EA Games: The Human Story
An anonymous reader writes "An Electronic Arts employee spouse speaks out against company crunch time practices. From the post: "EA's bright and shiny new corporate trademark is "Challenge Everything." Where this applies is not exactly clear. Churning out one licensed football game after another doesn't sound like challenging much of anything to me; it sounds like a money farm. To any EA executive that happens to read this, I have a good challenge for you: how about safe and sane labor practices for the people on whose backs you walk for your millions?"
...would probably be something like this
"Useless organic meatbag" -HK-47
It's a copy of the article numbnuts.
Let me see if I understand this right. This anonymous woman is complaining that her husband is "working late at the office" too much?
I mean, just becasue she believes him doesn't mean we have to.
I have an interview with EA next Thursday. I can't wait to see the look in their eyes when I pull this one out on them. You want to work 12 hours a day for 7 days a week, get paid a minimal salary, and then be "turned-over" after 2 years...I'll point them to your alias.
Actually the purpose it serves to make money for EA. A consumer's temporary entertainment seems to be a by-product lately...
I've been very unfulfilled by my jobs in the IT industry and I'm getting out to pursue a career in medicine.
All my money went to Nigeria and all I got was this lousy sig. . .