Hacking The DS's Wireless
xNoLaNx writes "Darkain, maker of the remote control program for Winamp, RM-X, has been working day and night hacking the Nintendo DS and its wireless, and making a custom USB power connection for it. He has been able to monitor packets over 802.11b coming from PictoChat and more."
Imagine sooner or later, with the right development one could load up ethereal on their DS and start monitoring the local wifi connection.
This game system could turn into a neat little surveilance device.
I'm just glad someone is working on the DS wireless, I want some damn documentation on how it works so I can code for the thing without an expensive devkit (I know sniffing packets isnt gonna do much, but its a start)
I gotta say that the DS is way more fun than I expected, and Feel the Magic puts a grin on my face like few others have in the past few years. This system seems like it has a great future ahead of it, and online capabilities (true online, not just wireless multiplayer) are going to put it over the edge!
Picture someone with Mario64DS playing with someone on a laptop with Mario64DS in an emulator, or with a specially written bot. Really, as a rule, once protocols in use in PCs get involved in gaming, interesting things become possible.
I mod down pathetic posts.
So... will I be able to participate in a pictochat with my cousins' DS, while I use my powerbook?
Spoon not. Fork, or fork not. There is no spoon.
The Nitro project is actually working on tunnelling games over the internet. I believe they're using some of this guy's data as help, but they're also doing other stuff.
Why just game code? Someone should trick the thing into using it's wifi to connect to the internet. IIRC the thing has a small mic and speakers, so someone could add Skype or some other VoIP program on it
"For years, I struggled with reality... but I'm happy to say I finally won out over it." -- Elwood P. Dowd
I hope somebody finds a way to hack WoL capability for the DS.
I thought one of the best things about these new handhelds (PSP included) was that you could play people you didn't know by just 'beeping' them whenever they were in range.
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I was disappointed to learn that the DS doesn't support networking beyond local links to other DSs.
With Wi-fi support in every unit, I'd pay $30 for a "game" cartridge with an internet suite based on Opera or maybe the mobile Mozilla technology. Give me a web browser, IMAP client, AIM, and maybe an RSS reader and I'm good.
Hopefully something like this is on the way, something a little more portable than my laptop.
org.slashdot.post.SignatureNotFoundException: ewg
I can already see someone making a LAN tunneler program for the DS that use a good old wireless router and a program on the computer to grant players the power to play online. It might work something like this. You bring up the program and it gives you list of games you pick a game and then pick a "room" depending on the game the "room" might hold more or less players. The room would fool the DS into thinking it near these other player as if they are in the same physical room. Once in the "room" you can simpley turn on the DS load up the game like metroid hunters and its game on!
i read that the DS can use the same power cable as the GBA SP. why bother hacking that together (other than the sheer nerdy joy of doing it yourself)? someone already made one: http://www.the-console-corner.com/gba_sp_usb_power _cable.htm
(sorry for not making that html. lazy tonight.)
from the article:
List of things you need to get started:
* TWO (or more) Nintendo DS Units
* A WiFi card of some kind
* AiroPeek NX software package
AiroPeek NX?
hmm... sounds interesting... *click* *click*
Its 3.5 grand for a copy w/ a 12 month support contract!?!
Not to sound cheap (cos I am), but um, thats a bit of an investment for what sounds like etheral w/ tcpdump on windows.
Anyone with experience w/ Airopeek mind sharing all the cool stuff it can do?
One of the features of the DS is that only one person has to own the game, and you and your friends can play together on that one cartridge.
How much would it take to make this technology send out downloaded copies of the game that are fully playable on another system?
I think it would be cool to setup a Nintendo DS server (if such a thing existed) here in my house on my spare Soekris box. I could stick a miniPCI wireless card in it, hook it up to an antenna that I could mount on my roof, and then host a 24/7 Metroid Prime Wireless LAN party to all the people in my area.
Only 4 meg, that is true, but it still gives some interesting options: - homebrew games and software (and maybe even hacked roms, no clue if that is possible) can be programmed in a way that the data is streamed real-time from your pc. Why the need to download the full game in 1 blow? Download the new level/map from your pc the moment you need it :)
- watch streaming movies! Use the 4 meg to download a streaming movie player onto your DS, let your computer do the rest.
Yes, the memory is limited, but combined with the wi-fi connection the amount of possibilities is larger then you might think ;)