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Player vs. Player Play Examined

aws910 writes "An interesting story at news.com.com tells of the various efforts employed by various MMOG companies to abate the problem of Griefers." From the article: "Social miscreants can do more than ruin the game for better-behaved competitors. They can hurt game companies' bottom line by driving away customers and burning up support lines. Problems related to grief players often account for 25 percent or more of customer service calls, according to game publishers." Commentary from the old men of MMOGdom available at Broken Toys and Terra Nova.

2 of 415 comments (clear)

  1. WRONG! by Anonymous Coward · · Score: 0, Redundant

    It's news.com.com.com.

  2. Re:n00b Bashing: the Sport of Losers. by Golias · · Score: 0, Redundant

    Damn, I loved getting guys like you into the low-G level of Quake Deathmatch. I would go arcing across the room plunking away at Keyboard Joe while he took futile pot-shots at me with his rocket launcher... and Heaven help him if he dared to stand or run on the ground while trying to draw a bead on me. I'd switch up to rockets or grenades, and turn him into tasty chucks of meat.

    You hardly ever see extreme low-gravity in deathmatch maps anymore. They were very unpopular with the 95% percent of gamers who couldn't stand the fact that they couldn't change directions at a sudden twitch the way you can on the ground. The 5% of us who embraced the madness had worlds of fun, though.

    I was pretty good at Quake in general, but when given the chance to do the low-gravity floating strafe, I was death incarnate.

    Good times, good times.

    Hmm... I'm bragging about my Quake skills on Slashdot. I feel like I've gone back in time all of the sudden...

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    Information wants to be anthropomorphized.