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First Pictures of Quake IV

Snaller writes "Yahoos GameDomain are looking ahead to 2005, and have the first pictures of Quake IV. For all those who have missed the Stroggs since Quake 2 - fear not, they are baaack! Quake IV will be made by Raven software using the Doom 3 engine."

6 of 107 comments (clear)

  1. Those aren't the first by NotAPirate · · Score: 2, Informative

    PC Gamer had exclusive pics months before this.

  2. PC Gamer by th1ckasabr1ck · · Score: 5, Informative
    There is a ten page (or so) interview/first look at Quake 4 in the November PC Gamer. In it they state (amongst other things):
    • With Doom 3 it was horror, with Quake 4 it's going to be war. Doom 3 was slow-paced, tense gameplay. Quake 4 is going to be over the top, all-out action.
    • Vehicles! They show a really cool outdoor shot of a bunch of Strogg (I think) fighter jets blasting everything.
    • Squad-based gameplay. A lot of the time you will be fighting as part of a squad.
    • Their multiplayer goal is to re-create the Quake III experience in the Doom3 engine, which sounds so amazingly sweet to me.
    • The storyline picks up where Quake 2 left off.
    • Quake 4 will smash the perception that the Doom 3 engine is only good at indoor environments. There are many huge, open, outdoor levels.
  3. too bad... by Moustache+N+Tits · · Score: 3, Informative

    ... the pics are poorly photoshopped. notice the one with the two marines!? one marine isn't even holding a weapon... and the other one is in a different environment all together (notice the red behind him)... oh, and lots not notice the very obvious seams. why in the world would you release a picture of an upcoming game when you can't even do a decent photoshop job. I liked the quake series as much as the next fragger... but I'm weary that Raven has to resort to crap like this...

  4. Re:Plastic wrap by TomorrowPlusX · · Score: 3, Informative

    As an opengl programmer, I understand, and have noticed this too. The thing is that in a way, they're showing off. They're showing how good their per-pixel specular lighting is and as a result everything gets the quasi-shiny effect.

    This is almost certainly their way of saying "look how next-gen our lighting system is" since a few years ago you had to rely on the fixed pipeline for lighting textured fragments, and this resulted in very non-shiny materials.

    I haven't played any of these games ( I'm on a Mac, sigh ) but I'm guessing it's really just a matter of art direction. Farcry, Painkiller, et al, have artists who Know What They're Doing. The ID team are great programmers, but their artwork looks like old Boris Valejo fantasy paintings. Not that there's anything wrong with that. But they probably could use a little breadth to their work.

    Clearly, the Doom 3 engine is amazing. They just happen to have painted themselves into a dark, gloomy, *shiny* corner.

    --

    lorem ipsum, dolor sit amet
  5. Re:Your memory fails you. by Thrakkerzog · · Score: 2, Informative

    Doom added rooms with different heights. You could not have stairs in Wolfenstein 3D.

    Doom also added lights and projectiles.

    It might seem small by today's standards, but it was a big deal at the time.

  6. Re:look as good as the "Final Fantasy" movie by duncangough · · Score: 2, Informative


    It's my favourite meme of the moment, the Uncanny Valley:



    http://en.wikipedia.org/wiki/Uncanny_Valley


    Playaholics: Free online games: Boat Rider