New Command & Conquer Game In Development
jujubees writes "Worthplaying is reporting that EA's Mark Skaggs has sent out a newsletter to long time Command & Conquer fans quietly announcing that the team behind C&C: Red Alert 2, Yuri's Revenge and C&C Generals is working on an all-new Command & Conquer product." From the article: "You will also see a major enhancement to the Sage graphics engine we originally created for Command & Conquer Generals. Expect us to leverage and continue to evolve this powerful engine as we start work on our new Command & Conquer game."
I still like the original C&C and Red Alert. I'd be interested in seeing versions of those that actually run on XP without you having to hack them (or better still, Linux).
I did have RA working under Wine for a while, but it doesn't seem to want to at the moment. :-(
-- Steve
Please make the games as good as they used to be, with the ability to make your own MODs by editing the INI file. I don't know why, but after RA2 the game just went to crap with Renegade and Generals. I just want to pretend they never existed, and we're all still waiting for Tiberium Dusk
I enjoyed C&C Generals. I know it's not the best RTS game out there (WarCraft 3 still my favorite). But, it was an interesting story and the graphics were pretty good. It was plagued with numerous EA bugs such as blowing up your installed game when you tried to play online. All and all it's a good 20 dollar game. If I payed full retail price of 50 I would have been disappointed.
-Dipster
FMV in C&C was always so much fun.
What I want to know is why Total Annihilation wasn't more popular. It kicked ass all over all of the other RTSs on the market.
I would just like to point you in the direction of WH40K:Dawn of War, released a month or so ago.
"lack of quality control is one of the pillars of slashdot"
the team behind C&C: Red Alert 2, Yuri's Revenge and C&C Generals
It's not the same team. C&C Generals was the first C&C game to be designed by a team that had nothing to do with what used to be Westwood. This is one of the reasons that Generals strayed so far from the traditional C&C gameplay style... it's not really a C&C game.
Hopefully, however, they do mean that they will revisit the traditional C&C style gameplay for the new game. Otherwise, while they might produce a great game, it still won't be a C&C game.
Why?
-Great playability
-Balanced units
-Many different ways to wrek havok on the enemy
-Great graphics
-Last good C&C game on the market
-Awesome network play! Best multiplayer RTS I've played
I would also recommend getting the expansion pack Yuri's Revenge as it adds more single player missions and a whole new race.
-Mike
"We've got our developer and programmers working 80hour weeks to bring you the best C&C yet."
"I am a kernel in the linux army"
Supposedly the storyline involved China becoming a military power after the fall of the Soviet Union complete with nukes but after the first mission in the Chinese campaign in the game (the GLA nuke Beijing) they get involved (not suprising at all). The U.S.A. went isolationist again after Afghanistan but was attacked by the GLA with a giant ballistic chemical missle which they shot down using the Particle Beam (which is their superweapon in the game, think the Star Wars program). And the GLA is just a name for any major terrorist group in the world but their biggest claim is hitting Japan, Russia and Europe with giant biologically loaded ballistic missles. Sound cool? Too bad you don't see this in the game.
I've been a C&C fan ever since I played the demo of the first one (TIberian Dawn?). With C&C Generals/Zero Hour, however, the campaigns didn't hold my interest long. Instead, some friends and I tried out the multiplayer.
BEST. MULTIPLAYER. EVER.
The implementation of "generals" for each side that have, for example, better air force and no tanks, or very strong infantry but few vehicles, makes for a much more fun experience than just 3 sides, with the same types of units/functions on each. Whether we played against the computer on teams, or against each other, we were sure to have hours of fun.
But then the bugs started showing up. For some strange reason, we would always get the "network mismatch" (or whatever) error popping up when we were half way through the game, and would be forced to quit. EA never even attempted to fix it. The most they did was to release a patch that, among other things, changed the text of the error message, without fixing the problem itself. The problem wasn't any of us.. we checked our bandwidth usage, we tried other games, etc... everything pointed to shitty coding by good ol' EA and their 80 hour work weeks.
We tried over and over to get the game to work (it was that fun), but it would always error out and piss us off. Fucking shame.
Make sure this doesn't happen again, EA!
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