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Blizzard Bans Speed Hackers from WoW

Voodoo Extreme has the world that Blizzard has already banned several accounts for Speed Hacking, a type of cheat that allows a character to move far faster than it should. From the article: "Those individuals who were caught using the speed hack have been banned from the game and have had their accounts closed. We must stress once again that we are opposed to hacking and cheating of any kind and are dedicated to maintaining a fair environment in our games." Adios, punks

13 of 186 comments (clear)

  1. Maybe now people will trust Blizzard... by Anonymous Coward · · Score: 5, Insightful

    One of the complaints I heard frequently on various forums was people claiming that they'd "never play World of Warcraft because Blizzard games always get hacked and Blizzard never does anything about it." Hopefully this will convince them that Blizzard is indeed being proactive about preventing cheaters.

    Unfortunately, I expect that instead they'll just take it as evidence that World of Warcraft is easily hacked and use that as a reason why they refuse to play.

    But I'm glad Blizzard is announcing this, rather than the approach a certain other MMORPG took of saying "oh, there's nothing wrong, there are no bots anymore, we took care of them all" despite groups of players who seem not to mind doing the same thing repeatedly 24/7 and never respond when you try and talk with them...

  2. stupid lame cheaters by cyrax777 · · Score: 4, Insightful

    Whats the point of cheating in a online game. It justs fucks with the Balance for everyone. And why the hell cheat in a gane you have to pay to play for!. If just wanted to let a bot run around Id just run something like progress quest since it pretty much amounts to the same thing.

    1. Re:stupid lame cheaters by antifoidulus · · Score: 4, Insightful

      The whole reason I hate online gaming: For some people their online persona defines them as a human being, and they take it way too seriously. It's a game for crying out loud, it doesn't matter if your dwarf mage is level 23 and can slay the yellow panda of Azerbajn if you aren't having fun.

    2. Re:stupid lame cheaters by rpillala · · Score: 4, Insightful

      All online games I've played have an element that cares more about winning than playing. If they can find a shortcut to winning they'll do it.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    3. Re:stupid lame cheaters by radimvice · · Score: 4, Insightful

      And why the hell cheat in a gane you have to pay to play for!.

      Because with companies like IGE that buy and sell accounts and virtual currency/items, effectively creating real-world exchange rates for virtual money, people can make real profits off of cheats, exploits or techniques that improve their efficiency relative to the rest of the players.

  3. Re:May not be a problem for much longer by gl4ss · · Score: 4, Insightful

    that doesn't really solve anything, as the code is still run on the client side.

    easy solution, if one had infinite network bandwith and speed, would be to make the clients as dumb terminals as possible - with all possible game logic on the servers - so that you would be able to trust the data coming from the client blindly, simply because the client would be only sending stuff like 'button a pressed'.

    --
    world was created 5 seconds before this post as it is.
  4. Re:May not be a problem for much longer by Leffe · · Score: 3, Insightful

    Um, no, the hackers would just patch the downloaded program in memory or on disk or however it is stored. They could use some magic algorithm to decide what and where to hack. Child's play.

    The only real solution to stop hacking is to run _everything_ on the server and only let the client render what he sees. The only thing that can not be stopped using that method is bots.

  5. Cheating eh? by Master_T · · Score: 3, Insightful

    I think it has to do with a deep-seatesx psychological perception of self-inadequacy. Such people perhaps have never had the chance to be in charge or to be in a position of power and so instead of playing the game like everyone else, they feel the need to cheat to obtain a position of power. Doing stupid things that piss everyone off give such persons a feeling of power and importance based upon the attention they receive, even though it is negative. This syndrome does not just appear in cheaters, but in the kind of people who steal planes just to steal planes in Battlefield and who flashbang their team every chance they get in CounterStrike. It is rooted in a deep need for attention which they most like receive little or none of in real life. This problem, to use Freudian terms, would be called a "Smacktard Complex" driving people to do rude, annoying and stupid things just to anger those around them. It gives them feelings of power and supplies them with attention as they deeply desire. So, everytime you ignored that idiot at school or at work, a cheating smacktard was born.

  6. Re:not to be a smart ass, but: by Dachannien · · Score: 4, Insightful

    Well, it's the first time since the game went live that Blizzard has taken some action regarding cheaters, for one thing. As popular as WoW is (far more than EQ2, from what I understand), the stance Blizzard takes on cheaters is actually important to a significant portion of the game community. For another thing, the article indicates that speed hacks are already being used in WoW.

    Now, six months down the road, if Blizzard is still banning people for cheating, then it's probably not worthy of another /. post.

    Of course, considering that new developments don't actually have to occur for a story to be revisited on /. ....

  7. THAT is not the bad part by BerntB · · Score: 4, Insightful
    Whats the point of cheating in a online game.
    They are a..holes, sure. But online games isn't the bad part.

    What scares me is when I wonder what that kind of people do in real life -- and how many are in my social groups. :-(

    Shudder...

    --
    Karma: Excellent (My Karma? I wish...:-( )
  8. Re:Who cares if somebody speedhacks? by WhatAmIDoingHere · · Score: 4, Insightful

    I participated in beta and I got sick of spending all my time taking damage in fights. Probably 100% of the fights I was in damaged me. It's the primary reason I didn't bother buying the game.

    You know you have a problem with people start using invincible hacks to save themselves from getting damaged. But instead of fixing the problem, Blizzard banned anybody who cheated. Good job listening to your customers, Blizzard.

    --
    Not a Twitter sockpuppet... but I wish I was.
  9. Re:Who cares if somebody speedhacks? by Starsmore · · Score: 3, Insightful
    I don't like driving 35 through that long stretch of road on the way to work. So I guess it's okay for me to drive 65 through that school zone, hmm?

    Incase you miss the point, which you probably will... it's against the rules (ie: LAWS) set down by Blizzard. When you install WoW, you are agreeing to play by the rules/obey the laws that Blizzard has put down for the game.

    Understand now?

    --
    "If Common Sense was so common, it wouldn't be such a valued trait."
  10. Re:Hope they had definite proof... by ASkGNet · · Score: 4, Insightful

    That would be the ideal case, only trust the client for input, and render everything on the server, then send the image to the client (the client is nothing more than a glorified utility which takes keystrokes and displays images).

    However, on the Internet, nothing is ideal, and lag is a major thing to account for. One must also care about the server load. Sure, it's possible to make a client adhering to the above demands, however:
    a) it would not be playable, with the possible exception of a high-speed LAN - where ping times are low and bandwidth is high
    b) the server load will skyrocket with the number of active players

    Therefore, some tradeoffs must be added - such as making the client render the world, handling some tasks (such as basic movement prediction and interpolation, for laggy environments - this is what causes "rubber bounding" in laggy times)