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Richard Garriott on Richard Garriott

bippy writes "I had a chance to shoot Richard "Lord British" Garriott a short list of questions for Kotaku. In the five question Q&A Garriott talks about his house, his favorite games and what he thinks the next big thing will be in MMOG."

4 of 49 comments (clear)

  1. Not that interesting by DuckofDeath87 · · Score: 5, Informative

    There were only 4 questions, and the last two had one sentence answers. So, to sum it up for those who don't want to RTFA, he thinks Abe's Odd World is the most creative game that he didn't make, and the next big thing in gaming will be physics simulation.

  2. Some REAL questions to Gariott by MikShapi · · Score: 5, Insightful

    Yes, the interviewer is pathetic, and the choice and wording of the questions is a waste of both gariott's time and ours.

    Why not pose some REAL questions here?
    Here's my go. Richard, if you're reading this, endulge us :-)

    1. Is single-player CRPG'ing a dead-end as far as you're concerned (and does your future lie in MMO) or do you see yourself involved in future major single-player titles?

    2. Are we going to see any future CRPG-games you are involved in with an ultima-*like* atmosphere? (never mind the brand) and are they going single-player or MMO?

    3. Are we going to see any future CRPG-games you're involved in with vast illinear worlds like Ultima 6/7 or Morrowind and are they going single-player or MMO?

    4. What's your favourite *CRPG* game you were not involved in?

    5. What's the coolest thing in the CRPG market you're looking forward to? (Other than Half-Life 2 you're obviously playing same as we all, judging by that 'physics engine' bit)

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  3. Re:doh! by MMaestro · · Score: 5, Interesting
    I think physics simulation could go even further than that when you consider what types of video games are made and played. What about how a bullet would affect and/or pierce a wall? TRUELY destroyable environments? Rag-doll physics where a dead human doesn't twist his back into a 90 degree angle with his feet bent backwards so far the dead guy could kiss his feet if he wanted to? Or how about gibs where a 300 pound human being doesn't turn into neat meat chunks the size of cinder blocks?

    Theres a lot of gameplay advantages to have physics simulation over graphics IMO. Some people are going to say its really memory limitations, but considering a lot of games have glass that can be shot through or can have grenades tossed through and not completely be destroyed, a few texture changes and some tweaking you got yourself a destroyable 'wall', albeit not a very thick one (yet).

  4. Re:doh! by Quarters · · Score: 5, Interesting
    There's no special type of physics called "Havok physics". Havok is just a company that makes a middle-ware product. Many many games used Havok before HL2 did. HL2 isn't even using Havok 2 (which is 2 years old now). HL2 is using the quite old Havok 1 libraries.

    There are myriad physics libraries, both commercial and free-ware out there. Havok is but one of them. Novadex, by Aegia, is, imho, much more interesting and easier to use than Havok. It's free too, which is a big plus over having to spend tens of thousands of dollars on a middle-ware package.