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New Command & Conquer Game In Development

jujubees writes "Worthplaying is reporting that EA's Mark Skaggs has sent out a newsletter to long time Command & Conquer fans quietly announcing that the team behind C&C: Red Alert 2, Yuri's Revenge and C&C Generals is working on an all-new Command & Conquer product." From the article: "You will also see a major enhancement to the Sage graphics engine we originally created for Command & Conquer Generals. Expect us to leverage and continue to evolve this powerful engine as we start work on our new Command & Conquer game."

4 of 77 comments (clear)

  1. Re:RTS RIP by jherekc · · Score: 2, Informative

    I would just like to point you in the direction of WH40K:Dawn of War, released a month or so ago.

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  2. Re:The original... by Anonymous Coward · · Score: 1, Informative

    Check out this project :
    http://holarse.wue.de/freecnc/index.php

  3. Re:I have a C&C Collection - what to play? by mwielgosz · · Score: 3, Informative
    Red Alert 2

    Why?
    -Great playability
    -Balanced units
    -Many different ways to wrek havok on the enemy
    -Great graphics
    -Last good C&C game on the market
    -Awesome network play! Best multiplayer RTS I've played

    I would also recommend getting the expansion pack Yuri's Revenge as it adds more single player missions and a whole new race.

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    -Mike
  4. Fix the fucking bugs, please by ThatComputerGuy · · Score: 3, Informative

    I've been a C&C fan ever since I played the demo of the first one (TIberian Dawn?). With C&C Generals/Zero Hour, however, the campaigns didn't hold my interest long. Instead, some friends and I tried out the multiplayer.

    BEST. MULTIPLAYER. EVER.

    The implementation of "generals" for each side that have, for example, better air force and no tanks, or very strong infantry but few vehicles, makes for a much more fun experience than just 3 sides, with the same types of units/functions on each. Whether we played against the computer on teams, or against each other, we were sure to have hours of fun.

    But then the bugs started showing up. For some strange reason, we would always get the "network mismatch" (or whatever) error popping up when we were half way through the game, and would be forced to quit. EA never even attempted to fix it. The most they did was to release a patch that, among other things, changed the text of the error message, without fixing the problem itself. The problem wasn't any of us.. we checked our bandwidth usage, we tried other games, etc... everything pointed to shitty coding by good ol' EA and their 80 hour work weeks.

    We tried over and over to get the game to work (it was that fun), but it would always error out and piss us off. Fucking shame.

    Make sure this doesn't happen again, EA!

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