Doom 3 Announced for Mac
thelemmings writes "Aspyr today announced that it will (finally) publish Doom 3 for the Macintosh. The game is scheduled for release Q1 2005 and the system requirements indicate that a G5 processor will be required, which seems quite surprising as it will leave iBooks and Powerbooks owners on the side of the road. Too bad iD Software didn't release a free OSX client like they previously did for linux version of the game."
Well, Apple guys/gals... you'll need these...
Complete List of Doom 3 Console Commands
List of Common Doom 3 cheats
To Run it you'll need this...
Mac System Requirements:
Mac OS X 10.3.6 or later
PowerPC G5 1.5 GHz or faster
384MB RAM (512MB recommended)
2.2 GB free disk space
ATI Radeon 8500/nVidia GeForce 3 or better
32MB of Video Ram (VRAM)
DVD drive required to install and play
And you'll have to wait until..
Aspyr Media Inc. on Wednesday announced plans to publish id Software's Doom 3 for the Macintosh. The game is currently in development for the Mac by id, and will be released in February, 2005.
Source
Does reloading involve dragging the clip into the trash can?
Good to see that now that the election is over people move back to talking about the important things in life...like Doom 3 on the Mac?
Anyway, that's good for Mac users I guess. Now I guess my excuse of "I can't play any games that I want to on a Mac, so I use Windows instead" is not 100% correct. Except I have never been a huge Doom fan. Or a FPS fan in general. I did love FarCry though.
When is GTA San Andreas coming out on the Mac? That's what I really need to get me to switch to mac.
At least with the delay, we all know doom3 isn't worth it.
That's the only time it ever felt good to be a Mac gamer!
It's funny they say you need 10.3.6... because it doesn't exist yet.
Nice thing is, this means the iMac G5 can play Doom 3.
I got nothin'.
You do realise that Doom 3 was originally shown on a Mac, right? And a GeForce 3 IIRC.
Could it be that Aspyr/id only made the Doom3 client for Mac with 64 bit code? Would that be the reason to require a "G5 or better"?
I wish my lawn was emo, so it would cut itself.
..can I play this with my PowerBook which has only one-button (touchpad)mouse?
As a hardcore powerbook/iBook gamer I can assure you that the main obstacle is the touchpad itself. Touchpad is fine for GUI, but its nearly useless in 3D gaming. For my gaming pleasures, I always carry a tiny USB mouse with my iBook.
Actually, the system requirements are preliminary. We usually guess higher, and then readjust the requirements the closer we get to Final Candidate. I believe this happened to RTCW for Mac, but I would have to ask someone who was the project lead for RTCW for Mac.
This is done to prevent customers making a preorder for the game, only to find out that the requirements have been raised at the last minute.
I think there's a trend of the 'better' gaming companies to break through this circle. Another advantage is that at the time that Mac and *nix *will* have mature gaming support, they already have a significant advantage over competitors due to their experience with porting those games...
- Leon Mergen
http://www.solatis.com
Please read about Carmack's battle with D3D and Microsoft. The bottom line is that he's the main reason that we've still got OpenGL. This technology enables game developers to deploy 3D gaming engines to multiple platforms quite easily.
Make no bones about it - there is no substantial non-Windows gaming market. No sir. Carmack does this for two reasons - because he can and because it really throws mud in the eye of Microsoft.
As a side note, if you haven't purchased this game, then go out and do so... even if you won't use it. Without id software (and some other keys), gaming would be Windows-only right now.
Life is the leading cause of death in America.
Doom 3...on a Mac?
Where's the surprise? Wolfenstein 3D was commercially ported for Mac. Doom I was commercially ported for Mac. Doom II was commercially ported for Mac. Quake was commercially ported for Mac. Quake II was commercially ported for Mac. Quake III was commercially ported for Mac. Return To Castle Wolfenstein was commercially ported for Mac. What's, exactly, so surprising in Doom III being commercially ported for Mac?
Too bad iD Software didn't release a free OSX client like they previously did for linux version of the game.
Don't be too confused; it's just because Mac users are willing to, you know, pay for software.
There is a good (heated) discussion on IMG (Inside Mac Games) about why Doom 3 for Mac has much higher requirements than on other platforms. Basically there are two sides:
i cl eID=10390
1) Because, as usual, the Mac port by Aspyr sucks rocks or
2) Becasue, as usual, the Mac port by Aspyr sucks great big rocks
Actually, there are also people who think it is "normal" for a port to require vastly more processing power, but those posts are from people who like bloated crappy software.
Here is the link:
http://insidemacgames.com/news/comments.php?Art
The number of good games on the Mac just doubled!
*I own a Powerbook, I'm allowed to love and hate it*
This does, however, make moving platforms easier. I have a copy of the original Quake. It came with a DOS executable. Later, I started using WinQuake and playing it in Windows NT 4. When I got a VooDoo^2, I downloaded the GLQuake executable and got 3D acceleration. When I started using FreeBSD on my `work'station I was able to compile and install the GLQuake executable for X, and continue playing. When I got a Mac, I downloaded another GLQuake executable and, again, continued playing. Since the game engine code (progs.dat / qwprogs.dat) for Quake 1 was interpreted bytecode, I was able to move between CPU architectures without any problems - at most a download and compile. No other game that I've bought has had this much portability, and since I no longer own a Windows machine, a lot of the games I own are useless.
I am TheRaven on Soylent News
Doom has been anounced for Apple at least once a year since 1985.
I already finished Doom3 over a month ago.
Remind me again how your having already finished the game will diminish
another's gaming experience
*sigh* back to work...
You misspelled "tolerance for redundant gameplay".
It would be cool if it didn't suck.
See this week's Foxtrot.
Although, if that Stephen Hawking shoot-em-up he's working on ever gets released, maybe whether or not we have Doom3 on Mac will be a moot question.
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