Doom 3 Announced for Mac
thelemmings writes "Aspyr today announced that it will (finally) publish Doom 3 for the Macintosh. The game is scheduled for release Q1 2005 and the system requirements indicate that a G5 processor will be required, which seems quite surprising as it will leave iBooks and Powerbooks owners on the side of the road. Too bad iD Software didn't release a free OSX client like they previously did for linux version of the game."
Well, Apple guys/gals... you'll need these...
Complete List of Doom 3 Console Commands
List of Common Doom 3 cheats
To Run it you'll need this...
Mac System Requirements:
Mac OS X 10.3.6 or later
PowerPC G5 1.5 GHz or faster
384MB RAM (512MB recommended)
2.2 GB free disk space
ATI Radeon 8500/nVidia GeForce 3 or better
32MB of Video Ram (VRAM)
DVD drive required to install and play
And you'll have to wait until..
Aspyr Media Inc. on Wednesday announced plans to publish id Software's Doom 3 for the Macintosh. The game is currently in development for the Mac by id, and will be released in February, 2005.
Source
Does reloading involve dragging the clip into the trash can?
Did try to look up things on the web, but seems all the things I find point at old info saying basically linux Nil, Mac close to Nil.
The funny party is still some companies release these games, so there must be a market... Maybe..
Good to see that now that the election is over people move back to talking about the important things in life...like Doom 3 on the Mac?
Anyway, that's good for Mac users I guess. Now I guess my excuse of "I can't play any games that I want to on a Mac, so I use Windows instead" is not 100% correct. Except I have never been a huge Doom fan. Or a FPS fan in general. I did love FarCry though.
When is GTA San Andreas coming out on the Mac? That's what I really need to get me to switch to mac.
At least with the delay, we all know doom3 isn't worth it.
That's the only time it ever felt good to be a Mac gamer!
...indicate that a G5 processor will be required, which seems quite surprising as it will leave iBooks and Powerbooks owners on the side of the road.
Given the horsepower required by Doom 3, it's no surprise. Don't forget, you also need world-class video to run the game well.
Being that the gameplay sucks, it really doesn't matter.
It's funny they say you need 10.3.6... because it doesn't exist yet.
Nice thing is, this means the iMac G5 can play Doom 3.
I got nothin'.
I would like a small blurb on the Aspyr website as to why this very assertive requirement was necessary.
I hardly see why a 1.25 Ghz G4 with a 64MB or better video card could not handle this game.
A 1.25 G4 with 512MB RAM and a 64MB video card is equivalent to the PC and Linux requirements - at least as far as speed and price point equivalency (benchmark tests would indicate so)
I especially can't see why Aspyr can't write something for Dual G4 optimization like Unreal and Call for Duty have.
Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
Of course, the Linux client is an x86 binary, so running Linux on your mac won't help. That is, until we get really good binary translators, which might just happen, given the work that's being done for JVM bytecode and .NET IL.
Please correct me if I got my facts wrong.
You do realise that Doom 3 was originally shown on a Mac, right? And a GeForce 3 IIRC.
And say the reason you need a G5 is because Aspyr can't be bothered optimising for G4 systems. Simple solution - require G5's.
Man watching 6 MSCE's around a sun box, looks alot like the opening scene's of 2001:space odyssey...
Could it be that Aspyr/id only made the Doom3 client for Mac with 64 bit code? Would that be the reason to require a "G5 or better"?
I wish my lawn was emo, so it would cut itself.
Resistance is futile - you will be eaten
..can I play this with my PowerBook which has only one-button (touchpad)mouse?
As a hardcore powerbook/iBook gamer I can assure you that the main obstacle is the touchpad itself. Touchpad is fine for GUI, but its nearly useless in 3D gaming. For my gaming pleasures, I always carry a tiny USB mouse with my iBook.
If only they released a free client like on Linux? It's not free, you still need to buy the game and then download the linux client.
Doom 3...on a Mac?
Where's the surprise? Wolfenstein 3D was commercially ported for Mac. Doom I was commercially ported for Mac. Doom II was commercially ported for Mac. Quake was commercially ported for Mac. Quake II was commercially ported for Mac. Quake III was commercially ported for Mac. Return To Castle Wolfenstein was commercially ported for Mac. What's, exactly, so surprising in Doom III being commercially ported for Mac?
When's it coming out on PC, for that matter? It's not even an X-Box title, you can ONLY play it on PS2
Too bad iD Software didn't release a free OSX client like they previously did for linux version of the game.
Don't be too confused; it's just because Mac users are willing to, you know, pay for software.
There is a good (heated) discussion on IMG (Inside Mac Games) about why Doom 3 for Mac has much higher requirements than on other platforms. Basically there are two sides:
i cl eID=10390
1) Because, as usual, the Mac port by Aspyr sucks rocks or
2) Becasue, as usual, the Mac port by Aspyr sucks great big rocks
Actually, there are also people who think it is "normal" for a port to require vastly more processing power, but those posts are from people who like bloated crappy software.
Here is the link:
http://insidemacgames.com/news/comments.php?Art
Is this the same DOOM III game that John Carmack went on stage at MacWorld to present a few years ago, saying that would be out for the Mac, first?
What a crock....
The number of good games on the Mac just doubled!
*I own a Powerbook, I'm allowed to love and hate it*
Doom 3 came out only in early August. Knowing how id Software makes fairly tight code, it should not take Aspyr more than 2-3 months to port this baby, based on my experience with how they port. In the Mac world, that's not a bad wait; although Blizzard holds the best release record with Diablo 2 in my mind since the Mac version was out maybe 6 weeks after the PC game release.
Some games Aspyr have ported, like Splinter Cell, took freaking forever to migrate--I would guess that the game used a lot of proprietary code within its XBox and Microsoft game origins. DirectX is a blessing on the PC side, but a curse on Apple gaming since OS X has no successor or counterpart to its past GameSprockets technology in Mac OS 9.
Older Quake-engine games such as Return To Castle Wolfenstein, Jedi Academy and, of course, Quake 3 itself run very well on Macs, even with menial 16MB video cards since the computer processor and video processor try to share the load better, in my opinion, than some stock PCs. It's not surprising that this game will need some real horsepower in video rendering that even challenges the typically graphic-happy Macs.
Vos teneo officium eram periculosus ut vos recipero is.
BreakOut, Super BreakOut... (photoshop) ?
Currently XIII
I long for the days when we Mac user had the freedom to simply create, compile, and compute without these applications of the commoner. To risk a pun, we are doomed.
"She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
Doom has been anounced for Apple at least once a year since 1985.
An interesting question is, WHY should gamers switch to linux/Mac? For once the major criticisms levelled at Windows/x86 (often with some justification) seem to bounce back as strong arguments for why a Windows PC is the best option for games by a country mile:
./ for 'BSD' or 'Gnome AND KDE' for more details.
- bad at multitasking: I have one task, blasting hell knights in 3D
- controlled by evil Windoze Empire (tm): good, so the Evil Windoze Empire will make sure I have up to date drivers and a relatively good 3D API to run my games with for the widest possible range of gaming hardware
- boring beige boxes and huge market of faceless south-east asian technology clones: excellent, excellent. The priority is surely on getting the fastest technology at the best price as soon as possible, rather than longevity or overall build quality (although arguably that comes through careful component choice). But the average gaming rig is good for about 2 years of cutting edge games, tops, so it's really more important that the price is good and the market highly dynamic rather than everything being perfectly reliable
On the other hand, the key strengths of Mac and Linux are not so important for games.
E.g. Mac:
- border of LCD screen is artistically colour-neutral to allow perfect visual reproduction of colours on-screen (no shit, this is what it says on the Apple website, and yes, I'm being facetious but the point is, Mac features are clearly pitched at the graphic design/artiste market and people who colour coordinate their entire lives)
- entire computer can be crammed into a very small, white rectangle: well, that's bad for upgrading every 6-12 months, bad for cooling, and makes serious competition for upgrade components etc pretty unlikely. But it saves desk space and looks cool, not priorities for the average gamer (yes, case modding is supposed to be 'cool', but you know what I mean, how many case modders build beautiful white objects rather than glowing neon monstrosities?).
- computer is 'lifestyle' accessory: people who play Doom III typically have no discernable lifestyle other than cramming cheese doodles into their already-Mountain-Dew-filled maws and occasionally leaving to sleep or ablute
E.g. Linux:
- it's free: I'm springing $2000 for a games PC and $50 for every game... I think $200 for Windows is not too much of a stretch. Alternatively, I steal everything including the game, Windows, and possibly the PC if I've played too much GTA. Either way, not a big factor.
- run by a horde of nerds who all make up their own standards then engage in massive and endless wars about whose is the gre@test 3733t way of doing things: refer to Evil Windoze scenario above, or search
- most useful features hidden through inherent 'security' though obscurity (i.e. most non-programmer types can't run xclock, let alone install and configure Doom III): su>ors when U just wanna kill something
Anyway, just my thoughts. I see no real reason why people should be encouraged to move away from Win/x86 just to play games, other than the usual 'Bill Gates is satan' reasons.
Read Pynchon.
I already finished Doom3 over a month ago.
Remind me again how your having already finished the game will diminish
another's gaming experience
*sigh* back to work...
You misspelled "tolerance for redundant gameplay".
It would be cool if it didn't suck.
See this week's Foxtrot.
Although, if that Stephen Hawking shoot-em-up he's working on ever gets released, maybe whether or not we have Doom3 on Mac will be a moot question.
pi = 3.141592653589793helpimtrappedinauniversefactory7
here here... that drives me crazy. For what it's worth, I remember when doom2 first came out, people were calling it iD on usenet as well, so slashdot isn't doing anything new.
There were the same evangilists like you and myself that were correcting them--it's just "id" darn it. I can handle it in posts, but in the article short itself?! I often do wonder who first started it, or if it just a common mistake of those outside of the know.
I would imagine part of the reason they require a g5, is because apple's hardware is all tied together and they hay have taken a look at the other things tied to g4s and seen insufficent video cards. I would imagine top of the line video cards are coming out with the top of the line systems. The g4 has somewhat become the apple "budget" system as it is no longer top of the line. So they just decided to target the g5.
:: shudder :: then put windows on it. That is sadly when the gaming is at.
Besides, it is a way more powerful cpu, and doom3 does need some cpu power. Lets face it. There are a lot of macs out there that just aren't that powerful.
finally, if they did target g4s which are 32bit, when the binary was run on a g5, it wouldn't be able to take advantage of the g5's better architecture as much. By targeting the g5, specifically, they can get the most out of it, at the cost of dropping g4 support, which isn't that bad because likely the game would run like crap on one anyway.
Lets face it, ppc and macos are not the ideal gaming environment. You want better? grab some x86 hardware and put linux on it. You can do alot, like doom3. You want a dedicated game machine never to be used for anything else?
Umm... the iMac G5's have GeForce FX cards in them.. a furhter 2 generations ahead of the GeForce 3.
Am I missing something here?
bash-3.00$ uname -a
SunOS panda 5.10 Generic sun4u sparc SUNW,Ultra-2
The slogan I saw years ago that I kinda' live by, "Macs for Productivity and PCs for Games..." If you want to play games you get a windows machine. If you want to get some work done without screwing with your OS all day, you get a mac. I own 4 macs and NO PCs. I guess I changed my moto a while back cause now I have a gamecube and PS2 for that. I use my powerbook all day, it's nice to just play games on a HUGE TV with an awesome stereo without having to muck around with virus', booting, rebuilding, maintaining another computer, etc...
Give me a break. This whole bullshit line about how Mac users are more creative and in touch with their Macs in some autoerotic manner is the number one thing that turns me off of Macs.
Stop it! Stop it! Stop perpetuating the bullshit "you just don't get our wonderful MacTopia sad little non-Mac people" elitist attitude.
I used Macs. For YEARS. Macs were the number one reason I got out of graphic design. Two words for you: font management. Two more words: extension conflicts.
Mac killed my inner child.
And yes I know and use OSX and realize that it is much better than the OS9. The one thing that hasn't changed is these ooky posts by beret bearing, black turtleneck wearing, Steve Jobs fanboys that actually believe the marketing tripe that Apple shovels at them.
To imply that only Mac users use computers for "Real creative energy, education, art, video, music." is such a load of elitist crap. Seeing as every post about Doom 3 on Slashdot had a Mac user posting "where is the Mac version" - I guess there is some portion of your MacTopian populace that wants to play "another lamer's destructive FPS violence simulator".
Sometimes my arms bend back.
I know a lot of folks like to pirate games, and I'm not going to pass judgment there. But one note is that Mac games companies need volume to succeed and to want to port games. If you are going to run a game on a Mac, please reward the publisher for their work, so that the publishers do not go out of business or start producing shoddy work. Similarly, when you buy a printer or whatever, make sure to send in the registration card (even if you fake the address, etc.) so that they know that Mac users do buy the hardware, to keep development of drivers active. Samsung was pretty surprised when a lot of people freaked out when they said they weren't going to make drivers for 10.4, thinking nobody used their kit... (I am still begging them to reconsider...)
"Computer Science is no more about computers than astronomy is about telescopes."
-E. W. Dijkstra