SilentChris writes "As of 3 PM EST, major websites were finally 'permitted' to release their reviews of Halo 2. The verdict: near perfect scores. Check out reviews by Gamespot, IGN, and GameSpy. Bungie has done it again!"
Hope the level design is better this time
by
Anonymous Coward
·
· Score: 5, Informative
Halo 1 had horrible level design. For some stages level design went like this:
1. Take a room and make 20 identical copies 2. Join all the rooms together with corridors 3. ??? 4. Profit
Absolutely horrible. The alien spaceship was some of the worst level design I have seen in the last 5 years. I hope things are better this time.
Re:Hope the level design is better this time
by
jerkychew
·
· Score: 5, Informative
Yeah, that's the biggest complaint of the game, but it's well documented as to why that happened.
From what I understand, Bungie was in mid-development when MS came to them with truckloads of cash. They wanted to buy the company, and release Halo at the same time as the Xbox.
So, level design was scrapped, and the production time on the game was pushed up considerably, to get it ready for the Xbox launch date.
Since the game was so short in its original format, they just added a few layers of repetition to the single player maps, and shoved it out the door.
From a game design perspective, it wasn't the best thing to do... But from a monetary perspective, any economist would tell you they did the right thing.
Couldnt disagree more.
by
hine_uk
·
· Score: 5, Informative
From...ahem play testing at a uh friends house...all the way through I got to be honest when I say I wish I didnt have this arriving in the post in a weeks time. The magic of the first one jsut isnt there. Its about half the length and you can tell that it is just getting strugn out into a fresh "chapter" each year. It dosent play as smoothly, the multiplayer aspect of it is lacking compared to the first, the story is not as tight and fun as the first and its about half the length. To be honest it feels more like an expansion pack rather than a full and slaved over game. Its just a pity that the magazines jump on the bandwagon. It deserves to do well just not as well as it will do. Instad of your own money ask for it as a gift for christmas or thanksgiving. You wont feel so let down.
I think what it was...
by
Phluxed
·
· Score: 4, Informative
was that it was something anyone could pick up and play, and culture whores needed something to grasp to. All my friends who arent really gamers, love Halo, but everyone who is a gamer, realizes how lifeless it is, and that holds true with the second.
my short review.
by
cipher+uk
·
· Score: 4, Informative
its more of the same. so....
1) you liked halo: combat evolved and played it through to the end. you'll like halo 2.
2) you liked halo: combat evolved but got bored halfway through due to repitition. you may aswell just play halo: combat evolved to the end.
3) you didn't like halo: combat evoled. halo 2 will be the same.
4) you haven't played halo: combat evolved. buy halo: combat evolved first as you'll be able to get it in a bargin bin. (thats if your thinking of getting halo 2)
there really isn't much new at all. can use both hands at once... a few more vehicules.... new storyline... a few new weapons. all in all what you'd expect in a sequel. still has the repitition to it. i found the first two levels stunning then it started to get boring again. AI is great again though:).
Over at GE we have...
by
ProudClod
·
· Score: 4, Informative
A more honest review, at least I think so. 9.8 is just bullshit - it's nowhere near as revolutionary as Halo 1.
As much as I hate to appear the karma whore, I think people need to see a more balanced review of the game. Remember, we're putting our bollocks on the line with Microsoft's PR by giving the game below 9/10 - we just felt we had to tell the truth.
...and then forced Bungie to port Halo to the X-box.
Do you have any idea what you're even talking about? Halo went through so many changes that if it had been released on the Mac as originally planned it would have been yet another mediocre RTS game on a platform with a very small videogame market.
I'm not a Microsoft advocate, but because of Microsoft's purchase of Bungie, they were given an infusion of funds and resources to make what would have been an undersold and mediocre game into the best FPS on the Xbox, perhaps even the best FPS console game to date (yes I've played Goldeneye and Perfect Dark-- Niether game can is as good as Halo multiplayer, new technology notwithstanding).
For anyone interested, here's a look at the evolution of Halo. Get an idea of what it would have looked like had Microsoft not been involved. Trust me... nobody would have bought a Mac just because the RTS Halo-as-it-would-have-been was on it.
-- "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib /)
Re:Boring?
by
MoronGames
·
· Score: 4, Informative
Halo was not "born on the console". It was born on the Macintosh. Microsoft got hold of it and changed that, however.
-- hey!
Re:Never having played either myself....
by
curtlewis
·
· Score: 5, Informative
30fps is video speed. The 'sluggish' speed of movement in Halo isn't because of the frames per second.
The movement speed is intentionally coded to be slower than Quake. It's far more realistic a movement speed. Let's face it, you can't run 60 mph. But if you just play Quake and HL and UT, it takes some getting adjusted to. That and you have to think ahead about what you're doing instead of just reacting to everything.
Halo PC is not the way people were meant to play Halo. It was released 3 years later with neglible changes. It was born on the console, and thats where the gameplay really belongs.
Balderdash.
Halo is a PC game. It was designed to be a PC game and the original version always will be an unfinished PC game. Bungy made it, and they made it great.
Unforunately, not long before the game was ready, Microsoft bought Bungie studios and shelved Halo. They then ported whatever they could from the carcass to the then new XBox just in time for a Christmas release. Thus Halo/XBox was born.
A few months later, Microsoft were kind enough to grace us PC gamers with a port of Halo/XBox to the PC. But make no mistakes - this was not the original version by any means. Because it's a port of an XBox game, game play is severely retarded due to the pathetic 64MB memory of the XBox, textures are repetitive and performenace is dog slow. This is Halo/XBox/PC.
I doubt Halo/PC will ever see the light of day.
-- "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
By the time you saw the "real" Halo at Macworld, it had already undergone massive changes from its original concept (it used to be an RTS, for one thing), and after MS bought Bungie it was virtually rebuilt from scratch for the Xbox.
here: http://www.gametab.com/xbox/halo.2/1472/
IAAL
Halo 1 had horrible level design. For some stages level design went like this:
1. Take a room and make 20 identical copies
2. Join all the rooms together with corridors
3. ???
4. Profit
Absolutely horrible. The alien spaceship was some of the worst level design I have seen in the last 5 years. I hope things are better this time.
From ...ahem play testing at a uh friends house...all the way through I got to be honest when I say I wish I didnt have this arriving in the post in a weeks time. The magic of the first one jsut isnt there. Its about half the length and you can tell that it is just getting strugn out into a fresh "chapter" each year. It dosent play as smoothly, the multiplayer aspect of it is lacking compared to the first, the story is not as tight and fun as the first and its about half the length. To be honest it feels more like an expansion pack rather than a full and slaved over game. Its just a pity that the magazines jump on the bandwagon. It deserves to do well just not as well as it will do. Instad of your own money ask for it as a gift for christmas or thanksgiving. You wont feel so let down.
was that it was something anyone could pick up and play, and culture whores needed something to grasp to. All my friends who arent really gamers, love Halo, but everyone who is a gamer, realizes how lifeless it is, and that holds true with the second.
its more of the same. so ....
1) you liked halo: combat evolved and played it through to the end. you'll like halo 2.
2) you liked halo: combat evolved but got bored halfway through due to repitition. you may aswell just play halo: combat evolved to the end.
3) you didn't like halo: combat evoled. halo 2 will be the same.
4) you haven't played halo: combat evolved. buy halo: combat evolved first as you'll be able to get it in a bargin bin. (thats if your thinking of getting halo 2)
there really isn't much new at all. can use both hands at once... a few more vehicules.... new storyline... a few new weapons. all in all what you'd expect in a sequel. still has the repitition to it. i found the first two levels stunning then it started to get boring again. AI is great again though :).
A more honest review, at least I think so. 9.8 is just bullshit - it's nowhere near as revolutionary as Halo 1.
As much as I hate to appear the karma whore, I think people need to see a more balanced review of the game. Remember, we're putting our bollocks on the line with Microsoft's PR by giving the game below 9/10 - we just felt we had to tell the truth.
See the review here. If you like it, pass it on
Gamers Europe - Gaming News. Reviews.
Do you have any idea what you're even talking about? Halo went through so many changes that if it had been released on the Mac as originally planned it would have been yet another mediocre RTS game on a platform with a very small videogame market.
I'm not a Microsoft advocate, but because of Microsoft's purchase of Bungie, they were given an infusion of funds and resources to make what would have been an undersold and mediocre game into the best FPS on the Xbox, perhaps even the best FPS console game to date (yes I've played Goldeneye and Perfect Dark-- Niether game can is as good as Halo multiplayer, new technology notwithstanding).
For anyone interested, here's a look at the evolution of Halo. Get an idea of what it would have looked like had Microsoft not been involved. Trust me... nobody would have bought a Mac just because the RTS Halo-as-it-would-have-been was on it.
More mirrors
"What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
/)
Halo was not "born on the console". It was born on the Macintosh. Microsoft got hold of it and changed that, however.
hey!
30fps is video speed. The 'sluggish' speed of movement in Halo isn't because of the frames per second.
The movement speed is intentionally coded to be slower than Quake. It's far more realistic a movement speed. Let's face it, you can't run 60 mph. But if you just play Quake and HL and UT, it takes some getting adjusted to. That and you have to think ahead about what you're doing instead of just reacting to everything.
Halo PC is not the way people were meant to play Halo. It was released 3 years later with neglible changes. It was born on the console, and thats where the gameplay really belongs.
Balderdash.
Halo is a PC game. It was designed to be a PC game and the original version always will be an unfinished PC game. Bungy made it, and they made it great.
Unforunately, not long before the game was ready, Microsoft bought Bungie studios and shelved Halo. They then ported whatever they could from the carcass to the then new XBox just in time for a Christmas release. Thus Halo/XBox was born.
A few months later, Microsoft were kind enough to grace us PC gamers with a port of Halo/XBox to the PC. But make no mistakes - this was not the original version by any means. Because it's a port of an XBox game, game play is severely retarded due to the pathetic 64MB memory of the XBox, textures are repetitive and performenace is dog slow. This is Halo/XBox/PC.
I doubt Halo/PC will ever see the light of day.
"Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
By the time you saw the "real" Halo at Macworld, it had already undergone massive changes from its original concept (it used to be an RTS, for one thing), and after MS bought Bungie it was virtually rebuilt from scratch for the Xbox.