Optimal 24 mark Golomb Ruler Proven
globring writes "Four years ago, distributed.net users undertook the search for the optimal 24 mark Golomb Ruler. This year sees the successful conclusion of that effort. The diagram of the optimal ruler can be seen here. If you have no idea what a Golomb Ruler is, you can read up on them. Work on finding the optimal 25 mark ruler is still in progress."
The linked figure containing intrapair differences for the 24-mark OGR was very interesting to me.
I suppose I could look this up, but I'm too lazy at the moment, and I'm not an expert in math.
But I'm wondering if anyone knows what the distribution of intrapair differences looks like. Does it follow any known distribution? Is it something that someone has looked into?
I'm in statistics, so these things are interesting to me.
... welcome our new Golomb rulers...ah I mean overlords!
Three Squirrels
I read the article, and I still don't have much of an idea what a Golomb Ruler is good for, and why you need this in addition to a trusty straight-edge, tape measure, or laser distance finder. But hey, I'm not a mathematician.
I do know that people like to study problems that have no practical use (yet) and get completly engrossed in them.
Why bother with Fermat's Last Theorem? Why try to find the least number of colors necessary to color an n-dimensional map? Why obsess over twin primes?
Because it's darn fun , that's why!
Hail to all obessed mathematicians and impossible problem solvers !
Good luck with your 25, 26 and ... n -mark Golomb Rulers.
Slashdot beat the Amiga team in OGR-24, but the Amiga team is leading the Slashdot team in OGR-25: OGR-25 Team Listing
But the Dutch Power Cows leads in both efforts.
OGR-24 blocks have been scarce for the last few months, so the statistics have been rather erratic.
At least the OGR effort is more useful than the RC5-72 effort. We showed how quick DES and RC5-56 could be broken quickly with a bruce force attack with spare CPU cycles. But why do RC5-72? It's not that interesting.
I'm doing OGR-25 now, and when that's finished I might go on to something like folding @ home, if there's a client.
Irene KHAAAAAAN!
Do Golomb rulers exist that can measure every integer distance from 1 up to their length?
That is, a ruler with marks at (0,1,2) can measure lengths of 1, 2, and 3 units, and is 3 units long. The sample ruler on the above-linked site has marks at (0,1,4,9,11), and can measure every length between 1 and 11 EXCEPT 6. You can swap the first two blocks (giving (0,3,4,9,11)) but then you lose the ability to measure 10.
I guess what I'm asking is whether these rulers exist, and how many are they? Or is there a point where they stop being possible?
golomb20
Seriously. This is the type of thing you expect to see at cs.foo.edu/~golomb20
Hey, I guess even mathematicians use aol. Well, ONE does, and maybe 19 other golombs before him.
gears are for wussies
I'm no expert on np-complete problems, and this is literally an off-the-cuff idea, so feel free to shoot it down or run with it:
Someone once proved that np-complete problems map to each other. That is, if you solve one, you've solved them all. this page linked in the main story suggests that Golumb Rulers are "like" np complete problems. If it is indeed np complete, then maybe an efficient-but-suboptimal solution to the Golomb Ruler problem will map to any other np-complete problem.
The same link mentions cyclic difference sets as a means of producing very efficient Golumb rulers, at least up to n=150.
If this technique maps to other problems, like the travelling-salesman problem, then "practical" albeit not-quite-optimal solutions can be found relatively easily. If you are a traveling salesman, do you really care if your 100-stop route has a small amount of waste, if finding a better solution might take 10 years of cpu time?
Likewise, if there are other "not quite optimal" solutions to np-complete problems for n>150, perhaps these solutions can be applied to the Golumb ruler problem, to generate "good enough" rulers of longer lengths.
Of course, if the Golumb ruler problem doesn't map to the other problems, then "nevermind."
Knowledge is how to play a game, intelligence is how to win, wisdom is knowing what game to play.
Not really, alchemists were trying everything under the sun that could possibly convert something into gold. Brute forcing is a proven technique where you have an educated guess of what the problem is and then you use compuational cycles to do it.
My UID is prime is yours?