New Command & Conquer Game In Development
jujubees writes "Worthplaying is reporting that EA's Mark Skaggs has sent out a newsletter to long time Command & Conquer fans quietly announcing that the team behind C&C: Red Alert 2, Yuri's Revenge and C&C Generals is working on an all-new Command & Conquer product." From the article: "You will also see a major enhancement to the Sage graphics engine we originally created for Command & Conquer Generals. Expect us to leverage and continue to evolve this powerful engine as we start work on our new Command & Conquer game."
"We've got our developer and programmers working 80hour weeks to bring you the best C&C yet."
"I am a kernel in the linux army"
"Please make the games as good as they used to be,"
Only with like... you know... an actual AI? Besides the usual problems of "What the heck are my guys doing trying to walk through that wall instead of around it?" Red Alert's AI players didn't know the meaning of the word "amphibious."
Want to reduce the AIs to token players? Create a map where everybody starts on their own island. For laughs, put some bridges between them to blow up, and point and laugh as you see their men and tanks run up to the break in the bridge, scratch their heads, and run back ad infinitum. Seriously, a friend of mine made a map with two shores and a bridge between them as long as the map templates could handle, and if you broke the bridge close to your shore, waited a while, and then sent in planes/ships to break the bridge close to the AI's shore, you'd trap pretty much all of its forces out on the bridge.