Precursor to Doom Racks Up 30 years of Fragging
VirtualUK writes "Back in 1974 the first 3D networked multiplayer first person shooter game Maze War set the ball rolling for todays games like Quake and Doom. Initially written on a Imlac PDS-1 players represented as an eyeball fought it out inside what could be considered a minimalistic graphical adventure in comparison to the texture mapped, hi-res extravaganzas on the shelves today. On November 6-7 at the Vintage Computer Festival 7.0 held at the Computer History Museum (Mountain View, CA) there's a special 30th anniversary special
event for Maze War. Brude Damer's digibarn site has a great article about it here."
Anyone remember Dungeons of Daggorath? It's not as old as this game, but it looked very much like it. The most fun I ever had on a TRS-80 Color Computer!
HSJ$$*&#^!#+++ATH0
NO CARRIER
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Evan
"$30 for the One True Ring. $10 each additional ring!" -- JRR "Bob" Tolkien
What I fail to understand is why Ultima Underworld never is mentioned in this context.
That was the first 3d game I played and it was awesome. You'd run around in a dungeoun system and hack and slash monsters a la single player RPG. The dungeon was not limited to a "flat 2d floor" you could run arund and end up running under a bridge that you had just run over.
I can't remember if it came before or after Doom. But it must have been at about the same time.
The Internet is full. Go Away!!!
Richard Garriott, the creator of the Ultima series of CRPGS, has cited this game as an inspiration of his first commercial game Akalabeth in an interview on the Ultima Collection CD. He says this game was the current 3D state of the art at that time.
FPS on Atari STs, networked with MIDI cables in a ring configuration. Now that's a nice little hack.
Maybe today's equivalent would be an FPS on cell phones with Bluetooth or IRDA. No, too obvious.
I spent many nights in junior high "hacking" in the PLATO labs at the University of Illinois (UIUC). One of the grad students there at the time, the unspoken Hacker King, was one Rob Kolstad. We wrote (ok, so the other guys wrote and I pretended to write) software for student instruction, and were rewarded with computer time.
Anyway, back on topic: we used that time mostly to play a game called "moria" ("MOR-ee-uh" or "mor-EYE-uh"). It was a multiplayer, 3D action game drawn in bitmap graphics and text. Wireframe walls and corridors. You formed teams, managed your resources, fought battles to gain experience, and the rest.
Ah, nostalgia.
sigs, as if you care.
don't forget the semi-sequel, Faceball 2000. it's a 4 player 3D fps for Gameboy!
For me it is THE precursor of Doom (even III). Back in the 90's, was a true revolution what that game started. Of course, Maze Wars is even older, but Wolfenstein had all the components in the right place, not just a 3D view.
Never played MazaWar but I used to have hours of fun on the succesor - supermazewar. Like Mazewar, only with colour and sound. Anyone else here play it much?