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Doom 3 Announced for Mac

thelemmings writes "Aspyr today announced that it will (finally) publish Doom 3 for the Macintosh. The game is scheduled for release Q1 2005 and the system requirements indicate that a G5 processor will be required, which seems quite surprising as it will leave iBooks and Powerbooks owners on the side of the road. Too bad iD Software didn't release a free OSX client like they previously did for linux version of the game."

71 of 307 comments (clear)

  1. Whatcha need by Davak · · Score: 4, Informative

    Well, Apple guys/gals... you'll need these...

    Complete List of Doom 3 Console Commands
    List of Common Doom 3 cheats

    To Run it you'll need this...

    Mac System Requirements:
    Mac OS X 10.3.6 or later
    PowerPC G5 1.5 GHz or faster
    384MB RAM (512MB recommended)
    2.2 GB free disk space
    ATI Radeon 8500/nVidia GeForce 3 or better
    32MB of Video Ram (VRAM)
    DVD drive required to install and play

    And you'll have to wait until..

    Aspyr Media Inc. on Wednesday announced plans to publish id Software's Doom 3 for the Macintosh. The game is currently in development for the Mac by id, and will be released in February, 2005.
    Source

    1. Re:Whatcha need by fr0dicus · · Score: 5, Funny

      And a new mouse.

    2. Re:Whatcha need by Anonymous Coward · · Score: 5, Interesting

      Either it's a typo or Aspyr knows something we don't. There are no 1.5 GHz G5 computers currently sold by Apple.

      This must mean that either 1) there will be new eMac G5 running at that speed or 2) That's the entry speed for the PowerBook G5s when released (probablly in time for Doom3) or 3) both 1 and 2.

      Let the rumors begin!

    3. Re:Whatcha need by dan+the+person · · Score: 2, Interesting

      Well except for that whole Altivec thing.... (re G3 vs G4)

      it's doesn't need 64bit on a PC, why would it need it on a Mac?

    4. Re:Whatcha need by capmilk · · Score: 4, Insightful
      it's doesn't need 64bit on a PC, why would it need it on a Mac?

      Because it's compiled that way?
      We're gonna know for sure when it hits the shelves (of our favorite torrent trackers).

    5. Re:Whatcha need by SilentChris · · Score: 2, Funny

      And a flashlight.

    6. Re:Whatcha need by fafaforza · · Score: 2, Funny

      just when my friend that has it for Windows gets tired of playing it

      So... he must have bought it yesterday? What took him so long?

    7. Re:Whatcha need by Pluribus · · Score: 2, Informative

      TRUST ME on the 10.3.6. Both the NVidia and ATI video drivers (although ATI's driver was more sane) had enough issues that require the new revision. Doom3 + 10.3.5 most likely would = bright red world due to a driver issue. (There are issues with certain color formats and ARB_fragment_programs , all of which are fixed in the beta versions of the drivers.) I know... Same things with my game 10.3.5 has broken ARB_fragment_programs and broken NV_register_combiner2 OpenGL extensions. Both of which are fixed with 10.3.6.

      NOTE: They were able to be worked around on the ATI cards. I had to blacklist those extensions on the NVIDIA card to prevent my use of them on 10.3.6.

      Disclaimer: I dont work for Aspyr nor participated in any of the testing of the game. However, I do know the reasons for requiring 10.3.6 because I have encountered them. (It really is hard to explain to someone who has a NV 5200 why you have to render it like a GF2 to get it to work correctly)

    8. Re:Whatcha need by ChoGGi · · Score: 2, Informative

      you can get a keyboard+mouse for your ps2/xbox
      http://www.lik-sang.com/news.php?artc=34 95

  2. Reload? by Anonymous Coward · · Score: 5, Funny

    Does reloading involve dragging the clip into the trash can?

    1. Re:Reload? by djdanlib · · Score: 2, Funny

      Don't forget the keyboard shortcut: Apple-E

    2. Re:Reload? by brianosaurus · · Score: 3, Funny

      Read the article.

      In addition to the port, they're re-theming the Doom environment to be more mac friendly. All the computers and buildings are shiny white and acrylic. Where they still have to render metal, they use ipod-mini colors and give it the anodized look.

      The gameplay has been tweaked for one mouse button and has a convenient menu bar for those who don't feel comfortable with keyboard commands (File->Shoot, Edit->Change_Weapon, etc).

      I can't wait! ;)

      --
      blog
  3. the whole thing makes me wonder market shares by luvirini · · Score: 2, Insightful
    I mean how big a market share Linux gaming has today, and how big Mac gaming.

    Did try to look up things on the web, but seems all the things I find point at old info saying basically linux Nil, Mac close to Nil.

    The funny party is still some companies release these games, so there must be a market... Maybe..

    1. Re:the whole thing makes me wonder market shares by MoonFog · · Score: 3, Interesting

      For most other ID software games (afair) they've just released a Linux executable. You still use the same CD that came with the Windows package. So I guess the market is easy to reach once the game is developed.

    2. Re:the whole thing makes me wonder market shares by leonmergen · · Score: 5, Insightful
      It's a chicken or the egg problem - gamers won't switch to linux/mac due to very little games, game producers won't make games for linux/mac due to very little gamers.

      I think there's a trend of the 'better' gaming companies to break through this circle. Another advantage is that at the time that Mac and *nix *will* have mature gaming support, they already have a significant advantage over competitors due to their experience with porting those games...

      --
      - Leon Mergen
      http://www.solatis.com
    3. Re:the whole thing makes me wonder market shares by swordboy · · Score: 4, Interesting

      Please read about Carmack's battle with D3D and Microsoft. The bottom line is that he's the main reason that we've still got OpenGL. This technology enables game developers to deploy 3D gaming engines to multiple platforms quite easily.

      Make no bones about it - there is no substantial non-Windows gaming market. No sir. Carmack does this for two reasons - because he can and because it really throws mud in the eye of Microsoft.

      As a side note, if you haven't purchased this game, then go out and do so... even if you won't use it. Without id software (and some other keys), gaming would be Windows-only right now.

      --

      Life is the leading cause of death in America.
    4. Re:the whole thing makes me wonder market shares by arasinen · · Score: 3, Interesting

      What matters is profitability, not market share.

      The costs of porting a game are significantly lower than creating the game in the first place. Aspyr need not worry itself with level design, for instance. (I'm not saying it is easy to port a game but it's easier.)

      It is also possible that due to the relatively low Mac market share, warez isn't such a big issue in Mac gaming market. (Dunno about the numbers, I'm pulling this out of my hat.) And of course, if you can afford a Mac, then how can you not afford a game?

      I am of course only speaking for myself, but if a suitable game (such as Rome: Total War or Star Wars Battleground) would be released for the Mac, I'd buy it in an instant. In the meanwhile I play Master of Orion 2 on an emulator :-)

      --
      [ Antti Rasinen ]
    5. Re:the whole thing makes me wonder market shares by arasinen · · Score: 2, Informative
      I am of course only speaking for myself, but if a suitable game (such as Rome: Total War or Star Wars Battleground) would be released for the Mac, I'd buy it in an instant.


      Oh dear. I don't think I'll leave my apartment for a week or two.
      --
      [ Antti Rasinen ]
    6. Re:the whole thing makes me wonder market shares by Anonymous Coward · · Score: 2, Interesting

      The problem really is that games won't switch to linux/mac because they see no reason to. Games work on the machine I already have and glory be it does everything else I need to. And since I've yet to get a virus or spyware and since Win2000 I don't see blue screens anymore why would I switch?

    7. Re:the whole thing makes me wonder market shares by Zangief · · Score: 3, Insightful

      Make no bones about it - there is no substantial non-Windows gaming market. No sir. Carmack does this for two reasons - because he can and because it really throws mud in the eye of Microsoft.

      As a side note, if you haven't purchased this game, then go out and do so... even if you won't use it. Without id software (and some other keys), gaming would be Windows-only right now.


      Mmm...I suppose those PS2, Gamecubes, and Gameboys SPs are used to do text editing, web browsing and email only...

      However you are right. The guy has almost singlehandledly keeped OpenGL support alive in the industry.

    8. Re:the whole thing makes me wonder market shares by SC_shooter · · Score: 2, Insightful

      All the companies that publish games for the Mac and for Linux aren't doing it because they're good guys. It's pretty expensive to license and port good games. They're doing it because they think they can make money doing it. And apparently they are, because more games get ported all the time.

    9. Re:the whole thing makes me wonder market shares by Anonymous Coward · · Score: 2, Interesting

      It may be the only reason we have OpenGL for games, but openGL is never going to go anywere.

      Why?

      Because DirectX only works on Windows, the industry of 3-d imaging, movies, 3-d applications like MRI type stuff, rendering clusters...

      All Unix (and now Linux). All OpenGL.

      Also remember that OpenGL and DirectX are not equivilent. OpenGL deals with 3-d only, DirectX deals with 3-d + keyboard/mouse + sound + much more. Typical monolythic Windows mentality vs Unix specific tools/software abstraction layers.

  4. Good to see... by jmcmunn · · Score: 4, Funny


    Good to see that now that the election is over people move back to talking about the important things in life...like Doom 3 on the Mac?

    Anyway, that's good for Mac users I guess. Now I guess my excuse of "I can't play any games that I want to on a Mac, so I use Windows instead" is not 100% correct. Except I have never been a huge Doom fan. Or a FPS fan in general. I did love FarCry though.

    When is GTA San Andreas coming out on the Mac? That's what I really need to get me to switch to mac.

  5. Good thing about Mac gaming: by palad1 · · Score: 4, Funny

    At least with the delay, we all know doom3 isn't worth it.

    That's the only time it ever felt good to be a Mac gamer!

    1. Re:Good thing about Mac gaming: by TheRaven64 · · Score: 4, Funny

      Doom 3 is a great technology demo for the new id FPS engine. It's just a surprise so many people mistake it for a game.

      --
      I am TheRaven on Soylent News
    2. Re:Good thing about Mac gaming: by Drakonian · · Score: 4, Funny
      That's the only time it ever felt good to be a Mac gamer!

      Are you kidding me? Nothing compares to the thrill of a 10 person Photoshop deathmatch!

      --
      Random is the New Order.
  6. No Surprise by Anonymous Coward · · Score: 3, Insightful

    ...indicate that a G5 processor will be required, which seems quite surprising as it will leave iBooks and Powerbooks owners on the side of the road.

    Given the horsepower required by Doom 3, it's no surprise. Don't forget, you also need world-class video to run the game well.

    Being that the gameplay sucks, it really doesn't matter.

  7. OS X 10.3.6 by Ballresin · · Score: 4, Interesting

    It's funny they say you need 10.3.6... because it doesn't exist yet.

    Nice thing is, this means the iMac G5 can play Doom 3.

    --
    I got nothin'.
    1. Re:OS X 10.3.6 by adzoox · · Score: 5, Informative

      Actually it's been final seeded to developers (about a week ago) - it is inevitable that it will be out before February.

      Aspyr is saying this because Apple is completely rewriting the video drivers in this next point release.

      --
      Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
    2. Re:OS X 10.3.6 by execom · · Score: 5, Interesting

      It's because of bugs in the OpenGL drivers, that seem to be fixed in the 10.3.6 version
      I guess ID Software and Apple have worked together on theses problems.

      As for Linux version (with the poor ATI support for Doom3), I'm really glad that such application like Doom3 shed the light on bugs and force the constructors (like nVidia, ATI or Apple) to improves their OpenGL implementations.
      This is a benefit for all the OpenGL developers, especially on OSX, where alternative to OpenGL is out of question.

      --
      I need a Sino-Logic 16. Sogo-7 data-gloves, a GPL stealth module...
  8. I would like to see justification for this by adzoox · · Score: 3, Interesting

    I would like a small blurb on the Aspyr website as to why this very assertive requirement was necessary.

    I hardly see why a 1.25 Ghz G4 with a 64MB or better video card could not handle this game.

    A 1.25 G4 with 512MB RAM and a 64MB video card is equivalent to the PC and Linux requirements - at least as far as speed and price point equivalency (benchmark tests would indicate so)

    I especially can't see why Aspyr can't write something for Dual G4 optimization like Unreal and Call for Duty have.

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
    1. Re:I would like to see justification for this by obsid1an · · Score: 3, Insightful

      Well the PC system requirements are almost exactly the same. A 1.5 GHz P4, 384MB RAM, and a 64MB video card (Radeon 8500/Geforce3+) are required. The game might run on a 1.25GHz G4 but I doubt id/Activision/Aspyr really wants to support questions on why the game runs bad. Hardly anything that needs justification.

    2. Re:I would like to see justification for this by DudemanX · · Score: 2, Informative

      I'm no Mac guy, but isn't that G4 choked by a 133Mhz FSB while the P4 is running 800Mhz(200x4)? Doom hasn't really been out long enough to notice a trend, but Quake3 scales VERY well with bus/memory speed increases. Doom3 might just need the bandwidth that only the top of the line FSBs can provide. Something to think about....

  9. Linux/x86 by RAMMS+EIN · · Score: 3, Insightful

    Of course, the Linux client is an x86 binary, so running Linux on your mac won't help. That is, until we get really good binary translators, which might just happen, given the work that's being done for JVM bytecode and .NET IL.

    --
    Please correct me if I got my facts wrong.
  10. Re:"Hell just froze over" by paedobear · · Score: 5, Interesting

    You do realise that Doom 3 was originally shown on a Mac, right? And a GeForce 3 IIRC.

  11. I'm gonna go out on a limb here... by harikiri · · Score: 2, Insightful

    And say the reason you need a G5 is because Aspyr can't be bothered optimising for G4 systems. Simple solution - require G5's.

    --
    Man watching 6 MSCE's around a sun box, looks alot like the opening scene's of 2001:space odyssey...
    1. Re:I'm gonna go out on a limb here... by HAKdragon · · Score: 2, Informative

      Except, according to both the first post and Aspyr's website, the game is being developed by iD while Aspyr is the publisher.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    2. Re:I'm gonna go out on a limb here... by grag · · Score: 5, Informative

      Actually, the system requirements are preliminary. We usually guess higher, and then readjust the requirements the closer we get to Final Candidate. I believe this happened to RTCW for Mac, but I would have to ask someone who was the project lead for RTCW for Mac.

      This is done to prevent customers making a preorder for the game, only to find out that the requirements have been raised at the last minute.

    3. Re:I'm gonna go out on a limb here... by linuxpng · · Score: 2, Interesting

      I'm going to get modded down to hell and back but I think Aspyr's ports (coincedentally) are less optimized than from different publishers. Maybe they have different requirements, I don't know. It seems macsoft and others have much more complete and functioning ports.

      It's a sad state when they first release a game and it has bugs after these things have been on the pc side for so long. Knights of the Old Republic was the first game that I bought from them that had such a bug. The autosaves were broken on release (not such a big deal) and sound was completely broken on their patch (a bigger deal). You revert, but it reeks of sloppiness.

  12. G5 Requirement... by autojive · · Score: 5, Insightful

    Could it be that Aspyr/id only made the Doom3 client for Mac with 64 bit code? Would that be the reason to require a "G5 or better"?

    --
    I wish my lawn was emo, so it would cut itself.
  13. Re: Unlisted requirement: by Alwin+Henseler · · Score: 2, Funny
    Also needed: the guts to step into the Doom 3 environment.

    Resistance is futile - you will be eaten

  14. Re:But how by Trurl's+Machine · · Score: 4, Insightful

    ..can I play this with my PowerBook which has only one-button (touchpad)mouse?

    As a hardcore powerbook/iBook gamer I can assure you that the main obstacle is the touchpad itself. Touchpad is fine for GUI, but its nearly useless in 3D gaming. For my gaming pleasures, I always carry a tiny USB mouse with my iBook.

  15. Huh by Morgahastu · · Score: 2, Insightful

    If only they released a free client like on Linux? It's not free, you still need to buy the game and then download the linux client.

    1. Re:Huh by TheRaven64 · · Score: 4, Interesting

      This does, however, make moving platforms easier. I have a copy of the original Quake. It came with a DOS executable. Later, I started using WinQuake and playing it in Windows NT 4. When I got a VooDoo^2, I downloaded the GLQuake executable and got 3D acceleration. When I started using FreeBSD on my `work'station I was able to compile and install the GLQuake executable for X, and continue playing. When I got a Mac, I downloaded another GLQuake executable and, again, continued playing. Since the game engine code (progs.dat / qwprogs.dat) for Quake 1 was interpreted bytecode, I was able to move between CPU architectures without any problems - at most a download and compile. No other game that I've bought has had this much portability, and since I no longer own a Windows machine, a lot of the games I own are useless.

      --
      I am TheRaven on Soylent News
  16. Re:"Hell just froze over" by Trurl's+Machine · · Score: 5, Insightful

    Doom 3...on a Mac?

    Where's the surprise? Wolfenstein 3D was commercially ported for Mac. Doom I was commercially ported for Mac. Doom II was commercially ported for Mac. Quake was commercially ported for Mac. Quake II was commercially ported for Mac. Quake III was commercially ported for Mac. Return To Castle Wolfenstein was commercially ported for Mac. What's, exactly, so surprising in Doom III being commercially ported for Mac?

  17. GTA San Andreas on ANY computer... by Polaris · · Score: 2, Informative

    When's it coming out on PC, for that matter? It's not even an X-Box title, you can ONLY play it on PS2

    1. Re:GTA San Andreas on ANY computer... by Sinus0idal · · Score: 2, Informative

      Indeed, I find it ridiculous, especially because GTA began its life on the PC.

    2. Re:GTA San Andreas on ANY computer... by erick99 · · Score: 2, Interesting
      It would have to be a business decision regarding how to most quickly recover their development and marketing costs. I don't know that they particularly cared much which platform it debuted on so long as they can get on the road to profitability as soon as possible.

      I would have thought that the PC market would have been bigger than the PS2 market but if that were the case, I think they would have started with the PC.

      I can imagine the development costs were up there though I don't think it will take long to recover those costs. Then, they can begin to work on PC, XBox, Mac, and whatever other platforms they choose to support.

      --
      http://www.busyweather.com/
  18. cultural differences by dynayellow · · Score: 4, Funny

    Too bad iD Software didn't release a free OSX client like they previously did for linux version of the game.

    Don't be too confused; it's just because Mac users are willing to, you know, pay for software.

  19. Good discussion on IMG by Anonymous Coward · · Score: 4, Interesting

    There is a good (heated) discussion on IMG (Inside Mac Games) about why Doom 3 for Mac has much higher requirements than on other platforms. Basically there are two sides:

    1) Because, as usual, the Mac port by Aspyr sucks rocks or
    2) Becasue, as usual, the Mac port by Aspyr sucks great big rocks

    Actually, there are also people who think it is "normal" for a port to require vastly more processing power, but those posts are from people who like bloated crappy software.

    Here is the link:

    http://insidemacgames.com/news/comments.php?Arti cl eID=10390

  20. John Carmack by haxor.dk · · Score: 2, Informative

    Is this the same DOOM III game that John Carmack went on stage at MacWorld to present a few years ago, saying that would be out for the Mac, first?

    What a crock....

    1. Re:John Carmack by n0mad6 · · Score: 3, Informative

      That same demo at MacWorld showed off how this game would use the amazing technology of that newfangled graphics card, the "GeForce3". Presumably, this was a card that would run the game flawlessly when it was released :-p

  21. AWESOME! by Eric_Cartman_South_P · · Score: 4, Funny

    The number of good games on the Mac just doubled!

    *I own a Powerbook, I'm allowed to love and hate it*

    1. Re:AWESOME! by techwolf · · Score: 3, Interesting

      While I recognize the humor of the original post... tt's not the lack of good games:

      Railroad Tycoon 3
      Civ 3
      Simcity 4
      The Sims
      Medal of Honor
      Jedi Academy
      Ghost Recon
      Rainbow Six: Athena Sword
      Splinter Cell
      Halo
      Neverwinter Nights

      It's the speed at which they are released.

      --
      I don't do this for karma, I do it for cash. It's much better.
  22. For a Mac port announcement, not bad by Spencerian · · Score: 2, Interesting

    Doom 3 came out only in early August. Knowing how id Software makes fairly tight code, it should not take Aspyr more than 2-3 months to port this baby, based on my experience with how they port. In the Mac world, that's not a bad wait; although Blizzard holds the best release record with Diablo 2 in my mind since the Mac version was out maybe 6 weeks after the PC game release.

    Some games Aspyr have ported, like Splinter Cell, took freaking forever to migrate--I would guess that the game used a lot of proprietary code within its XBox and Microsoft game origins. DirectX is a blessing on the PC side, but a curse on Apple gaming since OS X has no successor or counterpart to its past GameSprockets technology in Mac OS 9.

    Older Quake-engine games such as Return To Castle Wolfenstein, Jedi Academy and, of course, Quake 3 itself run very well on Macs, even with menial 16MB video cards since the computer processor and video processor try to share the load better, in my opinion, than some stock PCs. It's not surprising that this game will need some real horsepower in video rendering that even challenges the typically graphic-happy Macs.

    --
    Vos teneo officium eram periculosus ut vos recipero is.
  23. Re:But how by Trurl's+Machine · · Score: 2, Interesting

    BreakOut, Super BreakOut... (photoshop) ?

    Currently XIII

  24. The mac is not a toy by fermion · · Score: 2, Funny
    This will certainly spell the end of the Mac as a commercial/production machine. Instead using it as a serious business tool, employees will now spend their days playing doom3. The Mac advantage, the ability to remove components such as WMP, IE and the like, and thus avoid unnecessary vulnerabilities and distraction for staff and production workers, will be annihilated with this one game.

    I long for the days when we Mac user had the freedom to simply create, compile, and compute without these applications of the commoner. To risk a pun, we are doomed.

    --
    "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
  25. Nothing new here by Anonymous Coward · · Score: 4, Funny

    Doom has been anounced for Apple at least once a year since 1985.

  26. Is that what we want? by caitsith01 · · Score: 3, Interesting

    An interesting question is, WHY should gamers switch to linux/Mac? For once the major criticisms levelled at Windows/x86 (often with some justification) seem to bounce back as strong arguments for why a Windows PC is the best option for games by a country mile:

    - bad at multitasking: I have one task, blasting hell knights in 3D

    - controlled by evil Windoze Empire (tm): good, so the Evil Windoze Empire will make sure I have up to date drivers and a relatively good 3D API to run my games with for the widest possible range of gaming hardware

    - boring beige boxes and huge market of faceless south-east asian technology clones: excellent, excellent. The priority is surely on getting the fastest technology at the best price as soon as possible, rather than longevity or overall build quality (although arguably that comes through careful component choice). But the average gaming rig is good for about 2 years of cutting edge games, tops, so it's really more important that the price is good and the market highly dynamic rather than everything being perfectly reliable

    On the other hand, the key strengths of Mac and Linux are not so important for games.

    E.g. Mac:

    - border of LCD screen is artistically colour-neutral to allow perfect visual reproduction of colours on-screen (no shit, this is what it says on the Apple website, and yes, I'm being facetious but the point is, Mac features are clearly pitched at the graphic design/artiste market and people who colour coordinate their entire lives)

    - entire computer can be crammed into a very small, white rectangle: well, that's bad for upgrading every 6-12 months, bad for cooling, and makes serious competition for upgrade components etc pretty unlikely. But it saves desk space and looks cool, not priorities for the average gamer (yes, case modding is supposed to be 'cool', but you know what I mean, how many case modders build beautiful white objects rather than glowing neon monstrosities?).

    - computer is 'lifestyle' accessory: people who play Doom III typically have no discernable lifestyle other than cramming cheese doodles into their already-Mountain-Dew-filled maws and occasionally leaving to sleep or ablute

    E.g. Linux:

    - it's free: I'm springing $2000 for a games PC and $50 for every game... I think $200 for Windows is not too much of a stretch. Alternatively, I steal everything including the game, Windows, and possibly the PC if I've played too much GTA. Either way, not a big factor.

    - run by a horde of nerds who all make up their own standards then engage in massive and endless wars about whose is the gre@test 3733t way of doing things: refer to Evil Windoze scenario above, or search ./ for 'BSD' or 'Gnome AND KDE' for more details.

    - most useful features hidden through inherent 'security' though obscurity (i.e. most non-programmer types can't run xclock, let alone install and configure Doom III): su>ors when U just wanna kill something

    Anyway, just my thoughts. I see no real reason why people should be encouraged to move away from Win/x86 just to play games, other than the usual 'Bill Gates is satan' reasons.

    --
    Read Pynchon.
    1. Re:Is that what we want? by moonbender · · Score: 2

      Those are not the major criticisms levelled at Windows, nor are those the key strengths of either Macs or Linux. In fact, I don't know what that list is supposed to be, and I will leave it at that.

      But few people seriously claim Mac and Linux systems are prime gaming platforms, and encourage switching because of it. The opposite is common, ie. people saying they would switch if it weren't for gaming. And some people recommend switching in spite of gaming not being as viable.

      --
      Switch back to Slashdot's D1 system.
    2. Re:Is that what we want? by node+3 · · Score: 2, Interesting

      An interesting question is, WHY should gamers switch to linux/Mac?

      Because very few people are solely a gamer or an artist or a business user. For a very large number of people, Linux or Mac OS are the OS best suited for them--unless they are also avid gamers (such that games become a secondary, but real, barrier between them and their ideal OS).

      So that leaves us with a number of gamers who want to switch but are discouraged by the (relative) lack of games.

      THAT'S why (some) gamers might want to switch to Mac or Linux.

      Anyway, just my thoughts. I see no real reason why people should be encouraged to move away from Win/x86 just to play games, other than the usual 'Bill Gates is satan' reasons.

      While there is no overwhelming reason to switch from Windows to play games, there are plenty of reasons to switch from Windows in general, and many people already have (or have never ran Windows at home to begin with).

      The game industry already ports games to Mac (about 1 in 4 top tier games), and Linux (every now and then), but they could do a lot more. The demand is there, please don't advocate against it.

    3. Re:Is that what we want? by westlake · · Score: 2, Informative
      While there is no overwhelming reason to switch from Windows to play games, there are plenty of reasons to switch from Windows in general, and many people already have (or have never ran Windows at home to begin with).

      w3School's stats show XP's market share doubling in two years from 30% to 60%, Linux and the Mac combined from 4% to 6%. OS Platform Statistics The evidence is pretty clear, I think, that home users migrate to newer versions of their Windows or Mac OS and not to alternative operating systems.

  27. Re:And... by Dan+Ost · · Score: 4, Insightful

    I already finished Doom3 over a month ago.

    Remind me again how your having already finished the game will diminish
    another's gaming experience

    --

    *sigh* back to work...
  28. Re: Unlisted requirement: by Zorilla · · Score: 4, Funny

    You misspelled "tolerance for redundant gameplay".

    --

    It would be cool if it didn't suck.
  29. Jason Fox will be happy by tunabomber · · Score: 4, Funny


    See this week's Foxtrot.

    Although, if that Stephen Hawking shoot-em-up he's working on ever gets released, maybe whether or not we have Doom3 on Mac will be a moot question.

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    pi = 3.141592653589793helpimtrappedinauniversefactory71 ...
  30. Re:"id" by gid · · Score: 2, Funny

    here here... that drives me crazy. For what it's worth, I remember when doom2 first came out, people were calling it iD on usenet as well, so slashdot isn't doing anything new.

    There were the same evangilists like you and myself that were correcting them--it's just "id" darn it. I can handle it in posts, but in the article short itself?! I often do wonder who first started it, or if it just a common mistake of those outside of the know.

  31. A few reasons by endrek · · Score: 2, Informative

    I would imagine part of the reason they require a g5, is because apple's hardware is all tied together and they hay have taken a look at the other things tied to g4s and seen insufficent video cards. I would imagine top of the line video cards are coming out with the top of the line systems. The g4 has somewhat become the apple "budget" system as it is no longer top of the line. So they just decided to target the g5.

    Besides, it is a way more powerful cpu, and doom3 does need some cpu power. Lets face it. There are a lot of macs out there that just aren't that powerful.

    finally, if they did target g4s which are 32bit, when the binary was run on a g5, it wouldn't be able to take advantage of the g5's better architecture as much. By targeting the g5, specifically, they can get the most out of it, at the cost of dropping g4 support, which isn't that bad because likely the game would run like crap on one anyway.

    Lets face it, ppc and macos are not the ideal gaming environment. You want better? grab some x86 hardware and put linux on it. You can do alot, like doom3. You want a dedicated game machine never to be used for anything else? :: shudder :: then put windows on it. That is sadly when the gaming is at.

  32. Re:The first and the last! by AusG4 · · Score: 3, Insightful

    Umm... the iMac G5's have GeForce FX cards in them.. a furhter 2 generations ahead of the GeForce 3.

    Am I missing something here?

    --
    bash-3.00$ uname -a
    SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
  33. Re:Yeah, what the #$@%! by ryanw · · Score: 2, Insightful
    I'll be buying a PC now, since I can get an entire x86 box with three times the horsepower for the same price as that upgrade.
    That's an interesting take on things. The fact that doom3 requires a G5 is going to make you buy a PC. In what world did you live in where a MAC was the ultimate gaming machine? In what world did you live in where PCs weren't cheaper that Macs? In the world I live in PCs have always been cheaper and PCs were the game machines.

    The slogan I saw years ago that I kinda' live by, "Macs for Productivity and PCs for Games..." If you want to play games you get a windows machine. If you want to get some work done without screwing with your OS all day, you get a mac. I own 4 macs and NO PCs. I guess I changed my moto a while back cause now I have a gamecube and PS2 for that. I use my powerbook all day, it's nice to just play games on a HUGE TV with an awesome stereo without having to muck around with virus', booting, rebuilding, maintaining another computer, etc...

  34. Re:Think Different? by snuf23 · · Score: 2, Insightful

    Give me a break. This whole bullshit line about how Mac users are more creative and in touch with their Macs in some autoerotic manner is the number one thing that turns me off of Macs.
    Stop it! Stop it! Stop perpetuating the bullshit "you just don't get our wonderful MacTopia sad little non-Mac people" elitist attitude.
    I used Macs. For YEARS. Macs were the number one reason I got out of graphic design. Two words for you: font management. Two more words: extension conflicts.
    Mac killed my inner child.
    And yes I know and use OSX and realize that it is much better than the OS9. The one thing that hasn't changed is these ooky posts by beret bearing, black turtleneck wearing, Steve Jobs fanboys that actually believe the marketing tripe that Apple shovels at them.
    To imply that only Mac users use computers for "Real creative energy, education, art, video, music." is such a load of elitist crap. Seeing as every post about Doom 3 on Slashdot had a Mac user posting "where is the Mac version" - I guess there is some portion of your MacTopian populace that wants to play "another lamer's destructive FPS violence simulator".

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    Sometimes my arms bend back.
  35. Mac Users Should Pay by IAmATuringMachine! · · Score: 2, Insightful

    I know a lot of folks like to pirate games, and I'm not going to pass judgment there. But one note is that Mac games companies need volume to succeed and to want to port games. If you are going to run a game on a Mac, please reward the publisher for their work, so that the publishers do not go out of business or start producing shoddy work. Similarly, when you buy a printer or whatever, make sure to send in the registration card (even if you fake the address, etc.) so that they know that Mac users do buy the hardware, to keep development of drivers active. Samsung was pretty surprised when a lot of people freaked out when they said they weren't going to make drivers for 10.4, thinking nobody used their kit... (I am still begging them to reconsider...)

    --
    "Computer Science is no more about computers than astronomy is about telescopes."
    -E. W. Dijkstra