstractions.

      The simple reason for that is that otherwise the kernel would be unpredictable. Let's say the error logging function used the string class (which likes to allocate memory behind your back). If the memory allocation function fails and tries to print an error message... you got yourself a kernel crash. This is why the kernel is significantly more difficult to program than, say, a word processor.

    2. Re:Progress by fitten · · Score: 5, Insightful

      In a kernel, all the code needs to be transparent, and you definitely don't want to hide implementation and the usual abstractions.

      Yeah, who wants a common driver API for video, network, or sound cards...

      Not to mention that drivers are all about abstracting the hardware and interface implementation from the OS itself anyway...

      The simple reason for that is that otherwise the kernel would be unpredictable. Let's say the error logging function used the string class (which likes to allocate memory behind your back). If the memory allocation function fails and tries to print an error message... you got yourself a kernel crash. This is why the kernel is significantly more difficult to program than, say, a word processor.

      Yes, a kernel is more difficult than a word processor, but that doesn't mean that implementors must implement stupid C++ code. You can do some pretty neat things in C++ if you know what you are doing. If you don't know what you are doing, you can do some pretty crappy things.

    3. Re:Progress by IceAgeComing · · Score: 4, Insightful

      In a kernel, all the code needs to be transparent,

      That got a chuckle from me. I know what you meant, but after looking at the following (randomly chosen :) block from the device driver grip.c, I wonder just how "transparent" it is:

      if ((((u ^ v) & (v ^ w)) >> 1) & ~(u | v | w) & 1) {
      if (i == 20) {
      crc = buf ^ (buf >> 7) ^ (buf >> 14);
      if (!((crc ^ (0x25cb9e70 >> ((crc >> 2) & 0x1c))) & 0xf)) {
      data[buf >> 18] = buf >> 4;
      status |= 1 > 18);
      }


      The simple reason for that is that otherwise the kernel would be unpredictable.


      Point taken, but I hope you're open to the idea that C++ classes can be written that avoid these problems. In particular, it's relatively easy to define your own memory management scheme. This could be confusing to some (redefinition of new and delete would not be obvious in other parts of the code), but C++ has some nice features that facilitate scalability. I'm sure you'll agree that maintaining such a complicated thing as a cross-platform kernel can use some more sophisticated tools for software development than what C provides.

    4. Re:Progress by geg81 · · Score: 5, Insightful

      The simple reason for that is that otherwise the kernel would be unpredictable.

      Complex code becomes predictable by building layered abstractions with well-defined interfaces. C++ supports that better than C.

      Let's say the error logging function used the string class (which likes to allocate memory behind your back).

      The kernel almost certainly wouldn't be using "the" string class, but its own string class, adapted specifically to the needs of the kernel. Right now, the C-based kernel doesn't use the user mode C library either, after all.

      If the memory allocation function fails and tries to print an error message... you got yourself a kernel crash.

      Quite to the contrary. Not only would the kernel not crash, with a properly designed string class, out of memory conditions would actually be guaranteed to be handled correctly in all string operations everywhere in the kernel. No more case-by-case checking and handling of whether the memory allocation happened to succeed this time or not. In this particular case, the string class would throw an out-of-memory exception in the error handler and the stack would unwind up to the point where there is a handler.

      Furthermore, the error logging function can decide to intercept such exceptions and print an emergency error message on the console, and it can do so reliably without ever having to worry about checking a single status or return value.

      Altogether, this is a big improvement over C-based handling of such situations. But if you want to keep this situation from occurring in the first place, there is no more reason for the error logging function to allocate memory in C++ than there is for it to do so in C.

  10. Who cares? by Percy_Blakeney · · Score: 5, Informative
    I really don't see the use in porting these features to the Linux kernel -- they'll never be used in any mainstream kernel release. Linus has stated many times that he doesn't particularly care for C++ in the kernel:

    In fact, in Linux we did try C++ once already, back in 1992.

    It sucks. Trust me - writing kernel code in C++ is a BLOODY STUPID IDEA.

    The fact is, C++ compilers are not trustworthy. They were even worse in 1992, but some fundamental facts haven't changed:

    * the whole C++ exception handling thing is fundamentally broken. It's _especially_ broken for kernels.
    * any compiler or language that likes to hide things like memory allocations behind your back just isn't a good choice for a kernel.
    * you can write object-oriented code (useful for filesystems etc) in C, _without_ the crap that is C++.

    In general, I'd say that anybody who designs his kernel modules for C++ is either

    * (a) looking for problems
    * (b) a C++ bigot that can't see what he is writing is really just C anyway
    * (c) was given an assignment in CS class to do so.

    Feel free to make up (d).

    1. Re:Who cares? by AuMatar · · Score: 5, Informative

      The first argument is easy- exceptions are a Bad Idea. Error codes are much cleaner and more logical. Even the few embedded projects I know that use C++ outlaw the use of exceptions in their code (generally templates as well, for emmory reasons).

      The second- C++ has hidden allocations all over. In C, its easy to find memory allocations. Grep for malloc (or kmalloc in the kernel). In C++, you have temporary objects being instantiated all over the place, automatic constructors/destructors being called, etc. Its nowhere near as open or easy to find (especially temporary object creation. If you don't think thats a problem- try putting a cout statement in a constructor, and write a function that takes an object as a parameter and returns that object. Count how many you see. Its more than 1.) Its not as clean. While this may be tolerated (although confusing) for an application, for a kernel its murder. Memory is tight, and mallocing will kill you performance wise if you need to grab a new free page. It may not even be possible to do if interrupts are locked. Its a hassle.

      In fact, a lot of embedded project don't even allow dynamic memory. I design printer firmware. We are not allowed to call malloc. All memory is tightly controlled by thesystem and is strictly deterministic to ensure we can always do a job. A large amount of object creation doesn't make sense in an embedded/kernel environment.

      Third- why not? There's places where its the best tool fro the job. Assembly gets a bad rap, really its a nice simple language. The real question is- what does C++ give you that C doesn't? Objects- C has them. Inheretance? Very rarely does it really benefit you, its usually used because "we're OO, we're supposed to use it". Templates? Ok, those can be useful for things like linked lists, although the STL goes way over the top with it. Exceptions? See above. The gains of C++ are minimal, the pain of it is large.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    2. Re:Who cares? by slashdot.org · · Score: 5, Insightful

      Boy oh boy, where do we start.

      Please people, I know Linus is God, and I have a lot of respect for the man. But I don't care who it is, if people make statements like this, I'd like to see some back up.

      It sucks. Trust me - writing kernel code in C++ is a BLOODY STUPID IDEA.

      When someone says 'trust me' it either means "I'm too lazy to explain" or "I haven't really got something to prove it".

      The fact is, C++ compilers are not trustworthy. They were even worse in 1992, but some fundamental facts haven't changed:

      Well, I don't want to start a flamewar here, but while this may be true for the GNU compiler, it certainly is NOT true for, for example, the Microsoft compiler. (I know, how dare I say that...) It has produced code from C++ source for a _very_ long time and even the optimizer works very well.

      * the whole C++ exception handling thing is fundamentally broken.

      Why?

      It's _especially_ broken for kernels.

      Why? Maybe for the Linux kernel, because it wasn't designed with C++ exceptions in mind. And I'm not even say that that's bad, but why is it in gerenal broken for kernels?

      * any compiler or language that likes to hide things like memory allocations behind your back just isn't a good choice for a kernel.

      Well, that's really implementation and as such is your choice, it's not the language. Furthermore, no-one forces you to use _all_ possible language features. I personally stay away from many C++ language features such as overloaded operators.

      * you can write object-oriented code (useful for filesystems etc) in C, _without_ the crap that is C++.

      But why would you if you can do it cleaner in C++ and have the compiler generate the same quality code? What is crap about C++?

      What Linus needs to do is go back to the old days where he looked at assembly output. I still do that and have compared C++ with C many times and I can't see why anyone would not use C++.

      You don't have to use all the bells and whistles, shit, you can write plain ANSI-C and still use a C++ compiler for it's superior type checking etc.

      Anyways, to each his own, I guess...

    3. Re:Who cares? by Foolhardy · · Score: 5, Insightful
      This may not be the original intent of the article, but C++ does have features that C doesn't that won't cause any of these problems. It is better to attack specific features that are likely to be problematic instead of the entire language.

      Don't like exceptions? Don't use them. C++ doesn't require you to. Personally, I don't use them unless I have to interface with other code that does. I usually compile with exception support off.

      Is allocating memory in a constructor likely to cause problems? Make it a standard code practice for your project to never cause non-explicit memory allocation. Destructors can be forced to run at a specific time with delete or by using forced scopes (use {} around the lifetime of the local var). Copying objects in a standard way is easy to do, espescially if you always pass classes (structs) as references or by pointer.
      Memory is tight, and mallocing will kill you performance wise if you need to grab a new free page. It may not even be possible to do if interrupts are locked. Its a hassle.
      Are you saying that C++ always uses more memory than C? That's silly. If you can't call memory allocation functions right now, then allocate things on the stack. Make sure that the objects you create and the functions you call don't alloc either. You would have to make sure the functions were safe in C too.
      In fact, a lot of embedded project don't even allow dynamic memory. I design printer firmware. We are not allowed to call malloc. All memory is tightly controlled by thesystem and is strictly deterministic to ensure we can always do a job. A large amount of object creation doesn't make sense in an embedded/kernel environment.
      Ok, so don't use the heap. There is no reason that C++ needs to use the heap; everything can be allocated on the stack. Just like C.
      Third- why not? There's places where its the best tool fro the job. Assembly gets a bad rap, really its a nice simple language. The real question is- what does C++ give you that C doesn't? Objects- C has them. Inheretance? Very rarely does it really benefit you, its usually used because "we're OO, we're supposed to use it". Templates? Ok, those can be useful for things like linked lists, although the STL goes way over the top with it. Exceptions? See above. The gains of C++ are minimal, the pain of it is large.
      Assembly isn't too nice if you care about portability. It also depends on the architecture about how nice and simple it is. Segmented memory in assembly can be a nightmare.

      Don't use the STL implementation of linked lists if you don't like it. Done properly, you could use templates for even more than that, like different index sizes for a filesystem; a 32 bit version for small volumes, a 64 for large volumes and a 128 for extremely large volumes. Since there is no primitive 128 bit type, C++ lets you override operators to create a new type that acts exactly like a primitive. This word size would be a template parameter of the filesystem class; a static version created for 32, 48, 64 and 128 bit or whatever. One code set, no redundancy. Remember the Sun story about a 128 bit filesystem? It could be as easy as recompilation!

      How about namespaces? These would be very useful in the kernel, IMHO.
      Member functions are nice for associating a function with an object.
      Private data members allow you to put data in a structure that outside code doesn't need to know about so you can change it later without breaking compatibility. Documentation can do it too, but this can enforce it.
      I bet there could be some good uses for smart pointers.

      The fact that a language has a feature does not obligate you to use it. You can use code standards in your project that set sane regulations for the code in the project. You need standards for any a sizable project in ANY language, including C. I'm sure that the Linux kernel already has rules as to naming conventions, header file control etc... More could be created to regulate good usage of C++ in a kernel environment.
  11. fantastic ... by Anonymous Coward · · Score: 4, Funny

    what an incredibly awesome idea!!!

    i can't wait to try and debug virtual functions, copy constructors, and polymorphism over JTAG or BDM!!!!

    man thats gonna be fun ... my hats definitely off to this academic you have definitely spent your time wisely!!!!

    i always found C causes to much clutter in the linux kernel ... a real language will do us all good ...

    keep an eye for this in 3.0 ...

    Jim

  12. C++ by bsd4me · · Score: 4, Interesting

    I'm not sure if many people remember, but there was a short time when the kernel source was compiled with g++, even though the source was plain C.

    IIRC (memeory very hazy, though), it lasted about a month in 1992 or 1993, and it had something to do with type-safe linking(?).

    --

    (S(SKK)(SKK))(S(SKK)(SKK))

  13. Here's what's coming up! by Le+Marteau · · Score: 3, Funny

    Support, within the kernel, for IE^H^HMozilla! It'll be perfectly safe! Trust us!

    --
    Mod down people who tell people how to mod in their sigs
  14. Exception-handling changes relevant for g++? by Monkius · · Score: 3, Interesting

    Kernel aside, I wonder if G++ developers out there have any comments on these guys' exception-handling changes?

    Would they be applicable to the user-space runtime?

    --
    Matt
  15. interesting, but not very useful by cout · · Score: 4, Interesting

    Any kernel project that uses C++ is most likely doomed to be an experimental project and will most likely never be included in the kernel. IMO, there's good reason for that, too. The added complexity just doesn't outweigh the benefits of using C++ over C.

    In fact, there was a good post on kerneltrap not to long ago about C++ inside the linux kernel:

    http://kerneltrap.org/node/view/2067

    Worth a read if you've got a few minutes to burn.

  16. I take exception... by IceAgeComing · · Score: 4, Informative


    I've only written one linux driver, so I'm no expert, but I can think of situations where exceptions can be helpful for device drivers.

    Take, for example, a game controller or other hardware device that can become unplugged at any moment. It's useful to have an elegant way of handling this uncommon occurrence.

    Exceptions are a useful way to separate uncommon sanity checks from the rest of your code, so you're not forced to use ugly nested conditionals.

  17. Who cares? by Anonymous Coward · · Score: 3, Funny

    My VB kernel works just fine for me.

  18. The true nature of C++ :) by kompiluj · · Score: 5, Interesting

    C++ was designed to be the language of choice for modern operating systems, meant to replace C. This is main reason why every decision was made with efficiency in mind (no automatic virtual functions, no garbage collection, and, oh yes!, the infamous: pointers and goto). And of course C++ is fast. Maybe it loses by hair's breadth with C but surely wins with Java by great margin. And don't tell me about JIT, do some homework.
    I think trying to incorporate C++ into Linux kernel is a good decision, giving more vitality to Linux and allowing it to differentiate better from the traditional UNIX systems - but that's only my 0.02 Euro.

    --
    You can defy gravity... for a short time
  19. Re:Exceptions are suddenly viable? by Lally+Singh · · Score: 4, Informative

    Nope. It's a condition that the throwing code couldn't handle. Someone else can handle it.

    Classic example: a method calls another that calls another that calls openfile() for a temp file, which fails. the lower two methods don't care, and the toplevel one can give the user a proper error message and clean up.

    People wonder why software is so hard to test, does so poorly on error handling, yet complain whenever we add mechanisms to languages to help.

    --
    Care about electronic freedom? Consider donating to the EFF!
  20. Re:Exceptions are suddenly viable? by cout · · Score: 4, Informative

    Oh dear. Another person who thinks that exceptions should never be thrown.

    If exceptions were never meant to be thrown, they wouldn't be in the language. Exceptions are an abstraction for dealing with exceptional conditions -- conditions that do not normally occur, but can occur. At the expense of some additional complexity, they make error checking a little simpler and less bug-prone. When (not if -- assuming you are a believer in Murphy's law) those exceptional conditions occur, your program better be able to handle them correctly.

    You are right that some people do use exceptions when not appropriate. Exceptions are (generally) not appropriate for exiting loops, for example. But they are more than appropriate for out of memory conditions, out of disk space conditions, etc.

    The reason they are not viable performance-wise is not because they are too expensive to throw; it is because they are too expensive when they are never thrown at all. There's generally a 5-10% performance hit just from having code that might possibly throw an exception, depending on your compiler's implementation. The numbers on the netlab page are for throwing exceptions, unfortunately; I would be interested in seeing if they got a performance benefit when exceptions are not thrown. Guess I'll have to dig to find a copy of the paper.

  21. "The fact is..." he's out of touch by devphil · · Score: 3, Interesting


    Anyone who claims with a straight face in 2004 that "C++ compilers are untrustworthy" is trolling. Sorry, rabid penguin lovers.

    I love it when language bigots forestall any reasonable discussion by preemptively accusing anyone who disagrees with them of being a language bigot. Slashdot, of course, believe that Linus can do no wrong, so none of it ever applies to him...

    After having conversations with him myself, I can state my honest belief that Linus doesn't understand how to use C++, and will simply assert that "it's just C anyway" no matter how many times he's proven wrong. He's a smart guy, but he's got his blinders on in some respects.

    --
    You cannot apply a technological solution to a sociological problem. (Edwards' Law)
  22. Re:Great news! by AuMatar · · Score: 3, Insightful

    Thats because you're used to C++. I know that code I produce in C is by far more sophisticated, and of a much greater quality than what I could produce in C++ in a similar time frame (unless I used the C subset of C++, which basicly means I was writing C).

    Now if you were to start a new kernel entirely in C++, that'd be fine. The use here would be to mix the two *shudder*. No thanks. You then have a problem where the C++ people can't understand the C code, and the C people don't understand the C++ code. Its a maintenance nightmare. Just wait til the first patch that requires changing C and C++ parts. It'll be ugly.

    Its much better to pick 1 language for a project and stick with it, or do a total rewrite. Mixing the two will just cause problems. Luckily, this patch has near 0 chance of being taken into the kernel.

    --
    I still have more fans than freaks. WTF is wrong with you people?
  23. C++ in the kernel? by OverflowingBitBucket · · Score: 4, Insightful

    Now I'm a big fan of C++ and all, being both my language of choice and my favoured (or at least, least detested) language. However, there is the matter of using the right tool for the right job. When I need a quick, disposable tool, I don't fire up a new C++ file and work it into my project. I slap together something in ruby, and use that. Now, C++ in the Linux kernel?

    The value of an OO language in larger projects is enormous. Basically there are simply too many things that could go wrong at any point, and the overhead associated with C++ (memory use, exception setup, excess copying, dynamic checking) is a small price to pay for the additional benefits it provides. As you get closer to the metal though, and you have to watch what you are doing more closely. You want to know exactly when memory is being allocated, when something may go wrong, and only want to set up to catch exceptional circumstances if you know they may occur. Resources in kernel-land are expensive. C allows this kind of control, C++ does not.

    My former boss would love to see me defending C over C++ like this. The irony.

    Having said that, the capability to run C++ code in the kernel would certainly be nice, provided it didn't impact the existing code. I'm not sure how this one could be pulled off though. There'd be too much code that would need to be made aware of exceptions, destructors, so forth.

  24. That's not what exceptions are for... by Anonymous+Brave+Guy · · Score: 4, Insightful

    Sorry, but I think you're missing the point of exceptions. They are supposed to decouple generating the error from reacting to it, because in practice that's often useful.

    Exceptions are a systematic way to return control multiple layers up the code, without cluttering the code in between passing information it doesn't need to know or care about. They are best used where the code that directly causes the error can't handle it because it doesn't know how, and the code that handles it doesn't care where it came from, because the code that was trying to run aborted anyway.

    You could write at least a good length article on what exceptions are and aren't good for, but in short, if you ever throw exceptions exclusively at one level and catch them exclusively at the next level up, there's a good chance you're using the wrong tool for the wrong job.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:That's not what exceptions are for... by defile · · Score: 3, Informative

      Some people say exceptions. I say goto. Easy to understand, easy to implement, and very clean IMO:

      int addclient(int s,struct sockpair *sp)
      {
      struct sockaddr_in sin;
      socklen_t sl;
      int local,remote;

      sl = sizeof (struct sockaddr_in);
      if (-1 == (local = accept(s,(struct sockaddr *)&sin,&sl))) {
      perror("accept()");
      goto just_return;
      }
      fcntl(local,F_SETFL,O_NONBLOCK);

      if (extent >= TCPFWD_NO) {
      fprintf(stderr,"error: out of buckets! %u >= %u\n",extent,TCPFWD_NO);
      goto close_local;
      }

      if (-1 == (remote = socket(PF_INET,SOCK_STREAM,0))) {
      perror("socket()");
      goto close_local;
      }

      /* reuse sin struct from accept() */
      memset(&sin,0,sizeof (struct sockaddr));

      sin.sin_family = AF_INET;
      sin.sin_port = htons(remote_port);
      sin.sin_addr.s_addr = inet_addr(remote_addr);

      if (INADDR_NONE == sin.sin_addr.s_addr) {
      fprintf(stderr,"inet_addr('%s'): failed\n",remote_addr);
      goto close_remote_local;
      }
      if (-1 == connect(remote,(struct sockaddr *)&sin,
      sizeof (struct sockaddr_in))) {
      perror("connect()");
      goto close_remote_local;
      }
      fcntl(remote,F_SETFL,O_NONBLOCK);

      sp[extent].allocated = 1;
      sp[extent].a = local;
      sp[extent].b = remote;

      extent++;
      return 0;

      close_remote_local:
      close(remote);
      close_local:
      close(local);
      just_return:
      return -1;
      }

  25. Re:Exceptions are suddenly viable? by Anonymous+Brave+Guy · · Score: 3, Interesting
    There's generally a 5-10% performance hit just from having code that might possibly throw an exception, depending on your compiler's implementation.

    FWIW, I believe modern compilers now approach the zero-overhead ideal for exceptions when they aren't thrown, and have done for a little time now. Several people directly involved have posted to this effect on the major C++ newsgroups in the past.

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  26. Linus and C++ in the kernel by noselasd · · Score: 4, Informative

    Linux made his view on C++ in the kernel a while ago here

  27. Re:Exceptions are suddenly viable? by BCoates · · Score: 3, Insightful
    try
    do_foo()
    do_next_foo()
    do_foo3()//continue on here for 10 lines
    catch a //handle a
    catch b //handle b ...
    Why are you doing this, if you want to handle errors where they happen? Why not:
    try
    do_foo()
    catch a
    // handle a right when it happens
    if (unfixable)
    throw; // rethrow (or throw something else with throw x;)
    try
    do_next_foo()
    catch b
    // handle b right when it happens
    // etc...
    The equivalent of your error-return based code. Of course, in the real world, most exceptions don't need to be caught explictly as the only error-handling code is resource cleanup or rolling-back half-complete operations, for which you aught to be using destructors. That's where exceptions are more useful than just an arcane alternate syntax for doing the same thing.

    You can senselessly dump all your error handling code in the middle of nowhere using return-value error codes, too, if you really want to.
  28. C vs C++ by steinnes · · Score: 4, Insightful

    These guys didn't do this with hopes of it being accepted into mainline, they did it to use with their pronto project (some sort of dynamic multicasting project, using the Linux kernel).

    Personally, I think mixing C++ into the kernel is not a good idea, generally, in my experience certain aspects of C++ are messy to debug, and if you're gonna skip using them, then perhaps you should've stuck to C.

    Also these guys used to distribute their pronto project in one tarball, a modified version of the Linux kernel, and the website for downloading it made you have to accept *their* license. When the issue of whether this was possibly in violation of the GPL, and if they should rather distribute a clean patch, came up on the local GLUG mailing list (www.rglug.org) their response was rather shocking, they absolutely refused to acknowledge that they should perhaps distribute their code in another way, and even reverted to speculations about the legitimacy and enforcability of the GPL. To their defense, the original 'article' on the matter was very inflammatory and made some rather derogatory remarks, and IIRC they changed their website some time later.

    Multicasting is a cool technology, and dynamic multicasting routers such as RU is researching and developing with the Pronto project, may well be the key to using the internet as a single infrastructure for 95% of our content-delivery and communication needs (digital TV through the internet, without exponentially increasing bandwidth load, etc), so I hope RU keep on, and their work be fruitful :-)

    Also, to everyone who refers to the creator of Linux, as 'Linux'... his name is 'Linus', get it through your heads, this is slashdot.org not mouthbreathers.org ;-)

  29. C++ in embedded applications is a bad idea by amightywind · · Score: 3, Insightful

    Embedded dev is now often C++ based.

    Too bad too. I am developing FAA Level A avionics software using C++, I am sorry to say. What a debocle. For starters, the compilers for non-gcc supported platforms uniformly suck. Typical compilers for DSP's lag the C++ standard by 10 years, and crash frequently. And my project is proof that if a language feature exists it will be used, no matter how pointless. For example:

    /* Rational person sets a control register in C */
    *SOMEREG_ptr = BIT_A | BIT_B;

    or

    // C++, is this really better?
    Register_set<std::uint16_t> regset(base_address);
    regset.write(SOMEREG_OFFSET , Register_set<>::BIT_A | Register_set<>::BIT_B);

    Gross. Please keep C++ out of the Linux kernel!

    --
    an ill wind that blows no good
  30. Re:call/cc by Dr.+Photo · · Score: 4, Funny

    Clean, but not clean enough. For true conceptual purity, you need lexical closures, call-by-name, monads, lambdas, cooperative microthreads (though of course these could be simulated by call/cc), message passing, introspection and serialization, nongenerative record types, one-shot and partial continuations, maybe a little prototype-based OOP for flavor, and of course if you add prototype-based OOP, you'll need generics that are specializable by object rather than class (as well as consider the case of whether a method specialized for a particular prototype object still applies to its descendents), not to mention considering how that would affect the implementation of a meta-object protocol and multiple inheritance.

    Once you've done all this, Linux will truly be ready for the desktop. (Assuming you axiomatize your language definition first, to get rid of unnecessary features like for loops).

  31. C++ is a bad idea for bad programmers by Chemisor · · Score: 4, Insightful

    > // C++, is this really better?
    > Register_set regset(base_address);
    > regset.write(SOMEREG_OFFSET , Register_set::BIT_A | Register_set::BIT_B);

    Only a complete novice would write code like this. Your code setting *SOMEREG_ptr = BIT_A | BIT_B will work just fine in C++ too. In fact, you could transparently support multiple types of registers by overloading operator= of SOMEREG_ptr, which could be a polymorphic class. And if you think that is going to bloat your code, you obviously have never looked at the output of a good compiler like gcc. A good C++ design is FAR more readable than any C hack you can come up with.

    > Typical compilers for DSP's lag the C++ standard by 10 years

    That is the problem of your compiler, not the language. Stop bashing C++ when you should be blaming your vendor for not being able to write a decent compiler, or even port gcc to their platform.

    1. Re:C++ is a bad idea for bad programmers by Foole · · Score: 3, Insightful

      I think you missed his point.

      The code sample was meant to show that some people will find excuses to use C++ features when the C equivalent works perfectly well. *HOPEFULLY* this won't happen in linux.

      amightywind wasn't bashing C++ in general, only in the context of embedded dev. I think they made this perfectly clear in the first 2 lines.

      I'd say they do blame the vendor, but the current state is that C++ in not good for embedded dev. If you can't get a good C++ compiler for the platform, then C++ is not a good choice of language. This has no direct reflection on C++ as a language.

      --
      This is not a turnip.
  32. Re:Exceptions are suddenly viable? by arkanes · · Score: 3, Insightful
    It also doesn't help the following case- you read in 4 bytes from a file, then read in a variable number of bytes based on the last read. You get a read exception. Which read failed?

    The whole point of exceptions is that you don't care. If you care about each specific read, you wrap each read in it's own block (the same as error conditions, except that you'd use an if block).

    Whats the state of all your objects?

    This is why object-oriented C++ is so wonderful and Java is so bad - your objects are automagically in the correct state because you allocate and clean up resources in thier destructors. If an object is in scope, it's in a clean state. If it's not in scope, it's not. You can write some really concise, clean, reliable code using this concept - it's where the true power of objects comes into play. In C, you have to manually check EVERY call and clean up EVERY resource - it's very susceptible to programmer error, especially in deeply nested call chains with gotos and whatnot all over the place (like the Linux kernel, for example). In Java, which doesn't have destructors, it's even worse because you've got exceptions with no automatic cleanup, which means you've got to have all sorts of ugly nested try/catch/finally and state management.

    Exceptions are a nice way of dealing with problems, especially nested calls. But combined with destructors, they're a magnificent way of keeping error handling safe.

    People use goto in C because they want a nice exit point in the case of failure. People use exceptions for exactly the same reason - it simplifies error handling. It's true that it's physically seperate from the code, but on the other hand it's within the same block so you've got a visual/indendation indication at least. If you think exceptions are a maintainers nightmare, then you've never tried to fix an error in a function with 40 different exit points, with almost identical cleanup code at every point. A C programmer would use a goto so that there's not so much duplicate code and it's easier to maintain. A C++ programmer would use exceptions and automatic objects to do exactly the same thing, in roughly the same lines of code, with with even less (quite possible 0) duplicate code and greater modularity.

  33. Exceptional programming by Baldrson · · Score: 3, Interesting
    If you want to optimize exception handling then choose an exception-based execution model. Most people -- particularly Perl programmers -- are familiar with the short-circuit "or" and short-circuit "and" style of programming. "and" binds more tightly than "or" so that a sequence of "and" looks like a normal execution thread with no exceptions, whereas a sequence of "or" looks like a cascade of exception handlers (if all the prior expressions in the "or" sequence fail then you take the next one as an exception handler).

    When I say "thread" above I'm not just throwing around an ad hoc term -- you can use this to provide the basis for parallel execution in an OS or language.

    There is an entire school of thought built around this idea called logic programming and it is based on the most widely used foundation for mathematics -- the predicate calculus.

    I don't know why people spend so much time and energy optimizing things that are less powerful.

    As for object oriented programming, As I've said before:

    Almost all the Object Oriented stuff people layer on predicates are, at best, an ad hoc, and poor, means of optimizing execution speed.

    Let me explain.

    One of the principles of polymorphism is that the same method has the same abstract meaning regardless of the kind of object. A predicate considered as a method subsumes such polymorphism by simply trying the various possible implementations of the method and committing to only those that succeed. If more than one succeeds then so be it -- that's the whole idea of relations as opposed to functions.

    So, one reason you want all this OO stuff is the inheritance hierarchies keep you from going through all possible interpretations of a given method when the vast majority of them will fail for a given object.

    Another, related, problem is that inheritance provides defaults without requiring a lot of thinking on the part of the computer. What I mean by "thinking" here is the sort of thing that is done by statistical imputation of missing data via algorithms like expectation maximization (EM) [clusty.com] or multi-relational data mining via inductive logic programming .

    So, the other reason you want all this OO stuff is so you can avoid mining a background database to provide reasonable defaults for various aspects of the data.

    Some might be concerned that over-riding isn't absolute in such a system -- that you don't absolutely block, say, more generic methods when you have more specific ones present, and they're right. You don't block those methods -- you lower their priority by lowering the probability of those implementations via the statistical methods of imputation and/or induction. In a microthreading environment they most likely won't get any resources allocated to them before other higher priority implementations have succeeded. In a single threaded/depth-first environment they will be down the list of desired alternatives -- but they won't be discarded until something equivalent to a prolog cut operation kills them off.

    However, and this is the important point, the work that has been expended toward OO facilities has vastly outstripped the effort that which has been put toward more parsimonious ways of optimizing predicate systems.

    One of the better predicate calculus systems out there -- more promising due to its use of tabling to avoid infinite regress on head-recursive definitions and its optimization of queries using some fairly general theorems of predicate calculus -- is XSB . It has an interface to odbc and a direct interface to Oracle, but it would be better if it had something like a

  34. Shapiro's take on this by Peaker · · Score: 3, Interesting

    Shapiro is the guy working on a research Operating System project (The EROS system).

    EROS was originally implemented in C++, but then
    it was reimplemented in C.

  35. Re:Dumb Person... by rjh · · Score: 5, Insightful

    First, you're not dumb; you just don't know much about the issue. Which is good: it means you know a lot more than a lot of the people who have been responding so far.

    Essentially, C++ offers support for many, many different types of programming. Just like there are some tasks for which object-orientation is better than procedural, there are some projects for which generics are superior, for which functional programming is superior, etc., etc.

    C++ is not an object-oriented language and was never intended to be (as reading Stroustrup will tell you); C++ was meant to support a broad variety of programming styles, of which object-oriented programming is just one.

    So what do we gain by allowing the kernel to use C++? Mostly, we allow kernel programmers flexibility to solve problems in different ways. However, the trick to this is that while we're giving the programmers additional tools with which to do their jobs, we're giving them more complex tools which sometimes fail in extremely bad ways.

    Exceptions are a good example. Up until very recently, code that used exceptions was about 5% slower than code that was exception-free. This five percent penalty was unavoidable overhead. Now, some people got bit by this five percent hit (usually people working in realtime fields) and came to the conclusion of "oh, C++ sucks for RTOS because exceptions give a five percent hit".

    The reason why they came to that conclusion is easy to understand: it's easier to blame their tool than their knowledge of the tool. It's easy to say "oh, C++ sucks"; it's harder on the ego to say "well, I didn't know that about C++, and it bit me in the ass."

    Many--and maybe most--people who condemn C++ have not used it recently. Linus, for instance, condemns C++ based on his experiences with it from 1992, six years before the C++ language had been standardized and ten years before GNU got a decent C++ compiler.

    C++ is a very complex language, as anyone, even C++ aficionados, will tell you. On the other hand, in the hands of someone who's made the (significant) investment to become a skilled C++ programmer, C++ is capable of breathtaking power and elegance.

    The conflict is essentially this: one side believes "if we add C++ support to the kernel, we'll have lots of incompetent C++ people doing all manner of incompetent C++ things which are really stupid and killing performance" and the other believes "with C++ support to the kernel, we give programmers different ways to solve approach problems, and I'm not going to deny all programmers the benefit of C++ just because many programmers can't use it effectively."

    I sincerely think that adding C++ support to the kernel is a good idea, subject to some strict requirements. For instance, have a C++ Czar for the kernel, someone Linus trusts to have wisdom and understanding of C++; and make sure that all C++ checkins to the kernel go through the C++ Czar to ensure that C++ is being used wisely, and not as an impediment to understanding.

  36. The kernel is too bloated as it is... by jedimark · · Score: 3, Insightful
    Something tells me the kernel tree needs a major prune... it's damn well past rewrite time. 36Mb download now? Come on, this is getting rediculous!

    Ged rid of all these crappy drivers and related crap out of the kernel source tree, and just provide the basics. They should start a new sister project for maintaining drivers, and split them up too for goodness sake. Why should I have to diff the whole stinking tree, if i've made a few changes to a networking components? or added a soundcard driver?

    BEOS was onto a good thing using the microkernel, completely seperate subsections for drivers, and the ability to control teams of processes - these would all be very useful in a mainstream O/S.

    C++ output may be a bit larger, but isn't all that bad, objects are very easy to visualise, and the source usually ends up smaller. Kernel Modules with a better designed interface would be an good start. And if C++ could help out here, why not?

    It's about time the kernel guys opened up to a some fresh ideas. Sure, linux is already an awesome O/S, but you can't fight an the evil dragon wearing nothing but asbestos undies...

    As long as they keep STL out of the kernel I will be happy. (imho templates make code look butt ugly and a behemoth to maintain)

  37. What about BeOS? by JohnDeHope3 · · Score: 3, Insightful

    I thought the BeOS was written all in C++ and it was darn fast. Or perhaps just the public API was C++ and the actual stuff underneath was C? I dunno. I liked the BeOS. Hmm that RC5 cd is around here someplace...

  38. Re:Exceptions are suddenly viable? by dgatwood · · Score: 4, Insightful
    Exceptions have no place in the kernel. Mac OS X uses C++ in its kernel. Two things are notably omitted: multiple inheritance and exceptions. A lot of thought went into that decisiion, and I didn't come in until shortly thereafter, so I mostly know the fallout of that decision, but... it was defininitely the right decision.

    Exceptions in the kernel are inherently a bad idea. An uncaught exception is a kernel panic. By contrast, an unknown error return is still an error, and usually the right thing happens. The risk of allowing exceptions in the kernel far outweighs any possible benefit. That's why nearly every kernel that has ever used C++ at any level has explicitly excluded exceptions. (That and the very nature of exceptions inherently results in worse performance than using error returns. In the kernel, performance is far more important than facilitating programmer laziness. :-)

    It would be wise for the Linux community to learn from other OSes that have tried to do kernel exceptions. Even the Windows kernel developers rejected them as a bad idea. Don't do it. Don't accept any patch that allows it.

    --

    Check out my sci-fi/humor trilogy at PatriotsBooks.

  39. Re:C++ isn't needed to do kernel OOP by jedimark · · Score: 3, Interesting
    Sure you can - if you like doing all the dirty work yourself... (not that anythings wrong with dirty work :-)

    Although sometimes it is good to throw in a little abstraction. Being able to visualise some things on a different level really does help a programmer wrap their head around difficult issues that can't easily be solved going the hard yards..

    For example, learning forth as a kid did wonders for me being able to get a very solid grasp on recursion. True, it's not something you use everyday, but it's a different way to think, and some problems can only be solved (efficiently) that way.

    (My point is...) Having a few different programming models at your disposal is not such a bad thing. Yes, along with C++ comes a little bloat, but it also includes C in the bargain. It'd be nice having a little choice for those who want it.

    My language of choice these days is a hybrid of C and C++ (well, more lazy C++) - sure it means I have to link in an extra library, but I can break out with a different model when I see a real need for it.

    It is a little different at the kernel level, but their really isn't much stopping that extra bloat being included when a module is loaded.

  40. Re:Exceptions are suddenly viable? by multipartmixed · · Score: 3, Insightful

    > So why can't openfile() simply return NULL?
    > Obviously an unsuccessful operation.

    Well, you want to communicate back to the higher level code *why* the call failed.

    Oh, wait, no problem!

    Well set a global variable called errno.

    Oh yes, and scratch our heads for a seeming eternity while we figure out exactly how to virtualize different errnos for each thread.

    And hope to hell that no failing system calls get called between when we failed and when the user checks errno.

    Rock on!

    --

    Do daemons dream of electric sleep()?
  41. Re:Exceptions are suddenly viable? by shadowmatter · · Score: 3, Funny

    Even the Windows kernel developers rejected them as a bad idea.

    MS Developer #1: I was thinking we could put exceptions in the kernel.
    MS Developer #2: Are you insane? Why on earth would you want to do that? I don't think I've heard a stupider suggestion for a kernel addition.
    MS Developer #1: Really? Well uhh... how about we put an Internet browser in the kernel?
    MS Developer #2: FREAKIN BRILLIANT, let me call Bill.

    - sm

  42. kinda useless... by Ayanami+Rei · · Score: 3, Interesting

    Having a linux kernel running as a layer on top of a JVM is kinda useless since it's designed to run some sort of native binaries. So the question becomes: which target architecture do you then emulate in the JVM to accomodate the user space programs, or do you force all userland apps to be java bytecode as well? Then what's the point? Just use straight java on the JVM.

    Really, more useful would be a full-fledged java-based x86 or whatever simulator with emulated hardware that a kernel would target. Then any standard propietary binaries could run in that, and even be migrated across an java cluster.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  43. C++? Why no love for... by l4m3z0r · · Score: 3, Interesting

    Whats wrong with objective-c. I would consider that to be a much more viable option for adding object support into the linux kernel because thats basically what we are talking about. Without objects C++ offers no real benefit over C and in fact with the absence of objects is a detrement. Objective-C on the other hand is pure C with some nifty object support stapled on. Way better and in my opinion much more likely to be accepted by them kernel folks.