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Player vs. Player Play Examined

aws910 writes "An interesting story at news.com.com tells of the various efforts employed by various MMOG companies to abate the problem of Griefers." From the article: "Social miscreants can do more than ruin the game for better-behaved competitors. They can hurt game companies' bottom line by driving away customers and burning up support lines. Problems related to grief players often account for 25 percent or more of customer service calls, according to game publishers." Commentary from the old men of MMOGdom available at Broken Toys and Terra Nova.

2 of 415 comments (clear)

  1. it really is by putch · · Score: 0, Flamebait

    why are things like battle.net and steam so popular? is it to foster teamwork and good spirits? no it's to go in and hand some fool their ass. it is better when there is legitimate competition. but online play is, primarily, popular because it allos you to play AGAINST people not with them.

    now, mmo's tend to be more touchy-feely circle jerks. but if you dont want to get owned by some 'griefer' don't play a PvP game and/or get a clue.

    i have to admit though, i remember being duped in some silly D2 scams. remember that one where they made you fill your inventory with potions so when you went for your corpse all your loot would land on the ground?

    or now in cs:source the f10 deal? yeah i fell for that the first time.

    hazing aint going away. but it is always good charma to every once-in-a-while tell some guy named 'Player' how to change his name.

    --
    just because I don't care doesn't mean I don't understand!
  2. Re:Online Games are Raily fun anymore by IgnoramusMaximus · · Score: 0, Flamebait
    You sir are a prime example of a humorless, self-absorbed, egomaniacal, suffering from delusions of grandieur player to avoid at all costs.

    The so called "strategy" games are in fact nothing but a eye-wrist coordination click fests. The person who can click and manipulate the map faster always wins. While there is an inanely shallow tactical element present, an overall imbecillic dumbness of the "combat units" coupled with utter and complete micro-management gives away anyone who thinks proficiency at these games is somehow commendable as someone with little or no thinking power who wishes to pretend that their jerko-click skills are somehow equivalent to planning and analysis.

    Starcraft/Warcraft etc are nothing but glorified board games and people who play between friends at 0 to next to 0 skill level just to have fun are the only ones who are using those games in the right way, since the object is to derive mild amusement for all parties involved.

    You sir are an equivalent to somone who can stuff two decks of playing cards up his nostrils in 2 seconds flat, while balancing on a third one inserted in his rectum, and are thus from a position of "superiority" lecturing people about "basic skills" in having fun at card play.