Slashdot Mirror


World of Warcraft Trial Period Extended

EvilAvatar has details on the recent World of Warcraft server issues. This despite the addition of over 88 servers in the last week. Total game population is already in the 200,000 subscriber neighborhood and rising. As a result of the lag, the free month included in the box is being extended for an indetermined amount of time. From the article: "We sincerely apologize for any inconvenience and are dedicated to providing World of Warcraft players with the best play experience possible. Therefore we'll be adding a small trial-period extension for players who created accounts before or during the downtime. In the days ahead, we'll provide additional details on how the trial-period extension will be determined."

59 comments

  1. Been playing since day one... by sgant · · Score: 4, Interesting

    Got this the day it came out, and I must have been one of the lucky ones because I've yet to sit in a que.

    I have experienced the loot lag though, but I'm cutting Blizzard some slack as they would have had a totally smooth launch if they didn't have so many fans of the game coming out in droves to play it. 200,000 plus accounts made within the first two days? That tends to slow things down.

    By contrast, EQ2 had a flawless launch by all accounts I've read, but when you have what, 5 people buy the game it tends to run smoothly. Ok, that's not fair, they had many more people than that. At least over 20 or so.

    But WoW is running smooth now on my server. No lag now, never a que still...for me at least. So far it's been a great game. And no, it's not a "MMORPG for newbies" either. No more than any other MMORPG out there.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:Been playing since day one... by OAB_X · · Score: 2, Informative

      Almost every MMORPG has launch problems. Star Wars Galaxies was even worse then this one. Im surprised that they added new servers so quickly though. Anyone remember Diablo II on launch week? Random disconnects, timeouts, etc. Blizzard underestimated their popularity again.

    2. Re:Been playing since day one... by FLAGGR · · Score: 4, Funny

      Haha, an EQ fan telling someone to move out of their parents apartment? NOW I've seen everything!

    3. Re:Been playing since day one... by Anonymous Coward · · Score: 3, Interesting

      I have been wavering on WOW. I haven't followed its development and was never a massive Warcraft fan (though I do like it). I couldn't figure out how you could make an MMORPG out of a freaking hunt/gather/build strategy game.

      I almost bought it the other day, but $15/mo seemed a little expensive to me, too.

      However, after this article, I have decided I'm going to go out and buy it today. This action by Blizzard has made the decision for me. I've played so many MMORPGs that were boring level treadmills *and* the people sucked *and* the performance sucked *and* they weren't ready to go live, when they went live.

      That BLizzard woudl do what most MMORPG publishers won't, and flat out say "we'll extend the free play until we set things right" is a strong showing. I appreciate a company that communicates with its players and *CUSTOMERS* rather than leaving them in the dark.

    4. Re:Been playing since day one... by Gamelore · · Score: 3, Funny
      That BLizzard woudl do what most MMORPG publishers won't, and flat out say "we'll extend the free play until we set things right" is a strong showing. I appreciate a company that communicates with its players and *CUSTOMERS* rather than leaving them in the dark.

      Everquest had its extended by 2 weeks in 1999. Since then, nearly all MMO companies with bad launches have been extending the trial period. It is the default behavior to expect. Traditionally, if a MMO had an awful launch and *didn't* extend it, you'd have a reason to be pissed off.

      However, most could use a lesson in communication.

    5. Re:Been playing since day one... by Drakino · · Score: 1

      EQ2 did launch with server problems as well, as one got so overcrowded, Sony manually moved people off of it to other servers.

      I do highly doubt though that EQ2 has hit even a total of 200k subscribers at this point.

    6. Re:Been playing since day one... by Anonymous Coward · · Score: 2, Insightful

      Well, I'm back. I just got the game and am installing it right this moment.

      I've had bad experiences with MMORPGs in the past. Aside from them simply being incredibly boring, I've found that they always fail to plan ahead to handle the sheer scale of players. Not to mention massive glitches. Sometimes major ones like only getting 3fps and not being able to login got the first few weeks to smaller but annoying things.

      I've had good experiences with Rubies of Eventide and A Tale In The Desert - but everything else has sucked. Anarchy Online and ShadowBane are the two most recent bad experiences.

      I hope WOW kicks ass. I don't even know anything about it so if it sucks, it's my fault. But I've heard enough people hyping it up and by this quick turnaround in "we'll extend free service till this is fixed" action made me interested. All of the other MMORPGs I've had problems with took weeks to respond and were very reluctant to update players on WHAT they were fixing or HOW they would be reimbursed IF AT ALL.

      Kudos, Blizzard! Now I remember why I've always been such a Blizzard fan!

    7. Re:Been playing since day one... by Anonymous Coward · · Score: 0

      EQ2 has over 300k subscribers according to SOE devs.

    8. Re:Been playing since day one... by Anonymous Coward · · Score: 0

      I would say this is accurate. It is a very populated game right now. Half the servers register heavy or full population (you can still create on the "full" servers though - it is just to warn people). I play on a "full" server, and the lag is pretty minimal although since the last patch I have noticed some lag spikes...

    9. Re:Been playing since day one... by mmkkbb · · Score: 1

      replying liberal take 2!

      --
      -mkb
    10. Re:Been playing since day one... by mmkkbb · · Score: 1

      hahaha, missed the checkbox :)

      --
      -mkb
  2. Very stand up by aztektum · · Score: 1

    That's cool of them. However it just depresses me when I think of the mess that the Star Wars Galaxies launch was and the mess that game has degraded into (or has always been depending on who you ask).

    I will probably try WoW, but I really wish that SWG had been the Space/Sci-Fi MMO I was looking for.

    --
    :: aztek ::
    No sig for you!!
  3. It was bound to happen by MeatBlast · · Score: 1

    With the most MMO sales ever in it's fist day, WWO was bound to experience lag and sever crashes.

  4. Re:3 Servers are STILL down from 2nd day of "launc by Anonymous Coward · · Score: 0

    Wow. It's a real shame that you wasted all that time doing stuff that wasn't fun at all, only to be stripped of the precious reward of having a high number describe your character, and have to formalize your association with your friends again.

    How can they sleep at night knowing they did this to you?

  5. Re:3 Servers are STILL down from 2nd day of "launc by ADRA · · Score: 4, Insightful

    Excuse me, early adopters are always getting fcked over no matter what.

    Think about it like this: WHAT do you want them to do, exactly? Migrate your entire clan to another server transparently?

    They have too many people on your server. Now, they've created 88 apprently new servers for people to use, but you begrudgingly want to stick to the server that has horrible performance because you have a 2 day frigging history. If you play the game for more than a month, will it really matter in the long run? Nah. You'll probably end up having characters on other servers anyways to play horde & alliance.

    Honestly, you have to stop being stubborn and realize that this problem can't be fixed without people making concessions, and for me, my first server was ItemLaged since day 2. What did I do? I moved to a new server. Problem solved. Alliances are more difficult, but it comes down to the same principle, if you start the game from day 1, expect problems, I don't care how confident you were with pre-open beta (open beta did suck a$$ for item lag, you can't deny that), this is slightly larger scale.

    --
    Bye!
  6. Re:3 Servers are STILL down from 2nd day of "launc by RogueyWon · · Score: 1, Troll

    The original post may have been whinging in tone, but I can see the point and if I were in the same situation, I'd be annoyed. One of the real thrills in any MMORPG is to be at the "top" of your server.

    This isn't just a prestige/ego thing, although that's no small part of it. In the first few months of a MMORPG, those who are at the "top" get to engage in the greatest share of genuine discovery, in terms of quests, abilities, areas to explore and so on. Once you fall behind the pack, the rest of the game is comprehensively "spoiled" for you and due to the very nature of the game, it's almost impossible to avoid this.

  7. 200,000? Talk about a few bucks... by Anonymous Coward · · Score: 0

    200,000 subscribers. That means at least 200,000 people bought the game (probably 250,000 or more), at a worst case price of what? $40? So someone pulled in $10,000,000 on just those copies of the game (mostly the retailers, but the publisher got a good chunk that's about half of that price).

    And Blizzard or whoever gets what? $15 a month? Even if only half of these folks stay past the trial, that's a cool $1,500,000 a month on subscription fees. Not a bad chunk of change, and you have to love the recurring monthly revenue.

  8. Does No One Know How to Read? by Chasuk · · Score: 4, Informative

    This despite the addition of over 88 servers in the last week.

    Why do none of the /. submitters apparently RTFA?

    From the *LINKED* article:

    To keep up with the demand from our players, 47 new servers were made available, increasing the total number of servers to 88.

    Is the above sentence really that difficult to comprehend?

    I've thought about becoming a paid subscriber many times, but goofs like this always prevent me.

  9. Re:200,000? Talk about a few bucks... by MMaestro · · Score: 4, Insightful
    that's a cool $1,500,000 a month on subscription fees. Not a bad chunk of change, and you have to love the recurring monthly revenue

    Too bad thats BEFORE expenses. Say 1/3 of that goes to server maintanence, another 1/3 goes to salaries and working on upgrades and add-ons, and finally another 1/6 for everything else (break downs, advertising, paying the GMs, etc). After all that, its $250,000 ASSUMING nothing goes wrong, not counting taxes, and no one attempts to sue Blizzard because 'their game made their son/daughter/husband/spousee commit suicide/run away/divorce.'

  10. Europe by KBV · · Score: 3, Funny

    For the first time in my life, I'm actually happy that I have to wait for the european version. This means that when I get online next year, all these "bugs" will be gone. Which isn't that bad. Thanks for "beta" testing for me america!

    --
    Simply retarded
    1. Re:Europe by cyxxon · · Score: 1

      I do not see why this is moderated as Funny, since I see it exactly the same way. While it sucks that I have to wait, I have the feeiling that the servers will be even smoother for the european launch. I have to admit, though, that I found the open beta with 500.000 accounts to be very smooth already...

    2. Re:Europe by Anonymous Coward · · Score: 0

      you are quite welcome!

  11. Re:3 Servers are STILL down from 2nd day of "launc by Anonymous Coward · · Score: 0

    I unfortunately agree... Considering the game out just a FEW DAYS AGO and there are already "3L33T" players calling everyone else "noobs."

  12. Free Trial? Free Month?? by MrBigInThePants · · Score: 4, Insightful

    Free Trial? Free Month? Gotta love marketing.

    How about: Month included and paid for as part of the $50? $50 for a game engine (no source) and no right to play would be silly.

    Guess that doesn't roll off the tongue however...

    1. Re:Free Trial? Free Month?? by Anonymous Coward · · Score: 0

      Except, as with nearly every MMORPG, the hosting company is different than the software company.

      You buy the client software from Blizzard for $50. That enables you to use an account.

      You lease the account from the hosting company. They charge $15 per month, but offer a free 1-month trial to people who just bought the game.

      If an ISP offers a free month of broadband service, do you accuse them of deception because you can't use that service without buying a computer first?

    2. Re:Free Trial? Free Month?? by MrBigInThePants · · Score: 1

      Gotta love slashdot and strawman arguments.

      No your example has absolutely nothing to do with this situation. No it does not prove anything.

      Please go away.

      People buy in the box MMOG with the full expectation of receiving a free month. That is always how it has been. It was also written on the box.

      Thus if they fail to deliver, they should reemburse. This also has always been done. In fact I don't know of a MMOG release that did not end up having to do this?
      I am sure there must be one....

  13. Re:3 Servers are STILL down from 2nd day of "launc by sweede · · Score: 3, Informative

    What most people are pissed about is that guild names are UNIQUE ACROSS ALL realms. For instance, I play on Hellscream. My guilds name is Grasshoppers of Death. No other player on any realm can have the guild name Grasshoppers of Death.

    Across all 88 realms, there is only 1 Legions of Doom (made up name, probably a real guild).

    That's a cool name, im sure the guild master from beta wanted that name and joined the first realm avialable. The problem is that there are hundreds of names that people wanted to reserve.
    My name is Azrael, each realm can have their own Azrael, but no other realm can have Grasshoppers of Death.

    Combine that with the inability to transfer characters across realms? Thats what people are upset about.

    Of course, we've also known about all of this some time before the launch.

    --
    I follow the SDK and GDN principles.. Spelling Dont Kount, Grammer Dont Neither
  14. Re:200,000? Talk about a few bucks... by chrisbro · · Score: 4, Insightful

    I appreciate the bringing to light of overhead fees, but could you at least use numbers that don't come out of your ass? That'd make the point a whole lot better.

  15. 88 servers by krisp_n_tasty · · Score: 2, Funny

    88 servers, couldn't that, like, punch a hole into another dimension?

    1. Re:88 servers by glowimperial · · Score: 2, Funny

      No. As we know from the film Back to the Future, the number 88 is associated with time travel. So obviously, Blizzard is attempting to harness the power of time travel. For good or evil, only the future will tell.

    2. Re:88 servers by Anonymous Coward · · Score: 0

      The parent post's geeky pop-culture reference was more obscure than yours, and not spelled out for the reader, therefore more funny.

    3. Re:88 servers by krisp_n_tasty · · Score: 1

      thanks. Not sure the moderator got it.

    4. Re:88 servers by Golias · · Score: 1

      Congratulations. You are officailly Too Hip For the Room.

      --

      Information wants to be anthropomorphized.

  16. Re:200,000? Talk about a few bucks... by Anonymous Coward · · Score: 0

    After all that, its $250,000 ASSUMING nothing goes wrong

    So in Fantasy Land where the expenses pop right off the top of MMaestro's head, they might only make 3 MILLION dollars of PURE PROFIT per YEAR? Fuck, how will those people feed their children?

    Hell, while we're making shit up, let's say that 1/4 of that money goes to starving kids in Iraq, and another 1/6th goes to funding terrorists!

  17. No link to the Blizzard forum post. by Trikenstein · · Score: 2, Interesting
    Has anyone gotten an email from Blizzard stating this?
    I haven't...

    Also, Blizzard forum accts have been hacked before iirc.

    I'll believe it when the announcment is sitting in my inbox...

    1. Re:No link to the Blizzard forum post. by Godai · · Score: 1

      If it was a fake post by a hacked account, it wouldn't still be up 5 days later.

      --
      Wood Shavings!
      - Godai
  18. Love the game by hckrdave · · Score: 1

    Wow i really love this game but was pissed when i had to wait in line for an hour to play. I dont understand how they did not see this coming. They Boxed X number of games and have X number of slots/servers it seems like they over sold their capacity. That makes me mad!

    1. Re:Love the game by Negatyfus · · Score: 1

      Grunk not happy! Grunk smash stupid human Paladin to itsy little bits with Grunk's great warhammer!

    2. Re:Love the game by Moonshadow · · Score: 1

      Paladin use Divine Protection and laugh at you while healing! :D

    3. Re:Love the game by RudyG13 · · Score: 1

      The reason they are having so many problems is that despite having so many servers at launch, people were flocking to 5 or 10 of the most popular. I think the queues were not because the servers couldn't handle the load, but if you played the first night there was a lot of lag on the busiest servers. So instead of having laggy servers and people complaining about that, they chose to cap the busiest ones, nudging some of the players to less populated servers. I think it was the best case in a situation bad to begin with.

    4. Re:Love the game by hckrdave · · Score: 1

      I was at the store @ midnight! it was cool to be in a empty lagless server for the first 12 hrs..

    5. Re:Love the game by flibuste · · Score: 1

      You are probably right. I chose a medium-populated RPG server and NEVER had to queue (actually..I dont even know what you guys mean by "put in queue".

  19. EQ2 has how many players? by Anonymous Coward · · Score: 0

    "By contrast, EQ2 had a flawless launch by all accounts I've read, but when you have what, 5 people buy the game it tends to run smoothly."

    LOL, ok!

    I'd mod your ass Troll right there.

    EQ2 is SUCH a better game than WoW. I played in the WoW beta.. reminded me of a kid's MMORPG, sorta like that Disney online game..

    I never really like EQ1 much, but EQ2 is so superior to WoW in EVERY single aspect, SAVE 'Solo' content..

    1. Re:EQ2 has how many players? by Negative9 · · Score: 1

      That's funny, because when I tried EQ2, the cutesy voice acting gave me a teddy ruxpin flash-back.

    2. Re:EQ2 has how many players? by Farscry · · Score: 1

      You do realize that your response here is every bit as trollish as the one you're responding to? More, actually, as the original actually had content relevant to the article.

      Both games are great in different ways; both have outstanding merits on a technical and game design/philosophy level. They are vastly different in style and in their mission: WoW is focused on providing a world for players to play in however they wish, with an emphasis on allowing people to solo up to 60 if they wish, whereas EQ2 continues Sony's tradition of encouraging grouping as people grow in level by making it more and more difficult to solo.

      There's nothing wrong with either approach, they're just different philosophies. And no, WoW is not a "kid's" game, unless you are so insecure in your "coolness" that you can't handle something that looks in any way unrealistic or fails to sprout fountains of blood in combat.

      --
      Mmmmm.... Pigeons. Sometimes, they come with notes attached...it's like...a fortune cookie with wings.
  20. Re:200,000? Talk about a few bucks... by Anonymous Coward · · Score: 0

    those numbers DON'T exist, they haven't released any. Numbers out of asses are all that exist.

  21. Class by Anonymous Coward · · Score: 0

    I for one think this shows a lot of class from blizzard. And yes i am a fanboy of blizzard. How many other MMORPG's have had crappy launches and just told the customer to deal with it? or here..have ONE free day (gee, thanks for the nickel, sir!). It sounds like to me that they are going to be giving this extention until they get the problem figured out. Could be days or could be weeks, but at least their customers don't have to wonder if they are going to get compensated. I would even go so far as to wager that Blizzard will extend the free period to a day or week PAST the end of server poblems.

    They've always put the customer (ME) first.

    -out

  22. Re:200,000? Talk about a few bucks... by chrisbro · · Score: 1

    Agreed, but, the things he talked about are more or less constant/predictable according to industry standards.

  23. Re:3 Servers are STILL down from 2nd day of "launc by Anonymous Coward · · Score: 0

    Oh, I don't know, maybe people didn't expect the problems that were encountered during the freaking Open Beta to extend over until the launch. What exactly was the point of the Open Beta is not to test these things, find the mistakes, and fix them before launch?

    ALL these problems occured during the Beta, but we couldn't complain about them, because after all, it was just a beta. Now it's the launch, and they're STILL HAPPENING, but we can't complain about it because "it's just a launch, after all."

    Maybe people are upset because people keep on saying that World of Warcraft was completely ready for launch, and that this would be the best MMORPG launch.

    Well, screw that. Blizzard can make mistakes, and people need to stop saying that Blizzard is perfect and rationalizing away everything that's obvious wrong with the release.

    At least they're extending the trial period, that shows class.

  24. Re:200,000? Talk about a few bucks... by MMaestro · · Score: 1
    It'd be easier if Blizzard would release some, but its not too hard to estimate when you look at whats on the market and whats been done in the past.

    They upgraded to 80 servers recently right? Considering we're talking about high-end, 1000+ users minimum servers a price tag of $10,000 is nothing. 80 * $10,000 is $800,000. Thats more than 1/2 of their first month of income if they pull in $1.5 million a month. Assume 2 system operators for all the servers and they each get paid a simple salary of $60,000 a year. Divided by 12, they get paid $5,000 a month so $10,000 a month for sysops. Thats $810,000 gone in the first month.

    Lets say Blizzard starts getting stingy here. 50 game masters/administrators/moderators for ALL the players. They guys are getting 'paid to do what they love' so a mere $1,000 a month, a little over $8/hr, 40 hours a week. Thats $50,000 a month. (I've seenen MMO games go a LOWER than 10 people so 50 is not impossible). Advertisement is probably going to continue for another 3 months, not including expansions/add-ons, and that can range anywhere from $100,000 to $1,000,000 depending on how much they do a marketing blitz but for our purposes we'll say $100,000. (This is pennies, a full page advertisement in a small newspaper costs about $1,000 try doing that nationally.)

    Without taking in taxes, expenses such as electricity and cooling, and the costs of making the game engine BEFORE all this, you come to about $960,000 in the first month. BUT don't forget Blizzard offered a free first month for all users, SO they don't actually get any money until the second month. And when that happens, Blizzard is $960,000 in the red at LEAST. Pulling numbers out of my ass? More like pulling numbers out of the shallow end of a corporate budget. Bill Gates is worth nearly 100 million privately, how much do you think Blizzard is worth as a corporation?

  25. Re:200,000? Talk about a few bucks... by will_die · · Score: 1

    The only firm numbers for a MMORPG around are ones that SOE released for EQ1 for Forbes magazine.
    They say they yearly bring in around $45 million and spend around $14 million on costs.
    Not a bad profit.

  26. Pretty small servers by ThePiMan2003 · · Score: 1

    88 servers for 200,000 accounts. Thats 2272 accounts per server. Must be awfully lonley in Wow, unless the world is much much smaller than ever Everquest 1 before all of the expansions.

    1. Re:Pretty small servers by Jord · · Score: 2, Informative
      Not lonely at all when you consider that everyone is in the newbie areas right now. That has been the problem. The servers can handle the load, they just can't handle everyone being in the low level zones all at once. They have stated on their forums that once everyone starts to spread out into the higher zones that they will remove or reduce the queues and allow more people per server.

      Still, even with everyone in the newbie zones, it is not as bad as say the bazar from EQ 1. The trick right now it seems is to go where everyone else isn't. Then there is no lag. However, if you want to play a Night Elf, I would wait a few weeks, those zones are rough at the moment.

  27. Re:200,000? Talk about a few bucks... by SwissCheese · · Score: 1

    But they aren't buying new servers every month. Sure, the first month they only make $500,000 net revenue, but they've already paid off the fixed infrastructure costs. More than likely, the servers are on a 3 year depreciation schedule like other fixed assets, so they are only out $22,000 a month for equipment. This is even a tax write off, lowering their taxes.

    So they are easily bringing in more than a million a month profit, assuming of course bandwith + salaries + maintenance is under $500,000 a month. Don't forget, they sold 200,000 boxes also, so they made at least a million on initial sales alone.

  28. Re:200,000? Talk about a few bucks... by ripsnorta · · Score: 1
    It's also fairly unlikely that Blizzard will be buying new servers outright. These sort of expenses are usually done using credit and then deducting them as monthly costs rather than upfront costs.

    Even if they did use cash to buy the servers outright, the accountants will amortize (I think that's the correct term) them over their expected lifetime.

    As for the other expenses, well I don't have the foggiest idea what they are. Electricity, bandwidth, payroll, and the other expenses would be too hard to guess at.

    --

    Hollywood: The place good stories go to die.

  29. Re:200,000? Talk about a few bucks... by MMaestro · · Score: 1
    Advertisement? Rent for the building? Other salaries beyond the programmers and GMs? Expenses like electricity? Shipping and handling? Promotional items? Manufacturing? Publisher fees? Alpha/Beta in house testing?

    What I suggested was merely an overhead view of what they'll have to pay. If you want to sound fancy with tax write offs, crediting, fixed costs, and revenue in the long term rather than short term, you still don't pull an income for at least a year. Blizzard probably OWES an easy 5 million just for past expenses in making the game, so if they make an initial million in sales, thats gone instantly.

  30. Re:200,000? Talk about a few bucks... by Anonymous Coward · · Score: 0

    Lets say Blizzard starts getting stingy here. 50 game masters/administrators/moderators for ALL the players. They guys are getting 'paid to do what they love' so a mere $1,000 a month, a little over $8/hr, 40 hours a week. Thats $50,000 a month.

    You're making a common mistake here. When someone gets paid $8/hr., they usually cost the company about $15/hr., because of benifits, taxes, etc.