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Prince of Persia 2 On Store Shelves

The second game in the revival of the Prince of Persia series has made it to store shelves. Gamespot has a review available on the recently released hack and slash puzzle game. From the article: "while Warrior Within's new combat and satisfyingly long campaign improve on last year's game, the now darker tone falls somewhat flat compared to the storybook atmosphere in The Sands of Time."

15 of 50 comments (clear)

  1. Penney Arcade by Sylver+Dragon · · Score: 2, Informative

    PA has a great review of PoP:WW, and a really funny comic on this.
    comic

    --
    Necessity is the mother of invention.
    Laziness is the father.
    1. Re:Penney Arcade by Sentry21 · · Score: 3, Informative

      Why not link to the news post so that people can actually read their review. kthx bye.

    2. Re:Penney Arcade by geminidomino · · Score: 2, Insightful

      I think I'm going to listen to Tycho on this one. He's been pretty lined up with me (which I only find out AFTER the fact) on just about every game that we both have an opinion on this year.

      Wish I would have listened when Star Ocean and Tales of Symphonia hadn't taken the place of my hundred bucks...

  2. Old news by codexus · · Score: 5, Funny

    Prince Of Persia 2 was released about 10 years ago, it was a great game but it's a bit late to announce its release on slashdot.

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    True warriors use the Klingon Google
  3. Three? It's actually Five by codexus · · Score: 4, Informative

    There was the original Prince Of Persia, its sequel Prince Of Persia 2: The Shadow and The Flame with better graphics, Prince Of Persia 3D, Prince Of Persia: The Sands Of Time and the finally the new one Prince Of Persia: Warrior Within.

    --
    True warriors use the Klingon Google
    1. Re:Three? It's actually Five by Violet+Null · · Score: 2, Insightful

      Saying you didn't like playing Sands of Time because of jumping puzzles is sort of like saying you don't like playing FPSes because of all the violence.

  4. Re:Mod this redundant but... by NeoChaosX · · Score: 4, Interesting

    Because videogames didn't exist before the Playstation. :P (kidding, kidding)

    --
    One man's selflessness is another man's annoyance.
  5. Re:Mod this redundant but... by buffer-overflowed · · Score: 4, Insightful

    Oh, don't be all kidding, be proud! You just managed to sum up what's wrong with video game reviewers(and most of the market).

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  6. Re:Two? It's actually Three by gl4ss · · Score: 2, Insightful

    ???

    prince of persia was highly regarded BECAUSE of the control system, you had to time your shit carefully and know beforehand what you were going to do, not just go blazing forwards sonic style. if it hadn't had the control scheme nobody would have remembered the game - and the newer pop titles would have been titled otherwise(and the setting maybe different too). it wasn't just a platformer, as a jump'n'run it would have sucked, but that's not what it was.

    and.. the colors didn't really matter, it was good looking on hercules as well - equally liked by people who had never even seen it in color.

    you might have not liked it, but for you there were consoles and their itchy marios.

    the original pop has had a fairly succesfull j2me port too.

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    world was created 5 seconds before this post as it is.
  7. PoP Fan... but not so much of this by Scorpion265 · · Score: 2, Interesting

    I was actually really disappointed by this game... The combat is repetitive, and well, there is too much of it! The thing that I liked about Sands of Time was that there were so MANY cool rooms to try and navigate, and there was combat to give me a rest from the puzzle based rooms (very balanced if you ask me). Also, the 'banter' from the characters in the game during combat made my ears want to bleed.... Speaking of which, what's with the new prince, the prince from the first was a likable character, this prince seems like an angst ridden cliché... Anyone else feel this way?

    --
    I am full of goo... black evil goo
    1. Re:PoP Fan... but not so much of this by bzBetty · · Score: 2, Interesting
      Before I start, I'll admit I haven't finished this game, however I fully plan to I just like to have my games last alittle longer then one day playing (ie i limit myself to x hours and day and actually do something else for a while).

      Combat is repetitive?, are you saying it wasn't in SoT? If I remember right there were basically only a couple types of monsters in the first, meaning that you either did a wall jump attack to knock them down and kill them in a total of 2 hits, or you could counter/jump over them and kill them in maybe 3 hits?

      To be honest I got sick of how boring the fighting was in the first one, once you could counter/wall jump attack you didn't need any other skills at all.

      This new games fighting system, while not perfect is a great improvement, sure it's harder but overall it seems like a better fighting system. Something i have noticed is that they blend the fighting/jumping puzzles more which means you dont get 20+ monsters in one room then jump for a while then kill another 20+ monsters. The boss fights are another welcome addition to the game.

      Story wise I haven't decided yet, like i said I'm not finished and I know there are a few cool twists coming up (even if at least one of them was spoilt by a model loading bug). The story in the first one was actually quite simple but it was told extremely well, the prince is funny and likeable. This one seems to have a more involved story but not be told as well.

      Alot of people seem to put this game down due to the new look of the prince, am I the only one to actually like it more? well except the crap that said during battle.

      In no way am i saying this is a perfect game, the first in my opinion was alot more polished and I can't think of anyone that ran into bugs (which i certainlly cant say for this one) I think it could have done with another month or so to hopefully catch most the major problems and maybe fix a few little bits (like lack of speech during one cut scene?) but overall seems like a very good game.

  8. A Case For Trying Too Hard, and Room to Breathe by superultra · · Score: 4, Insightful

    Ubisoft, in their rush to get the big numbers on the end of fourth quarter conference call, pushed out a number of A-rate titles in 2003 like PoP and Beyond Good & Evil in the midst of an extremely competitive season. Because these were neither well known franchises or sequels, none sold comparatively well.

    So what does Ubisoft do? Instead of admitting that their mistake was not in game design but in scheduling, they push their Quebec developer to redesign the game. This time, in Warrior Within, combat is the focus, not puzzles. The Prince is no longer naive, he's pissed at, presumably, something. Nix the tasteful ethereal mid eastern fuze guitar rock, sub straight up in your face grind rock. Because that's what the mainstream wants. Jagged. Edgy. Rough. Mean. GTA.

    Warrior Within is an excellent example of a company trying too hard to cater to this mythical "mainstream." But the best games are ones that pioneer game design, not play to the crowd. That's not to say that Sands of Time was the most creative thing since the invention of paper-rock-scissors, but rather that Sands didn't have focus groups dictating its design. Warrior Within obviously does, and it suffers for it. The reason for Sands' poor sales had nothing to do with gameplay, and everything to do with timing. This isn't surprising. Release something like the Sims, and instead of everyone emulating the creativity of the Sims, they emulate the gameplay.

    And it's happening again. I loved Sands of Time. But from what I've read of Warrior, it's not good enough for me to spend money on it right now when there are literally half a dozen must-own titles out right now. Even with their insistence of game redesign, I still would've picked Warrior up if they'd released it more strategically. The movie industry has learned that you don't stack it your Matrix on the same weekend as Phantom Menace, even if it is a better movie. You bide your time, and release your good stuff when there's room to breathe.

    1. Re:A Case For Trying Too Hard, and Room to Breathe by Khuffie · · Score: 2, Interesting
      Ya I agree. It's really sad when that happens. It happened with Jak and Daxter too. It went from a nice fun platformer to a dark gritty (and boring) GTA-like Jak 2. I don't even know what's happened with Jak 3 since I've really lost interested...It's really a shame when game companies ruin a perfectly good franchise/game to try to be more 'adult'.

      Ubisoft made some good franchises over the last couple of years, but since then seem to be content in releasing sequel after sequel. Splinter Cell, Prince of Persia, their Tom Clancy games have seen multiple releases. Now, if only they'd make a sequel of the one game I'd like to delve more into...where's Beyond Good and Evil 2 dognabbit?!

    2. Re:A Case For Trying Too Hard, and Room to Breathe by KirkH · · Score: 2, Informative

      There is this myth that PoP:SoT didn't sell well. It's true that it was slow to sell at first, but it really picked up on word-of-mouth.

      From: Ubisoft posts solid year-end numbers

      "The company credited 3 million-plus-selling multiplatform titles as the primary boosters of the year's bottom line: Tom Clancy's Splinter Cell Pandora Tomorrow (1.7 million copies), Prince of Persia: The Sands of Time (2.4 million), and Tom Clancy's Rainbow Six 3 (2.2 million)."

      Since when is 2.4 million copies sold not good sales??? Why would they make a sequel to a game that sold poorly?

      This is what has confounded me. They had a successful game but decided to radically change the sequel because...why?

  9. Re:Mod this redundant but... by NeoChaosX · · Score: 2, Interesting

    Nice to see someone agrees with me. When you've heard someone say that GTA3 was the first in it's series and the three was thrown in as a gimmick, or don't believe you when you say there was a Final Fantasy game on the Super Nintendo, it'll drive you crazy too.

    (And it didn't even start with the Playstation generation - there are still some people convinced that Street Fighter II was the first in it's series as well.)

    --
    One man's selflessness is another man's annoyance.