Half- Life 2 Stutter Solved
As a followup to the story on Saturday about the HL2 stutter bug, Voodoo Extreme has news that a patch is on the way, with an ETA of tomorrow. "A patch will be coming for this issue that will load all of the required textures into video memory on level load, rather than doing it during game play."
I hope someone will make a torrent for it, for all the people that don't have a legal copy.
"A patch will be coming for this issue that will load all of the required textures into video memory on level load, rather than doing it during game play."
Surely this would have been noted during Beta testing, unless they were testing on all high end machines ?
Business Voyeur
I wonder what else this patch will include. Maybe some anti-piracy stuff. Valve has to working on cracking down on that more. Anything else that needs patching?
Will make the loading times even longer? Great!
I would have preferred to have them say "Oh, the only way to fix it is by upgrading to 64-bit AMD, 3GB RAM, etc. etc." My stock would have gone up :-/
Now the level load times will be longer. More important, someone explain why there's any video memory to spare? I'm presuming the main point was to free up space and swap textures out when entering a new area that didn't need those anymore. If all level textures are loaded at once, some aren't going to fit, right?
STEAM: Still Time Enough After its on the Market
Aggressive memory management of textures is an optimisation. If you don't absolutely need to do it, you shouldn't do it. And it seems from the nature of the patch that you don't absolutely need to do it.
Obviously, I'm not being 100% fair - perhaps it needed to be done and then the texture load went down because the assets were redesigned.
Sean Ellis
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Wh-wh-wh-what st-st-st-st-stutt-tt-tt-ering?
I remember keeping a save of the original H-L for months.
It was right before the ninja/assissins.
I'd load up the game, go into god mode and crowbar the frak out of them.
Great stress relief after a bad day.
If the patch is distributed by Steam, legit users will need the torrent as well!
This will really date me, but on the box for Conan for the Commodore 64, it advertised:
"Revolutionary Slow Motion Feature when the action gets really intense."
It was basically the same flickering slow motion many c64 games got when the hardware wasn't up to the task.
On my P4 1.8 512mb
gf3.200ti w/128mb vid ram (obviously nothing fancy...)
I added 256mb of system ram and there was no more stutter. Kind of surprised me actually. Even quick and auto saves are no worries anymore.
"Man will never be free until the last king is strangled with the entrails of the last priest." - Denis Diderot
I just want to note that this game has a great team behind it to be so quick with a fix. I mean nothing coming out the door is perfect. Unless you've ever developed anything more complicated than "Hello World" you know this. Doom 3 I think was extremely polished, but HL2 is an example of a developer wanting to make sure everyone gets a great playing experience.
-- taking over the world, we are.