Warzone 2100 Source Liberated
jvm writes "The former game developer Pumpkin Studios has released the source for their 3D real-time strategy game Warzone 2100 under the GNU General Public License. (Direct link to the source archive.) Previously released just for Microsoft Windows and Sony PlayStation, this source release permits this 1999 game to be ported to other platforms, such at GNU/Linux and MacOS. You can join in the developer discussion at the RealTimeStrategies Warzone 2100 Redevelopment Project forum. Note that only the source has been released; an original copy of the game is required to obtain the other parts of the game (graphics, sounds, etc.)"
This was an amazing game that didn't get enough attention. It was one of the first full 3d real time strategy games; you could control the camera to any degree you wanted. You could make your own units, balancing against what threats you wished to. I was sorry to see it didn't get a bigger following; maybe this will help it.
Against stupidity the Gods themselves contend in vain.
List of mirrors, please don't link to individual archives!
Also, I should have clarified that the source and some game assets are included, but music and FMV are missing. Whether the game would work without these, I don't know yet. Sorry.
Curmudgeon Gamer: Not happy
Are there any rts games that put intelligence in the units?
I know certain ones have improved using auto exploring or workers that find work to do, but so many units in thee games would be great except they need hand holding.
For instance the spy in RON, you should be able to tell it find city and spy on the buildings, or patrol this area when a units move through convert on of them and then run away!
Or the queen in starcraft, you should be able to tell the queen to fly around looking for the enemy and parasite them or use the brooding attack, go to home base when energy gets low.
In one player you can constanly pause, but this kind of takes away the real-time, and you can't pause in multiplayer.
Are there any rts games that allow scripts for each unit?
Yeah, nobody plays old games, that's insane! Come to think of it, i'm going home and going to tear apart my chess and monopoly boards!
It's 10 PM. Do you know if you're un-American?
Hi folks,p
I'm a member on RTS.net, the gaming community that fought and hoped so long for this moment.
I have just one thing to say: If you wan't to work with this source in a serious project, then join RTS.net - old NEWST folks are around at this site if you wonder where they went.
You can go to the forum with this handy link:
http://www.realtimestrategies.net/forums/index.ph
You can also get an overview of just about all webpages in warzone context by following this link:
http://wzlinkturret.1go.dk/
Warzone DOES have a user-modifiable scripting language that, although normally used for the AI and campaign events (yes, you can change the AI :)), can be used to do pretty much anything, including I suppose control your own units.
--Kevin, realtimestrategies.net member
Not all of us on the forums are thinking like that, but I admit, it is a rather disturbing thing to see talked about. I for one am for a much less restrictive distribution of the source, assuming for the momemnt that it is even legally justifiable. I AM however for some sort of closed source, optional, client, designed to verify that people aren't cheating.
-Kevin, realtimestrategies.net admin
Some of the levels for this game was brilliant. I particularly like the one where the computer program had found the second base in the urban levels. You had to EVAC the base while at the same time defend it in order to get every last troop out of there. I remember stashing the highest ranking troops in the Airships first and leaving the newbs to defend the base. But the problem was, the newbs were the most advanced troops (if you hadn't already recycled the higher ranking ones). I love playing that level over and over again.
Amazingly, nobody on Slashdot thought it was even worthy of a mention back early this year when Slashdot featured the greatest RTS of all time. Of course TA was mentioned and Warzone 2100 never was.Those 2 games were simply the best for game playing and sheer fun.
Lets not forget the small expansion packs for Warzone 2100, they offered even more units, super troops and those huge Red Dragon Tanks which you knew you had won if you had built them. Then there was the small downloadable campaigns which featured even more unique units. Tanks with 2 gun turrets and such, so powerful they took out nearly everything with one or two shots.
It pissed me right off when I switched to the mac and this game wasn't available. I'd play it again in a heartbeat.
Jonathanjk.com