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Virtual Island Sells For $26,500

Aziphirael writes "The MMORPG Project Entropia has just announced that its first treasure island sale via Auction has gone for a grand total of US$26,500. Project Entropia's unique selling point is the ability to convert real money into ingame cash and vice versa. The owner is Zachurm "Deathifier" Emegen who intends to develop the island into a place for the community." From the article: "A large island off a newly discovered continent surrounded by deep creature infested waters. The island boasts beautiful beaches ripe for developing beachfront property, an old volcano with rumors of fierce creatures within, the outback is overrun with mutants, and an area with a high concentration of robotic miners guarded by heavily armed assault robots indicates interesting mining opportunities."

17 of 451 comments (clear)

  1. Retarded. But... by nordicfrost · · Score: 3, Interesting

    ...to each, his own wishes. On the bright side, this is only a sale of disposition rights to creative property. Much like what we do when we buy music.

    I have to admit, though. The price was VERY steep.

  2. From TFA by Fnkmaster · · Score: 5, Interesting

    Since nobody bothers to RTFA anymore:

    The first ever virtual Treasure Island is for sale in Project Entropia, a Massive Multi-Player Online Universe with a real cash economy. This extremely desirable piece of real estate promises to make the highest bidder very rich and very influential within the rapidly growing Project Entropia universe.

    So the reason it might be worth paying 26k for this virtual island is that there is a real cash economy in the "game" - in other words, presumably the in-game resources he can extract from his island can presumably be sold or utilized to make items in the game that can be exchanged for real US dollars. So it's a virtual investment, but one that has potential real-world payoff.

    1. Re:From TFA by FortKnox · · Score: 4, Interesting

      I think the problem is that there is far too much risk involved. I think he'd be better off simply buying $26.5k stock from VA Software..... well... maybe not THAT risky... but still... ;-)

      Seriously, though... what happens if he, say, gets caught cheating and is banned from the game? Does he lose his investment? Who takes control?

      There aren't laws for virtual real estate...

      --
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    2. Re:From TFA by TGK · · Score: 4, Interesting

      It's worth pointing out here that the phrase "Real Money" hasn't meant dick squat since the US went off the Gold Standard in the 1970s (1972? 71?).

      Today money is backed by the full faith and credit of the US (or whatever country you happen to live in) Government. Without anything of real value behind the money it has value simply because people belive it to have value.

      At least in the MMORPG world the game developers (who define rules for the world they oversee) have more to say about the value of a currency. If you confine your sphere of thinking to the game world, it's like having a currency backed by God (in the God walking around on the earth turning people into pillars of salt sence).

      What's interesting is that this particular RPG has chosen to base its currency off of the US dollar (in that there is a 1:1 exchange between US dollars and this game's currency). It would be somewhat more interesting to allow the currency to float or to base it on the price of gold. This way fluctuations in the world econonmy would affect it more predictably. At present, the US economy is tanking and, if you're playing this game from Europe, life is good for you buying in, but sucks for you buying out.

      Base it on the price of Gold and you only need to worry about the fluctuation of your own economy. Sure, that makes it more complicated for us Yanks, but the rest of you are doing twice as much math and you need to do.

      --
      Killfile(TGK)
      No trees were killed in the creation of this post. However, many electrons were inconvenienced.
    3. Re:From TFA by servognome · · Score: 2, Interesting

      It's worth pointing out here that the phrase "Real Money" hasn't meant dick squat since the US went off the Gold Standard in the 1970s
      The gold standard was just a way to convince people to actually trust and use money. How would could I trust that I can use the paper you give me to purchase goods/services of my own? Oh well the goverment "insured" this dollar with something that is more universally recognized, gold. Gold didn't have any inherent value, the reason it was used as a standard was it was rare and you couldn't counterfeit it. But over time people got used to the idea of exchanging paper money and also gained trust that designs/paper/ink prevented counterfeiting. Paper money had the same attributes as gold so no "insurance policy" was needed to convince people to use it.
      Base it on the price of Gold and you only need to worry about the fluctuation of your own economy
      Of course you do. When you have a gold backed $1 the amount of gold you can get back for that $1 not only can vary with the amount of availble cash, it varies with the commodities market as well. Goverment prints more money your $1 redeems less gold you have inflation, a huge supply of gold is discovered your dollar now redeems more gold you have deflation.

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  3. interesting. scary. by Anonymous Coward · · Score: 2, Interesting

    I assume the idea is that the new owner can reap real usd profit from subdivision, mining and taxation. what does the irs think about this? foreign income? does the world have an offshore bank? good lord. the devlopers seem to have invented a money printing press...

  4. WTF (inital reaction) by BWJones · · Score: 4, Interesting

    WTF? My initial reaction: "All I have got to say is that somebody is spending waaaaaay too much time playing games if they are willing to pony up that kind of cash for a virtual island". Then I realized (as I am browsing Slashdot wasting my time) that perhaps his person has plans to be a virtual developer which, while still the type of person associated with developing (build! build! build!) is developing and making money in a virtual world without the real world effects on the environment or populace that "real" developers have. Ah, I say go for it. We all gotta make money somehow, but I feel better telling my grandma I am a scientist as opposed to a make believe developer for a game. He will likely make more money than me anyway.

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    Visit Jonesblog and say hello.
  5. Possibly not a sucker... by avalys · · Score: 3, Interesting

    For all you guys making fun of this guy, it's possible he expects to make money off it. If he manages to sell resources and land from the island, he could then exchange his profits for US dollars.

    According to the article, he will be allowed to sell plots of land on the island worth around $30,000.

    He may not be as much of a dolt as you think.

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    1. Re:Possibly not a sucker... by Jason+Hood · · Score: 2, Interesting


      For all you guys making fun of this guy, it's possible he expects to make money off it. If he manages to sell resources and land from the island, he could then exchange his profits for US dollars.

      Ok, BS. Something is only worth what someone else will pay for it. You may think that painting by your grandma is worth everything in the world but if it burns in a fire, you will get market value or a presettled compensation from the Insurance company.


      According to the article, he will be allowed to sell plots of land on the island worth around $30,000.

      Again, someone will have to buy it first.


      He may not be as much of a dolt as you think.

      He is a dolt and must count on other dolts to purchase make believe land from him. If he is successful and does sell his land, it simply means he is not as much as a dolt as the people that bought from him. That of course could mean he becomes less of a dolt or the people that bought are simply bigger dolts in the first place.

      I think I became dumber after reading the article.

      --
      Are you intolerant of intolerant people?
  6. For the nay-sayers... by Akki · · Score: 3, Interesting
    According to the first article, the island represents "massive revenue potential". If there was someone insane enough to buy a few bytes for $26.5K, there quite likely are at least a few people who are insane enough to buy property lots from him.

    He could end up making us look like the fools.

  7. Question... by TooMuchEspressoGuy · · Score: 4, Interesting
    What, exactly, is the point of playing a computer "game" where you evidently have to spend thousands of dollars in real money to get ahead of everyone else? Especially when you have games like World of Warcraft which are actually fun to play and don't require you to give an arm and a leg to succeed?

    It seems to me that this "Project: Entropia" isn't really a game, but instead nothing more than a place for rich pseudo-gamers to show off. In a game, you get ahead through intelligence and talent, both physical and mental, not by how much of your pocketbook you have to spare.

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  8. Pandora's Box by hunterx11 · · Score: 4, Interesting

    Doesn't this raise a whole host of legal issues? What if the server crashes, can they be sued for neglect since they destroyed someone's property? IIRC other MMORPGs went out of their way to point out that their ingame items have no value and that buying them IRL is not allowed. Not that it isn't common anyway, but do game companies really want to get into property disputes?

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    English is easier said than done.
  9. Real virtual cash? by AkaXakA · · Score: 2, Interesting

    We've seen this before, and it usually ends up with quite a lot of people losing not only virtual but real money as well. Heck even with payment systems we've seen that (paypal).

    Also, due to the addictive nature of MMORPG's (think everquest), I feel there should be some limmit as to how much a game can affect you in real life, especially involving finances. In the real world you've got all sorts of financial protection (from, for example, pyramid schemes), but in virtual games you've got pretty much no protection whatsoever.

  10. Just the beginning by CrazyJim1 · · Score: 2, Interesting

    In real life, if you create a playground for kids, and someone gets hurt, you get sued and lose everything you own. See the war in skatepark culture.

    The only recourse for people to meet is online games. Things in this new reality is really worth cash. The problem is, people haven't really made stuff *rare* and *desirable* yet in a game with a 20+ year long run. You'll see stuff going for 25 grand *all the time* once game designers get some skills. Its amazing with programmer and artist skills that game designers are still hacks. It really sickens me since I'm good at game design and can't get a job.

  11. Re:-1 Reality Check by CrazyJim1 · · Score: 2, Interesting

    Some people use this easily gained money to donate to the poor. Its a fun game. Go beat up a few dragons, sell magic swords, then feed some starving kids and build their infrastructure.

  12. Re:and now the seller by jdray · · Score: 3, Interesting

    I'll start to take this seriously when we see a headline that says, "Virtual Island Owner Cashes Out Virtual Holdings for a Real Dollar Profit."

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    The Spoon
    Updated 6/28/2011
  13. Entropia hazards by Vexar · · Score: 2, Interesting
    I made about 13 US Cents an hour playing that game. I think I burned twice that on electricity and heat. It took me a solid month to get it out of my system, like a binge, of sorts. The real problem with PE was that they would regularly NOT treat the in-game money like real money. I was a salaried member of the leading society at the time of the general public release, and at one point, our society pulled up its tent stakes and said "no more."


    What may cause that, you wonder? Our banker character's holdings were zeroed out. That would be $4000 USD, gone. Explanation? Our banker had bought an item (third-hand) from someone who had crafted an item which was fake, somehow. Members of our society were pulling down about $400 a month playing this game. Enough to pay rent to Mom and Dad, I suppose. Sad, pathetic, and lonely in so many ways that matter, but true enough.


    One of our businesses was banking. We would trade in-game money for real money, back when PayPal was trustworthy. The makers of PE had something like 10% transaction fees, we charged a much more competitive rate, and managed perhaps 20-30% of the real money going into the game, early on.


    As a direct result of this game, I read most of a field guide for geology, learned how to write some pretty solid Active Server Pages, and had some noteworthy personal growth.