Prince of Persia 2 On Store Shelves
The second game in the revival of the Prince of Persia series has made it to store shelves. Gamespot has a review available on the recently released hack and slash puzzle game. From the article: "while Warrior Within's new combat and satisfyingly long campaign improve on last year's game, the now darker tone falls somewhat flat compared to the storybook atmosphere in The Sands of Time."
Prince Of Persia 2 was released about 10 years ago, it was a great game but it's a bit late to announce its release on slashdot.
True warriors use the Klingon Google
There was the original Prince Of Persia, its sequel Prince Of Persia 2: The Shadow and The Flame with better graphics, Prince Of Persia 3D, Prince Of Persia: The Sands Of Time and the finally the new one Prince Of Persia: Warrior Within.
True warriors use the Klingon Google
Because videogames didn't exist before the Playstation. :P
(kidding, kidding)
One man's selflessness is another man's annoyance.
Oh, don't be all kidding, be proud! You just managed to sum up what's wrong with video game reviewers(and most of the market).
The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
Why not link to the news post so that people can actually read their review. kthx bye.
Ubisoft, in their rush to get the big numbers on the end of fourth quarter conference call, pushed out a number of A-rate titles in 2003 like PoP and Beyond Good & Evil in the midst of an extremely competitive season. Because these were neither well known franchises or sequels, none sold comparatively well.
So what does Ubisoft do? Instead of admitting that their mistake was not in game design but in scheduling, they push their Quebec developer to redesign the game. This time, in Warrior Within, combat is the focus, not puzzles. The Prince is no longer naive, he's pissed at, presumably, something. Nix the tasteful ethereal mid eastern fuze guitar rock, sub straight up in your face grind rock. Because that's what the mainstream wants. Jagged. Edgy. Rough. Mean. GTA.
Warrior Within is an excellent example of a company trying too hard to cater to this mythical "mainstream." But the best games are ones that pioneer game design, not play to the crowd. That's not to say that Sands of Time was the most creative thing since the invention of paper-rock-scissors, but rather that Sands didn't have focus groups dictating its design. Warrior Within obviously does, and it suffers for it. The reason for Sands' poor sales had nothing to do with gameplay, and everything to do with timing. This isn't surprising. Release something like the Sims, and instead of everyone emulating the creativity of the Sims, they emulate the gameplay.
And it's happening again. I loved Sands of Time. But from what I've read of Warrior, it's not good enough for me to spend money on it right now when there are literally half a dozen must-own titles out right now. Even with their insistence of game redesign, I still would've picked Warrior up if they'd released it more strategically. The movie industry has learned that you don't stack it your Matrix on the same weekend as Phantom Menace, even if it is a better movie. You bide your time, and release your good stuff when there's room to breathe.