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Halo 2 Reviews

SilentChris writes "As of 3 PM EST, major websites were finally 'permitted' to release their reviews of Halo 2. The verdict: near perfect scores. Check out reviews by Gamespot, IGN, and GameSpy. Bungie has done it again!"

22 of 619 comments (clear)

  1. I dont know why.. by bluewee · · Score: 5, Funny

    ...these reviews are so late, my copy of the game has been blowing me away for a week or so since I got it. Also my parents have been praising my newly learned language, French... :D

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    1. Re:I dont know why.. by mbrewthx · · Score: 5, Funny

      Gosh I hated that version, Master Chief kept surrendering so he could go home and watch Jerry Lewis movies.

      On Soviet Halo the Game reviews you!!!!!!!

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  2. More Reviews and averages ... by Hank+Chinaski · · Score: 5, Informative
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  3. Hope the level design is better this time by Anonymous Coward · · Score: 5, Informative

    Halo 1 had horrible level design. For some stages level design went like this:

    1. Take a room and make 20 identical copies
    2. Join all the rooms together with corridors
    3. ???
    4. Profit

    Absolutely horrible. The alien spaceship was some of the worst level design I have seen in the last 5 years. I hope things are better this time.

    1. Re:Hope the level design is better this time by jerkychew · · Score: 5, Informative

      Yeah, that's the biggest complaint of the game, but it's well documented as to why that happened.

      From what I understand, Bungie was in mid-development when MS came to them with truckloads of cash. They wanted to buy the company, and release Halo at the same time as the Xbox.

      So, level design was scrapped, and the production time on the game was pushed up considerably, to get it ready for the Xbox launch date.

      Since the game was so short in its original format, they just added a few layers of repetition to the single player maps, and shoved it out the door.

      From a game design perspective, it wasn't the best thing to do... But from a monetary perspective, any economist would tell you they did the right thing.

    2. Re:Hope the level design is better this time by name773 · · Score: 5, Funny

      any economist would tell you they did the right thing.
      so, essentially, they did the wrong thing.

  4. I've never understood the obsession with Halo by Tojo-Mojo · · Score: 5, Insightful

    To me, it was like you were just going through the same repeating rooms over and over fighting endless hoards of monsters. Especially the library. I didn't play all the way through, I gave up once I got to the part where you go through the core stage again - only this time BACKWARDS! I think I had more fun playing Unreal 2 or Red Faction or other games that got considerably less critical acclaim.

    I guess I just don't get the big selling point behind Halo- do people just like it for the action? I mean the story was interesting, but the levels definately were not.

    1. Re:I've never understood the obsession with Halo by Anonymous Coward · · Score: 5, Insightful


      There are two basic reasons why Halo is so popular.

      1) All those people that own X-boxes, but have never seriously gamed on a computer got thier first real exposure to an FPS game.

      2) Even before X-box live, LAN action exposed these same people to FPS multiplayer gaming.

      This is simply Quake for another generation of people that missed the first round 5 years previously. (The Quake brand *still* has huge draw, even after two mis-matched (although excellently executed) sequels, and many people are hoping that the next one fixes the Doom 3 multiplayer problem (i.e. that it sucks)).

      Halo is simply another Quake, but for a different set of people.

    2. Re:I've never understood the obsession with Halo by PhoenixFlare · · Score: 5, Insightful

      . A good console FPS is one where the control scheme sort of makes up for the fact that only an idiot would want to play an FPS with a console gamepad as opposed to a keyboard/mouse combo.

      See my other post on this subject.

      Metroid Prime is another great example of this. It took all the fun out of FPS gaming by slowing the game down, crippled the AI and added in auto-aim, and replaced big levels with levels that require endless backtracking across jumping puzzles to keys and switches. In short, it was just a typical platform jumping game from a first-person perspective.

      Metroid Prime is NOT meant to be played as an FPS or "typical platform jumping game". If you did, you're missing the whole point of the game and, dare I say, the entire Metroid series (if you've even played any of the others, which I doubt).

  5. Not soo good... by grazzy · · Score: 5, Funny

    I've been playing this game for almost two weeks now, and yeah well, I gotta tell you, it has a couple of flaws.

    1) Everyone speaks french? What is up with that?
    2) It doesn't work with xbox live gameplay...
    3) My xbox now says I'm banned from xbox live?!

    I give it 5/10 for good efforts, but why french??

  6. Couldnt disagree more. by hine_uk · · Score: 5, Informative

    From ...ahem play testing at a uh friends house...all the way through I got to be honest when I say I wish I didnt have this arriving in the post in a weeks time. The magic of the first one jsut isnt there. Its about half the length and you can tell that it is just getting strugn out into a fresh "chapter" each year. It dosent play as smoothly, the multiplayer aspect of it is lacking compared to the first, the story is not as tight and fun as the first and its about half the length. To be honest it feels more like an expansion pack rather than a full and slaved over game. Its just a pity that the magazines jump on the bandwagon. It deserves to do well just not as well as it will do. Instad of your own money ask for it as a gift for christmas or thanksgiving. You wont feel so let down.

  7. Re:Not Credible Sources by Billobob · · Score: 5, Funny

    Hi, my name is proof. Where am I?

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  8. Penny Arcade said the same thing by Anonymous Coward · · Score: 5, Funny
  9. Emphasis on AGAIN by fsterman · · Score: 5, Interesting

    What most people don't understand is that Bungie has always been one of the most innovative game houses. Halo and Halo 2 have received quite a lot of attention since MS was able to do some real push with the game. But all of Bungies games are just as impressive, and more so when you realize what a variety of new thinking they put out.
    Marathon, an FPS, to Myth, a team player RTS, to Oni a FPS/martial arts game, to Halo, possible the most creative FPS to date. If they had gotten with a big development team earlier I would love to see the games they would have produced!
    So hats off to Bungie, I want to see the next non FPS!

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    1. Re:Emphasis on AGAIN by curtlewis · · Score: 5, Interesting

      I think you've been jaded with time.

      Halo 1 Creativity:

      weapons - manly rockets, not those pussy quake type ones
      alien weapons that can't be reloaded, and overheat

      vehicles - first game I know of that you could DRIVE vehicles in an FPS game.

      enemies - while only a few types existed, the AI was very good, unlike the 'huge hit games' like CoD.

      Bungie didn't do the PC port, although they supervised it. And shame on them for shipping it with utter garbage for net code. Can you say milking the customer base?

      outdoor sequences - first FPS with halfway decent outdoor levels and graphics in those levels. Sure, the graphics look dated now, but they were pretty hot back then.

      Indoor sequences - walls tend to be flat, that's what walls are. The dark, moody ship levels were interesting early on, but the rubber stamp action of a rushed ship job became rather boring. Given enough time, I think they would have done it well.

      Bungie invented dual wielding and weapons with more than one firing mode back in the mid 90s with Marathon. They also veered from the overly fast, unrealistic movement of the DooMs and Quakes and went for a slower, more realistic run speed. This forces you to think more and makes it a bit less of a twitch game. You can still twitch to take out a target that suddenly appeared, but escaping from danger isn't so easy.

      No, I'm not a Bungie fan boi. But they have been historically innovative in game design, often a step ahead of the competition. But they fail to listen to fans just as much as the next game company and they ship a game too soon just like every other game company. People still buy the stuff anyways to feed their crack habit, so why put some quality into it? It's a disgusting trend in the industry, but there's no avoiding it now unless we stop thanking them for slop with the all mighty dollar.

  10. Re:Again? by badasscat · · Score: 5, Insightful

    When did they do it the first time? I mean, did any of these people even play the first Halo? Cooperative play on the XBox was pretty cool, but other than that, it as a bland and boring game with bland and boring graphics, sounds, weapons, gameplay, etc.

    I normally consider posts like these trolls, but I have to agree in this case. Some of Halo was pretty nice, but it was balanced by all the backtracking, by all the bland interior levels, and by a complete lack of consistency. Overall I don't see what's all that different about it than a lot of other mediocre sci-fi shooters.

    Standards for FPS's on consoles are different, and lower. I think Xbox owners were also just happy as hell to have an FPS that looked as good as Halo did (for a console FPS), and that was good for a launch game. It's definitely way, way overrated though, and if the first game had come out at this point in the system's lifespan I doubt it'd make the same sort of splash. Of course, now it's got almost this mythical quality to it, so of course you get reviewers giving it 9s and 10s because hell, it's practically the same game, so people are going to have to love it just as much, right?

    Well, I own an Xbox, and Halo 2 is not at the top of my wish list. FPS's belong on PC's anyway, with proper controls and higher detail levels (required for recognizing and then sniping distant enemies). Nuts to Bungie.

  11. Re:Again? by Firehawke · · Score: 5, Interesting

    What really gets me is how the Gamespot review spends over half the review glossing over the flaws and then they still give it a near-perfect score.

    I admit I actually liked the original Halo-- it had a different feel and the enemies had some character to them, but the review I just read makes Halo 2 sound like they didn't even bother to work on the biggest issues of the original at all and in fact came out a lot worse in a few areas while only improving mildly here or there.

    I guess the reviewers really ARE taking payoffs these days...

  12. Friendly reminder by Dan+the+Intern · · Score: 5, Funny

    Remember to stress these points when making flamebait posts about Halo 2:

    1. Same tired gameplay
    2. Repetition
    3. The console FPS ALWAYS sucks

    Thank you.

  13. Re:Again? by Apreche · · Score: 5, Insightful

    I agree. I am the kind of person who doesn't pass judgement on a game until I've played it. I haven't played Halo 2 yet, but Halo one was crap poop. FPS games of that style were impressive when Goldeneye came out for the N64. Releasing the same crap with a different theme and shinier graphics isn't going to make it any fresher. The enhanced multiplayer of multiple X-Boxen adds a little bit to the experience, but most still do the four player split screen.

    Games like Counter-Strike and Natural Selection DO exist. There's a reason that CS is still the #1 multiplayer fps, no matter what your stereotypes of the game may be it kicks the living snot out of every other multiplayer fps. Keep in mind I am judging the game on its own merits, and not taking into account the attitudes and mannerisms of its players, which may vary.

    Oh, yeah, so Halo 1 couldn't hold a candle to CS or NS or even UT2k4 or Tribes 2. Based on that, I don't have high expecations of Halo 2, but I wont pass judgement until I play it. Maybe because my expecations are low, it will beat those expecations and make a good impression.

    Oh, the reason people played Halo 1? My guess is they are mostly young kids who didn't already have the Goldeneye experience. Or they were people who didn't have fast Internet connections and didn't have the internet multiplayer fps experience to compare it to. So when a goldeneye with a new theme, better graphics and expanded multiplayer showed up they were wowed away because they had not yet experienced something which you and me have had for over 6 years.

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  14. Re:Not Credible Sources by Shadow+Wrought · · Score: 5, Funny
    Hi, my name is proof. Where am I?

    I don't know, but they keep asking for you in Missouri.

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  15. Re:Never having played either myself.... by curtlewis · · Score: 5, Informative

    30fps is video speed. The 'sluggish' speed of movement in Halo isn't because of the frames per second.

    The movement speed is intentionally coded to be slower than Quake. It's far more realistic a movement speed. Let's face it, you can't run 60 mph. But if you just play Quake and HL and UT, it takes some getting adjusted to. That and you have to think ahead about what you're doing instead of just reacting to everything.

  16. Halo Myths: What PC Users Don't Get about Halo by Anonymous Coward · · Score: 5, Insightful

    Alright, first off I've been a PC game player from way back in the day. I played Doom before any PC fan boy did, on networked NeXT computers where it was first released/developed. I've played tons on the PC and I couldn't stand console gaming, and then came Halo and everything changed. But most PC guys don't get a few things, and when they slam Halo, their PC bias shows.

    Ok here are some (4) dirty little secrets/myths that explain why there is a disconnect.

    1) The PC version of Halo is worse than the Xbox version. Why you say? The PC version has multiplayer while the Xbox version doesn't. Well for starters, Halo plays slower and looks worse on all but the absolutely highest end PCs. I'm talking you better have at least a 3GHZ P4 and ATI 9800+ level card, or the damn game just looks worse. I can't explain why. It might have something to do with the "fuzzing" on the TV set. But water looks better, smoother. It's more pixilated on the PC somehow. Also, it just runs choppier on the PC with all but the best hardware.

    2) This one will upset a bunch of PC gamers, but playing on a console is better. Now I'm not talking better in that you can move around 3 ms faster with analogue controllers. You probably cannot. But it's more enjoyable. There is an entire added level of emersion that Halo balances in just right with the rumble/feedback on the controllers (that just "gets in the way" for hard-core PC enthusiasts that just want the highest kill counts). These are the same guys that turn off every bell/whistle graphic addon/detail to eek out frame rate. Well that may be good for kill counts, but it sucks for telling a story. The PC lacks that visceral element that is brought to bear better with analogue controllers for our analogue wet wear. This is the single thing that PC gamers don't get, because sitting in front of the PC, psychologically (and controller wise) loses an extreme level of immersion. Your home theatre system is designed to suck you into the movie, and it does a way better job than the PC at getting you "in the game."

    3) Next myth is that the levels were all repetitive, hallway lamers. Some were. No doubt. But there were super out door, open-ended terrains where you could take any of a million paths. Where you could sniper banshee pilots before they take off to get a plane you shouldn't have been able to get. Take a tank. Take in a team. Sneak in. Kill everyone. The outdoor battles were epic.

    Repetitive levels dont suck totally. Not every damn battle has to be some outside completely open ended thing. That's not to say Bungie should be forgiven for endless repetition, but there is an immersive "sh*t I'm lost" factor when you're going through a maze. I find that realistic. Heck, you get into some alien base, you know nothing about it, it looks all the same, youre panicy, that's not necessarily a bad thing. You shouldn't always know where you're going. That's part of the panic/fun of going through it the first time. For the same reasons backtracking through the same level at a different time of day is kind of a cool idea. The open air battle scene in Halo, when you come back at night was very cool. Again, that's not to say I want to go through (now) boring Doom/Quake mazes ad nausium, but there is something to varying the environments and keeping you off balance, that adds to the balance of the game.

    4) That people that like Halo are all console lamers that have no clue about PC games. True for some, not for others. The console is a different kind of experience. And in a way it's akin to switching operating systems. What stops you from switching and saying one platform sucks while another doesn't is often a function of muscle memory and habit. Let's face it, we don't like to change (particularly when we're good in one environment), and so getting proficient using the analog controller and starting as square 1 for PC gamers is a downer. I know I hated playing FPS on a console after having gotten good on the keyboard/mouse. But