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Half Life 2 Available, Delays Not Valve's Fault

Evil Avatar has the word that even Best Buy is selling Half-Life 2 boxes at this point. If you're planning on picking this one up it should be available pretty much anywhere. Voodoo Extreme has news from Steam that in no uncertain terms are the delays in opening the game to customers their fault. From the article: "This is not Valve's choice. Vivendi is insisting that the game has not yet been released, and has threatened that Valve would be in violation of its contract if we activate the Half-Life 2 Steam authentication servers at this time."

29 of 759 comments (clear)

  1. As they said on IGN by Internet+Ninja · · Score: 4, Insightful

    (and Shacknews)

    Hey Vivendi...seriously, fuck you.

    1. Re:As they said on IGN by Anonymous Coward · · Score: 5, Insightful

      Hey Vivendi...seriously, fuck you.

      Hear hear. I won't buy Half Life 2, not only because VU Games sucks a fat one, but because of the you-must-connect-to-the-server garbage. If I buy a CD, I want to be able to put it in my PC and play the game that I paid for, not screw around poking holes in my firewall to let it phone home and check with mommy to see if I've been naughty or not. Doom3 runs fine totally firewalled, and runs great for LAN games without any connections to the outside world as well. I've probably spent at least $500 on id games since the Commander Keen days, and I'll keep it up since they're not asses about the control mechanisms. HL2 and this Steam business, on the other hand, is utterly annoying. I'm glad VU is being so obnoxious and I hope it costs them a half million dollars in revenue and additional support overhead.

    2. Re:As they said on IGN by inquisitor · · Score: 4, Insightful

      It only needs to authenticate once for single player. Valve has said as much - it's product activation, not constant authentication. The activation decrypts the Steam .gcf files and thus allows you to play the game offline.

      Besides, it's well known that gaming companies treat you like an inconvenience - StarForce and similar copy protections, constant authentication on multiplayer, constant "you need the CD in the drive", blocking of extremely useful (and legitimately used) tools like Nero or Alcohol 120% and so on. Valve's system, with a product key registered to your Steam account rather than to the program as such (so you can play it anywhere), is actually a lot more sensible than most protections I see, and it's not their fault Vivendi hate you (if Valve had had their way, HL2 would have been released last month with CS:Source.)

  2. Copy protection at its best! by shepd · · Score: 5, Insightful

    This will either result in:

    - People downloading a crack
    - People returning the game
    - People deciding not to play the copy protection game

    All three look good to me, and should hopefully promote a more copy-protection free future. As far as blaming Vivendi... Did Vivendi put the authentication in there? No?! Hmmm...

    Whose fault is this really, then?

    --
    If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    1. Re:Copy protection at its best! by luvirini · · Score: 4, Insightful
      As far as blaming Vivendi... Did Vivendi put the authentication in there? No?! Hmmm...

      No they did not "put" it there. But usually it is the publisher who pushes for the harder copy-protetion schemes.

    2. Re:Copy protection at its best! by Honig+the+Apothecary · · Score: 5, Insightful
      Vivendi did not put the authentication in there. But they are the ones insisting that "the game has not shipped yet" and not letting Valve turn on the authentication servers allowing people to play.

      It is the same old business model as music if you look at it. Valve came up with robust system for distributing a game to users, who could have had the game turned on two weeks or more ago, but there is a traditional publisher saying "No you cannot do that, you will steal our profit".

  3. What's the Problem? by BinBoy · · Score: 5, Insightful

    I want to play as much as anyone, but we've all known for some time that the release date is the 16th. They aren't doing anything wrong.

    1. Re:What's the Problem? by Chasing+Amy · · Score: 5, Insightful

      > They aren't doing anything wrong.

      And neither was DiVX (not the codec, the early DVD competitor) when it sold its customers encrypted DVD discs that required the player to have online validation. DiVX Gold or Silver discs weren't conceptually rentals like most DiVX, but were meant to be purchased and unlocked for unlimited viewing.

      Tried playing a Silvered disc lately? Every single DiVX disc became a coaster when the validation servers were shut down, even "unlocked" ones. Sure, refunds were given for "lifetime" purchased discs, but that's hardly the point--when I purchase a game or movie, I expect that a company won't be turning it on and off at the mercy of their whims. Sorry, but selling crippleware that requires online activation even for single-player is as shortsighted and wrong as--well, as DiVX and its crippling of everyone's movies.

      --

      Chasing Amy
      (We all chase Amy...)
      "The more corrupt the state, the more numerous the laws"-Tacitus
    2. Re:What's the Problem? by RedWizzard · · Score: 5, Insightful
      Unless you are playing on-line, it is a one time activation.
      No, it's not. It's an install time activation. If I have to reinstall for any reason, I'll need to reactivate. Are Valve going to be providing authentication 10 years from now?
    3. Re:What's the Problem? by RedWizzard · · Score: 4, Insightful
      Since I bought it, I can crack it legally. Anybody who thinks different, well, they're wrong.
      You may be able to crack it morally, and even ethically, but not legally now the DCMA is law. Even then the number of owners who can crack the software themselves will be quite low, so the legally of cracking it doesn't matter much, because it ain't legal to distribute the cracked software (which is what most owners will require). Though again, morally and ethically justifiable...
  4. Indeed... by mcknation · · Score: 5, Insightful


    I really will laugh when someone cracks the authenticaion for single player play and releases the iso + crack before people who actually *bought* the game can play.
    Valve really needs to find an alternative to Vivendi. /-McK

    1. Re:Indeed... by AKnightCowboy · · Score: 5, Insightful
      It's rather clever really. I can't think of the last time I've seen a major game that wasn't available from pirates before release day - and game publishers are certainly taking note...

      Yes, this sets a wonderful precedent. Once companies no longer wish to support a game they just shut down that channel and voila... you can't run it or activate a re-installed copy anymore. Pure genius. It eliminates the idea of abandonware completely.

  5. Even single player requires Steam by willith · · Score: 4, Insightful

    It does seem rather unfair that even the single-player portion of the game needs to touch the Steam authentication servers in order to become active; there appears to be no concession made to those who have no Internet connection (or are unwilling to allow the program to touch the public network).

    Even Microsoft, with WinXP's activation, has a do-it-yourself option via telephone.

    It's disappointing that a content *delivery* system like Steam is instead being used as a content *regulation* and *denial* system.

    1. Re:Even single player requires Steam by willith · · Score: 4, Insightful

      And why would ANYONE be unwilling to block it from authenticating?

      I certainly don't want a foreign, network-aware agent with the ability to execute arbitrary code calling home and telling another entity info about my computer. At work, we call that "spyware", and I spend a goodly amount of my day cleaning it up.

      Valve is already using Steam to track pseudo-demographic data on their players' computers--RAM, graphics cards, processors and speed, OS, and those manner of things. The average WinXP user logs on with an administrative account; when running Steam in that context, the potential exists for massive abuses.

      It is likely that Steam is being used to sniff credit card numbers and other personal stuff like that? No, of course it isn't. Still, I'd trust a game publishing company about as far as I can throw their corporate office. Vivendi certainly hasn't done anything to endear itself to me personally--I'd rather keep our relationship on the level of, "I'll write you a cheque and you give me your game". Anything beyond that--like, "I'll write you a cheque and you give me your game and then your game will call home and you can decide when and where I get to play it" is wrong.

      Crap like this is why the first thing I do after buying a game is download the crack. There's already a crack to make Steam unnecessary for playing CS:S--I'll be snagging a similar crack for HL2 as soon as one shows up.

    2. Re:Even single player requires Steam by eMartin · · Score: 4, Insightful

      Crap like this is why the first thing I do after buying a game is download the crack.

      You trust the cracks that you donload from unknown sources more than you trust Steam?

      I don't trust either.

  6. Missing Option by gnarled · · Score: 4, Insightful

    You forgot the fourth option.

    They wait two days and then activate the game and enjoy playing it. What's the big deal honestly?

    --
    I'm a firm believer in the philosophy of a ruling class. Especially since I rule. -Randal, Clerks
    1. Re:Missing Option by MP3Chuck · · Score: 4, Insightful

      The big deal?

      Go to store ... buy game. Go home, install, and find out ... OOPS! Vivendi says you can't play it yet. Shucks, you'll have to wait a few days...

      Dunno about you, but I'd be pissed.

  7. Valve and Vivendi by Floydius · · Score: 5, Insightful
    Well I've been mulling this over so here we go.

    My first reaction was "wow, what a bunch of jerks Vivendi U are for keeping this game out of play any longer. I said to myself: 'I'll never spend any money on them (after HL2, of course) again.' But if I were in their shoes, i might feel differently.

    What I mean is, if I had a deal with Valve that I would produce and distribute hard copies of HL2, then i would not want to be shafted at the last minute. Vivendi invested a lot of money in the raw materials to produce the copies of HL2 that are being sold. I'm sure it was a shock to them (it was to me, but i hated it for other reasons, i'm sure) when Valve came out with steam and started offering their product in a mode that totally bypassed Vivendi. While it is not illegal, it is certainly a dirtbag thing to do. If that was going to be the deal, Valve should have said so up front. perhaps old habits die hard for ex-MS employees.

    In any case, VU would have probably been glad to stop all the legal nonsense and allow Valve to unlock much earlier if they had agreed to share a fair portion from steam purchases (since they're not discounted, apparently) with VU. of course that won't happen. in this case, VU would be shooting themselves in the foot to let any more early releases occur, because what gets sold early is going to be their main profit before the massive remainder of hard copies go to the bargin bin.

    i'm just as disappointed as the next guy that I can't play until monday, and that i still have to use steam, for that matter (although that's improved a lot), but VU is just looking out for their best interests and that of their employees.

    i'll start feeling warm and fuzzy w/ valve again whenever they hire icculus-the-person to do a port. :)

    1. Re:Valve and Vivendi by James_G · · Score: 4, Insightful
      when Valve came out with steam and started offering their product in a mode that totally bypassed Vivendi. While it is not illegal, it is certainly a dirtbag thing to do

      This is analagous to musicians telling the RIAA to get lost and releasing their music over the internet instead. I can't for a second see how this could be considered a "dirtbag thing to do".

      What I mean is, if I had a deal with Valve that I would produce and distribute hard copies of HL2, then i would not want to be shafted at the last minute. Vivendi invested a lot of money in the raw materials to produce the copies of HL2 that are being sold.

      Oh please, producing the copies to sell is a trivial cost. Who put the money in to the development of HL2 for 4 years? Valve did.. Gabe Newell personally put his money into it.. and Vivendi knew about Steam in enough time to launch a lawsuit about it 2 years ago. It can hardly be considered "shafted at the last minute".

      Personally, I hope we see more of this sort of thing; Game studios telling publishers where to go and finding their own distribution methods. As I said before, it's the same as musicians releasing music over the net - the publisher model is outdated and while I'm not naive enough to think it will die any time soon, I think it will need to adapt to survive.

  8. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 4, Insightful

    The game has to be activated via STEAM before you can play it. Even for single player

    ...and this is why I wouldn't even consider buying the game.

    Besides, just 10 more days until WoW.

  9. Re:it *is* Valve's fault by rokzy · · Score: 5, Insightful

    as far as copy protection methods go it's actually very good.

    no limit on number of computers you can install, no need for CD in drive. in fact, no need for CDs at all - if you were away from home and on a computer with a decent internet connection, you could log into your account and play it there.

    so it's good because whereas all other copy protections are just about making things shit, this one actually has some benefits for the legitimate user.

    the only problem with it is that Vivendi are a bunch of twats (like all distributers are) and will piss of customers and sue their clients before accepting the fact they don't deserve profits from a game they didn't make sold via a method they weren't involved with.

  10. Re:you can buy it.. but you can't play it by Kenja · · Score: 4, Insightful
    "...and this is why I wouldn't even consider buying the game."

    So you wont buy a game that needs to be activated online, but you will pay a monthly fee in addition to around 60$ at the register for a game that can ONLY be played online?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
  11. Hey - Vivendi! by Mr.+Flibble · · Score: 5, Insightful

    Hey - Vivendi!

    I was going to buy the hard copy of Half Life 2 - however I just fired up steam. I don't care if it takes longer (which it probably won't) to get to play it. I am not giving you my money.

    Especially after reading This article about Valve and Half Life 2. I now sympathize with Gabe and the delays the game had. I don't really fault him - people make mistakes.

    Granted I understand Vivendi's side - but if a publisher only gets $7.00 from a retail game, you start to remind me of the RIAA Vivendi... Download here I come.

    To quote George Broussard:

    Fuck you.

    --
    Try to hack my 31337 firewall!
    1. Re:Hey - Vivendi! by PyroMosh · · Score: 4, Insightful

      Ditto to that. I like Valve. And I've been anticipating this game since the E3 they showed it at initially.

      Valve got my $90 for the "Gold" edition of HL2. And Vevendi will get nothing from me.

      I was basicly sold on the idea of Steam when my prchased in 1998 HL1 CD was scratched and wouldn't install any more. The next week, Steam went live. I entered my old key and in minutes was able to play HL1 again. It even let me download games I had never purchased (such as CS, which I still have no interest in playing).

      I'm a believer.

  12. Re:it *is* Valve's fault by Nogami_Saeko · · Score: 5, Insightful

    Actually, I look at it rather differently.

    Valve built a very clever content distribution and protection scheme into HL2 that will activate on Nov 16th. Everyone buying online with Steam knows this and has accepted it.

    Stores decide to jump the gun and sell early. They know the street date is on Tuesday, but they release anyway because "everyone else is doing it". Customers get home and find that they can't activate and start whining up a storm. This wouldn't have happened if stores stuck to the dates they were told.

    Vivendi is pleased.

    They know Valve can't release the game early or break the contract, but stores CAN release the game early and they know that the stupider section of the population is going to be mad at Valve and be all bent out of shape about how their "RIGHTS" are being violated, and how unfair it is that they might actually have to wait until the real "street date" in order to play.

    Vivendi WANTS this uneducated reaction because they DON'T want people to accept Steam.

    They want people complaining about "some kind of retarded copy-protection scheme" to try and frighten people away from online distribution that will cut them out of the equation. Just like the RIAA and MPAA don't want people buying media online but make a few lame attempts to do something (ie: new napster) to pretend they're not the bad guys.

    Stores also don't like the idea of Steam. They like selling products to their customers, retail markups, etc. If more game designers sell direct to customers in the future, that's less money in the bank for them.

    So get a clue folks... get a clue.

    N.

    --
    "Nothing strengthens authority so much as silence." - Charles de Gaulle
  13. If I buy something by Sycraft-fu · · Score: 5, Insightful

    I have an expectation that I be able to use it then. I do not go buy a hamburger and then wait for permission from Wendy's to be able to eat it, I can devour it while driving away if I like.

    If Vivendi doesn't want the game on the market, they need to take the appropriate steps to prevent it from going there. This crap of selling it but not letting you use it till later is just that: crap.

    Why is it that people seem to think that creators of digital content should have some kind of unlimited rights to their works. If anything the constution allows a more limited set of rights than on physical property. There has been a long standing concept of Doctrine of First Sale. That means once you sell some IP, be it a book, CD, whatever, you lose control over the copy. Peopel can destrouy it, resell it, whatever, they just can't copy or derive works from the content.

    Sorry but Vivendi is just wrong here. If they want to cut the games lose to retailers and allow sales, the damn game better work. Had I bought a copy, I'd be filing a lawsuit on Monday in small claims court (since software companies tell retailers not to take returns on opened merchandise).

  14. Re:you can buy it.. but you can't play it by Jason1729 · · Score: 5, Insightful

    So you wont buy a game that needs to be activated online, but you will pay a monthly fee in addition to around 60$ at the register for a game that can ONLY be played online?

    I'll pay a monthly fee for a service. It costs to run those servers and it is an online game. I'm not too happy about the initial fee.

    I will not ask a company for permission to run a game locally on my own computer after I've already paid for it.

  15. Re:FOUR MORE YEARS!!!! by Fishstick · · Score: 4, Insightful

    I guess you never watched demolition man?

    Stallone: "Hold it! The Schwarzenegger Library?"
    Bullock: "Yes, the Schwarzenegger Presidential Library. Wasn't he an actor?"
    Stallone: "Stop! He was President?"
    Bullock: "Yes. Even though he was not born in this country, his popularity at the time caused the 61st Amendment..."


    truth is stranger than fiction -- this could actually happen?

    --

    There is much cruelty in the universe, John.
    Yeah, we seem to have the tour map.

  16. Re:you can buy it.. but you can't play it by ScrewMaster · · Score: 4, Insightful

    I agree one hundred percent. This isn't a game related comment but does involve how dangerous server-based/controlled applications can be from a user's perspective.

    I've been looking into Windows software packaging applications, in particular Jitit's Thinstall and BitArt's Fusion. Either of these products are impressive and would solve a lot of technical issues that have been plaguing us for some time (among other things I'm responsible for developing installation scripts and generating releases.) But get this: even their downloadable demos require Internet access for activation, and so far as I can tell you can't even use them unless you have permanent Internet access (one of them supposedly has to download program code in order to run, each time you start it!) I was told to evaluate what was out there and recommend one, and I had approval to on-the-spot BUY whatever I came up with. The truth is that I cannot, in good conscience, recommend to my manager that we buy either one of these products. How could I? We're talking about something will become a key part of how we build software distributions, and if the software ever fails to run we (and in particular, I) would be thoroughly screwed. It's amazing how these companies think: they don't trust US to actually BUY their products so they implement ridiculous protection schemes, yet we are supposed to trust that they will always be there to give us permission to use that for which we've already paid! Hell, where I work our Internet connection (powered by SBC, what does that tell you) is a little flaky: I would get upset if I couldn't get my job done because my application couldn't do the ET thing. Just absolutely stupid, and they're losing business ... if I could have even RUN one of their demos I would have picked one and BOUGHT it! I guess these are the kind of business people that lose sleep at night that someone, somewhere, might be using their product without paying for it. Boggles the mind. It's funny, but this kind of thing was used very heavily back in the early eighties (copy protected discs, you know, with the bad sector marks and laser burns and all that crap) but the software industry woke up and realized that they were only hurting their honest customers and themselves. Now it seems like they're taking a step backward and using the Internet for the same thing. I think a lot of it is for the same reason that dogs lick their balls: because they can. You can pull this off if you're a monopoly: when you're in a competitive market it's a risky proposition. In this case, it is driving me to a less sophisticated but safer solution, one that doesn't have any authentication crap.

    Now look at Valve. $89.00 for their Gold version of Half Life 2. That's a lot of bread for a game. And I don't like the idea that I might someday be unable to play it because Valve isn't in business anymore, or just decides that they don't want me to for whatever reason. Yes, yes, I'm sure there will be a "no authentication" crack out shortly if it isn't already, but it still pisses me off. I bought it, leave me alone. If you want to charge me a fee for the use of your servers, that's fine, that's a value-added service. I personally believe Half Life 1's phenomenal success as an online game was due to the fact anyone could run a server, join a server, and that the master list was available for free.) If Valve wants a repeat of that success they'd best not be too greedy.

    --
    The higher the technology, the sharper that two-edged sword.