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Interview with EA Attorney

An anonymous reader writes "Kotaku has an outline of a discussion with one of the attorneys handling the EA case. It has some interesting details, including the fact that if the judgment is in favor of the employees it will likely force the entire game industry, at least in California, to start paying OT and Comp. "Depending on the nature of a positive judgment, other employers with similar job descriptions would most likely be required to start paying their employees by the hour and paying overtime" The article also hints that other game industry cases might be forthcoming."

73 comments

  1. Poor EA by dshaw858 · · Score: 2, Insightful

    I have to admit, I feel kind of sorry for EA. As I've said before, EA seems to sort of be the scapegoat for all of the world's corporate woes. Sadly, I don't think that this will spur change from the whole industry, but rather imrpove life at EA (as is the point). Unfortunately, I don't think that this type of action will have the same effect at another company for two reasons: first off, they won't have as much press, and secondly it won't be such a novel idea anymore.

    My support still stays with the employees of EA and the other companies that treat their employees like this.

    - dshaw

    1. Re:Poor EA by damiangerous · · Score: 0

      Wow, Overrated should not be allowed on a post that hasn't received any moderation. That's just abusive.

    2. Re:Poor EA by cluke · · Score: 2, Insightful

      One step at a time, my friend. Target the worst abusers first.

    3. Re:Poor EA by Anonymous Coward · · Score: 0

      What on earth are you trying to say???

      Are you feeling sorry for EA the company or EA's mistreated employees??

      Your support stays with "employees of EA" and "the other companies that treat their employees like this" (companies that abuse their employees like EA)?? Both?? You know those two categories are very likely somewhat opposed in this particular matter...

      How did you ever manage to pass grade 5 english?

      No--really!

    4. Re:Poor EA by Anonymous Coward · · Score: 0

      What on earth are you trying (and really, really failing) to write?? Who do you feel sorry for?? EA (the company) of EA's employees?

      Your support still says with "the employees of EA" and "the other companies that treat their employees like this" (companies that abuse their employees the way EA does)?? What??? Do you realise those two groups are likely to be at odds on this issue.

      How did you ever manage to pass grade 5 english??

      No--really!!

    5. Re:Poor EA by antifoidulus · · Score: 1

      overrated mods cannot be judged in meta-mod. Thus, it allows mods to push agendas without losing mod points, which is why overrated/underrated should either be banned or allowed to be judged in meta moderation

    6. Re:Poor EA by MemoryDragon · · Score: 1

      I am not sorry for EA in this case, gimme a break, forcing people to work for 70hs+ and neither compensating them decently nor stopping this immense crunch time is like hiring them until they cannot work anymore and spitting them out afterwards.

      This is not slavery but close to it. Face it people but everybody who does that just exploits the inexperience of the people they were hiring and doing a pump out and dump scheme, without looking at the health of their employees. Those people deserve a huge smack on their head.

  2. If they lose, they'll move by SpinningAround · · Score: 4, Interesting

    The problem is of course that if the employees succeed but the judgement is enforceable only in California, all the gaming companies will simply move their operations somewhere more condusive to their business practices.

    Which is not to say that the employees shouldn't be pursuing the matter but simply that attempting to change the employer's practices through a state court action might not, in the longer term, have the desired result.

    A second issue is would such a judgement set good precedent that applies to the software industry in California as a whole. It would seem likely that it would have a fairly 'chilling' effect on the development industry in California if it did.

    1. Re:If they lose, they'll move by cliffiecee · · Score: 3, Insightful

      I wonder how much of the appeal of an EA job is related to its location... Would an "equal-pay" job (relative to local economy) in, say, Nebraska, Kansas, etc. be as attractive?

    2. Re:If they lose, they'll move by crazyphilman · · Score: 3, Insightful

      And, since a gaming company has to attract top talent, are they going to be able to convince people to move to Nebraska instead of California? To work seven days a week and almost never see the outside of their sweatshop?

      I'm betting that'd be a "NO".

      --
      Farewell! It's been a fine buncha years!
    3. Re:If they lose, they'll move by mutewinter · · Score: 4, Interesting

      This is going to be a big boost to non-US gaming producers. They can make great games too so I'm not complaining.

      I think what this means is US gaming companies will have to be more focused and only hire the best of the best. Less games, maybe, just maybe, more quality games (after Daikatana we know name doesn't guarentee shit.)

      People in the gaming industry may be forced to go freelance. Working at home might be nice, but if they thought 70 hour work weeks were bad now they'll need to work 100 hours a week just to compete.

      We've seen several gaming companies go belly-up in this past year. EA is one of the few computer gaming companies that actually seems healthy. Lawsuits raise costs for everyone. If EA hits some unlucky bumps in the road things could get ugly. Maybe in 10 years only Koreans will be making PC games. Lets just hope the end result of this lawsuit is better for all of us.

    4. Re:If they lose, they'll move by Anonymous Coward · · Score: 0

      This is going to be a big boost to non-US gaming producers. They can make great games too so I'm not complaining.

      Maybe. I work for a non-US game studio. We seem to be able to get as much done as our US counterparts, but on less hours a year. (I'm on a couple of weeks off right now. :-) There's no real secret, we set realistic schedules, we're willing to prioritise features, we expect something to go wrong. We do end up in a crunch period, for the last few months. For some reason, the US studios seem to think they can make up for lack of scheduling and management by working longer hours.

      The only 'secret' we've got to our performance, is that I can work a lot harder when I am working, because I know that I'll be able to walk out and see my family when I'm done. And I'll have enough time out of the office, to come back ready to work my arse off when it's needed.

      So maybe it'll be a boost to us, or maybe some US studios will start finding that their productivity per hour goes up when their employees get a decent break.

    5. Re:If they lose, they'll move by Anonymous Coward · · Score: 0

      That's what will happen if this case wins. EA will fire everyone and then allow them to be independent contractors doing the same work for the same (or lower) rate, with no benefits. Everyone wins. Not.

    6. Re:If they lose, they'll move by murdocj · · Score: 1

      The article I saw a few days ago described working conditions that were truly abysmal... something like 12 hour days, 7 days ago. No one does good work under such conditions. I don't think it would harm productivity AT ALL to require "normal" working hours. Maybe then management would have to think about what they were doing, instead of just whipping the slaves harder.

  3. Bad post. by KermodeBear · · Score: 0, Troll

    This was not a very good article; It woud have been better to post something more informative.

    --
    Love sees no species.
  4. Fine With Me by MBCook · · Score: 5, Insightful
    I don't see a problem with this. If you force your programmers to work up to 12+ hours a day 7 days a week and won't give them any ovetime or compensation, you're exploiting them (unless you specifically told them that would be their hours). No one should be expected to have to work those kind of hours when they only signed up for "normal" days with "occasional" overtime.

    I assume that EA will complain about having to do that to compete or something like that ("We can't higher more because it's too expensive!"), but that doesn't bother me either. Sure programmers in SanFran or the Valley or LA are expesive, but a big part of that is because they have to be able to afford those exorbitantly expensive homes there. If they would create a division outside of Madison, WI or Wichita, KS or some other nice city with more reasonable housing prices they wouldn't have to pay programmers so much. "In-source" to rural America (I saw an article about it the other day). When a small house costs 100-200k and not 1-2m, you don't have to pay your programmers nearly as much for the same standard of living. In fact, you can pay them less, and they can still have a BETTER standard of living. And it's not like a programming team can't be located anywhere. Surf instructors may not be able to do their job in Kansas (relative to CA), but a programmer's location doesn't matter that much.

    It's one thing if EA specifically told employees the kind of hours they'd be working, but it sounds like they didn't, which is basically exploitation to me. Sorry, they sound guilty and this sounds like a good thing.

    Of course, I'm not a big fan of EA in the first place. Just FYI.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    1. Re:Fine With Me by Grey+Ninja · · Score: 1

      As someone who has been "planning" to break into the game industry for the last 3 years of his University program... I have to say that I thought it was common knowledge that game developers would be put to a great deal of work with little compensation other than to simply create a good game.

      I mean, I know that myself, as well as like minded people would probably be willing to work insane hours at minimum wage if it meant that we got to create some worthy games.

      I am not really a big fan of EA either, and I really have a bad taste in my mouth regarding large corporations, but I have to accept them as a kindred spirit, given that they DO make games, and they DO try their best to make their games good. (My dream job would be with a smallish game developer, such as Silicon Knights). But that being said, I would still accept a job with them in a heartbeat. And it's actually my intention to apply for an internship next summer. These stories have done little for me except to make me feel sorry for EA and the other developers that are going to feel backlash over this.

    2. Re:Fine With Me by hibiki_r · · Score: 1

      Many companies already have. there are at least 3 gaming studios in the outskirts of St.Louis, MO, one of them is owned by TakeTwo, another by Sony. Artists live confortably with less than 50K a year. Programming rates are 10-30K higher, but still way cheaper than what I'd cost to employ the same people in the bay area.

    3. Re:Fine With Me by blincoln · · Score: 4, Insightful

      I mean, I know that myself, as well as like minded people would probably be willing to work insane hours at minimum wage if it meant that we got to create some worthy games.

      It's easy to think that until you have to actually do it day in and out for several years.

      I *love* computers. I'm 26, so when I was a kid not everyone had one, but my dad thought ahead and got us an Apple IIe, and I've been hooked ever since.

      I've been working in IT for the last six years. At one of my positions I ended up working an 80 hour week after a couple of 60-70 hour weeks. After that I had to take a week off (on the company's dime), because I was about ready to quit and never work in the industry again.

      I cannot imagine what it's like for people who do it on a regular basis. People need time to do other things. I don't care how much money I'm making if I don't have time to take ninjutsu classes, play paintball or videogames, go to clubs, or whatever. It's just not worth it, and it *will* burn people out sooner or later no matter how much they love what they're working on.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    4. Re:Fine With Me by Polarism · · Score: 2, Interesting

      I pull 60 hour workweeks twice a month now, and did it for 2 years (feb 02-feb 04), only this time it's only temporary for a few months.

      It can really mess you up, because you end up simplifying your life down to work/eat/sleep for most of that week, and almost nothing else because of the exhaustion (what I did for those 2 years was extremely extremely extremely mentally intensive, to the point of actually "working very hard" for a good 8-10 hours out of each 12 hour shift). It's offset by a 24 hour week the following week, so it gives you time to get 'life' stuff done, which I appreciate a lot.

      60 hours or more week in/week out would drive me insane, and I would rather be making 30k and having a lot of time off, and being happy, than making 200k working 80+hrs a week and doing nothing else but work.

      --
      All your base are belong to Google.
    5. Re:Fine With Me by xenocide2 · · Score: 1

      Here's the joke, you're not making 200k at EA. Because your job is desired within the geek community ("I wanna make games for a living!") you get the benefit of a lower salary and longer workdays. Of course, this doesn't sit well with family minded individuals, which is part of why they're shooting for 75 percent college grads.

      --
      I Browse at +4 Flamebait

      Open Source Sysadmin

    6. Re:Fine With Me by alphaseven · · Score: 1
      It's one thing if EA specifically told employees the kind of hours they'd be working, but it sounds like they didn't, which is basically exploitation to me. Sorry, they sound guilty and this sounds like a good thing.

      Yeah if EA can't afford to pay overtime they should just offer less money to begin with. As long as things go to schedule EA wouldn't be paying out any more than they would normally, and employees should get a break if crunch time goes from an expected few months to a year or two ("Hey everyone, we're switching engines").

      As a game fan I'd get pissed off if a talented development team disolved cause they were worked twice the hours they expected and everyone got burnt out.

    7. Re:Fine With Me by cluke · · Score: 1

      Man, I totally feel your pain. I'm glad it's not just me hates that goddamn EA logo intro. Whispering child is obviously the new gravel-voiced man. And i do not like it!
      And aside from that, the whole EA ethos rags me. They want to make everything into some sort of extreme sport, all the better to extract money from the plebs.

    8. Re:Fine With Me by TykeClone · · Score: 1
      I can see their next new game:

      EA Sports - Extreme Curling!

      --
      A fine is a tax you pay for doing wrong and a tax is a fine you pay for doing all right.
    9. Re:Fine With Me by burns210 · · Score: 1

      OR-E-GON... Seriously, we are the digital forest that can be afforded! We go by the basic rule of thumb that living expenses(cars house etc) is 1/2 of California... When a damn nice house can be had for 200-300k(350K/400k being the upperclass of virtually every community in the entire state).

      It really is a fraction the cost of 'comparable' homes from the first hand accounts I have heard... Plus, we have Panic (mac shareware) Intel and OSDL(the org that pays Linus his check every month), among others. :)

    10. Re:Fine With Me by Mycroft_VIII · · Score: 1

      As someone who lives just ouside St. Louis, Mo that did not know this I would like to know more. do you by chance have anymore details, or at least websites you could point me at.
      Thanks

      Mycroft

      --
      https://signup.leagueoflegends.com/?ref=4c3ed6600b6ea
    11. Re:Fine With Me by crazyphilman · · Score: 2, Interesting

      A similar thing happened to me. I was assigned as the lead programmer (actually, I ended up being the only programmer) on a fairly important project. The project manager promised the client we would produce everything by a specific drop-dead date, then spun his wheels for SIX MONTHS in user meetings, not wrapping up the spec until about a month or two before the drop-dead date. By the time he got done fooling around, I had a month to get it done.

      I worked 16 hours a day, almost every single day, for about two and a half months, maybe almost three, to try and cut short the amount I'd be over deadline. Managers started attacking me for being so late. I was completely and totally burned out and sent the big boss an email telling him "I'll finish this project, but then I'm transferring out of here and I'm never coming back".

      As an interesting side note, not only did I almost burn out and quit being a programmer over all this (I seriously considered going back to trade school and becoming a plumber), my health went down the tubes. I couldn't make real food (I only went home to sleep) so I ended up living off snack-machine garbage. I never was off work while a laundry was open, so I kept re-using clothes. I didn't shave enough, I felt like a wreck.

      It was absolutely horrible.

      The punchline is, the project manager lied to a bunch of people and then disappeared, never to be seen again. The project got handed off to a bunch of consultants (who took NINE MONTHS to finish it) because the big boss didn't want me to quit (actually, that was touching, he's a pretty cool guy). I got pushed into doing low-level maintenance work because people assume I'm not dependable, that I can't be a project lead anymore. I mean, my rep is blackened with this huge scorch mark because of this lousy, crummy project. My name is mud.

      It isn't fair, but that's how things seem to work in America. At least I'm employed, I guess...

      --
      Farewell! It's been a fine buncha years!
    12. Re:Fine With Me by DrSkwid · · Score: 2, Insightful

      work up to 12+ hours a day 7 days a week ...
      unless you specifically told them that would be their hours

      Here in Europe, you could sue them the moment you signed the contract, got to love the maximum work hours laws :)

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    13. Re:Fine With Me by bigman2003 · · Score: 1

      I try to hate EA also.

      But to me, that 'challenge everything' crap means that Burnout 3 is starting up.

      As many bad things that EA might do- most of them are negated by the fact that they brought us Burnout 3.

      --
      No reason to lie.
    14. Re:Fine With Me by Anonymous Coward · · Score: 0

      And Volition in Champaign, IL.

    15. Re:Fine With Me by Buran · · Score: 1

      Hi, from Brentwood! *wave!*

      Anyway, I think it's Gathering of Developers and/or PopTop that are here. Take a look at this site -- I'm pretty sure that's them, although I haven't looked for a while.

    16. Re:Fine With Me by hibiki_r · · Score: 1

      As the other poster said, Poptop is one them. They are based in Fenton and are working on a turn based wargame. Unless something has happened to them in the last few months, Sonly Online Entertainment had a team in Lake St.Louis. They made Planetside, the not-so-succesfull FPS. There is at least one small company making protable games, but I can't recall the details (friend of a friend kind of thing).

      Considering how well the St.Louis market is going for business programming, I'd not go work for any of those companies. Even outside of crunch this guys work way longer hours than it seems right. When even mechanical engineers with a masters degree can get programming jobs, any job that will ask you to pretty mich live in the office for 2-3 months a year doesn't seem like a good career choice to me.

    17. Re:Fine With Me by MemoryDragon · · Score: 1

      I am not in the game industry, but expect crunch times from time to time, but what EA did was to make crunch times the norm. The problem with that attitude is that you basically run your people into the ground that way, and the work generally suffers from that.

      Sorry to say that but having to work 7 days a week in a 12-14 hours work cycle, even the strongest person is brain fried after a few years that way and has to drop out of comp sci totally.

      I dont think the gaming industry is that much different to other fields, you can run in other fields also into this attitude. All I can say is as soon as you see that this company tries to force you into overtime as the norm, flee as fast as possible.

    18. Re:Fine With Me by Gwenna · · Score: 1

      In fact, you can pay them less, and they can still have a BETTER standard of living. And it's not like a programming team can't be located anywhere. Surf instructors may not be able to do their job in Kansas (relative to CA), but a programmer's location doesn't matter that much.

      The programmer's location may not matter to the programmer's company, but it sure does to the programmer and the programmer's family! There's nothing like raising your children in a homogenous, all-white society, such as you'd find in Kansas. It may be more expensive to live in California, but for many people the standard of living is better.

      --
      More sugar!
    19. Re:Fine With Me by ClioCJS · · Score: 1
      I'm pissed off that Burnout3 doesn't support BOTH force-feedback Logitech steering wheels at once.

      Despite the fact that Burnout *2* does. What gives EA? I spent $150 on those 2 wheels so I could race against my wife. Instead, I have to wait for her to go to sleep so I never get to play burnout 3.

      Fuck i'm glad i have a modchip.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
  5. Great by Anonymous Coward · · Score: 1, Interesting

    This could mean that the race for producing games at the cheapest cost possible will either slow down (good) or that the incredibly greedy suits as EA will start to outsource to india (bad).

  6. Outsourcing? by Lead+Butthead · · Score: 1

    Or worse the companies in general will just outsource to some place like China or India...

    --
    ELOI, ELOI, LAMA SABACHTHANI!?
    1. Re:Outsourcing? by Anonymous Coward · · Score: 0

      This doesn't work too well with a lot of games - there are certain cultural and organizational issues that make it necessary to keep at least a part of the workforce as a team in the country that most copies are sold to.

      But anyway, the point is that letting yourself being scared by the "then we will just outsource" line is not required. EA's market is 85% north america and europe and customers ARE sensitive to outsourcing issues.

      Seriously, if you can get people to buy "Freedom Fries" by riding a wave of nationality, you should be able to get them to ride on the "American Games for American People" wave just as well.

      There are certain genres in the industry that are safe from outsourcing (and, oh the irony, safe from EA). Take RPGs - all major RPGs (and I'm not talking about the lite-RPGs such as Dungeon Siege) come from independent developers. Why?

      a) EA's strategy doesn't work there. Creating sequels with slightly upped technology doesn't cut it, people want a new, exciting story first, along with acceptable technology (take Knights of the Old Republic)

      b) They require creative work. Companies like BioWare have full time, professional writers that can write stories that are appealing to the North American audience - nothing you can outsource on the fly. They require Designers who do creative work on rulesets, economy balancing, etc - not just taking your racing game engine from the last game, add a few new textures and sell it again (and you need only a couple of grunts to do that).

      This makes the genre unattractive to EA and, safe from outsourcing - they might publish RPGs by independent developers, but they'll never create them, too much work, too expensive.

      Same reason they so miserably fail on MMORPGs - you need to retain the people who created your technology or you'll end up in hell. If you burn them during development, you'll have a problem.

      Bottomline: Buy RPGs, fight EA :)

    2. Re:Outsourcing? by space_jake · · Score: 1, Insightful

      Yeah I think game programmers are pretty safe from outsourcing. Moving to India and still programming games like Madden 2005 or Need for Speed would just be kind of weird if the people that designed and programmed it didn't really understand what the whole thing was about. But Maybe I'm just naive. Honestly I read this post (The spouse speaking out against EA) on Thursday and hoping to get into the gaming industry someday it really made me think twice, perhaps this might make a little difference.

    3. Re:Outsourcing? by crazyphilman · · Score: 1

      Already happening. I played a game (don't want to get sued, not gonna name it) about a year ago, which had wonderful level design and art, but which would crash to a blue screen (in Windows 2000!) with a cryptic error message on a random basis. I asked a friend of mine who used to do Visual C++ what he thought might be going on and he said they were probably coding to the older Windows API, doing Windows 98 stuff. Windows 2000 is based on NT, and some of the older games choke on it. But this game was supposed to be for Windows 2000. Pretty weird, right?

      well, I nosed around on the web and it turns out the game design, artwork, and writing were all done in the USA. The game engine was specced out here and written by Romanian outsourcers.

      Interesting, I thought.

      --
      Farewell! It's been a fine buncha years!
  7. Re:Poor EA (now off-topic) by winwar · · Score: 1

    "Wow, Overrated should not be allowed on a post that hasn't received any moderation. That's just abusive."

    Why exactly? I could get a "2" for this comment, however, I will forgo my karma because it is off-topic. I assume you believe that the "overrated" category should only be applied to posts that have been moderated-a reasonable viewpoint but one I don't agree with. Just because you can post at 0, 1 or 2 doesn't mean your comment is worth it...

    And if it is rated as "overrated" it HAS been moderated. Not that I agree with the moderation- but that is another issue.

  8. resistence by Anonymous Coward · · Score: 0
  9. Well by Mike+Hawk · · Score: 1

    As an employee of a video game publisher, who works in the studio side, and who does not feel exploited, I hope EA wins.

    And I HATE EA.

    1. Re:Well by Anonymous Coward · · Score: 1, Interesting

      Why do you hope EA wins?

    2. Re:Well by Anonymous Coward · · Score: 0

      You will have to explain that position, or else we will just have to assume you are a cunt.

    3. Re:Well by joper90 · · Score: 1

      thats stupid.. think of the money+bonus+shares that the CEO earns.. its should be more fair

  10. Another one bites the dust. by space_jake · · Score: 0

    Join your friends on the other side EA, go to the light, frolick with Interplay, Sierra, Acclaim, and take Vivendi with you while you're at it.

  11. Game Industry Work Conditions by putko · · Score: 3, Interesting

    I worked for a company founded by some EA guys, and also for another electronic entertainment company (run by non-EA people); I know something about this industry.

    When I got hired, they were always upfront about the killer hours. I agreed to them because I wanted the work. I didn't do it for money: I wanted to do the job.

    I worked 2 weeks straight (didn't go home) at one place; this was OK with me. I worked 3 weeks straight at another place. All voluntary.

    The company was amazing to me because of the tolerance of all kinds of oddities -- as long as we were on schedule. This was in contrast to other environments that were less productivity oriented, where dress and hours were regulated. This matters: in one environment, you don't have nerf fights and your pay and hours are constant, regardless of productivity. In another, you have fun, but you take the schedule risk.

    If I was a manager and people started talking "comp time" and "exempt", I'd point out: no dress code, no fixed hours -- just deliver the results when you said you would -- or quit, please, so that the rest of us can get on with the project.

    Really, if you want comp time and overtime, you'd better get a job at the Post Office or in a Detroit-area auto manufacturer. Working in games? Negotiate your pay as if you'll be working 12 hours, seven days a week when you are behind schedule.

    Personally, if there is going to be a lawsuit, why not one over the mental suffering caused when the publisher kills your title, and you see that a year or more of your work is worthless? That's got to be one of the most devastating work experiences I've ever had -- not the long hours.

    --
    http://www.thebricktestament.com/the_law/when_to_s tone_your_children/dt21_18a.html
    1. Re:Game Industry Work Conditions by TheLoneDanger · · Score: 1

      Working in games? Negotiate your pay as if you'll be working 12 hours, seven days a week when you are behind schedule.

      Except the problem is that it seemed EA was expecting its employees to work 12 hour days 7 days a week even when they WEREN'T behind schedule... I think their argument that other game companies will also have to pay overtime isn't all that valid. Everyone expects some crunch time. That's a basic part of game development. The problem comes when the crunch schedule is considered the norm all the way throughout the entire project, as it seems to be at EA.

      --

      "But I trust in the people's capacity for reflection, rage and rebellion." -Oscar Olivera
    2. Re:Game Industry Work Conditions by vjvj · · Score: 2, Interesting
      Well I worked for two very large game companies, one founded by ex-EA members and one not... And I think you're wrong.

      If you're sleeping at the office to hit your milestones (something I did for six titles straight), it's a sign that your schedules are completely fricken off. If you work 12 hours a day on a project for two years, that means the game actually took three years to make but they only paid you for two.

      Don't get me wrong, half the time it is the developer's fault for lacking discipline (feature creep will hose you). But at a company like EA, I highly doubt this is the case since the trend these days at large publishers is to have the producer/director make all the calls. And 90% of the time this person is a hollywood-wannabe with no concept of implementation details ("Yes Mr. Producer, adding a motorcycle level to our martial arts game will probably take more than two days and will push us off schedule").

      What is actually most shocking IMHO about the situation is that EA is the only company I know of where non-dev people also suffer from long hours. I know people at EA in other departments who work long hours without overtime as well.

  12. That's why... by H0NGK0NGPH00EY · · Score: 2, Insightful

    Which is exactly why EA will do everything in their power to end the case with an out of court settlement. Note to those suing EA: Please, don't settle! Take it all the way.

    --
    Do not read this sig.
  13. Dollars and cents by 9mm+Censor · · Score: 1

    If EA loses, their profit margins will shrink, or they will cut costs, reducing quality of games, or increase prices, to recoup the "lost profit". As a gamer, I dont want to see prices go up (or quality go down), but as a future possible employee of EA, I want to see the employees win. In the end I think that people should get what is right, and EA should start paying. But it looks like Management at EA would be quite a sweet job. Maybe I should switch majors...

    1. Re:Dollars and cents by radio.cgt · · Score: 1

      How can you guarnatee that profits will shrink?
      If they pay fairly, but work the devs fairly, they'll pay 40 people for 40-50 hrs of work a week, instead of 40 people the same for 80-100 hrs a week, but you can guarantee that the dev's will work better, get more done and in general be happier. more hours != more work. Bad press would really be the only source of profit loss.

    2. Re:Dollars and cents by MilenCent · · Score: 1

      EA reducing the quality of their games? Is that even possible?

      This is the company that pioneered selling new editions of the same sports game every year. EA used to be pretty cool, back in the 8-bit days, but these days, they sure ain't no Nintendo.

  14. EA was screwing those folks. by Banner · · Score: 5, Insightful

    Amateurs give their work away. Professionals get paid for it. If you're working overtime, especially lots of it, and you're not getting paid or comped for it, you're not a professional, you're an amateur.

    Look at your bosses, the board, the executives, are they working for free? No, of course not, if they're working more than 40 a week, you can be sure they are getting compensated. I've been in the industry for over 2 decades now and I have learned that if you're not getting paid for your overtime, you are going to get F***'d bigtime. If they are promising you comp time, but don't put it in writing, you'll never see it. Same with ANY promises of ANY kind of payoff later on, unless it's in writing (and even then count your fingers after shaking hands) you won't see it.

    In short, people who regularly make you work over 40 and don't pay you for it are SCUM. They're ripping you off, and they know it. I've worked on some of the most 'gee-whiz' crap ever to come out of DOD or private industry. They never asked us to work 'killer hours' without paying us. Why? Cause people who work 'killer hours' are less productive than those who work only 40. And after two plus decades in high tech, I can say that's definitely true.

    1. Re:EA was screwing those folks. by javaxman · · Score: 1
      The worst part about this whole thing is that EA could have easily avoided it all. How? By paying their employees like professionals.

      Ok, so it sounds a little crazy, but if you want to make your employees "exempt", it's really pretty simple to do. Just pay them enough! In California, that's just a little over $80k per year. Make 'em salaried, and if they're programmers or other IT folk, $80k+ per year, and you can ask them to work all you frickin' want. No overtime. They're in charge of their schedules, more or less, and just have to get the job done.

      I see this case as less about the video game industry as about industry in general, and if you want to make it specific, it's about programmers.

      IMHO, if you're hiring programmers ( of any kind, QA, whatever ) for any job in the S.F. Bay Area, you really should be paying at least $80k, it's not your workers can realistically buy a house on that salary anyway. If you can't pay that, you *should* move your business out of the area. Or pay your employees more. Either way, breaking labor laws isn't a smart business move. This lawsuit, however it goes, will cost the company more ( in bad publicity, in money, in lost productivity, etc ) than just paying everyone decently from the beginning would have.

      Stuff like this kept me from working on video games, seriously. I took one look at the salaries my friends were getting in video games, and decided I'd enjoy working on other stuff...

  15. The UserFriendly.org 'take' on EA by bananasfalklands · · Score: 1
    --
    Send Peter Clifford Francis Macrae comdoms to 23 Bedford St, St.Neots, PE19 1AX, England
    1. Re:The UserFriendly.org 'take' on EA by Anonymous Coward · · Score: 0

      HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA HAHAHAHAHAHAHAH...wait... UserFriendly still isn't funny.

      Lameness filter encountered. Post aborted!

      Call me Ishmael. Some years ago -- never mind how long precisely -- having little or no money in my purse, and nothing particular to interest me on shore, I thought I would sail about a little and see the watery part of the world. It is a way I have of driving off the spleen, and regulating the circulation. Whenever I find myself growing grim about the mouth; whenever it is a damp, drizzly November in my soul; whenever I find myself involuntarily pausing before coffin warehouses, and bringing up the rear of every funeral I meet; and especially whenever my hypos get such an upper hand of me, that it requires a strong moral principle to prevent me from deliberately stepping into the street, and methodically knocking people's hats off -- then, I account it high time to get to sea as soon as I can. This is my substitute for pistol and ball. With a philosophical flourish Cato throws himself upon his sword; I quietly take to the ship. There is nothing surprising in this. If they but knew it, almost all men in their degree, some time or other, cherish very nearly the same feelings towards the ocean with me.

  16. Moran Belt by Anonymous Coward · · Score: 1, Funny

    Is there anything better than trolls misspelling "moron"? I don't think so. Please take off your "moran belt" before attempting any future posts. Thanks.

    1. Re:Moran Belt by Anonymous Coward · · Score: 0

      Get with the comedy zeitgeist, pops.
      Did you spend a year telling people "No, it should be 'all your bases belong to us'"?

  17. Welcome to the Jungle by magic · · Score: 1
    While game developers are not exactly suffering the worst possible lives, they are in a case where the work is popular and so many employers treat them poorly. This is why unions arose in the first place-- when there is a labor surplus, in a free market employers can drive down wages and working conditions.

    First, People with lousy jobs can always quit and find other jobs. That isn't a reason that they should, however. I think that people should be fairly compensated for what they contribute to a company, whether the employer can get away with paying less or not. I don't think a game developers union would be a good thing in the long run, but it is one solution to this problem.

    Second, most game developers don't get paid very well-- 30k-40k for an 80 hour a week job. That's $10 an hour, which is not the realm in which the overtime exemption laws were intended to operate. Overtime exemption is intended for salaried employees (e.g. , executives) who are well compensated for doing "whatever it takes."

    -m

  18. Unexpected consequences by Mike+Hawk · · Score: 1

    If the whole industry is forced to change how positions are defined, due to the alleged actions of only one member, the consequences to the industry cannot be predicted. My company does not treat me like the EA employees allege that they are treated. However, I am covered under the artistic/self-managed/studio side and am considered an exempt employee. They pay me a certain amount of money to get a certain job done, not by how many hours I work. I happen to like this situation. If my position, and those of many of my friends who I have worked with for many years, is redefined under the law by this ruling, some of our jobs will certainly be eliminated.

    There must have been a better way to handle this than litigation.

  19. A slight correction by LordZardoz · · Score: 1

    EA was not expecting people to work those hours when not on schedule.

    EA is demanding those hours to stay on shcedule. The schedule is essentially set up to assume those brutal hours from the start, from what I understand of the situation.

    END COMMUNICATION

  20. Re:Poor EA (now off-topic) by damiangerous · · Score: 2, Informative
    Why exactly?

    Because, as the Moderation FAQ says, Overrated is for a comment that has been moderated out of proportion.

    I assume you believe that the "overrated" category should only be applied to posts that have been moderated-a reasonable viewpoint but one I don't agree with.

    It's not simply that I believe that (I do) but that the admins have explicitly stated that's its purpose. I guess they don't care too much about the abuse potential though, since it's a pretty well known loophole.

    Just because you can post at 0, 1 or 2 doesn't mean your comment is worth it...

    Of course not, but that's why there are mods like "Offtopic". The original post here was on-topic and not in any way redundant. It could certainly be disagreed with, but modding it down was just abusive, plain and simple.

  21. Re:You're forgetting something, "insource boy" by Mikail · · Score: 1

    First off, not everyone from rural America is a "moran." I mean, you're probably not from rural America, but obviously a "moran," right?

    Besides that, you're putting the cart before the horse. Companies don't go where people with skills are, people with skills go where the companies are. Gaming companies won't have any problem "highering" people, no matter where they're based.

    --
    If life is a waste of time and time is a waste of life, let's all get wasted and have the time of our lives.
  22. The game industry needs an overhaul by Anonymous Coward · · Score: 0

    If a ruling in favor of the employees has an effect on all game development, so be it. I know some smaller development houses will go out of business, since their "perpetual crunch time" was their way of competing, but in the end, the entire game industry needs reform.

    I worked in game development myself, and frankly, the unrealistic crunch modes only have the effect of pushing out poor quality software. If more attention were paid to hiring managers who actually have proper experience managing staff resources and time, they wouldn't run into the need for as much crunch time. They also need to reform their product launch schedules and all adopt more of a "when it's done" approach so people can work sane hours and put out a good product.

    While that approach won't work for all companies, so be it. If the only way you can put out a complete game is by rushing it out the door, we [the game consumers] don't want your crap!

  23. PS: by Anonymous Coward · · Score: 0

    Also wanted to add that along with proper resource management, more companies need to be doing "post-mortems" on their completed project. THis sounds like a no-brainer, but most companies don't do this, and many do it, but not properly (and thus the same mistakes get repeated time and time again).

  24. Location by pommiekiwifruit · · Score: 1

    EA just *shut down* its studios in places like Austin Texas and moved them to california.

  25. Re:Poor EA (now off-topic) by stanmann · · Score: 1

    IMO, and this is just my opinion, I haven't checked the faq, but the Karma bonus is SELF-moderation. you have the option not to use it, I don't by default. I've never used the overrated mod, or redundant for that matter, I try to look for the gems in the rough as the moderation faq recommends and mod them up.

    --
    Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed