World of Warcraft Reaching Record MMOG Sales
Drac8 writes "Blizzard Entertainment has announced that World of Warcraft has reached record sales in the first day, selling over 250,000 copies, and 200,000 accounts have been created. As of 5:00PM PST tuesday the game had over 100,000 people playing."
Tuesday night they had freaking wait lines just to join certain servers. The starting newb zones were a crush.
Were they just waiting for the servers to come back online? ;)
It's not surprising the launch is going so well. Blizzard is proving that developer reputation does matter. This is one of the few developers that I can count on getting my $$s worth with. For me it started with Warcraft 2 and then Starcraft which I played somewhat competitively. The only other PC devs I'd put on their level are MS Games, Id, and maybe Epic.
http://www.leagueofpirates.com/sirvival/queuedance .html
So what happened from open beta where they where stating they had 500,000 signups and for the most part (with less servers) had very little problems (I only recall a few times where there was a queue to get into a server but that was when other servers were down)
Now they have more servers but the queues are really bad to get into alot of them.. what happened, did the open beta numbers of people playing online at one time never hit 100,000?
"I am a kernel in the linux army"
Ever since they restarted the realms last night, I haven't had a problem. I'm sure that the people with characters on the 4 servers with extended downtime are upset, but they can start alts while they wait.
This launch is still better than any MMO launch I've played in.
-prator
"downloading the patches" - They do.. it's call the Blizzard Updater
Anyone interested in passively promoting development of World of Warcraft on Linux through a petition can have a look at this site. With a Mac port already, they're more than halfway there.
World of Warcraft runs very well on older systems, so the first part of your post is totally irrelevant. Saying WoW isn't worth the money because the first two days after launch weren't smooth is irrational. Even if Blizzard could've forseen the high demand for the game, they would've needed way more servers than (later) necessary for the thousands of newbies. Once people level up and people spread out accross the world, the game's going to be fine.
Why am I not surprised? I played in the open beta, and it was, hands down, the most impressive MMORPG that I've played, ever.
Everything in the game smacked of polish, polish, polish. Making a character was super-easy, pretty, and fun to do. From there, getting into the game is a snap, and your first mission is placed right in front of your face. I barely had time to experience any of the multi-player aspect of the game before the beta was over, because I was so busy doing missions.
As I'm sure you've heard by now, it's hard to feel like you're on a level treadmill in this game. The mission system gives the game the feel of a single-player RPG, and the amount of polish/smoothness that Blizzard put in helps retain that feel, but you can't ignore all of those other players running around killing. Despite the hordes of beta-testers, I never once had to wait for a spawn or do any 'spawn-camping' or anything mind-numbing of that sort.
All in all, a great game, and I would recommend it to anyone who doesn't have any other priorities (job, family, politics, etc), because once you start playing, all of those other not-so-important things in your life (like eating, bathing, and face-to-face socializing) will suddenly not be so important anymore.
Get your free Nintendo DS! No BS! http://www.ds4free.com/default.aspx?r=64402
No, Preorders start/started on the 26th, it comes out some time "early 2005".