Half- Life 2 Stutter Solved
As a followup to the story on Saturday about the HL2 stutter bug, Voodoo Extreme has news that a patch is on the way, with an ETA of tomorrow. "A patch will be coming for this issue that will load all of the required textures into video memory on level load, rather than doing it during game play."
I hope someone will make a torrent for it, for all the people that don't have a legal copy.
"A patch will be coming for this issue that will load all of the required textures into video memory on level load, rather than doing it during game play."
Surely this would have been noted during Beta testing, unless they were testing on all high end machines ?
Business Voyeur
Will make the loading times even longer? Great!
I would have preferred to have them say "Oh, the only way to fix it is by upgrading to 64-bit AMD, 3GB RAM, etc. etc." My stock would have gone up :-/
Now the level load times will be longer. More important, someone explain why there's any video memory to spare? I'm presuming the main point was to free up space and swap textures out when entering a new area that didn't need those anymore. If all level textures are loaded at once, some aren't going to fit, right?
STEAM: Still Time Enough After its on the Market
Aggressive memory management of textures is an optimisation. If you don't absolutely need to do it, you shouldn't do it. And it seems from the nature of the patch that you don't absolutely need to do it.
Obviously, I'm not being 100% fair - perhaps it needed to be done and then the texture load went down because the assets were redesigned.
Sean Ellis
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Wh-wh-wh-what st-st-st-st-stutt-tt-tt-ering?
If the patch is distributed by Steam, legit users will need the torrent as well!