Warzone 2100 Source Liberated
jvm writes "The former game developer Pumpkin Studios has released the source for their 3D real-time strategy game Warzone 2100 under the GNU General Public License. (Direct link to the source archive.) Previously released just for Microsoft Windows and Sony PlayStation, this source release permits this 1999 game to be ported to other platforms, such at GNU/Linux and MacOS. You can join in the developer discussion at the RealTimeStrategies Warzone 2100 Redevelopment Project forum. Note that only the source has been released; an original copy of the game is required to obtain the other parts of the game (graphics, sounds, etc.)"
This was an amazing game that didn't get enough attention. It was one of the first full 3d real time strategy games; you could control the camera to any degree you wanted. You could make your own units, balancing against what threats you wished to. I was sorry to see it didn't get a bigger following; maybe this will help it.
Against stupidity the Gods themselves contend in vain.
List of mirrors, please don't link to individual archives!
Also, I should have clarified that the source and some game assets are included, but music and FMV are missing. Whether the game would work without these, I don't know yet. Sorry.
Curmudgeon Gamer: Not happy
Are there any rts games that put intelligence in the units?
I know certain ones have improved using auto exploring or workers that find work to do, but so many units in thee games would be great except they need hand holding.
For instance the spy in RON, you should be able to tell it find city and spy on the buildings, or patrol this area when a units move through convert on of them and then run away!
Or the queen in starcraft, you should be able to tell the queen to fly around looking for the enemy and parasite them or use the brooding attack, go to home base when energy gets low.
In one player you can constanly pause, but this kind of takes away the real-time, and you can't pause in multiplayer.
Are there any rts games that allow scripts for each unit?
Nice looking game, I never heard of it before though. Anyhow, I'm of too download the source now. btw, anyone know when the Quake 3 source is due?????????? anyone???
I think the point of this sig was irony.
Uhh... DOOM and Quake anyone?
The source for DOOM was released years after it was released, and there is a thriving community based on improving the game.
http://www.doomsdayhq.com/
But... Can you create your own game assets? How easily "editable" is this game? I know some map editors and things of that nature came out for Total Annihiliation...
Small potatoes make the steak look bigger.
Yeah, nobody plays old games, that's insane! Come to think of it, i'm going home and going to tear apart my chess and monopoly boards!
It's 10 PM. Do you know if you're un-American?
Hi folks,p
I'm a member on RTS.net, the gaming community that fought and hoped so long for this moment.
I have just one thing to say: If you wan't to work with this source in a serious project, then join RTS.net - old NEWST folks are around at this site if you wonder where they went.
You can go to the forum with this handy link:
http://www.realtimestrategies.net/forums/index.ph
You can also get an overview of just about all webpages in warzone context by following this link:
http://wzlinkturret.1go.dk/
Hello, My name is Chojun, I am administrator of the forums at http://www.realtimestrategies.net/forums/index.php
It's great to see that this news made it onto slashdot.
We encourage everyone to come down and take a look at the development project. It's framework has been in the works for some time now; we have just been waiting for the release of the source code.
Anyone can work in the project, regardless of previous game-development or other coding experience. Sign up at the forums if you are interested.
To answer some questions that I've noticed:
Warzone2100 is a very moddable game-- to a certain extent. A team called NEWST was created in the early days of Warzone2100. As a part of that team, I worked with them to create some pretty amazing tools and mods for the game.
Quickly we ran into problems and restrictions due to limits in the game engine, which is what prompted us to petition for the source code.
Our goal is to revitalize Warzone, and release its limits to allow others to make modifications to the game.
Maybe the article did (I'm not that interested in the game so I won't bother reading it), but the /. summary itself didn't mention anything about Warzone 2100 being the first commercial game to be later GPL'd or anything. Don't get your panties in a knot just because someone else is getting some spotlight. I seem to recall Doom and Quake getting their turn when they were released.
Also, why hasn't Quake 3 been GPL'd yet? Following the five year time frame of Quake 1 and 2, I believe it's due by now.
Is there any open-source program that can extract this source code, or a mirror in an open file format? The GPL'd unrar (by Ben Asselstine) managed to extract some of the files, but failed on 2256 of them.
Have that on my desk by Wednesday, please. ;-)
... but the /. summary itself didn't mention anything about Warzone 2100 being the first commercial game to be later GPL'd or anything.
My panties are quite unknotted, I was merely pointing the Doomsday project to the poster who balked at the idea that anyone would care that a 5-year old game becomming GPL'd would be interesting to anyone.
Obviously this is nothing new, but it would certainly make for an exciting project for anyone who likes RTS games.
Supposedly, it will be, soon. Like maybe still this year soon, though I wouldn't count on it.
At least that's what JC said after Doom3 was released.
Truth arises more readily from error than from confusion. -Francis Bacon
The source download does include a compiled version of the game - a debug version in fact. The original data files are also there except for most of the fmv files (some of the little videos are there). I can confirm the game is playable without them and has much the same level of functionality. The videos are stored in a known format which can be viewed, but would likely require special software to recreate. It would probably be easier to use a new video codec in the game, which is planned.
-Kevin, realtimestrategies.net member
Warzone DOES have a user-modifiable scripting language that, although normally used for the AI and campaign events (yes, you can change the AI :)), can be used to do pretty much anything, including I suppose control your own units.
--Kevin, realtimestrategies.net member
Go on their forums and see all the discussion on how to circumvent the GPL, limit the distribution of source, link with closed-source Windows-only DLLs...
Human nature sucks.
I think it's even more ironic that I used all my mod points modding his/her posts down.
I'm managing one of the mirrors for the initial source release (yay second person to get the source ;)). if you would like, I could recompress it in a different format in a matter of minutes... actually, here: http://twz.tsunade.net/source . keep in mind I just made this, and although it should be the same as the original, something could have happened
-Kevin, realtimestrategies.net member
Some of the levels for this game was brilliant. I particularly like the one where the computer program had found the second base in the urban levels. You had to EVAC the base while at the same time defend it in order to get every last troop out of there. I remember stashing the highest ranking troops in the Airships first and leaving the newbs to defend the base. But the problem was, the newbs were the most advanced troops (if you hadn't already recycled the higher ranking ones). I love playing that level over and over again.
Amazingly, nobody on Slashdot thought it was even worthy of a mention back early this year when Slashdot featured the greatest RTS of all time. Of course TA was mentioned and Warzone 2100 never was.Those 2 games were simply the best for game playing and sheer fun.
Lets not forget the small expansion packs for Warzone 2100, they offered even more units, super troops and those huge Red Dragon Tanks which you knew you had won if you had built them. Then there was the small downloadable campaigns which featured even more unique units. Tanks with 2 gun turrets and such, so powerful they took out nearly everything with one or two shots.
It pissed me right off when I switched to the mac and this game wasn't available. I'd play it again in a heartbeat.
Jonathanjk.com
Anybody have any idea how modular this code is? In other words, is the graphics engine code cleanly separate from the game code? If so, why not look at using this graphics engine to implement your ideas?
"The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.
The acutal source packages includes EVERYTHING you need to play the game. You don't have to have a copy of the game to actually play it.
How does the camera system compare to Warhammer 40,000: Dawn of War, or the Myth line? I love DoW, but sometimes the camera control can be a little clunky. I usually end up ignoring the option is there, and just zooming in after I've already told my units to destroy something, so I can just watch them take their target to task. I've never seen an effective way to use the camera to any type of advantage in any RTS with a 3D camera.
I don't moderate anymore. Karma penalty for 90% fair mods? Can I mod that unfair?