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Cell Workstations in 2005

yerdaddie writes "The cell processor will be introduced in graphics workstations before release in the Playstation 3, according to press releases by IBM and Sony. As previously discussed, IBM will be releasing more details in February 2005. However, apparently prototype workstations have already been "powered-on" and will be available in 2005. Since Windows on PPC was scrapped back in 1997, this leads to speculation that perhaps Linux, AIX, or BSD will be the operating system for cell workstations."

32 of 330 comments (clear)

  1. I may be wrong... by wcitechnologies · · Score: 3, Interesting

    I may be wrong, but to me this sounds like hyper threading with a new name. Can anybody enlighten me?

    --
    Electrons are free; it is moving them that becomes expensive.
    1. Re:I may be wrong... by Doctor+Memory · · Score: 2, Interesting

      all cpus will have peaked at some--obscenely high--MHz limit

      Speaking as someone who started out with a 1.774 MHz processor, current CPU speeds are already obscenely high. Hell, my disk drive has more memory (2MB vs 16K) than my first computer...

      --
      Just junk food for thought...
  2. Maybe... by Spruitje · · Score: 3, Interesting

    Well, knowing IBM and Sony there is a great change that it will run linux.
    At the moment it seems that linux is the choice for development on the PS2 and I think it will be with the PS3.

    1. Re:Maybe... by Build6 · · Score: 2, Interesting

      i'm more curious as to whether there'll be two separate chassis/machines (one from IBM, one from Sony... or even more per Cell-partner?), or of it's just going to be one basic machine that may/may not have different corporate logos slapped on it?

      (i'd think it'd almost certainly be linux, no uncertainty there :-)

      hrm. actually, an even bigger question... will there be blinkenlights! *memories of the BeBox*

  3. If this really _DOES_ come out, by 9-bits.tk · · Score: 3, Interesting
    then we probably would be seeing Linux for Cell or similar. Reading that reminds me of the XBOX-Linux and the GameCube Linux projects.

    I wonder what the average speed of the processors would be? And if they'd include HyperThreading?

  4. Distributed Processing by Halcyon-X · · Score: 5, Interesting

    It has been stated before that the PlayStation 3 is expected to be capable of distributed processing due to the capabilities of the Cell architecture. Whether or not that will indeed be the case remains to be seen, it is certainly a lofty goal for the current market penetration (not to mention speeds) of broadband in the home. Does Sony expect these PS3s to cooperate with their Cell-based television sets?

    --

    .sig: Open Source, Open Mind

    1. Re:Distributed Processing by badboy_tw2002 · · Score: 4, Interesting

      Do people actually believe this (tr)hype? Were you the same people actually getting giddy about the awfully named "Emotion Engine" allowing realistic hair or somehow providing better human reactions to characters in 1999?

      Console games work and develop well because of one thing: standardization of platform. If you put your game in any console of the same type, it will run the same (besides various regional differences (PAL, NTSC) and maybe some hardware changes later on in a production run, ala XBox's two DVD drives)

      You do not design for "potential extra processing" from someone's TV, toaster, aibo, or whatever. You design for the LCD, which is the unit that everyone buys. You might be able to take advantage of extra hardware like voice headsets or harddrives, but even then your game has to work well without it. (Example: Xbox allows you to precache data from the DVD on the harddrive, but you still need to be able to meet loading time standards without it. i.e. you can do better than 15 seconds with the harddrive, but no worse than without).

      Can you imagine the testing nightmare of "better AI" if someone has a Sony DVD player nearby? Do you test every level with every combination of chip configuration out there?

      This of course has been written with the thought that this is at all possible. Well, sorry, it isn't, and the super IBM cell processor isn't going to make it so. Console games work off extremely hard deadlines, and that's the refresh rate on your TV. Every 16 or 32 ms you need to have a new frame rendered and ready to go. You can't schedule a few frames for processing on the microwave and ask for them back whenever. What your drawing depends on the real state of user input, ai, physics, lighting, scripted events, etc. The state of the game at any point in the future is unknown, and thus in those 16 ms you have to figure out what needs to be updated, how the world should change, and finally render that to the screen. The actual rendering time might not even be half of the time you have for a frame. Do you have the bandwidth to send that data out and expect it back in the same frame? If so let me know so I can get some of that!

      I could see remote AI processing, MAYBE, but that still has to be able to be done on the console anyways for the LCD case. AI is one of the worst things to debug in game development as a lot of times it can be non-deterministic. You do not want to throw another variable into the testing, especially not when its hardware.

      Sony has a very good marketing department for continuing to push this crap. They've said "we will use this cell technology in other products besides the PS2" and "In the future the PS platform will interact with other Sony brand components", thus meaning that maybe your PS2 can start popping popcorn or something, but that has nothing to do with processing, its just networking. But somehow the two get combined on fan sites to mean "OMG, buy 28 PS3s and Jaxter and Dax runs at 6000FPS!!!"

      What you will see with cell processing is a continuation of the mulitprocessor platform the PS2 had, but in a more generic sense. This should allow very interesting stuff to be done, and while games will be initially harder to develop, there's going to be some really cool stuff coming out of this. But don't believe you're going to suddenly see a sentient household that's drawing a few extra pixels in GTA VI: The Quest for More Money.

  5. my favorite quotes by mxpengin · · Score: 5, Interesting

    For all practical purposes, the PowerPC has been relegated to a Mac-only solution while high performance NT users have turned to Digital's Alpha....

    This move puts Apple Computer in another awkward position: the company had been planning on using Windows NT in its Web servers.

    And my favorite actual fact is that microsoft is going back to Power PC with the new Xbox . But Im sorry that Alpha has been erased from the map.

    --
    "We all know Linux is great...it does infinite loops in 5 seconds." -- Linus
    1. Re:my favorite quotes by hypnotik · · Score: 2, Interesting

      But Im sorry that Alpha has been erased from the map.

      As am I. I've always thought Alphas were some of the cooler architectures out there. And it's rather amusing to think that Microsoft had NT ported to a 64bit processor a long time prior to the introduction of the Opteron. Granted, there are alot of architectural differences between the Opteron and Alpha, but that's why the HAL existed. Too bad that Microsoft did away with a lot of the HAL to gain video speed. I bet they're regretting that now.

      Anyway. Back to the Alpha, with a bit of searching you can pick up a fairly decent Alpha machine on the cheap. Look at the Personal Workstations (PWS - codenamed Miata) for some good performing Alphas. They run from 433mhz to 600mhz and will take PCI cards. More importantly, they're well supported by linux and have builtin sound, NIC, IDE and SCSI. You'll probably have to get a new graphics card for them though, as the TGA2 card that they came with isn't supported. A PCI Voodoo3 works nicely as a replacement (that's what I have in mine).

      And the coolest thing about having one is that you know you'll have one of the earliest (and best) 64bit workstations around.

      Girls will love you. Other geeks will fear you.
      You will be (appologies in advance for this) the Alpha geek.

      --
      (I was only an egg, but then I cracked)
  6. Platform showdown? by Halcyon-X · · Score: 4, Interesting
    What's interesting is that how Sony and Microsoft handle their product launches may have an impact on the amount of games we see for these systems. With Linux gaining ground on the desktop (bear with me here), it is concievable that it might be a larger target for games, if not gaming development on a 64-bit workstation. Epic have already committed to an Unreal Tournament development platform on Linux (Windows 64-bit taking its time is probably also a factor).

    The most interesting part, however, is that MS may be putting up .NET as the development environment for the X-Box 2. It makes sense that MS would try to leverage their gaming platform to lure developers onto the .NET platform and commit their engines to that API.

    On another note, could Linux and Mono play much of a role in this if the Cell does indeed provide a Linux environment for development? If Sony is able to provide a less expensive development environment, development costs may ultimately go down and the consumer would benefit.

    This could be either by the increase of choice since the bar of entry would be lowered for smaller software houses, or by cost if the games are indeed cheaper as a result; Existing engines and software could be ported or would be compatible, or due to the the ease of coding on a familiar platform.

    --

    .sig: Open Source, Open Mind

  7. Effects on the future of entertainment by hussar · · Score: 3, Interesting

    From one of TFAs: The Cell workstation is designed to deliver tremendous computational power, helping digital entertainment content creators generate higher quality content with richer and more dynamic scenes, much faster than current development systems.

    This points at more than just game consoles. This looks like Sony is looking ahead to a future in which they can dispense with actors entirely and rely on realistic computer generated characters. Should be a good bit of money to be saved if you don't have to pay an actor millions to star in your film. Could be other applications too: Animated news announcers with features finely tuned to inspire trust in the viewer, human-like avatars in intelligent appliances, human-like answering machines and customer service line responders, etc.

    So, how far are we from the footage ala William Gibson's Pattern Recognition and the "live" entertainment ala Neal Stephenson's Diamond Age?

    --

    Bureaucracy loves company.
    1. Re:Effects on the future of entertainment by drinkypoo · · Score: 2, Interesting

      Movies and video games are growing closer together all the time anyway. Spider Man 2 the video game made almost as much as Spider Man 2 the movie. More and more video games are turning into movies, and sooner or later that's going to become a regular driving force behind a whole genre of moviemaking. Video games are finally getting the recognition they deserve... anything that sucks up that much time from the world deserves recognition :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Effects on the future of entertainment by Snart+Barfunz · · Score: 2, Interesting

      An actor (as opposed to a 'star') can create subtleties of expression that may be beyond CGI. Think about it - intelligence, experience and talent, directly controlling facial muscles. As opposed to a CGI-jockey with a mouse shifting polygons around. Our brains are hard-wired to decrypt those facial signals and quickly notice when they are 'off' in some way. So, yes, this might replace some actors, but only the bad ones! Oh - and porn of course.

      --
      --- Yx3 = Delilah ---
    3. Re:Effects on the future of entertainment by Forbman · · Score: 2, Interesting

      So test audiences become instead screeners/raters for parametric computer beings. "Is this one seem happier, or sadder? 1 or 2?" blah blah blah, just like for getting a pair of eye glasses. Get 100 people of a certain demographic pigeonhole, and let them rip. Or, maybe it will be even more meta than that? A website, ala "Hot or Not" (whatever it's called), where people will sort of generate character appeal parameters w/o knowing they are doing it.

      The trick, if I remember reading correctly, is to not try to be TOO human. Given the amount of appeal of and loyalty to some anime characters, though, it's probably not as hard as we think it might be.

  8. Ultimate workstation... by CaptainPinko · · Score: 4, Interesting
    I've always wondered this --I mean it's so obvious that since it's not done it must mean it's flawed-- why doesn't Transmeta release a mobo with it's chip and a blank code for emulating the processor. Hobbyists emerge and write multiple emulator.

    You'd boot into something like Grub and choose your processor. That way you could run a UltraSPARC workstation, MIPS, Itanium, or something as small as a PIC. It'd be great for cross-platform development especially for embedded users.

    I'm sure processor hobbyists would spring up to fill every niche of emulator. Probably be a great proving ground for design theory.

    Considering the low heat output you could have a dual/quad-processor box.

    Maybe someone would figure out how to run multiple translators at the same time so you could run x86 and PPC and 68K at damn-near native speeds

    To me that'd be the ultimate workstation.

    --
    Your CPU is not doing anything else, at least do something.
  9. Cool... "Beowulf" on steroids... by advocate_one · · Score: 2, Interesting

    The more of these you have in your house, the faster the game/app you're playing/using will run as it will automatically use spare capacity on the other machines networked together in your house... I for one am most certainly looking forward to getting my hands dirty coding for these beauties... Bring on the Cell Processing Overlords... I'm ready.

    --
    Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
  10. Re:XBOX2 + Cell = Windows by Henriok · · Score: 4, Interesting

    In all fairness, we really don't know from what processors the CPU in Xbox2 nor Cell will be derived from, but the most reliable information we have says that the Xbox2-CPU will we quite similar to PowerPC 970, but with three cores. As such it is indeed a PowerPC processor but it is also POWER4 derived. Cell on the other hand is stated to have a 64 bit Power core, and that's quite different from saying that it's POWER4 derived. IBM uses the term "Power" for both PowerPC- and POWER-processors, so it very well could be, and probably is, PowerPC-based and not POWER-based.

    The core in Cell is probably an highly evolved PowerPC 440 based core since that is a quite proven, capable, lean and have a very modular design. I think it would be unwise to build Cell around a massively complex design like POWER4. It would suffer immensely from compelxity, power consumption and its monolithic design.

    --

    - Henrik

    - when the Shadows descend -
  11. Real-time applications by DCstewieG · · Score: 4, Interesting

    I'm still wondering about the real-time uses of this, i.e. PS3. Latency becomes a huge issue when you're trying to render a frame every 16ms.

    1. Re:Real-time applications by Anonymous Coward · · Score: 2, Interesting

      I may be completely wrong, but I would like to think that IBM and Sony have already thought about this. I very much doubt that they'd design this chip, release it, and then find out if the chip to chip latency will cause timing problems in games.

      I'm going to make a wild guess here: I think that, generally speaking, one local dedicated cell processor will be used for renderinging. Any extra distributed processors (in toasters and whatnot) will be used for the AI's threaded/asynchronous world domination planning and such. Imaging playing a RPG where your Evil Opponent is in fact your toaster - and it's working on overtime to destroy you!

      Seriously; being able to dedicate an entire modern CPU for an AI could make games much more interresting (although we've reached the point where lots of RAM is probably more important than CPU time..).

  12. Windows by MustEatYemen · · Score: 3, Interesting

    While PPC support was dropped, if I recall correctly back in the Win NT 4.0 days, NT was amazing because it was designed from the ground up because it could basically be compiled for any endian chip/any aritecture.

    Since it is the core of the current and future lines of windows, the windows base should be portable to a cell based system, basically it requires some new drivers and probably tweaking of the HAL abit. The problem is that all the applications (that we all consider part of the windows os but are really just applications running on top) would need to be redone.

    Microsoft would have one of these machines in house by now for they're windows teams to work on supporting. That I have no doubt, what I do doubt if microsoft will consider this important/the future and if they'll support it during the inital release (w/ longhorn maybe?) or if they'll come late and lose a large section of the market as we all jump and have to use a *nix as the desktop.

    If this whole cell thing is more then hype, and is the wave of the future, Microsoft will support it.

  13. How does CELL solve the software problem? by erice · · Score: 2, Interesting

    What'd I'd like to know is what IBM's solution to the software problem is. Software has always been the achilles heel of multiprocessor systems. Most existing programs and even most existing programmers can't use the resources efficiently. That's why we have gargantuan superscaler, out of order processors. Expensive in terms of hardware but it suits the software better.

    So, why is Cell going to be easy to program, when other parallel systems aren't? The bits of that i've seen about the architecure suggests that programming might be an absolute bear.

    1. Re:How does CELL solve the software problem? by anothy · · Score: 2, Interesting

      while programming in a multithreaded/multiprocessor environment takes a bit more thought than programming otherwise, it's not nearly as hard as it used to be - or rather, it needn't be so. many modern languages (like my favorite, Limbo) can give you multithreading support (with or without multiprocessors) effectively for free. as long as that goes with light-weight threads (like Inferno and Plan 9 give, or with the stupid "special light-weight process" junk present in many unixes), you've got most of the battle won (there's still some design questions to answer, but all your crap work goes away). even the older languages have a plethora of thread models that work (some better than others), at least enough to make it so that you don't have to think about threading more than the problem you're actually trying to solve. in these languages it's certainly not "free", but it makes the cost/benefit tradeoff much more reasonable than it used to be.

      --

      i speak for myself and those who like what i say.
    2. Re: How does CELL solve the software problem? by LWATCDR · · Score: 2, Interesting

      Of course we may be looking at a whole new way of programming. Just as objects have really replaced structured as the prefured metaphor maybe IBM is going to create a new programing language maybe c++plusP. You create several objects that all run in parallel with messages flying back and forth. Cell could be the system 360 of the 21st century. A system that can scale from a PDA up to mainframes all running one OS, and all talking to each other. Microsoft should be very afraid.

      --
      See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  14. Windows for Power exists by dan_sylveste · · Score: 5, Interesting

    The development kit for Xbox 2 is Windows NT4 for PPC with Xbox 2 extras.

  15. On-chip DRM worries by avocade · · Score: 5, Interesting

    I'm still a bit worried that I've not heard much about the seemingly built-in DRM management of this new platform (that seem to be able to spread to all facets of technology, including toasters). According to a clause in the pressrelease by IBM and Sony from Nov. 29, the Cell processor will have:

    - On-chip hardware in support of security system for intellectual property protection.

    Is this the end of tampering-capable hardware (e.g. machines where you can modify the kernel, bypass DRM-systems etc) that some people have long foreseen? Anyone more in-the-meat of the technical details care to elaborate on this?

    --
    avocade.com
    In a free and open internet, who needs Windows
  16. Re:Memory Requirments by TheRaven64 · · Score: 4, Interesting
    From what I've read about the Cell line, each core can run its own kernel (i.e. it doesn't have to). This provides some interesting possibilities, for example a general purpose kernel running on one, while a real-time kernel runs on another and handles things like sound. Current systems have to make a choice when it comes to scheduling algorithms:
    1. Make one that works for all (or, at least, most) cases but is hideously complicated, or
    2. Make one that focusses on one class of application (e.g. throughput-oriented, realtime, etc).
    Most monolithic kernels choose 1. Several micro-kernels implement the scheduling algorithms in user-space, allowing them to be swapped easily. Having a large number of cores available to the system would allow this to be dynamically tweaked.

    This approach seems more in line with the exokernel project than any microkernel I've looked at. If you've got some spare time, exokernel is well worth a look.

    --
    I am TheRaven on Soylent News
  17. An Opportunity for Apple by ezavada · · Score: 2, Interesting

    This seems like an excellent opportunity for Apple to license Mac OS X.

    I'm assuming the intruction set for the cell processor is a superset of the existing PowerPC processors, or that the missing instructions could easily be emulated. If so that would make this is a graphics workstation that could run Photoshop, Final Cut Pro, Shake, and other top notch professional software immediately. The existing user base wouldn't have to buy new versions -- their old versions would run.

    As discussed many times on slashdot and elsewhere, Apple won't license their OS unless they believe they can do it without cannibalizing their existing user base. Doubtless there would be some cannibalization of the high end, but if it makes OS X the clear platform for high-end graphics workstations it could still be an overall boost to Apple. I don't really know how the current high-end graphics market sees OS X. My impression is that a surprising amount of it is on Windows, and that Apple is just holding on to its market share in this area.

    Anyone with more current knowledge of the high-end graphics market care to comment?

    1. Re:An Opportunity for Apple by Johnny+Mnemonic · · Score: 2, Interesting


      hink it's more likely that Apple will license the cell technology from IBM and Sony than license Mac OS X to them.
      Buy a G5, get a PS 3 Cell co-processor on-board for free?

      Maybe the inclusion of the chip costs Apple $20/unit--but they suddenly go from being the OS that games go to die, to bleeding edge; every eMac and iMac includes the ability to run PS 3 games via embedded Cell processor (and, oh yeah, you need to buy a controller).

      Not knowing that much about game development, would the inclusion of the Cell CPU on the Mac MLB enable it to run PS 3 games, or is there more to it than that, like video card etc?

      Finally, being a Mac Gamer would no longer be an oxymoron. I think that's one of Apple's biggest holes--and they're likely to know it too.

      --

      --
      $tar -xvf .sig.tar
  18. Re:Just what IS a cell processor? by master_p · · Score: 3, Interesting

    And how apulets are going to be extracted from serially executed code produced by a C compiler? Will the applications need to be written explicitely for Cell?

    The idea behind the Cell processor is a good one...it is not entirely different than what the Transputer did 15 years ago. Transputer CPUs could be connected into a grid, and the processing power multiplied accordingly, but with one assumption:

    code should have been written in a special programming language that allowed easy parallelization of code.

    The idea of Transputers failed because it is highly difficult to extract parallelism from code. Special development tools were not available.

    The PowerVR architecture also promised 'infinite' 3d graphics speed by just adding new GPUs, since it used tile rendering, but that failed, too.

  19. Re:Cell will be a 4.6Ghz eight-core chip initially by Anonymous Coward · · Score: 1, Interesting

    85 degree C operation with heatsink

    If the other stats you quoted were even remotely accurate, you'd have to add another zero to the end of that figure.

    It does sound vaguely convincing if you know nothing about chip design and production processes.

    To anyone else, it screams BULLSHIT!!

    I won't bother looking at the Japanese slides to work out if you're trolling or if you have been trolled. I'm sure other people can do that.

  20. Re:Memory Requirments by Gopal.V · · Score: 2, Interesting
    > I don't think the size of the kernel

    The old UNIX SYSV kernel took a whopping 54kb of memory !. I'm now running the same kernel in user space and playing around with it.

    Hehe, it's a fun project for CS Majors to play around with.
  21. 32-bit Windows on 64-bit alpha by Tony · · Score: 2, Interesting

    And it's rather amusing to think that Microsoft had NT ported to a 64bit processor a long time prior to the introduction of the Opteron.

    They never did port MS-Windows to 64-bit alpha; it only ran in 32-bit mode. Compaq was involved in the 64-bit port, but announced in 1999 that it was foregoing 64-bit development in favor of IA64.

    Dave Cutler *did* get some early versions of 64-bit Win2k to boot on an AlphaServer, but since Compaq lost interest in developing Win2k for the Alpha (both 32-bit and 64-bit versions), MS decided to pull the plug on Win2k for alpha entirely.

    This was right at the time (late fall of 1999) that Intel sent out the first of the Itanium chips.

    Anyway, MS never did finish development on a 64-bit version of MS-Windows on Alpha.

    --
    Microsoft is to software what Budweiser is to beer.