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MMOG Economies Examined

Overanalyzed.com has an interesting (short) piece up on the Economy of World of Warcraft, discussing the way that goods and money flow into and out of player's hands. Commentary is available at Terra Nova. From the article: "Let me preface this by saying that I personally approach MMOs in a different way than most people. While most play for personal enjoyment, I come to them looking to make money. Obviously, while I do still enjoy the time I spend playing the games, I'm much more interested in crossing the boundary and selling my expertise and services in game for real life money."

73 comments

  1. So basically... by Cyclone66 · · Score: 2, Insightful

    ...he's admitting to violating the WoW terms of service by selling items/gold for money?

    1. Re:So basically... by Moby-One+GNUbie · · Score: 3, Insightful

      Yeah that's what it sounds like. I posted a "burn in hell" comment that is likely to be deleted, but it doesn't matter.

      This guy is a professional capitalist; out to make a buck apparently regardless of ethics or consideration for others. I hope I meet him on a PvP server some day.

      Basically his statements on the economy in his responding comments essentially lead me to this conclusion:

      Isolated economies in games are bound to be destroyed because people have excess wealth outside the game and means of transferring that wealth in game.

      Yeah, I can see that. What I don't understand is why people don't understand that this is a game and should be treated as such. This is an opportunity for people without excess loot in the real world to compete based on their merits. That is what it is designed to do. If you don't like that, go to Second Life or another game which permits trading.

      Don't invade the realms where the rules say you can't do that. We're happy with those rules and cheer Blizzard and other companies who back us up and enforce them.

      --
      "Wherever you go, there you are."
    2. Re:So basically... by Boronx · · Score: 1

      What I don't understand is why people don't understand that this is a game and should be treated as such. Where there's money to be mad, someone will show up to make it.

    3. Re:So basically... by Pxtl · · Score: 1

      What pisses me of is that there are games that are designed for this sort of thing. Go on to Second Life or any of the other metaverse-style MMO's and there's a vibrant real-cash economy that the developers encourage. So why hack away in the black market on WoW?

      Oh well, it all just stems from this accursed obsession with continuity and levelling up. You can't make a game where success is based on days of tedium and the rewards are near-permanent and very valueable and expect people not to capitalise on that.

    4. Re:So basically... by cicatrix1 · · Score: 1

      So people should be able to bribe umpires in baseball to sway their opinion on a close play? Or in any other sport? Come on. Everyone who plays a game wants it to be fair for everyone.

      --

      I know more than you drink.
    5. Re:So basically... by godscent · · Score: 4, Funny

      Or what if teams started paying money to get better players? Then the team with the most money would win!

    6. Re:So basically... by Derkec · · Score: 1

      Why deal in illegal drugs when there is a perfectly legal system of commerce on the surface of the economy where you can deal in legitimate goods and services?

      Because when you go in violation of the rules, there's likely more money to be made due to the somewhat larger risk.

  2. Someone needs to learn their words... by Vaevictis666 · · Score: 1
    The write-up was *anything* but short.

    Highly interesting though. I do agree that WoW needs some more high-end entertaining money sinks, but since I'm only lv25 I don't need to worry that much :P

    1. Re:Someone needs to learn their words... by Anonymous Coward · · Score: 0

      Actually it was a pretty short write up of only 29 paragraphs. Didn't take ten minutes to read. I expected it to be longer.

      Perhaps it is your attention span that is short?

  3. Terms of Service by jothaxe · · Score: 2, Informative

    The Terms of Service for the World of Warcraft indicate that all items in game are property of Blizzard (lame, yes.) They also ban accounts of users caught selling items for real money. I disagree with the policy, but thats how it is for now.

    1. Re:Terms of Service by CountBrass · · Score: 1, Flamebait

      I completely agree with the policy and certainly hope they strictly enforce it.

      Gangs of lame no-life losers camping "stuff" or swamping the economoy with items is what spoils games. Go get a real job and leave the games to us gamers.

      --
      Bad analogies are like waxing a monkey with a rainbow.
    2. Re:Terms of Service by @madeus · · Score: 1

      The Terms of Service for the World of Warcraft indicate that all items in game are property of Blizzard (lame, yes.) They also ban accounts of users caught selling items for real money. I disagree with the policy, but thats how it is for now.

      One reason it's like that because that makes things more inaccessible to players who don't earn a lot of money IRL, because if you could set a price on items less people would play because they would not realistically be able to afford to play. Another is to do with the sticky issue of liability.

      I earn over twice the US national average, so paying over the odds for items not going to be a huge problem for me, but I am not a selfish fuckup and I realise what sort of a problem that causes for others (including other people in my office who work long hours, maybe don't earn a lot of money and just want to sit back and have some fun in a virtual world at the end of the day). I realise how much a fubard economy spoils an otherwise enjoyable experience, and so I personally think it's a great idea.

    3. Re:Terms of Service by Pofy · · Score: 1

      >The Terms of Service for the World of Warcraft
      >indicate that all items in game are property of
      >Blizzard

      So how can your character have the item to start with? How can your character give the item to another character in the game? Since when is data "property" anyway? Since when is anyone taking the "property" away from Blizzard?

      I can agree that they have an agreement with their players not to sell though, but that is another thing and not much about "property".

    4. Re:Terms of Service by fyrewulff · · Score: 2, Informative

      because your character is property of Blizzard, unless you modeled, drew, and animated it yourself...

      --
      "We need to get over this notion, that, for Apple to win... Microsoft must lose." - Steve Jobs, 1997
    5. Re:Terms of Service by Pofy · · Score: 1

      >because your character is property of Blizzard,
      >unless you modeled, drew, and animated it
      >yourself...

      How do that answer ANY of my questions?

    6. Re:Terms of Service by Carrot007 · · Score: 1

      Not really sure which side I stand on here. But to counter your argument (cause it's fun to argue and that's what sladhdot's about!).

      If everybody thought like that there would be no market, since everybody does not why try to stop a market that's there. It's people's money they should be able to do what they want with it.

      If I wanted to but stuff I'd want to, but then I want to play the game but anyway!

      --
      +----------------- | What is the question!
    7. Re:Terms of Service by CountBrass · · Score: 1

      Four words for you: tragedy of the commons.

      People who buy the virtual crap the farmers sell either:

      1. don't give a fuck or
      2. don't think about it or don't think what they're doing will have any effect: "I'm only buying one mana stone/51st level enchanter/$26000 island" or
      3. feel forced to do it because everyone else is: escalation.

      I'd be prepared to bet the majority fall into the middle category.

      --
      Bad analogies are like waxing a monkey with a rainbow.
  4. The Key: Transfer not Sale. by m0rph3us0 · · Score: 1

    Of course, you can't sell an item that belongs to blizzard.

    You are merely charging them a fee for transfering the item to their player.

    It doesn't violate the TOS, and it doesn't infringe on Blizzards claim of item ownership.

    1. Re:The Key: Transfer not Sale. by fearanddread · · Score: 1
      I don't think they look at it that way though. From the world of warcraft site:

      "The World of Warcraft Terms of Use clearly state that all of the content in World of Warcraft is the property of Blizzard, and Blizzard does not allow "in game" items to be sold for real money. Accordingly, Blizzard Entertainment will take any and all actions necessary to stop this behavior. Not only do we believe that it is illegal, but it also has the potential to damage the game economy and overall experience for the many thousands of others who play World of Warcraft for fun. In order to promote a fun and fair environment for all our customers, we are actively investigating those individuals who engage in this inappropriate activity and reserve the right to take legal action against these individuals to protect World of Warcraft for all those who "play by the rules." If you are found to be selling in-game property (such as coins, items, or characters), for real money, you will lose your characters and accounts, and Blizzard Entertainment reserves its right to pursue legal action against you as well."

      I guess you can try to lawyer up the meaning of that paragraph, but I think it's pretty clear they are saying if you make money off in-game content you in violation.

    2. Re:The Key: Transfer not Sale. by MarkGriz · · Score: 0

      Of course, you can't sell an item that belongs to blizzard.

      You are merely charging them a fee for transfering the item to their player.

      They can simply change their TOS to say "you agree not to sell, or facilitate the transfer of..."

      If the MMOG companies don't want you to trade items outside of their virtual space, why do they build such facilities into the game in the first place? Why not allow transfer of items among players who actually meet up and are present, not via a messaging system that is easy to exploit.

      --
      Beauty is in the eye of the beerholder.
    3. Re:The Key: Transfer not Sale. by Poseidon88 · · Score: 1, Informative
      Try actually reading the TOS.

      H. You may not exploit World of Warcraft for any commercial purpose, including, but not limited to, performing "power leveling" services to other users of World of Warcraft for "real" money.

  5. So what to do? by Anonymous Coward · · Score: 1, Funny

    The end result of all this is that I stopped trading because fraud was too prevalent and made the practicality of making a living off of it impossible.

    So what to do


    How about getting a REAL job.

    1. Re:So what to do? by Destoo · · Score: 1

      Come on.. Even when doing real work, you can be frauded the way he explained when you trade through Paypal.

      PayPal will retract payments made if they were reported as 'fraudulent', up to three months after the payment is made.
      (...)
      When the transaction involved a physically shipped good to a verified customer address, the seller can get the money back; but otherwise you're SOL. Obviously, selling virtual currency is not covered.

      --
      Nouvelles de jeux et technologies en français. TC
  6. In related news... by Frogbeater · · Score: 1

    A 22-year-old gamer has spent $26,500 (£13,700) on an island that exists only in a computer role-playing game (RPG.)

    BBC News

    He plans on making the money back through selling mining rights and taxing the hunting and mining operations of other players on the land.

    Oh, and selling beachfront property.

    This makes my head hurt.

    1. Re:In related news... by EddieBurkett · · Score: 0

      You lose by 3 days, 10 minutes.

      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    2. Re:In related news... by EddieBurkett · · Score: 0
      --
      The only thing I hate more than hypocrites are people who hate hypocrites.
    3. Re:In related news... by Frogbeater · · Score: 1

      Got me.

      I should stick to only posting when I've had the privoius three days off work to read every slashdot article.

      Sorry.

      I'll crwal back in my hole now.

  7. Re:Send the Gook Farmers in! by Anonymous Coward · · Score: 0

    And this is why no one likes Final Fantasy XI players. Sheesh.

  8. Boo Hoo by jxa00++ · · Score: 4, Insightful

    So after having failed as a day trader this guy wants to make a living on selling items / trading currency guy on the latest MMPORG. He is pissed because Blizzard are aggressively shutting down the Ebay auctions.

    Ignoring the IP/Ownership issues, I have little sympathy for him. First and foremost it is meant to be a game, not a method for you to make a living. Why doesn't he go grind Lineage II or FF where this seems to be tolerated by the devs? (Though I understand FF has been cracking down on this a bit lately - maybe due to the arrival of WoW?)

    I think you can go ahead and argue the legalities of who owns what and whether they have the right to sell it all you want but if I was paying to play this game, the last thing I would want in it is a legion of professional grinders/sellers spamming the chat channels.

    Lastly, there have been a number of informative posts in games.slashdot over the last month or two describing what what effect the "gil sellers" in FF have had - camping items 24/7 basically monopolising level advancement to a certain point in the game. Fuck that.

    1. Re:Boo Hoo by Anonymous Coward · · Score: 2, Interesting

      Lastly, there have been a number of informative posts in games.slashdot over the last month or two describing what what effect the "gil sellers" in FF have had - camping items 24/7 basically monopolising level advancement to a certain point in the game. Fuck that.

      See, this is why Final Fantasy XI sucked. Because people blaimed a fundamental problem with the game on the gilsellers, instead of on the developers, where it belonged.

      The problem was never the gilsellers, it was always the ability to monopolize resources. People have asked Square-Enix about this, and the response has always been the same: monopolizing resources is 100% OK with them. But selling items for real money is not.

      The proper solution would be for Square-Enix to prevent people from monopolizing resources, either by making it impossible to monopolize them (you can only access them x times in y hours) or by making them available to all (such as with instances, which FFXI does implement - often refered to as "BCNMs").

      It is true that Square-Enix has finally begun addressing this root problem - the monopolizing of resources. They are doing things to increase the ways that money leaves the system (the "AH Tax"), and adding more items that are obtained via instances that are functionally equivilent to items that had previously been monopolized.

      Unfortunately it still is considered "fair play" by the developers to completely monopolize limited resources 24/7. So the problems people have with gilsellers do, for the most part, still exist.

    2. Re:Boo Hoo by medeii · · Score: 4, Insightful

      Dude, you didn't even READ the article. The author talks more about economic theory than anything else, and his discussions on the topic are both cogent and coherent. It's not players that make economies inflate -- it's the developers not balancing the game correctly.

      Taking FFXI into account, as you mention: there are crafting recipes that generate more G when the finished product is sold to an NPC, than requires to make them. With an ever-increasing money supply like that, inflation is INEVITABLE. That's the article's point, and it's NOT whining about his eBay auctions.

      --
      got standards? --- http://www.w3.org/
    3. Re:Boo Hoo by Kithraya · · Score: 1

      Of all the days not to have mod points. I'd mod you through the roof for this, because you're exactly right. This guy is whining like a 12-year-old kid. He's been told he can't do something he wants to, and somehow he managed to get a front page slashdot article about it. He does write what should be some interesting and thought-provoking points, but I just can't take him seriously. The mental image I have of him is a 12-year-old that's been grounded.

    4. Re:Boo Hoo by Anonymous Coward · · Score: 0

      Alright, cogent and coherent?

      Like the site proclaims, this is overanalzying something insignificant.

      Games aren't real economies. They don't have resources, they don't have products, there is no "productivity". Game developers hide money everywhere like easter eggs and then make you give it back to them at designated locations. A balanced economy means people are finding just a few more money-eggs than you're collecting at your toll booths. That is a MMORPG economy in a nutshell.

      Oh yeah, and the house always wins as they say. You pay them $15 per month and they give you the illusion of progress with larger and larger superficial numbers.

    5. Re:Boo Hoo by MMaestro · · Score: 1

      Indeed, most MMORPGs cause their own inflation when there are certain ways to introduce 'new money' into the economy. FFXI is a huge offender of this, recently it was possible for players to sell fish to NPCs for up to 2000 gil (FFXI currency) each. To put this into perspective, for a level 1 player with no help with full knowledge of the game and quests beforehand, it would take him about 1 1/2 to 2 hours doing quests, killing monsters and selling things to make that much money. Considering that, which method do you think is/was (SE recently made attempts to curb mass sales of fish to NPCs) going to attract the most players into making money? Fishing of course. Multiple that by hundreds and you've got millions of dollars being introduced into the system daily. End result : FFXI forums report prices on some items varying up to 200% from server to server.

  9. Doesn't matter whether he agrees or not by Zed2K · · Score: 2, Interesting

    You agree to a certain number of very specific rules in order to play games like this. One is no selling of in game stuff for real money. If you violate this rule they can and will ban you very quickly. He doesn't have to play the game if he doesn't want to, and it is not designed to provide a source of income to the player.

    The player does NOT own their character. They are basically renting space and time from the blizzard servers for the benefit of entertaining themselves. Thats basically all it boils down to. At any time in the contract Blizzard may ban the user and terminate the user paying Blizzard. The user really can't do anything except open a new account.

  10. Beta proves him wrong. by Anonymous Coward · · Score: 0

    During the beta, high level characters were saying the game was bad because they had a net LOSS from doing raids and high level instances and were making requests to blizzard to increase cash flow from these monsters. This type of economy would actually increase ebay demand, rather than create a situation where high level characters are running around with 1000g

  11. Vermin by Lord_Pain · · Score: 1

    I equate people like this to spam. It's annoying and affects many. But like spam they flourish because there are a few morons who pay for this. Simply stunning.

    I'm all about making a profit. But not at someone else's expense.

    --
    -- What's this '-r *' file doing here? -- Oh well, a simple 'rm' should do the trick.
    1. Re:Vermin by Anonymous Coward · · Score: 0

      Right. Cause there's a different way to make profit.

  12. Re:Send the Gook Farmers in! by Fr05t · · Score: 1

    Wow not only are you an ignorant racist fucktard, but you are even so ignorant you don't know the correct racial slur to use.

  13. Blizzard should take a leaf out of this book... by Anonymous Coward · · Score: 1, Interesting

    Blizzard should be making the money from the transfers, not ebay, ebayers etc. Then they would have to charge a subscription. That's what RedBedlam's doing with Roma Victor

    1. Re:Blizzard should take a leaf out of this book... by Anonymous Coward · · Score: 0

      They would alienate most of their userbase if they did that. Well, given the dreck that flocks to Blizzard games they would probably only alienate half their userbase, but it would still be a serious problem for them.

      The only games that allow exchange of real world cash for in-game goods are relatively minor MMORPGs. Games that draw from a broader selection of demographics can't get away with this without losing players.

      And anyway, if they added a surcharge for transfers people would just find other means to negotiate transfers.

  14. Re:Send the Gook Farmers in! by Anonymous Coward · · Score: 0

    It's kind of an inside joke, if you ever played FFXI at any point. For the past, say, 10 months, every FFXI board has had at least one and usually many active threads bitching about "gook gilfarmers" and how the "Chinese are ruining the game" at any given time. You'd log in and there'd be some random idiot shouting (zone-wide chat channel) about how the gooks were destorying the game. Constantly. For the past ten months or more.

    Other funny thing is that anything that could possibly be considered in any way, shape, or form to be related to "nigger" would get players banned. If you had "nig" in your name, your character would get deleted or if they were in a nice mood instead they'd force you to change your name. Freaking asses.

  15. My Favorite Part of the Self-Serving Garbage by Babbster · · Score: 1
    People may complain that EBay is the chief cause of a MMO's economic collapse, but any hard look at the matter shows that not to be the case. These are very controlled economies that live or die by the decisions of the developers, and no one else. Pursuing red herrings like shutting down EBay auctions, while good for publicity and player morale in the short term, do not address fundamental imbalances in the economy.

    This is a great idea, except for one thing: People going into the game for the sole purpose of "farming" the game's currency in order to sell it outside of the game ARE "fundamentally" throwing the economy out of whack.

    For example, I played EQ a few years back. My little 52nd level halfling warrior was lucky when he had a few thousand platinum to throw around because he actually participated in the game. The money sinks provided (in his case, fletching the nicest possible arrows) were more than enough to use up whatever loot he happened upon. But, when people played the game simply to hoard the most platinum (such as by finding a frequently spawning creature type which dropped something that in-game merchants found valuable), they could skip the money sinks and then sell their largesse for real-world money. This was only possible because, of course, their character didn't have to pay in-game rent, buy food or clothing, etc. (you know, the real-world money sinks).

    In short, developers CAN'T hope to completely balance their economies unless they can stop people from hoarding their loot and selling it in the real world. When they try to balance the economy in-game, they tend to mess things up for people actually trying to play the game straight-up - all for the sake of trying to ameliorate the effects of jerks like this one who, apparently, can't make it in the "real world" and instead want to capitalize on a virtual one.

  16. Re:Send the Gook Farmers in! by Fr05t · · Score: 1

    Yeah I played FFXI. Wasn't funny then and isn't funny now.

  17. Good article, but it's a liitle moot for WoW by Anonymous Coward · · Score: 2, Informative

    Blizzard has done a lot of work to prevent selling in-game content. Most equipment earned in instances (dungeons) can't be traded to other players. All equiptment earned from quests can't be traded once they've been equipped. This leaves you with equipment you win but don't want to sell, gold, and stuff crafted with a tradeskill. Also all items have a min. level, so if a low-level character buys an item, they won't be able to use it.

  18. Easy money in FFXI... by Anonymous Coward · · Score: 1, Funny

    I pick up a stack of feathers at the stables for 84 gil.
    I walk a few meters to the Auction House and put them on for 150.
    Some fletching-making crafter standing a few meters from me keeps buying them for 500.

    He doesn't try to bid lower, just pays the going rate he sees in the price history.
    He's too lazy to walk next door and buy them for 84.
    It was so sad that I stopped doing it after a while.

    What I've found out from all the online games I've been on?
    Many people don't care what it costs, as long as they can afford it.

  19. No... Wrong.. by BrookHarty · · Score: 4, Insightful

    I am an attorney.

    The EULA is a contract. Contracts are binding. If you agree not to trade currency to play the game, that commitment is enforceable. Therefore, companies have the right to block trading of their currency because it violates a legally enforceable agreement.


    Contracts are flexible, and can change due to current legal conditions. Saying Contracts are like cement and never change is incorrect, they can be changed due to outside factors, missing conditions, or even if the contract was forced without consent.

    Also, EULA's have not been proven to be a binding contacts, since its one side saying you agree without your consent. A contract is mulitple parties agreeing, an EULA is forced consent.

    And before you say "Well you can walk away", No, you bought a product, then the contract comes into existence after the sale. There are lots of ways to get out of EULA's and forced contracts using this pay first, agree later contract. Paying for the product means you already had a binding agreement.

    The whole IP copyright fiasco and copyright limits is a bundle of crap that is hurting everyone.

    1. Re:No... Wrong.. by NaugaHunter · · Score: 3, Informative

      I'm not really certain what you're quoting, but the EULA is not what Blizzard would use. They would use the Terms of Service you have to agree to to play online. That is an enforceable contract, or all online business is unenforceable. The EULA mostly has points about the software, not the online service.

      It really has nothing to do with IP or copyright. It states clearly you will not attempt to make money off of your online playing in any manner. It's the same as a contract to use a golf course that has a clause saying you can host your own tournament.

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
  20. genuinely surprised by {tele}machus_*1 · · Score: 1

    The article brings up some excellent points. While I understand the antipathy that many MMOG players feel for purchasing in-game items for real-life money, the author of the article makes some striking observations about WoW's economy. I am interested to see if gold becomes so readily available during the higher levels of the game.

    A more subtle point in this article is that MMOG economies are command economies, like the economy of the U.S.S.R. These game economies are not truly driven supply and demand. The easiest solution, but the author does not touch on this idea, is to limit the amount of currency in the MMOG world. If new currency is constantly being created, then inflation is the inevitable result.

    1. Re:genuinely surprised by Quikah · · Score: 1

      You get plenty of gold at higher levels, but you will need to spend 100 gold on your mount at lvl 40, then 1000 gold at lvl 60 to get the elite mount.

      That is the only real money sink though at this time for higher levels (though repair equipment gets expensive). Bliz has said they plan to offer player housing in the future so that should relieve the economy somewhat once they implement this.

      --
      Q.
    2. Re:genuinely surprised by @madeus · · Score: 1

      A more subtle point in this article is that MMOG economies are command economies, like the economy of the U.S.S.R. These game economies are not truly driven supply and demand. The easiest solution, but the author does not touch on this idea, is to limit the amount of currency in the MMOG world. If new currency is constantly being created, then inflation is the inevitable result.

      Actually to their credit games are not really full on Soviet styled planned or command economies, though it's true that WoW has more limited resources than EQ2 or SWG.

      SWG does not have a command economy and to it's credit crafting and the supply of resources is very flexible and open to in game capitalist exploitation by players who see a gap in the market. However, this is not a tremdous amount of fun for lots of people (as someone once put it "SWG lets you fully immerse yourself in the SW universe, you too can be moisture farmer on Tatooine!...of course not many people actually WANT to be a moisture farmer.").

      WoW has a more limited crafting system, but as a player I found it to much more appropriate (and it made crafting fun for me), though I'm sure some of the more hardcore crafters will feel it inadequate due to it's comparable simplicity.

      Inflation isn't actually inevitable, and this article draws a number of false conclusions. Players spend money on goods from NPCs (which is never circulated back into the market) for all sorts of things, they spend money on health potions, bandages and buffs (as well as arrows and shots). And of course items take damage and characters log off, never to log on again.

      Given this and that WoW has a partically artifical ecomony inflation is in fact not a huge issue in WoW, because NPC vedors will continue to sell certain 'standard' levels of armour and weapons at a fixed price, only specific items are liable to increase in value - namely the best equipment - (though as anyone can create a crafter and it's reasonably easy to level one in WoW, things are liable to be kept in check). Though for more complex economies like SWG, which have much harder/longer treadmills this is not always the case of course - in some games it takes a LOT of effort to be able to craft high quality/high value items so you can really control the market once you master production of them, as many people did in SWG, they ran many factories and mining operations, often through co-operation with other players in a guild.

      Blizzard have (wisely IMO) not done what SWG did (which I think was a brave and interesting move on the part of the SWG developers, but not one I would have ventured to make quite yet), which was attempt to make a real player driven economy. More complex in game economies have proven to be somewhat fragile, so I think creating a somewhat artifical one (that is neither really planned, nor open) was a good move, because it allows people to concentrate more on gaming (and less on moisture farming).

      One 'disaster area' of note has been Lineage 2, where items are very expensive and so in high demand at the best of times, but the game is *notorious* for the number of farmers who camp the most lucrative areas and gang up and PK other players who encroach on their space. In Lineage 2 (which is undeniably a hardcore game inentially) items are never the less astronomically expensive. The game has quite litterly hundreds if not thousands of Chinese farmers (I've seen gatherings of 50+ in one dungeon on one server alone). Another problem with them in Lineage 2 is that the dungeons are not instanced and the drops are limited, so that the presence of 'farmers' actually inflates the in game economy by making highly valueable drops much more scarcely avalible to players before they've even sold anything to anyone.

  21. Look closely by Wylfing · · Score: 1
    Alright, look closely at the URL and then tell me how eager you are to click on the link.

    http://terranova.blogs.com/terra_nova/2004/12/da y_trader_anal.html

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
  22. Kick+Ban the luser by @madeus · · Score: 2, Interesting

    From the WoW EULA "You may not exploit World of Warcraft for any commercial purpose".

    It's not rocket science, DON'T DO IT, and don't encorage or tacitly condone it with articles like this. What next, posts from lusers along the lines of 'I keep trying to steal from my work but I find it's not profitable' and hints on 'How to get rich stealing office supplies'?

    Contrary to what this luser is claming, Blizzard have said NOT to do it from the outset (and do note, this guy WAS selling things on eBay, this is NOT just 'research into economic theory'). To quote from his web site "Some of you may know at one time I tried my hand as a professional day-trader." - a day trader, GTG, does his greed and stupidity know no bounds?

    He appears to be a useless article that's unable to find a job that he enjoys and that pays reasonbly well and that actually contributes something to society. Apparently unable to compete in a legitimate market (e.g. in a game like Entropy or There.com where it's perfectly acceptible to sell virtual items for real world money) he's left trying to eek out a living by illegally selling items in other games under the counter, with no regard for the cost to others of his own actions.

    I would note that you can easily obtain information about the real world value of a curreny from eBay and the various sites that also illicitly sell in game currency.

    There is some interesting information in the article but the truth is you don't need to actually break a legally binding contract (which is exactly what this guy has done) in order to do this level of research.

    What's laughable is it's not even in depth nor even that accurate. He states 'I personally believe that the next big thing in MMOs will be tighter integration of real-life cash with in-game property. Game like Second Life, Roma Victor, and Project Entropia are just a few that are paving the way.And while each has significant flaws, I believe the first to get it right (or more realistically, right enough) will be the first to break into the mass market.'. Good Fucking Greif - if that's likely, why then has WoW (which has taken the hardest line yet of any recent MMO on the enforcing it's ban on reselling) just spanked their subscription figures into the next decade?

    People don't want micropayments for items in a fantasy game, most people don't want to be constantly reminded of their already huge credit card bill and people are already tetchy enough about spending money on subscribing to games as it is (just look at the gap Guild Wars has been made to fill).

    While I do there still exists an excellent oppertunity for a Virtual World that isn't a badly implimented pile of crap (like Second Life of there.com - both of which are stunnlingly retarded and apparently written by someone who's never written any software for humans, just in case you've not tried either of them) and that in such an environment I think you could conceiveably have micropayment system, that sort of system is more social activity (where most of the goods being bought are mere 'virtual bling' and the rest unlock specific features and sub games for a given length of time) and is a very distinct from a fantasy game people play to have fun in (like WoW or CoH) where the items themselves are tools (and rewards) for fun, not usually 'fun' in themselves.

    In fantasy games (from SWG to WoW to L2) items such as weapons and armour represent something very different. They represent dedication to the game and a certain level of knowledge of, and achivement within the framework of the game , as opposed to say to there.com which is for virtual Chavs with little money but who like to spend what they do have on virtual clothing and bling to make people think they are not the hoop-earring wearing, council house dwelling virtual chavscum they so clearly are.

    In short, it's clear people don't want to play fantasy games and pay for items in them with real world money. They have made that patently clear, it's mind boggling that the evidence for this seems to have eluded some people.

    1. Re:Kick+Ban the luser by Anonymous Coward · · Score: 0

      You know, I think people will actually take you more seriously if you learn how to spell loser. Maybe you are smart, but when you keep saying "luser", I tend to think your are an idiot and it is not worth my time to read your novel.

    2. Re:Kick+Ban the luser by @madeus · · Score: 1

      You know, I think people will actually take you more seriously if you learn how to spell loser. Maybe you are smart, but when you keep saying "luser", I tend to think your are an idiot and it is not worth my time to read your novel.

      FWIW, in this instance the (mis)spelling is a deliberate play on words (and one that's in very common usage on the net, espcially amoung sysadmins, and former sysadmins).

      The pun being 'user' (of a computer system, in this case WoW) + 'loser' equalling 'luser'.

      [ The refrence in The Jargon File/New Hackers Dictionary places it's first usage at MIT at around 1975. ]

    3. Re:Kick+Ban the luser by Anonymous Coward · · Score: 0

      Ahh, ok, sorry I was so harsh then...I still think you would be better off spelling things correctly though:)

  23. Here comes a flamebait mod, but still... by Lisandro · · Score: 1

    ... this appeared in a strip on Penny Arcade a while ago; the site is awfuly slow today and i can't find the exact link.

    "I just want to talk to all the ****** out here. So, you spend real money in order to get pretend money (or items) in your online games. Then, for the privilege of spending (or using) that pretend money (or item) in a pretend world on pretend things (or trading for other pretend items), you pay more real money, every month.

    What a bunch of ******* brain surgeons."


    I don't have a problem with a guy selling virtual items (though it'd most certainly give him problems with the company hosting the game server), but that he has a market of people willing to buy him scares me.

    1. Re:Here comes a flamebait mod, but still... by blahplusplus · · Score: 2, Insightful

      Buying items saves time for people to do other things. Think about it, if I'm rich do I really want to spend hours grinding in a game to get the best weapons, or do I spend my excessive wealth on ways to skip the boring parts of the game to experience the best parts with the best stuff?

      There are always people who have the means and will pay for it. There are over a million rich people and I'm sure there are plenty of middle class people who work regular hours who dont have time to sink into MMO's and are willing to pay for in game items, they probably make more in a week or month then it would cost them to spend real world hours playing the game anyway. Think about it.

      I dont think people buying in game items is moronic. It's just another way of buying time for yourself to do other things then sit in front of a screen for hours on end where the designers of the game have drawn out the tasks and jobs in the game to try to keep players hooked for months.

    2. Re:Here comes a flamebait mod, but still... by Lisandro · · Score: 1

      Well, this is what i don't get. If grinding to get best weapons and items is so tedious and boring, why doing it on the first place? Weren't games supposed to be fun? What's the sense of "winning" something in a game if you had to pay to get it instead of earning it yourself?

    3. Re:Here comes a flamebait mod, but still... by blahplusplus · · Score: 1

      Games are supposed to be fun, but many people find extended play not that fun.

      As a hardcore gamer myself I can play a fun game for hours on end straight for entire day, but most normal people do not think that way. People have priorities in their life above gaming and above even *gasp* fun! As gamers we put fun on a pedestal but its not the ultimate in what appeals to people of different psychologies, everyone prioritizes things differently.

    4. Re:Here comes a flamebait mod, but still... by Anonymous Coward · · Score: 0

      I'm one of the middle-class players who has a lot of money but no time to play MMORPGs. So what's my solution? Easy. I pay one of the local neighborhood teenagers to play for me. I make him submit end-of-week reports, and it looks like I'm really getting my money's worth from this kid. Because of him, I've been able to spend much more time with my family. I might even have time to join a local gym if I hire someone to watch TV for me...

  24. Look before you flame... by wynterwynd · · Score: 1

    Oh my gods in heaven READ THE ARTICLE BEFORE YOU COMMENT ON IT! The summary text on /. is misleading in that it features the quote he made about being a MMO item/char trader. That was meant to demonstrate his experience with MMO economies, not to be a statement of purpose for the whole article. If you had taken the time to RTFA you would have seen that it is a rather insightful analysis of MMO economies with a focus on the strengths and weaknesses of WoW's. As far as it's value as an article goes, a game's economy is one of the biggest driving forces of any long-term MMO and such mini-economies are currently being looked at by governments and economists as a possible model for real-life economic theories to emerge from or as a testing ground for them. It's NOT an article crying about the policies Blizzard has chosen to implement as far as item/account sales goes. It's an analysis of their economy from the perspective of someone who has a lot of experience with the subject.

    If you're gonna rant for 10 paragraphs about an article, have the common decency to READ IT FIRST. It's like writing a book review after just reading the jacket cover. Take some time. Hear what he has to say. Then if he still irritates you, flame on.

    As a side note, I mostly agree with the anti-selling posts. I just hate to see the insightful points made wasted on the wrong argument. Perhaps the subtext on /. was purposely set to mislead readers into thinking it was a rant about the denial of his chosen profession in WoW and thus attract more interest in the article (read: flamewar). Or mebbe it was just coincidence. *shrugs*

    --
    "Not all who wander are lost" -- JRR Tolkien
  25. I clearly did read the article! by @madeus · · Score: 2, Insightful

    If you had taken the time to RTFA you would have seen that it is a rather insightful analysis of MMO economies with a focus on the strengths and weaknesses of WoW's.

    If you'd read my post (and the article more clearly) you would clearly see that I have and understood it and that it has a nod towards some elements of merit. How on earth do you imagine I managed to pull quotes and make references to it if I hadn't read it?

    It's not purely some act of innocent reseach he's doing here. Anyone who thinks that has not really read and understood the article.

    He makes it quite clear he has made money selling items from EVE as well and has done this to earn a living, and has even tried to make a living at day trading. He is NOT merely commenting or researching this topic, he's someone actively exploiting the system for his own benifit, but who also happens to be posting his experiences of doing so (and note his disgruntled tone at having his ebay auctions torn down).

    I've also pointed out that you don't need to actually sell items to see what they are worth (because exchange rates are posted in numerous places and can be garned from ebay too, which shows how much people are actually paying for items).

    I reject the 'Winnower Rider' defence ("I'm not not shoplifing, I'm just researching for a part"), he has has freedly admitted to doing this in order to make personally profit, and he's made it very clear that is a direct goal of his - and that he is doing this material reasons, not the lofty goals of academic research into on line economies.

    I suggest you re-read the article and judge it's tone more clearly.

  26. economies? by ssand · · Score: 1

    I suppose MMORPGs have economies, but they are ultimately controlled by the developers. The company can turn rare items into common items in a matter of moments, and with those games, it really ticks you off when they do that to you.

  27. Loot is the real problem by Chemisor · · Score: 1

    The problem with long-lived adventure games is all the loot you find in them. Because players love loot, the game authors usually supply it, and because loot gets collected over time, it has to be regenerated. Because most games also have regenerating money stock in stores, the total amount of money in the game keeps going up, resulting in runaway inflation. This happens in the real world too, as the mercantilist policies of the sixteenth century demonstrated by importing lots of gold and silver from the Americas.

  28. why is this a problem? by Goldsmith · · Score: 1

    Why does a game like WOW have to behave like a well balanced economy? All of his points about inflation and ending up with an abundance of currency after sufficient time make sense. I agree that at a certain point people will be running around with effectively infinite money, what's the big deal?

    This is a social game. If you were to start playing in six months, the smart thing to do would be to join a guild with some high level characters and get them to finance your new character. It would be idiotic in WOW to buy money off of Ebay, when it will be essentially free in game. This is, I think, as it should be. The developers at Blizzard should be seeking to keep it this way, and not ruin the social aspect of the game by attempting to run an economics simulator.

  29. Real Economies (Not Fun) vs. Game Economies (Fun) by Swanktastic · · Score: 1

    So this guy did some "analysis" and discovered that inflation happens when more money is created than is destroyed. Anyone with a degree in anything could tell you that.

    The reason this happens in games is that game developers are reluctant to introduce money destroying mechanisms because it is inherently unfun to have your money destroyed. Heck, in the real world, if buildings, machinery, everything didn't decay we'd have the same problem too.

    The only way to fix these problems is just to introduce some control loops. All you engineers out there know how to do this- the solution is trivial, but to do so would take away from the entertainment value of the game.

    Honestly, I think the best way to destroy money in a fun way is to have wars (it is Warcraft after all). It's humanity's most effective way of destroying property after all. Oh wait, it's NOT fun when your elite mount that took you a month to save up for dies. You see, it's not that easy to balance an economy.

  30. Re:Send the Gook Farmers in! by Anonymous Coward · · Score: 0

    Yeah, I agree, FFXI did suck.

  31. Don't forget the article's good points by wormbin · · Score: 1

    Everyone seems to be jumping on the fact that this guys wants to make a living buying/selling in game items. While I applaud Blizzard for wanting to prevent this, we don't have to lynch the article's author for this single point.

    Some good points of the article:

    1. WoW is so much fun to play that it is not clear if anyone would _want_ to pay for items/levels. Even if buying/selling were allowed it's possible that there would be no buyer demand.
    2. WoW has a severe lack of money sinks for the high end content. If you hit 60 and keep playing then gold starts piling up _very_ quickly. What happens to the economy when players get bored and mail 50G from their lvl 60 to their lvl 1 alt?

    I've witnessed some of this first hand. I was in alpha, closed beta, and open beta. In the final days of open beta I decided to test a new class so I created an alt on one of the old crusty alpha servers. This server was filled with 60s. I kept my character pure (no gimping) and tried to level up, group, buy and trade with the auction house, etc.

    It was horrible! Not only were there very few low lvl characters but the ones that were there were equiped with the best equipment and had no incentive to trade. The auction house was barren of low level items.

    I re-rolled on one of the newer servers and the game was filled with low level characters, grouping and trading. It was fun...like the alpha servers were 6 months before.

    I'd like to think that Blizzard sees this problem but I'm not so sure. As soon as 1/5 or so of the players on a server hit the cap (and this will happen very quickly in WoW) the whole economy will go to hell. I don't see anything in their Under Development page that indicates otherwise.

  32. solution for WoW economy by MORTAR_COMBAT! · · Score: 1

    he claims that high level players have nearly no expenses. simple solution (which worked well on several MUDs) is to make repair costs for high level items very, very expensive.

    --
    MORTAR COMBAT!
  33. perfectly normal. by dfenstrate · · Score: 1

    there are crafting recipes that generate more G when the finished product is sold to an NPC, than requires to make them

    This is what happens in the real world, too.

    Ford takes a couple hundred dollars worth of raw material, adds a couple hundred hours of work by a lot of people, then sells a car for several thousand dollars. Ford profits and all the people who work for them have more money.

    I don't know enough about the economics of FFXI to argue about wether the rate of inflation is acceptable, but inflation, as you describe it, is a perfectly normal thing.

    --
    Alcohol, Tobacco and Firearms should be the name of a store, not a government agency.
  34. reposting can be helpful by Armsfeld · · Score: 1

    I don't have the time to scan all of slashdot, so I found Frogbeater useful.